Values at Play in Digital Games

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Publisher : MIT Press
ISBN 13 : 0262529971
Total Pages : 222 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Values at Play in Digital Games by : Mary Flanagan

Download or read book Values at Play in Digital Games written by Mary Flanagan and published by MIT Press. This book was released on 2016-09-02 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

Values at play

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Author :
Publisher : Editora Blucher
ISBN 13 : 8521210833
Total Pages : 195 pages
Book Rating : 4.5/5 (212 download)

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Book Synopsis Values at play by : Mary Flanagan

Download or read book Values at play written by Mary Flanagan and published by Editora Blucher. This book was released on 2016-05-27 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: Todos os jogos expressam e incorporam valores humanos, oferecendo um ambiente cativante no qual depositamos nossas crenças e nossos ideais. Justiça, igualdade, honestidade e cooperação – tanto quanto outros tipos de ideais, como violência, exploração e ganância – podem emergir nos jogos digitais, por intenção dos designers ou não. Neste livro, Mary Flanagan e Helen Nissenbaum apresentam o Values at Play, um método teórico e prático para identificar valores morais e políticos reconhecidos socialmente nos jogos digitais. O Values at Play também pode ser usado como um guia para designers que procuram implementar valores na concepção e no design de seus jogos. Depois de desenvolver uma fundamentação teórica para o projeto, as autoras oferecem um exame detalhado de jogos selecionados, demonstrando as diversas maneiras como os valores estão incorporados neles, e introduzem a heurística do Values at Play, uma abordagem sistemática para incorporar valores no processo de design de games. O livro conta com textos de designers que têm colocado o Values at Play em prática, aceitando que os valores são uma restrição do design como qualquer outra e oferecendo uma perspectiva realista dos desafios de design envolvidos.

Worlds in Play

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Publisher : Peter Lang
ISBN 13 : 9780820486437
Total Pages : 364 pages
Book Rating : 4.4/5 (864 download)

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Book Synopsis Worlds in Play by : Suzanne De Castell

Download or read book Worlds in Play written by Suzanne De Castell and published by Peter Lang. This book was released on 2007 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Worlds in Play, a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, Worlds in Play will support and assist in reading not only within, but across fields of play - disciplinary, temporal, and geographical - and encourage all of us to widen our focus to encompass the omni-dimensional phenomenon of «worlds in play.»

The World Is Born From Zero

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110719452
Total Pages : 206 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis The World Is Born From Zero by : Cameron Kunzelman

Download or read book The World Is Born From Zero written by Cameron Kunzelman and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-07-18 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.

Entertainment Computing and Serious Games

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Author :
Publisher : Springer
ISBN 13 : 3319461524
Total Pages : 541 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Entertainment Computing and Serious Games by : Ralf Dörner

Download or read book Entertainment Computing and Serious Games written by Ralf Dörner and published by Springer. This book was released on 2016-10-05 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.

Smart Learning for A Sustainable Society

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Publisher : Springer Nature
ISBN 13 : 9819959616
Total Pages : 299 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Smart Learning for A Sustainable Society by : Chutiporn Anutariya

Download or read book Smart Learning for A Sustainable Society written by Chutiporn Anutariya and published by Springer Nature. This book was released on 2023-10-13 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book collects the proceedings of the 7th International Conference on Smart Learning Environments (ICSLE2023), held in Bangkok, Thailand, as a hybrid conference from 31st Aug to 1st Sep 2023. The proceedings focus on the interplay between pedagogy and technology, and their fusion towards the advancement of smart learning for a sustainable society. This book covers topics such as: artificial intelligence (AI) and smart technologies in education, innovative applications of smart learning, pedagogy, learning approaches and instructional design, online and digital learning spaces, and lessons learned from the COVID-19 pandemic. It serves as a useful reference for stakeholders in the field of education who are interested in emerging technologies and their applications in smart learning, such as researchers, postgraduate students, undergraduate students, as well as policy makers.

Urban Informatics

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Publisher : Routledge
ISBN 13 : 1317312619
Total Pages : 150 pages
Book Rating : 4.3/5 (173 download)

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Book Synopsis Urban Informatics by : Kristene Unsworth

Download or read book Urban Informatics written by Kristene Unsworth and published by Routledge. This book was released on 2017-10-02 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information shapes urban spaces in ways that most people rarely stop to consider. From data-driven planning to grassroots activism to influencing the routes we walk, bike, and drive, new information technologies are helping city dwellers to leverage information in new ways. These technologies shape the uses and character of urban spaces. Information technologies and tools such as social media and GIS tracking applications are being used by individuals as they go about their daily lives, not as alternatives to social interaction, but as opportunities to participate in the shared experience of urban life. This edited volume focuses on the creative application and management of information technologies in urban environments, with an emphasis on the intersection between citizen participation in creating city environments and the policy-making that supports it. The chapters address critical issues including the digital divide, transportation planning, use of public spaces, community building, and local events. This book was originally published as a special issue of the Journal of Urban Technology.

Culture at Play: How Video Games Influence and Replicate Our World

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Author :
Publisher : BRILL
ISBN 13 : 9004439781
Total Pages : 152 pages
Book Rating : 4.0/5 (44 download)

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Book Synopsis Culture at Play: How Video Games Influence and Replicate Our World by :

Download or read book Culture at Play: How Video Games Influence and Replicate Our World written by and published by BRILL. This book was released on 2020-11-16 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is video game culture? This volume avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture.

The Complete Cost of Play

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Author :
Publisher : Cuvillier Verlag
ISBN 13 : 3736964013
Total Pages : 248 pages
Book Rating : 4.7/5 (369 download)

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Book Synopsis The Complete Cost of Play by : Ahmed Elmezeny

Download or read book The Complete Cost of Play written by Ahmed Elmezeny and published by Cuvillier Verlag. This book was released on 2021-04-06 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Free-to-play (F2P) games have been recently taking the market by the storm, proving to be both popular among users and developers. Delivering the core experience for free and functional or decorative benefits within the game for a small price (microtransactions), can these games really be labelled free? This research explores the costs involved in playing or taking part in free-to-play game communities through an 18-month virtual ethnography. Using a specific F2P browser game which is developed and published in Germany as a case example, interviews are conducted with professionals from the game company, as well as players of the game to explore the influence the payment model has on the various aspects of the game culture. Utilizing the circuit of culture (du Gay et al., 1997) as a theoretical framework, the research empirically explores all the contexts of the game culture in question, from official and non-official game content production and regulation, to appropriation and identification by members of the culture and the representation of themes within the game and of the game within media and public discourse.

Ethics and Game Design: Teaching Values through Play

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Author :
Publisher : IGI Global
ISBN 13 : 1615208461
Total Pages : 396 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Ethics and Game Design: Teaching Values through Play by : Schrier, Karen

Download or read book Ethics and Game Design: Teaching Values through Play written by Schrier, Karen and published by IGI Global. This book was released on 2010-02-28 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.

Digital Games

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Publisher : Infobase Publishing
ISBN 13 : 0816067864
Total Pages : 129 pages
Book Rating : 4.8/5 (16 download)

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Book Synopsis Digital Games by : Ananda Mitra

Download or read book Digital Games written by Ananda Mitra and published by Infobase Publishing. This book was released on 2010 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the origins of computer games, the technology behind them, types of games, how they are marketed, their effects on society, and possible future developments.

The Ethics of Computer Games

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Author :
Publisher : MIT Press
ISBN 13 : 0262261537
Total Pages : 273 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis The Ethics of Computer Games by : Miguel Sicart

Download or read book The Ethics of Computer Games written by Miguel Sicart and published by MIT Press. This book was released on 2011-08-19 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.

Physical Play and Children’s Digital Games

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Author :
Publisher : Springer
ISBN 13 : 9783319428741
Total Pages : 0 pages
Book Rating : 4.4/5 (287 download)

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Book Synopsis Physical Play and Children’s Digital Games by : Krystina Madej

Download or read book Physical Play and Children’s Digital Games written by Krystina Madej and published by Springer. This book was released on 2016-12-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play’s role in our society. In particular, Vygotsky’s theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children’s development, in particular, physical, or somatic play. The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.

Game User Experience And Player-Centered Design

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Publisher : Springer Nature
ISBN 13 : 3030376435
Total Pages : 490 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Game User Experience And Player-Centered Design by : Barbaros Bostan

Download or read book Game User Experience And Player-Centered Design written by Barbaros Bostan and published by Springer Nature. This book was released on 2020-04-06 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.

The dark and the light side of gaming

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Publisher : Frontiers Media SA
ISBN 13 : 2832543367
Total Pages : 199 pages
Book Rating : 4.8/5 (325 download)

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Book Synopsis The dark and the light side of gaming by : Felix Reer

Download or read book The dark and the light side of gaming written by Felix Reer and published by Frontiers Media SA. This book was released on 2024-01-23 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Ethics and Game Design

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Author :
Publisher :
ISBN 13 :
Total Pages : 329 pages
Book Rating : 4.:/5 (556 download)

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Book Synopsis Ethics and Game Design by :

Download or read book Ethics and Game Design written by and published by . This book was released on 2010 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book challenges scholars and researchers to answer questions such as: How can game design be improved to foster ethical thinking and discourse? What are the theories and methodologies that will help us understand, model, and assess ethical thinking in games? How do we use games in classrooms and informal educational settings to support moral development? This publication approaches such questions from a multidisciplinary perspective with the ultimate goal of inspiring further interdisciplinary dialogue and research in order to continue building the ethics and games community--Provided by publisher.

Level Up

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Publisher :
ISBN 13 :
Total Pages : 448 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Level Up by : Marinka Copier

Download or read book Level Up written by Marinka Copier and published by . This book was released on 2003 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: