One

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Publisher : Oxford University Press
ISBN 13 : 0199688257
Total Pages : 281 pages
Book Rating : 4.1/5 (996 download)

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Book Synopsis One by : Graham Priest

Download or read book One written by Graham Priest and published by Oxford University Press. This book was released on 2014-02 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores philosophical questions concerning the one and the many, covering a wide range of issues in metaphysics and deploying techniques of paraconsistent logic while bringing together traditions of Western and Asian thought.

The Inner Journey Home

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Publisher : Shambhala Publications
ISBN 13 : 1590301099
Total Pages : 1020 pages
Book Rating : 4.5/5 (93 download)

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Book Synopsis The Inner Journey Home by : A. H. Almaas

Download or read book The Inner Journey Home written by A. H. Almaas and published by Shambhala Publications. This book was released on 2004-04-27 with total page 1020 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is the soul, and how do we come to know it? What is its journey in life, and what stages and obstacles are encountered along the way? These questions are explored here in detail according to the Diamond Approach, a spiritual path that combines systematic inquiry into personal experience, the practice of traditional spiritual methods, and the application of modern psychological research. The Inner Journey Home is the centerpiece of the Diamond Approach literature, providing a complete overview of the teaching with references to the author's other books for more details on certain topics.

Unity Virtual Reality Projects

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Publisher : Packt Publishing Ltd
ISBN 13 : 1785286803
Total Pages : 286 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Unity Virtual Reality Projects by : Jonathan Linowes

Download or read book Unity Virtual Reality Projects written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2015-09-01 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences Learn about the technology and psychology of VR including rendering, performance and VR motion sickness Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.

Building Virtual Reality with Unity and Steam VR

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Author :
Publisher : CRC Press
ISBN 13 : 1315305453
Total Pages : 414 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Building Virtual Reality with Unity and Steam VR by : Jeff W Murray

Download or read book Building Virtual Reality with Unity and Steam VR written by Jeff W Murray and published by CRC Press. This book was released on 2017-06-14 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: The golden age of virtual reality is here; take the first step into V.R. programming and development with Jeff W. MurrayBuilding Virtual Reality with Unity and SteamVR. Murray explores some of the topical issues surrounding virtual reality; including V.R. sickness, telepresence, performance issues and practical ways to diminish these detrimental effects to make a more comprehensive experience. Building Virtual Reality also grants readers a hands-on approach with the Unity game engine and programming. The example projects and sample C# code found in the text are compatible with all SteamVR supported virtual reality head mounted displays that are currently available. This text is the essential survival guide to VR and VR development for any reader. Author Bio: Jeff W. Murray has written two books: Game Development for iOS with Unity3D, C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning over 14 years, he has worked with some of the world Murray Key features: Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R. experiences. Develop V.R. applications with practical examples geared to work with both the Oculus Rift and HTC Vive, as well as open source virtual reality (OSVR) headsets like the HDK. Find out how to build both standing and seated experiences. Tips on optimizing performance with the Unity Profilers. Explore examples specifically for HTC Vive Controllers and picking up and throwing physics objects, including haptic feedback. Discover how to build user interfaces for virtual reality, as well as discussing some best practices for V.R. based user interface design. Written by a games industry veteran who has been a V.R. developer since the first Oculus development kit.

Augmented Reality with Unity AR Foundation

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1838982965
Total Pages : 383 pages
Book Rating : 4.8/5 (389 download)

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Book Synopsis Augmented Reality with Unity AR Foundation by : Jonathan Linowes

Download or read book Augmented Reality with Unity AR Foundation written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2021-08-16 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanations Key FeaturesBuild functional and interactive augmented reality applications using the Unity 3D game engineLearn to use Unity's XR and AR components, including AR Foundation and other standard Unity featuresImplement common AR application user experiences needed to build engaging applicationsBook Description Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly. By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways. What you will learnDiscover Unity engine features for building AR applications and gamesGet up to speed with Unity AR Foundation components and the Unity APIBuild a variety of AR projects using best practices and important AR user experiencesUnderstand the core concepts of augmented reality technology and development for real-world projectsSet up your system for AR development and learn to improve your development workflowCreate an AR user framework with interaction modes and UI, saved as a template for new projectsWho this book is for This augmented reality book is for game developers interested in adding AR capabilities to their games and apps. The book assumes beginner-level knowledge of Unity development and C# programming, familiarity with 3D graphics, and experience in using existing AR applications. Beginner-level experience in developing mobile applications will be helpful to get the most out of this AR Unity book.

Unity 2018 Augmented Reality Projects

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788835840
Total Pages : 353 pages
Book Rating : 4.7/5 (888 download)

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Book Synopsis Unity 2018 Augmented Reality Projects by : Jesse Glover

Download or read book Unity 2018 Augmented Reality Projects written by Jesse Glover and published by Packt Publishing Ltd. This book was released on 2018-07-30 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented Reality offers the magical effect of blending the physical world with the virtual world. On the other hand, Unity is now the leading platform to develop augmented reality experiences since it provides a great pipeline to work with 3D assets. This book will educate you about the specifics of augmented reality development in Unity 2018.

Gadamer and Wittgenstein on the Unity of Language

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Author :
Publisher : Routledge
ISBN 13 : 1351935054
Total Pages : 232 pages
Book Rating : 4.3/5 (519 download)

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Book Synopsis Gadamer and Wittgenstein on the Unity of Language by : Patrick Rogers Horn

Download or read book Gadamer and Wittgenstein on the Unity of Language written by Patrick Rogers Horn and published by Routledge. This book was released on 2017-03-02 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this innovative comparison of Gadamer and Wittgenstein, the author explores their common concern with the relation of language to reality. Patrick Horn's starting point is the widely accepted view that both philosophers rejected a certain metaphysical account of that relation in which reality determines the nature of language. Horn proceeds to argue that Gadamer never completely escaped metaphysical assumptions in his search for the unity of language. In this respect, argues Horn, Gadamer's work is nearer to the earlier rather than to the later Wittgenstein. The final chapter of the book highlights the work of Wittgenstein’s pupil Rush Rhees, who shows that Wittgenstein's own later emphasis on language games, while doing justice to the variety of language, does less than justice to the dialogical relation between speakers of a language, wherein the unity of language resides. Contrasting Rhees's account of the unity of language with those given by Gadamer and the early Wittgenstein brings out the importance of understanding reality in terms of the life that people share rather than in terms of what philosophers say about reality.

Unity 2020 Virtual Reality Projects

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1839214252
Total Pages : 586 pages
Book Rating : 4.8/5 (392 download)

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Book Synopsis Unity 2020 Virtual Reality Projects by : Jonathan Linowes

Download or read book Unity 2020 Virtual Reality Projects written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2020-07-30 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key FeaturesDiscover step-by-step instructions and best practices to begin your VR development journeyExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilderBuild impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus QuestBook Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learnUnderstand the current state of virtual reality and VR consumer productsGet started with Unity by building a simple diorama scene using Unity Editor and imported assetsConfigure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MRDesign and build a VR storytelling animation with a soundtrack and timelinesImplement an audio fireball game using game physics and particle systemsUse various software patterns to design Unity events and interactable componentsDiscover best practices for lighting, rendering, and post-processingWho this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.

Complete Virtual Reality and Augmented Reality Development with Unity

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Publisher : Packt Publishing Ltd
ISBN 13 : 1838644865
Total Pages : 652 pages
Book Rating : 4.8/5 (386 download)

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Book Synopsis Complete Virtual Reality and Augmented Reality Development with Unity by : Jesse Glover

Download or read book Complete Virtual Reality and Augmented Reality Development with Unity written by Jesse Glover and published by Packt Publishing Ltd. This book was released on 2019-04-17 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Learning Path makes you an expert developer of AR and VR applications by teaching you everything - from the basic principles of AR application development to developing immersive and fun VR applications using Unity 3D and Unity 2018.

Augmented Reality for Developers

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Publisher : Packt Publishing Ltd
ISBN 13 : 1787288048
Total Pages : 539 pages
Book Rating : 4.7/5 (872 download)

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Book Synopsis Augmented Reality for Developers by : Jonathan Linowes

Download or read book Augmented Reality for Developers written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2017-10-09 with total page 539 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.

Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp

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Publisher : Microsoft Press
ISBN 13 : 1509306897
Total Pages : 824 pages
Book Rating : 4.5/5 (93 download)

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Book Synopsis Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp by : Dawid Borycki

Download or read book Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp written by Dawid Borycki and published by Microsoft Press. This book was released on 2018-08-30 with total page 824 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop AI-powered apps and games for HoloLens and mixed reality headsets This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Step by step, Dawid Borycki guides you through every type of mixed reality development, from simple 2D to cutting-edge apps for Microsoft HoloLens and immersive headsets. First, you’ll learn to write UWP 2D apps that adapt for any Windows 10 device, transfer camera images to machine learning services, and use mobile sensor readings to control headset content. Then, building on these skills, you’ll master every facet of building cross-platform 3D apps that link augmented reality content to real objects. Advanced Microsoft technology expert Dawid Borycki shows how to: Set up a mixed reality development environment with all the tools you’ll need, including HoloLens and Mixed Reality simulators Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware Render media streams, acquire video from world-facing cameras, and detect human faces in those images Generate descriptions of what the user sees, and present them via text or speech Build AI-powered voice-controlled apps with Microsoft Cognitive Services (MCS) Master core concepts and techniques for building 3D mixed reality apps with Unity Format 3D objects with materials to create holograms Add interactions to holograms based on user input Integrate HoloLens capabilities, including air gestures, spatial sound, and mapping

The Unity of the Proposition

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Author :
Publisher : OUP Oxford
ISBN 13 : 019155362X
Total Pages : 473 pages
Book Rating : 4.1/5 (915 download)

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Book Synopsis The Unity of the Proposition by : Richard Gaskin

Download or read book The Unity of the Proposition written by Richard Gaskin and published by OUP Oxford. This book was released on 2008-10-30 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: Richard Gaskin presents a work in the philosophy of language. He analyses what is distinctive about sentences and the propositions they express—what marks them off from mere lists of words and mere aggregates of word-meanings respectively. Since he identifies the world with all the true and false propositions, his account of the unity of the proposition has significant implications for our understanding of the nature of reality. He argues that the unity of the proposition is constituted by a certain infinitistic structure known in the tradition as 'Bradley's regress'. Usually, Bradley's regress has been regarded as vicious, but Gaskin argues that it is the metaphysical ground of the propositional unity, and gives us an important insight into the fundamental make-up of the world.

Birthing a Greater Reality

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Publisher : Unity Books (Unity School of Christianity)
ISBN 13 : 9780871593474
Total Pages : 0 pages
Book Rating : 4.5/5 (934 download)

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Book Synopsis Birthing a Greater Reality by : Robert Brumet

Download or read book Birthing a Greater Reality written by Robert Brumet and published by Unity Books (Unity School of Christianity). This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: When it feels like the end of your world, you've arrived at a point of magnificent opportunity: the possibility of transforming every dimension of your life. This book is your navigational guide for releasing old ways of thinking, entering the ground level of your being, and emerging as a conscious co-creator of your reality and an active participant in global transformation. To reach the destination-your new reality-author Robert Brumet explores where we are as a people in the evolutionary journey. Then, he takes you within to explore who you are and why you are here. When your answers are clear, and integrated with our current understanding of global evolution, you'll have a blueprint of what is yours to do. As you align your heart's deepest desires with the direction of evolution, you'll become God's hands and feet, raising global consciousness and creating the best experience of life for yourself and others. Book jacket.

Thomas Aquinas on Human Nature

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Publisher : Cambridge University Press
ISBN 13 : 9780521001892
Total Pages : 516 pages
Book Rating : 4.0/5 (18 download)

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Book Synopsis Thomas Aquinas on Human Nature by : Robert Pasnau

Download or read book Thomas Aquinas on Human Nature written by Robert Pasnau and published by Cambridge University Press. This book was released on 2002 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: A major new study of Aquinas and his central project: the understanding of human nature.

The Unity of Everything

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Author :
Publisher : tredition
ISBN 13 : 3743996073
Total Pages : 62 pages
Book Rating : 4.7/5 (439 download)

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Book Synopsis The Unity of Everything by : Nish Dubashia

Download or read book The Unity of Everything written by Nish Dubashia and published by tredition. This book was released on 2018-09-18 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt: What happens when a Buddhist mystic meets one of the world's greatest living scientists to discuss the structure of reality and its relation to the process of spiritual enlightenment? In January 1991, Nish Dubashia, a young student of Buddhist meditation and mysticism, was invited by Professor David Bohm, one of the greatest theoretical physicists of the twentieth century and the man whom Einstein believed was his intellectual successor, to Birkbeck College in London to discuss Dubashia's thesis that a rather simple process of emergence and dissolution underlies reality, and that what physics is now also discovering in this regard is the same essential truth that underlies many of the surface differences between the great religious and mystical traditions of the world. For the first time, Nish Dubashia is making available to the public the fascinating discussion that ensued. What lies at the ground of all being? How does the unity of the universe appear to us as a multiplicity of things and events? Why is there so much conflict in the world? This dialogue, and the models of reality which were discussed, at least made a promising start to answering these ultimate questions.

Doubt Truth to be a Liar

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Author :
Publisher : Oxford University Press
ISBN 13 : 0199263280
Total Pages : 239 pages
Book Rating : 4.1/5 (992 download)

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Book Synopsis Doubt Truth to be a Liar by : Graham Priest

Download or read book Doubt Truth to be a Liar written by Graham Priest and published by Oxford University Press. This book was released on 2006 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The book is required reading for anyone who wishes to understand dialetheism; (especially) for anyone who wishes to continue to endorse the old Aristotelian orthodoxy; and, more generally, for anyone who wishes to understand the role that contradiction plays in our thinking."--BOOK JACKET.

Unity Virtual Reality Projects

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788477189
Total Pages : 481 pages
Book Rating : 4.7/5 (884 download)

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Book Synopsis Unity Virtual Reality Projects by : Jonathan Linowes

Download or read book Unity Virtual Reality Projects written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2018-05-24 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are interested in Virtual Reality, want to learn how it works, and want to create your own VR experiences, this book is for you. We walk you through a series of tutorials and in-depth discussions using the Unity game engine.