Values at Play in Digital Games

Download Values at Play in Digital Games PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262027666
Total Pages : 222 pages
Book Rating : 4.2/5 (62 download)

DOWNLOAD NOW!


Book Synopsis Values at Play in Digital Games by : Mary Flanagan

Download or read book Values at Play in Digital Games written by Mary Flanagan and published by MIT Press. This book was released on 2014-07-18 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

The Value of Games

Download The Value of Games PDF Online Free

Author :
Publisher : Rowman & Littlefield
ISBN 13 : 147584641X
Total Pages : 177 pages
Book Rating : 4.4/5 (758 download)

DOWNLOAD NOW!


Book Synopsis The Value of Games by : Kaye Bennett Dotson

Download or read book The Value of Games written by Kaye Bennett Dotson and published by Rowman & Littlefield. This book was released on 2020-09-01 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work brings together a collection of games that have been a part of childhood through the ages, games that continue to be played in various forms around the world. Many anthologies of folktales, music, and other forms of art have been collected for readers, but there are not many works on the subject of traditional childhood games and their role in the important “work” of childhood, which is in fact play. This book helps to meet a growing interest among educators and parents to encourage natural play and creativity in a world that is increasingly digital. Directions, descriptions, illustrations, of traditional childhood games, supported by educational theory are included. The material covered will not only help parents and educators to support children in play, but will also provide an anthology for consultation by those who see the need to preserve traditional play long associated with childhood.

Contributions to the Theory of Games (AM-28), Volume II

Download Contributions to the Theory of Games (AM-28), Volume II PDF Online Free

Author :
Publisher : Princeton University Press
ISBN 13 : 1400881978
Total Pages : 408 pages
Book Rating : 4.4/5 (8 download)

DOWNLOAD NOW!


Book Synopsis Contributions to the Theory of Games (AM-28), Volume II by : Harold William Kuhn

Download or read book Contributions to the Theory of Games (AM-28), Volume II written by Harold William Kuhn and published by Princeton University Press. This book was released on 2016-03-02 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: These two new collections, numbers 28 and 29 respectively in the Annals of Mathematics Studies, continue the high standard set by the earlier Annals Studies 20 and 24 by bringing together important contributions to the theories of games and of nonlinear differential equations.

The Shapley Value

Download The Shapley Value PDF Online Free

Author :
Publisher : Cambridge University Press
ISBN 13 : 1107717213
Total Pages : 342 pages
Book Rating : 4.1/5 (77 download)

DOWNLOAD NOW!


Book Synopsis The Shapley Value by : Alvin E. Roth

Download or read book The Shapley Value written by Alvin E. Roth and published by Cambridge University Press. This book was released on 1988-10-28 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Composed in honour of the sixty-fifth birthday of Lloyd Shapley, this volume makes accessible the large body of work that has grown out of Shapley's seminal 1953 paper. Each of the twenty essays concerns some aspect of the Shapley value. Three of the chapters are reprints of the 'ancestral' papers: Chapter 2 is Shapley's original 1953 paper defining the value; Chapter 3 is the 1954 paper by Shapley and Shubik applying the value to voting models; and chapter 19 is Shapley's 1969 paper defining a value for games without transferable utility. The other seventeen chapters were contributed especially for this volume. The first chapter introduces the subject and the other essays in the volume, and contains a brief account of a few of Shapley's other major contributions to game theory. The other chapters cover the reformulations, interpretations and generalizations that have been inspired by the Shapley value, and its applications to the study of coalition formulation, to the organization of large markets, to problems of cost allocation, and to the study of games in which utility is not transferable.

Games

Download Games PDF Online Free

Author :
Publisher : Oxford University Press, USA
ISBN 13 : 0190052082
Total Pages : 253 pages
Book Rating : 4.1/5 (9 download)

DOWNLOAD NOW!


Book Synopsis Games by : C. Thi Nguyen

Download or read book Games written by C. Thi Nguyen and published by Oxford University Press, USA. This book was released on 2020 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

Computer Games for Learning

Download Computer Games for Learning PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262027577
Total Pages : 303 pages
Book Rating : 4.2/5 (62 download)

DOWNLOAD NOW!


Book Synopsis Computer Games for Learning by : Richard E. Mayer

Download or read book Computer Games for Learning written by Richard E. Mayer and published by MIT Press. This book was released on 2014-07-11 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.

Encyclopedia of Games

Download Encyclopedia of Games PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 744 pages
Book Rating : 4.A/5 ( download)

DOWNLOAD NOW!


Book Synopsis Encyclopedia of Games by : Robert Frederick Foster

Download or read book Encyclopedia of Games written by Robert Frederick Foster and published by . This book was released on 1914 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Frame

Download Game Frame PDF Online Free

Author :
Publisher : Simon and Schuster
ISBN 13 : 1451611072
Total Pages : 226 pages
Book Rating : 4.4/5 (516 download)

DOWNLOAD NOW!


Book Synopsis Game Frame by : Aaron Dignan

Download or read book Game Frame written by Aaron Dignan and published by Simon and Schuster. This book was released on 2011-03-08 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.

Theory of Games and Statistical Decisions

Download Theory of Games and Statistical Decisions PDF Online Free

Author :
Publisher : Courier Corporation
ISBN 13 : 0486150895
Total Pages : 388 pages
Book Rating : 4.4/5 (861 download)

DOWNLOAD NOW!


Book Synopsis Theory of Games and Statistical Decisions by : David A. Blackwell

Download or read book Theory of Games and Statistical Decisions written by David A. Blackwell and published by Courier Corporation. This book was released on 2012-06-14 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evaluating statistical procedures through decision and game theory, as first proposed by Neyman and Pearson and extended by Wald, is the goal of this problem-oriented text in mathematical statistics. First-year graduate students in statistics and other students with a background in statistical theory and advanced calculus will find a rigorous, thorough presentation of statistical decision theory treated as a special case of game theory. The work of Borel, von Neumann, and Morgenstern in game theory, of prime importance to decision theory, is covered in its relevant aspects: reduction of games to normal forms, the minimax theorem, and the utility theorem. With this introduction, Blackwell and Professor Girshick look at: Values and Optimal Strategies in Games; General Structure of Statistical Games; Utility and Principles of Choice; Classes of Optimal Strategies; Fixed Sample-Size Games with Finite Ω and with Finite A; Sufficient Statistics and the Invariance Principle; Sequential Games; Bayes and Minimax Sequential Procedures; Estimation; and Comparison of Experiments. A few topics not directly applicable to statistics, such as perfect information theory, are also discussed. Prerequisites for full understanding of the procedures in this book include knowledge of elementary analysis, and some familiarity with matrices, determinants, and linear dependence. For purposes of formal development, only discrete distributions are used, though continuous distributions are employed as illustrations. The number and variety of problems presented will be welcomed by all students, computer experts, and others using statistics and game theory. This comprehensive and sophisticated introduction remains one of the strongest and most useful approaches to a field which today touches areas as diverse as gambling and particle physics.

Game Value

Download Game Value PDF Online Free

Author :
Publisher : Vedat Yigitoglu
ISBN 13 : 6257912776
Total Pages : 183 pages
Book Rating : 4.2/5 (579 download)

DOWNLOAD NOW!


Book Synopsis Game Value by : Vedat Yiğitoğlu

Download or read book Game Value written by Vedat Yiğitoğlu and published by Vedat Yigitoglu. This book was released on 2020-04-05 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: ‘Game’ as a term, implies the game beyond its meaning and expands on it. This work solidifies the idea that, in essence games are “a form of communication” between numerous planes of thought. As such along with their rising importance, it’s no longer sufficient for games to be investigated under any single discipline, instead requiring the subject to be investigated under a variety of disciplines. In this sense, while various other works on the nature of games have tried to draw their own borders; defining their own terminologies and methods, it had at times advanced forth in an almost purist fashion; each keeping close watch on their own wellestablished areas. However, in order to completely comprehend games and their inner-workings, an inter-disciplinary approach is a necessity. in this work, “games” are being investigated in its anthropocosmological meaning, and as a form of new media. Language games, digital games, and topics like gamification are taken into account in a uniformed sense, by a variety of thinkers who are qualified as game philosophers, each with their own area expertise.

The Mathematics of Games

Download The Mathematics of Games PDF Online Free

Author :
Publisher : Courier Corporation
ISBN 13 : 048615162X
Total Pages : 334 pages
Book Rating : 4.4/5 (861 download)

DOWNLOAD NOW!


Book Synopsis The Mathematics of Games by : John D. Beasley

Download or read book The Mathematics of Games written by John D. Beasley and published by Courier Corporation. This book was released on 2013-01-18 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Mind-exercising and thought-provoking."—New Scientist If playing games is natural for humans, analyzing games is equally natural for mathematicians. Even the simplest of games involves the fundamentals of mathematics, such as figuring out the best move or the odds of a certain chance event. This entertaining and wide-ranging guide demonstrates how simple mathematical analysis can throw unexpected light on games of every type—games of chance, games of skill, games of chance and skill, and automatic games. Just how random is a card shuffle or a throw of the dice? Is bluffing a valid poker strategy? How can you tell if a puzzle is unsolvable? How large a role does luck play in games like golf and soccer? This book examines each of these issues and many others, along with the general principles behind such classic puzzles as peg solitaire and Rubik's cube. Lucid, instructive, and full of surprises, it will fascinate mathematicians and gamesters alike.

Critical Play

Download Critical Play PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262518651
Total Pages : 363 pages
Book Rating : 4.2/5 (625 download)

DOWNLOAD NOW!


Book Synopsis Critical Play by : Mary Flanagan

Download or read book Critical Play written by Mary Flanagan and published by MIT Press. This book was released on 2013-02-08 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

Theory of Fun for Game Design

Download Theory of Fun for Game Design PDF Online Free

Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1932111972
Total Pages : 259 pages
Book Rating : 4.9/5 (321 download)

DOWNLOAD NOW!


Book Synopsis Theory of Fun for Game Design by : Raph Koster

Download or read book Theory of Fun for Game Design written by Raph Koster and published by "O'Reilly Media, Inc.". This book was released on 2005 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Introduction to the Theory of Games

Download Introduction to the Theory of Games PDF Online Free

Author :
Publisher : Courier Corporation
ISBN 13 : 0486154424
Total Pages : 402 pages
Book Rating : 4.4/5 (861 download)

DOWNLOAD NOW!


Book Synopsis Introduction to the Theory of Games by : J. C. C. McKinsey

Download or read book Introduction to the Theory of Games written by J. C. C. McKinsey and published by Courier Corporation. This book was released on 2012-11-14 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive overview of the mathematical theory of games illustrates applications to situations involving conflicts of interest, including economic, social, political, and military contexts. Advanced calculus a prerequisite. Includes 51 figures and 8 tables. 1952 edition.

Contributions to the Theory of Games (AM-24), Volume I

Download Contributions to the Theory of Games (AM-24), Volume I PDF Online Free

Author :
Publisher : Princeton University Press
ISBN 13 : 1400881722
Total Pages : 404 pages
Book Rating : 4.4/5 (8 download)

DOWNLOAD NOW!


Book Synopsis Contributions to the Theory of Games (AM-24), Volume I by : Harold William Kuhn

Download or read book Contributions to the Theory of Games (AM-24), Volume I written by Harold William Kuhn and published by Princeton University Press. This book was released on 2016-03-02 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: The description for this book, Contributions to the Theory of Games (AM-24), Volume I, will be forthcoming.

Contributions to the Theory of Games (AM-39), Volume III

Download Contributions to the Theory of Games (AM-39), Volume III PDF Online Free

Author :
Publisher : Princeton University Press
ISBN 13 : 140088215X
Total Pages : 448 pages
Book Rating : 4.4/5 (8 download)

DOWNLOAD NOW!


Book Synopsis Contributions to the Theory of Games (AM-39), Volume III by : Melvin Dresher

Download or read book Contributions to the Theory of Games (AM-39), Volume III written by Melvin Dresher and published by Princeton University Press. This book was released on 2016-03-02 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new group of contributions to the development of this theory by leading experts in the field. The contributors include L. D. Berkovitz, L. E. Dubins, H. Everett, W. H. Fleming, D. Gale, D. Gillette, S. Karlin, J. G. Kemeny, R. Restrepo, H. E. Scarf, M. Sion, G. L. Thompson, P. Wolfe, and others.

Foster's Complete Hoyle: An Encyclopedia of Games

Download Foster's Complete Hoyle: An Encyclopedia of Games PDF Online Free

Author :
Publisher : DigiCat
ISBN 13 :
Total Pages : 595 pages
Book Rating : 4.8/5 (596 download)

DOWNLOAD NOW!


Book Synopsis Foster's Complete Hoyle: An Encyclopedia of Games by : R. F. Foster

Download or read book Foster's Complete Hoyle: An Encyclopedia of Games written by R. F. Foster and published by DigiCat. This book was released on 2022-09-04 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: DigiCat Publishing presents to you this special edition of "Foster's Complete Hoyle: An Encyclopedia of Games" (Including all indoor games played to-day. With suggestions for good play, illustrative hands, and all official laws to date) by R. F. Foster. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.