The Subtle Art of Game Testing

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Author :
Publisher : Independently Published
ISBN 13 : 9781793009296
Total Pages : 36 pages
Book Rating : 4.0/5 (92 download)

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Book Synopsis The Subtle Art of Game Testing by : Dnyanesh Mhasawade

Download or read book The Subtle Art of Game Testing written by Dnyanesh Mhasawade and published by Independently Published. This book was released on 2019-01-05 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE SUBTLE ART OF GAME TESTING - A book which speaks in length about the roles and responsibilities of a game tester. Ever heard the following quote: "A delayed game is eventually good, but a rushed game is forever bad" - Shigeru Miyamoto. Read the book to find out why.In this days and age a when AAA studios are publishing unpolished and broken titles the role of a Game Tester has gained significant importance. The backlash major studios have faced this year could have been easily nullified with a proper QC team in place. Along with establishing a proper QC structure their thoughts and inputs should be valued. Many titles today were rushed without taking inputs from QC teams who had spend years working on a single game. They have the best overview of what potential their current title has. If Game Testers were given importance similar to what Dev, Art and marketing have then I for one can assure that many titles who were the downfall of AAA studios would have been bestsellers.Its one of the most undervalued and underpaid field while the risks and responsibilities are tremendously high. However, it has many perks on its own.Take a dive into the amazing world of a Game Tester. Voted as one of the top 10 coolest jobs in the world! This book will help people who wish to become a game tester. This book also talks about the experience of a Game Tester in AAA organizations. The role of a Game Tester is to ensure that smoothest gaming experience is delivered to the end user. How are games tested in a AAA organization? What QC standards are followed? How is the life of a game tester? How cool is it to test new AAA games years before the end user can play them?For all these answers just read the book

Game Testing

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1944534423
Total Pages : 483 pages
Book Rating : 4.9/5 (445 download)

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Book Synopsis Game Testing by : Charles P. Schultz

Download or read book Game Testing written by Charles P. Schultz and published by Mercury Learning and Information. This book was released on 2016-09-15 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Modern Game Testing: A Pragmatic Guide to Test Planning and Strategy

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Author :
Publisher : Modern Game Testing Company
ISBN 13 : 1739711513
Total Pages : 298 pages
Book Rating : 4.7/5 (397 download)

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Book Synopsis Modern Game Testing: A Pragmatic Guide to Test Planning and Strategy by : Chris Howell

Download or read book Modern Game Testing: A Pragmatic Guide to Test Planning and Strategy written by Chris Howell and published by Modern Game Testing Company. This book was released on 2022-08-31 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing exclusively on the unique challenges of video game testing, you’ll discover how modern game companies create test plans and strategies for large and complex games, and learn the foolproof techniques and processes created for and used by real-world game teams. Packed with expert advice and real-life examples, you’ll find this book invaluable if you want to improve your own or your team’s feature test plans and catch more bugs. It’s also a great guide for testers looking to move into a test writing role. Inside you’ll find all the know-how you’ll need to own the end-to-end test strategy for game features, including: - identifying what should be tested for each game feature - designing tests with clear instructions for effective test execution - how to approach testing for a range of common game features - a toolbox of test planning techniques to guide the test planning process All equipping you to organise and communicate your plans within any project team. Complete with practical examples, working templates and industry tales from real projects, Modern Game Testing assumes no prior knowledge of the subject, tackling each area with logical, easy-to-follow steps. By the end of the book, you’ll have a sufficiently broad and deep knowledge to be able to write test plans for all the most common game features

Game Testing

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Publisher : Stylus Publishing, LLC
ISBN 13 : 1501519824
Total Pages : 457 pages
Book Rating : 4.5/5 (15 download)

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Book Synopsis Game Testing by : Robert Denton Bryant

Download or read book Game Testing written by Robert Denton Bryant and published by Stylus Publishing, LLC. This book was released on 2024-05-22 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basic skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. FEATURES: Features test methodology tutorials based on actual games, plus examples and tools that readers can use for personal or professional development Explores documented methods and tools for tracking and managing game testing progress and game quality Provides companion files available for digital download, including classroom support files, templates, resources, and projects from the book

The Art of Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 0123694965
Total Pages : 522 pages
Book Rating : 4.1/5 (236 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Game Testing All in One, Fourth Edition

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 1501519808
Total Pages : 430 pages
Book Rating : 4.5/5 (15 download)

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Book Synopsis Game Testing All in One, Fourth Edition by : Robert Bryant

Download or read book Game Testing All in One, Fourth Edition written by Robert Bryant and published by Walter de Gruyter GmbH & Co KG. This book was released on 2024-06-17 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basics skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.

The Game

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Publisher : Harper Collins
ISBN 13 : 0062130110
Total Pages : 466 pages
Book Rating : 4.0/5 (621 download)

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Book Synopsis The Game by : Neil Strauss

Download or read book The Game written by Neil Strauss and published by Harper Collins. This book was released on 2012-05-01 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.

Summary

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Publisher :
ISBN 13 : 9781645162995
Total Pages : 50 pages
Book Rating : 4.1/5 (629 download)

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Book Synopsis Summary by : Publishing Readtrepreneur

Download or read book Summary written by Publishing Readtrepreneur and published by . This book was released on 2019-02 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Subtle Art of Not Giving A F**k: A Counterintuitive Approach to Living A Good Life by Mark Manson Book Summary Readtrepreneur (Disclaimer: This is NOT the original book. If you're looking for the original book, search this link http: //amzn.to/2uzu0Xl) Many of us are bombarded by society's standards, telling us who we should be, and how we should be like. This book The Subtle Art of Not Giving a Fuck teaches us how to let go of things that do not define nor matter to us, and only give a f**k about the things that truly matter, which will make us happy individuals in the long run. (Note: This summary is wholly written and published by readtrepreneur.com It is not affiliated with the original author in any way) "Maturity is what happens when one learns to only give a f**k about what's truly f**kworthy." - Mark Manson Many a times, we are hesitant to reject requests from others and often end up in a situation that we never wanted to be in the first place, helping other people at the expense of ourselves. The Subtle Art of Not Giving a F**k reminds us that we all have choices, and we must choose what we want to care about. Death is inevitable and our time on earth is limited. We choose how we want to spend it; on f**kworthy or non-f**kworthy things? P.S. Gain a totally unique perspective towards life as you learn to live a fulfilling life which you will enjoy P.P.S. This is a ZERO-RISK investment. Should you find this book unworthy of the original coffee price of $3.99, get a REFUND within 7 days! The Time for Thinking is Over! Time for Action! Scroll Up Now and Click on the "Buy now with 1-Click" Button to Download your Copy Right Away! Why Choose Us, Readtrepreneur? Highest Quality Summaries Delivers Amazing Knowledge Awesome Refresher Clear And Concise Disclaimer Once Again: This book is meant for a great companionship of the original book or to simply get the gist of the original book. If you're looking for the original book, search for this link: http: //amzn.to/2uzu0Xl

The Pocket Mentor for Video Game Testing

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Author :
Publisher : CRC Press
ISBN 13 : 1003804578
Total Pages : 170 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis The Pocket Mentor for Video Game Testing by : Harun H. Ali

Download or read book The Pocket Mentor for Video Game Testing written by Harun H. Ali and published by CRC Press. This book was released on 2023-12-07 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written explicitly for aspiring and beginner QA testers, with concise and accessible advice and guidance. Combines proven and tested examples, tips, and tricks from experts currently working in the global games industry. Insight into different roles within a QA department, with advice on breaking into the industry and finding which role works for you

The Art of Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 1466598646
Total Pages : 604 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2014-11-06 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

The Pocket Mentor for Video Game Testing

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Publisher :
ISBN 13 : 9781032323978
Total Pages : 0 pages
Book Rating : 4.3/5 (239 download)

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Book Synopsis The Pocket Mentor for Video Game Testing by : Harún H. Ali

Download or read book The Pocket Mentor for Video Game Testing written by Harún H. Ali and published by . This book was released on 2023-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Want to work as a games tester in the video games industry? Then this is the book is for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder. The book covers everything from the education you'll need, how to look for and apply for job opportunities, as well as the studio interview process itself. It also includes advice for what to do once you're in the role, with chapters covering how to write a bug report, creating test plans, as well as interviews with top tips from experts in the industry. This book will be of great interest to all beginner and aspiring games QA testers"--

The Subtle Art of Not Giving a F*ck

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Author :
Publisher : HarperCollins
ISBN 13 : 006245773X
Total Pages : 197 pages
Book Rating : 4.0/5 (624 download)

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Book Synopsis The Subtle Art of Not Giving a F*ck by : Mark Manson

Download or read book The Subtle Art of Not Giving a F*ck written by Mark Manson and published by HarperCollins. This book was released on 2016-09-13 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: #1 New York Times Bestseller Over 10 million copies sold In this generation-defining self-help guide, a superstar blogger cuts through the crap to show us how to stop trying to be "positive" all the time so that we can truly become better, happier people. For decades, we’ve been told that positive thinking is the key to a happy, rich life. "F**k positivity," Mark Manson says. "Let’s be honest, shit is f**ked and we have to live with it." In his wildly popular Internet blog, Manson doesn’t sugarcoat or equivocate. He tells it like it is—a dose of raw, refreshing, honest truth that is sorely lacking today. The Subtle Art of Not Giving a F**k is his antidote to the coddling, let’s-all-feel-good mindset that has infected American society and spoiled a generation, rewarding them with gold medals just for showing up. Manson makes the argument, backed both by academic research and well-timed poop jokes, that improving our lives hinges not on our ability to turn lemons into lemonade, but on learning to stomach lemons better. Human beings are flawed and limited—"not everybody can be extraordinary, there are winners and losers in society, and some of it is not fair or your fault." Manson advises us to get to know our limitations and accept them. Once we embrace our fears, faults, and uncertainties, once we stop running and avoiding and start confronting painful truths, we can begin to find the courage, perseverance, honesty, responsibility, curiosity, and forgiveness we seek. There are only so many things we can give a f**k about so we need to figure out which ones really matter, Manson makes clear. While money is nice, caring about what you do with your life is better, because true wealth is about experience. A much-needed grab-you-by-the-shoulders-and-look-you-in-the-eye moment of real-talk, filled with entertaining stories and profane, ruthless humor, The Subtle Art of Not Giving a F**k is a refreshing slap for a generation to help them lead contented, grounded lives.

The Art of Software Testing

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 047167835X
Total Pages : 254 pages
Book Rating : 4.4/5 (716 download)

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Book Synopsis The Art of Software Testing by : Glenford J. Myers

Download or read book The Art of Software Testing written by Glenford J. Myers and published by John Wiley & Sons. This book was released on 2004-07-22 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This long-awaited revision of a bestseller provides a practical discussion of the nature and aims of software testing. You'll find the latest methodologies for the design of effective test cases, including information on psychological and economic principles, managerial aspects, test tools, high-order testing, code inspections, and debugging. Accessible, comprehensive, and always practical, this edition provides the key information you need to test successfully, whether a novice or a working programmer. Buy your copy today and end up with fewer bugs tomorrow.

Land a Job as a Video Game Tester

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Publisher :
ISBN 13 : 9781310654510
Total Pages : pages
Book Rating : 4.6/5 (545 download)

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Book Synopsis Land a Job as a Video Game Tester by : Jason W. Bay

Download or read book Land a Job as a Video Game Tester written by Jason W. Bay and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to land a job as a video game tester from game industry expert Jason W. Bay! Anyone can get a job as a video game tester, but even after you learn the basics, there's major competition for each and every testing job in your city - your application could be just one in a stack of hundreds. How can you beat the odds to make sure you're the one that lands the job?Jason W. Bay has spent more than 15 years in the video game industry. He started as a game tester and worked his way up to become the head of a large game studio, so he knows exactly what hiring managers are looking for in a job applicant. In this book, he teaches you the essential game testing skills so you can feel confident applying for jobs, and then walks you through the entire process from resume to job offer so you can land the best job possible. After reading this book, you'll know exactly how to:Find and report bugs using the most popular testing toolsWrite a resume that gets noticed, even if you don't have any experienceFind the best testing jobs, while avoiding the many Internet scamsApply for jobs at game companies you admireCompare job offers to select the one with the best pay and perksMaster the unspoken "soft skills" that companies demand from game testers todayThis book is everything you need to launch your career as a video game tester. What are you waiting for? Your new career starts today!

Game development essentials

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Publisher : Concept Media
ISBN 13 : 9780840031099
Total Pages : 320 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Game development essentials by : Jeannie Novak

Download or read book Game development essentials written by Jeannie Novak and published by Concept Media. This book was released on 2009-07-01 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Development Essentials: Game Testing & QA, International Edition explains the history of testing, basic and advanced techniques, educational background, and available online resources on testing. With Game Development Essentials: Game Testing & QA, dedicated gamers can learn what it takes to become a professional, well-paid QA or production testers – entering the game industry from the front door. Through first-hand experience and deep research, the authors shed light on the history of testing, basic and advanced techniques, job-hunting, and moving up in the ladder of game development.

The Art of Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 1498759564
Total Pages : 604 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2014-11-06 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software enginee

The Art Of Seduction

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Author :
Publisher : Profile Books
ISBN 13 : 1847651402
Total Pages : 496 pages
Book Rating : 4.8/5 (476 download)

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Book Synopsis The Art Of Seduction by : Robert Greene

Download or read book The Art Of Seduction written by Robert Greene and published by Profile Books. This book was released on 2010-09-03 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Which sort of seducer could you be? Siren? Rake? Cold Coquette? Star? Comedian? Charismatic? Or Saint? This book will show you which. Charm, persuasion, the ability to create illusions: these are some of the many dazzling gifts of the Seducer, the compelling figure who is able to manipulate, mislead and give pleasure all at once. When raised to the level of art, seduction, an indirect and subtle form of power, has toppled empires, won elections and enslaved great minds. In this beautiful, sensually designed book, Greene unearths the two sides of seduction: the characters and the process. Discover who you, or your pursuer, most resembles. Learn, too, the pitfalls of the anti-Seducer. Immerse yourself in the twenty-four manoeuvres and strategies of the seductive process, the ritual by which a seducer gains mastery over their target. Understand how to 'Choose the Right Victim', 'Appear to Be an Object of Desire' and 'Confuse Desire and Reality'. In addition, Greene provides instruction on how to identify victims by type. Each fascinating character and each cunning tactic demonstrates a fundamental truth about who we are, and the targets we've become - or hope to win over. The Art of Seduction is an indispensable primer on the essence of one of history's greatest weapons and the ultimate power trip. From the internationally bestselling author of The 48 Laws of Power, Mastery, and The 33 Strategies Of War.