Archaeogaming

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Author :
Publisher : Berghahn Books
ISBN 13 : 1785338749
Total Pages : 236 pages
Book Rating : 4.7/5 (853 download)

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Book Synopsis Archaeogaming by : Andrew Reinhard

Download or read book Archaeogaming written by Andrew Reinhard and published by Berghahn Books. This book was released on 2018-06-18 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.

Retrogame Archeology

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Author :
Publisher : Springer
ISBN 13 : 3319300040
Total Pages : 222 pages
Book Rating : 4.3/5 (193 download)

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Book Synopsis Retrogame Archeology by : John Aycock

Download or read book Retrogame Archeology written by John Aycock and published by Springer. This book was released on 2016-05-09 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.

The Interactive Past

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Author :
Publisher :
ISBN 13 : 9789088904363
Total Pages : 0 pages
Book Rating : 4.9/5 (43 download)

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Book Synopsis The Interactive Past by : Angus A. A. Mol

Download or read book The Interactive Past written by Angus A. A. Mol and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.

The Video Game Archeologist Volume 1

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Author :
Publisher : Derek Slaton
ISBN 13 : 1463551118
Total Pages : 64 pages
Book Rating : 4.4/5 (635 download)

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Book Synopsis The Video Game Archeologist Volume 1 by :

Download or read book The Video Game Archeologist Volume 1 written by and published by Derek Slaton. This book was released on with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Women in Historical and Archaeological Video Games

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110724278
Total Pages : 360 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Women in Historical and Archaeological Video Games by : Jane Draycott

Download or read book Women in Historical and Archaeological Video Games written by Jane Draycott and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-06-06 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.

The Video Game Archeologist

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Author :
Publisher : VGA
ISBN 13 : 9781945294037
Total Pages : 88 pages
Book Rating : 4.2/5 (94 download)

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Book Synopsis The Video Game Archeologist by : Derek Slaton

Download or read book The Video Game Archeologist written by Derek Slaton and published by VGA. This book was released on 2016-04-22 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Game Archeologist is a magazine style publication that is dedicated to keeping the memory of the golden age of gaming alive. During the 8 and 16-Bit era there were over 2,500 games released, yet most people would be hard pressed to name five that don't include "Mario, Sonic, or Final Fantasy" in the title. The primary focus of this series is to not only look back at some of the games we remember, but to also dig deep and examine games that time has forgotten. By utilizing hundreds of screenshots as well as an in depth review, each game recieves cover story treatment. Volume 2 covers: Challenge of Nexar, Gauntlet, TechnoCop, Dahna, Yume Maboroshi, Defender of the Crown, Platoon, Revengers of Vengeance, Montezuma's Revenge, Teddy Boy, Nosferatu, Super Chase HQ, Legendary Axe, Ninja Spirit

The VGA

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Author :
Publisher :
ISBN 13 : 9781453728161
Total Pages : 70 pages
Book Rating : 4.7/5 (281 download)

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Book Synopsis The VGA by : Derek Slaton

Download or read book The VGA written by Derek Slaton and published by . This book was released on 2010-08-02 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the author of 'The Sega Master System Game Guide' comes the debut issue of The Video Game Archeologist. The VGA is a 70 page full color book dedicated to keeping the memory of classic gaming alive. Twenty-two games are examined in this issue, including Metal Storm, Buck Rogers, Michael Jacksons Moonwalker, Bloody Wolf, as well as a quartet of Japanese titles that never reached US shores. Each game has a lengthy write up as well as numerous screen shots so you can really get a feel for what the game is. Look for volume 2 coming in November 2010.

The Video Game Archeologist

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Author :
Publisher : VGA
ISBN 13 : 9781945294044
Total Pages : 86 pages
Book Rating : 4.2/5 (94 download)

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Book Synopsis The Video Game Archeologist by : Derek Slaton

Download or read book The Video Game Archeologist written by Derek Slaton and published by VGA. This book was released on 2016-05-20 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Game Archeologist is a magazine style publication that is dedicated to keeping the memory of the golden age of gaming alive. During the 8 and 16-Bit era there were over 2,500 games released, yet most people would be hard pressed to name five that don't include "Mario, Sonic, or Final Fantasy" in the title. The primary focus of this series is to not only look back at some of the games we remember, but to also dig deep and examine games that time has forgotten. By utilizing hundreds of screenshots as well as an in depth review, each game recieves cover story treatment. Volume 3 covers: Caliber 50, Death and Return of Superman, Demolition Man, Dusty Diamond's All Star Softball, First Samurai, Go Go Ackman, Infiltrate, Kenseiden, Krull, Ninja Burai, Rap Jam, Shockman, Wall Street Kid, Wizards and Warriors

The Interactive Past

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Author :
Publisher :
ISBN 13 : 9789088904370
Total Pages : 0 pages
Book Rating : 4.9/5 (43 download)

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Book Synopsis The Interactive Past by : Angus A. A. Mol

Download or read book The Interactive Past written by Angus A. A. Mol and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.

Classical Antiquity in Video Games

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350066656
Total Pages : 297 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Classical Antiquity in Video Games by : Christian Rollinger

Download or read book Classical Antiquity in Video Games written by Christian Rollinger and published by Bloomsbury Publishing. This book was released on 2020-01-09 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

Women in Historical and Archaeological Video Games

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110724251
Total Pages : 376 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Women in Historical and Archaeological Video Games by : Jane Draycott

Download or read book Women in Historical and Archaeological Video Games written by Jane Draycott and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-05-23 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.

Games and Learning Alliance

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Author :
Publisher : Springer Nature
ISBN 13 : 3030634647
Total Pages : 458 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Games and Learning Alliance by : Iza Marfisi-Schottman

Download or read book Games and Learning Alliance written by Iza Marfisi-Schottman and published by Springer Nature. This book was released on 2020-12-02 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval, France, in December 2020. The 35 full papers and 10 short papers were carefully reviewed and selected from 77 submissions. The papers cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies.

An Enchantment of Digital Archaeology

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Author :
Publisher : Berghahn Books
ISBN 13 : 9781789208719
Total Pages : 204 pages
Book Rating : 4.2/5 (87 download)

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Book Synopsis An Enchantment of Digital Archaeology by : Shawn Graham

Download or read book An Enchantment of Digital Archaeology written by Shawn Graham and published by Berghahn Books. This book was released on 2020-07-01 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.

Forbidden Archeology

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Author :
Publisher : Bhaktivedanta Book Trust
ISBN 13 :
Total Pages : 968 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis Forbidden Archeology by : Michael A. Cremo

Download or read book Forbidden Archeology written by Michael A. Cremo and published by Bhaktivedanta Book Trust. This book was released on 1998 with total page 968 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the centuries, researchers have found bones and artifacts proving that humans like us have existed for millions of years. Mainstream science, however, has supppressed these facts. Prejudices based on current scientific theory act as a knowledge filter, giving us a picture of prehistory that is largely incorrect.

Ladies of the Field

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Publisher : Greystone Books Ltd
ISBN 13 : 1553654331
Total Pages : 240 pages
Book Rating : 4.5/5 (536 download)

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Book Synopsis Ladies of the Field by : Amanda Adams

Download or read book Ladies of the Field written by Amanda Adams and published by Greystone Books Ltd. This book was released on 2010 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adams chronicles the contributions that women have made to the science of archaeology, by focusing on seven women-- some famous, some overlooked.

Return to the Interactive Past

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Author :
Publisher :
ISBN 13 : 9789088909139
Total Pages : 200 pages
Book Rating : 4.9/5 (91 download)

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Book Synopsis Return to the Interactive Past by : Csilla E. Ariese-Vandemeulebroucke

Download or read book Return to the Interactive Past written by Csilla E. Ariese-Vandemeulebroucke and published by . This book was released on 2021-12-21 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present. Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past (2017), the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans' voices to make a video game that is not about combat? How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations? Could hacking be a way to decolonize games and counter harmful stereotypes? When archaeologists study games, what kinds of maps do they draw for their digital fieldwork? And in which ways could we teach history through playing games and game-making?

Communicating the Past in the Digital Age

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Author :
Publisher : Ubiquity Press
ISBN 13 : 1911529862
Total Pages : 223 pages
Book Rating : 4.9/5 (115 download)

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Book Synopsis Communicating the Past in the Digital Age by : Sebastian Hageneuer

Download or read book Communicating the Past in the Digital Age written by Sebastian Hageneuer and published by Ubiquity Press. This book was released on 2020-02-06 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.