Return to the Interactive Past

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Publisher :
ISBN 13 : 9789088909122
Total Pages : 200 pages
Book Rating : 4.9/5 (91 download)

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Book Synopsis Return to the Interactive Past by : Csilla E. Ariese-Vandemeulebroucke

Download or read book Return to the Interactive Past written by Csilla E. Ariese-Vandemeulebroucke and published by . This book was released on 2020 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present. Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past (2017), the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans' voices to make a video game that is not about combat? How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations? Could hacking be a way to decolonize games and counter harmful stereotypes? When archaeologists study games, what kinds of maps do they draw for their digital fieldwork? And in which ways could we teach history through playing games and game-making?

The Interactive Past

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Publisher :
ISBN 13 : 9789088904363
Total Pages : 0 pages
Book Rating : 4.9/5 (43 download)

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Book Synopsis The Interactive Past by : Angus A. A. Mol

Download or read book The Interactive Past written by Angus A. A. Mol and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.

National Geographic History Book

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Publisher : National Geographic Books
ISBN 13 : 1426206798
Total Pages : 188 pages
Book Rating : 4.4/5 (262 download)

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Book Synopsis National Geographic History Book by : Marcus Cowper

Download or read book National Geographic History Book written by Marcus Cowper and published by National Geographic Books. This book was released on 2011-10-18 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: A chronological journey through world history from the beginnings of man becomes interactive with reproductions of historical documents, including pages from the Gutenberg Bible, William Shakespeare's will, and blueprints for the Titanic.

Rockstar Games and American History

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110716615
Total Pages : 282 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Rockstar Games and American History by : Esther Wright

Download or read book Rockstar Games and American History written by Esther Wright and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-08-22 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar’s franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses. But what does Rockstar’s version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar’s games and a range of official communications and promotional materials, this book offers critical discussion of Rockstar as a company, their video games, and ultimately, their attempts at creating new narratives about U.S. history and culture. It explores the ways in which Rockstar’s brand identity and their titles coalesce to create a new kind of video game history, how promotional materials work to claim the "authenticity" of these products, and assert the authority of game developers to perform the role of historian. By working at the intersection of historical game studies, U.S. history, and film and media studies, this book explores what happens when contemporary demands for historical authenticity are brought to bear on the way we envisage the past –– and whose past it is deemed to be. Ultimately, this book implores those who research historical video games to consider the oft-forgotten sources at the margins of these games as importance spaces where historical meaning is made and negotiated.

Ellis Island

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Publisher : Capstone
ISBN 13 : 1476502536
Total Pages : 113 pages
Book Rating : 4.4/5 (765 download)

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Book Synopsis Ellis Island by : Michael Burgan

Download or read book Ellis Island written by Michael Burgan and published by Capstone. This book was released on 2013 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: You choose which path you would take if you were an immigrant arriving at Ellis Island.

Teaching the Middle Ages through Modern Games

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110712032
Total Pages : 314 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Teaching the Middle Ages through Modern Games by : Robert Houghton

Download or read book Teaching the Middle Ages through Modern Games written by Robert Houghton and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-10-24 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.

Playing the Middle Ages

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350242896
Total Pages : 289 pages
Book Rating : 4.3/5 (52 download)

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Book Synopsis Playing the Middle Ages by : Robert Houghton

Download or read book Playing the Middle Ages written by Robert Houghton and published by Bloomsbury Publishing. This book was released on 2023-08-24 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.

Practical Archaeogaming

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Publisher : Berghahn Books
ISBN 13 : 1805395351
Total Pages : 242 pages
Book Rating : 4.8/5 (53 download)

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Book Synopsis Practical Archaeogaming by : Dr. Andrew Reinhard

Download or read book Practical Archaeogaming written by Dr. Andrew Reinhard and published by Berghahn Books. This book was released on 2024-05-03 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.

Revolution in the Social Sciences

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Publisher : Lexington Books
ISBN 13 : 073917200X
Total Pages : 206 pages
Book Rating : 4.7/5 (391 download)

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Book Synopsis Revolution in the Social Sciences by : Bernard Phillips

Download or read book Revolution in the Social Sciences written by Bernard Phillips and published by Lexington Books. This book was released on 2011-12-16 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revolution in the Social Sciences centers on integrating knowledge from sociology, psychology, anthropology, history, political science and economics in order to confront increasing worldwide problems that threaten all of us. That integration of knowledge of human behavior is essential for understanding those problems, given their enormous complexity coupled with the highly specialized nature of the social sciences and their limited communication across specialized fields. It carries further the ideas developed by the Sociological Imagination Group in the seven books it has published since its founding in 2000 (www.sociological-imagination.org): Beyond Sociology's Tower of Babel, Toward a Sociological Imagination, The Invisible Crisis of Contemporary Society, Understanding Terrorism, Armageddon or Evolution?Bureaucratic Culture and Escalating World Problems, and Saving Society. In addition to visible problems like war and terrorism with weapons of mass destruction that are becoming ever more threatening, there are relatively invisible problems. For example, there is an increasing gap between what people throughout the world want—including a decent standard of living and freedom from patterns of hatred like racism, sexism and ageism—and what they are in fact able to get. There is, then, an increasing aspirations-fulfillment gap, largely produced by the "revolution of rising expectations" over the past five centuries. Political leaders who attempt to confront problems can only make limited progress on them, largely because of the failure of social scientists to integrate their knowledge and thus yield the understanding of these complex problems that is required.

Red Dead Redemption

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Publisher : University of Oklahoma Press
ISBN 13 : 0806192607
Total Pages : 278 pages
Book Rating : 4.8/5 (61 download)

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Book Synopsis Red Dead Redemption by : John Wills

Download or read book Red Dead Redemption written by John Wills and published by University of Oklahoma Press. This book was released on 2023-03-30 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the Western was dying a slow death across the cultural landscape, it was blazing back to life as a video game in the early twenty-first century. Rockstar Games’ Red Dead franchise, beginning with Red Dead Revolver in 2004, has grown into one of the most critically acclaimed video game franchises of the twenty-first century. Red Dead Redemption: History, Myth, and Violence in the Video Game West offers a critical, interdisciplinary look at this cultural phenomenon at the intersection of game studies and American history. Drawing on game studies, western history, American studies, and cultural studies, the authors train a wide-ranging, deeply informed analytic perspective on the Red Dead franchise—from its earliest incarnation to the latest, Red Dead Redemption 2 (2018). Their intersecting chapters put the series in the context of American history, culture, and contemporary media, with inquiries into issues of authenticity, realism, the meaning of play and commercial promotion, and the relationship between the game and the wider cultural iterations of the classic Western. The contributors also delve into the role the series’ development has played in recent debates around working conditions in the gaming industry and gaming culture. In its redeployment and reinvention of the Western’s myth and memes, the Red Dead franchise speaks to broader aspects of American culture—the hold of the frontier myth and the “Wild West” over the popular imagination, the role of gun culture in society, depictions of gender and ethnicity in mass media, and the increasing allure of digital escapism—all of which come in for scrutiny here, making this volume a vital, sweeping, and deeply revealing cultural intervention.

The Return of Alsace to France, 1918-1939

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Publisher : Oxford University Press
ISBN 13 : 0198803915
Total Pages : 247 pages
Book Rating : 4.1/5 (988 download)

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Book Synopsis The Return of Alsace to France, 1918-1939 by : Alison Carrol

Download or read book The Return of Alsace to France, 1918-1939 written by Alison Carrol and published by Oxford University Press. This book was released on 2018 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1918, the end of the First World War triggered the return of Alsace and Lorraine to France after almost fifty years of annexation into the German Empire. Enthusiastic crowds in Paris and Alsace celebrated the return of the 'lost provinces, ' but return proved far more difficult than expected. Over the following two decades, politicians, administrators, industrialists, cultural elites, and others grappled with the question of how to make the region French again. Differences of opinion emerged, and reintegration rapidly descended into a multi-faceted struggle as voices at the Parisian centre, the Alsatian periphery, and outside France's borders offered their views on how to introduce French institutions and systems into its lost borderland. Throughout these discussions, the border itself shaped the process of reintegration, by generating contact and tensions between populations on the two sides of the boundary line, and by shaping expectations of what it meant to be French and Alsatian. Borderland is the first comprehensive account of the return of Alsace to France which treats the border as a driver of change. It draws upon national, regional, and local archives to follow the difficult process of Alsace's reintegration into French society, culture, political and economic systems, and legislative and administrative institutions. It connects the microhistory of the region with the macro levels of national policy, international relations, and transnational networks, and with the cross-border flows of ideas, goods, people, and cultural products that shaped daily life in Alsace as its population grappled with the meaning of return to France. In revealing the multiple voices who contributed to the region's reintegration, it underlines the ways in which regional populations and cross-border interactions have forged modern nations.

The Story of Juneteenth

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Publisher : Capstone
ISBN 13 : 1491418028
Total Pages : 113 pages
Book Rating : 4.4/5 (914 download)

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Book Synopsis The Story of Juneteenth by : Steven Otfinoski

Download or read book The Story of Juneteenth written by Steven Otfinoski and published by Capstone. This book was released on 2015 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In You Choose format, explores the history of Juneteenth Day, including the Emancipation Proclamation, the post-Civil War South, and efforts to end racism"--

History Alive!

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Publisher :
ISBN 13 : 9781583710524
Total Pages : 0 pages
Book Rating : 4.7/5 (15 download)

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Book Synopsis History Alive! by : Bert Bower

Download or read book History Alive! written by Bert Bower and published by . This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Last Lecture

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Publisher : Turtleback
ISBN 13 : 9781663608192
Total Pages : pages
Book Rating : 4.6/5 (81 download)

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Book Synopsis Last Lecture by : Perfection Learning Corporation

Download or read book Last Lecture written by Perfection Learning Corporation and published by Turtleback. This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Book of Amazing History

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Publisher : Book of
ISBN 13 : 9781450807456
Total Pages : 0 pages
Book Rating : 4.8/5 (74 download)

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Book Synopsis The Book of Amazing History by : Publications International Ltd

Download or read book The Book of Amazing History written by Publications International Ltd and published by Book of. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Amazing Book of History is a 708-page collection of hundreds of articles, lists, quotes, and anecdotes that explore a lively range of human history, from the ancient world to the recent past to pop culture. The hardcover volume looks at history from an anything-goes perspective, with nearly 300 dynamic tales of people, places, and events. Its innovative approach and witty style should appeal to a wide range of readers.

Corporate Governance

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Publisher : John Wiley & Sons
ISBN 13 : 0470877952
Total Pages : 690 pages
Book Rating : 4.4/5 (78 download)

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Book Synopsis Corporate Governance by : H. Kent Baker

Download or read book Corporate Governance written by H. Kent Baker and published by John Wiley & Sons. This book was released on 2010-08-20 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: A detailed look at the importance of corporate governance in today's business world The importance of corporate governance became dramatically clear at the beginning of the twenty-first century as a series of corporate meltdowns from managerial fraud, misconduct, and negligence caused a massive loss of shareholder wealth. As part of the Robert W. Kolb Series in Finance, this book provides a comprehensive view of the shareholder-manager relationship and examines the current state of governance mechanisms in mitigating the principal-agent conflict. This book also offers informed suggestions and predictions about the future direction of corporate governance. Relies on recent research findings to provide guidance through the maze of theories and concepts Uses a structured approach to put corporate governance in perspective Addresses essential issues related to corporate governance including the idea of principal-agent conflict, role of the board of directors, executive compensation, corporate monitoring, proxy contests and corporate takeovers, and regulatory intervention Corporate governance is an essential part of mainstream finance. If you need to gain a better understanding of this topic, look no further than this book.

The History and Allure of Interactive Visual Novels

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 150136863X
Total Pages : 273 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis The History and Allure of Interactive Visual Novels by : Mark Kretzschmar

Download or read book The History and Allure of Interactive Visual Novels written by Mark Kretzschmar and published by Bloomsbury Publishing USA. This book was released on 2023-06-15 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years. Despite originating in Japan, these stories have made their way into global culture as a genre accessible for both play and creation with wide-ranging themes from horror and loneliness to sexuality. The History and Allure of Interactive Visual Novels begins with a comprehensive overview of the visual novel genre and the cultural evolution that led to its rise, then explains the tropes and appeal of subgenres like bishojo (cute girl games), detective games, horror, and eroge (erotic games). Finally, the book explores the future of the genre in both user-generated games and games from other genres that liberally borrow both narrative and ludological themes from visual novels. Whether you're a long-standing fan of the genre or a newcomer looking for a fresh experience, The History and Allure of Interactive Visual Novels will provide an accessible and critically engaging overview of a genre that is rich in storytelling yet often overlooked.