The Story Engine

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781546424581
Total Pages : 254 pages
Book Rating : 4.4/5 (245 download)

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Book Synopsis The Story Engine by : Kyle Gray

Download or read book The Story Engine written by Kyle Gray and published by Createspace Independent Publishing Platform. This book was released on 2017-05 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Story Engine provides your with everything you need to reap the benefits of content marketing. You'll learn how to plan content marketing success early, and how to avoid common pitfalls. We will explore how to build a team to handle time-consuming parts of creation and still feel secure knowing that your content fits your unique brand. All this without breaking your budget"--Back cover.

The Little Engine That Could

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Publisher : Penguin
ISBN 13 : 0593096533
Total Pages : 40 pages
Book Rating : 4.5/5 (93 download)

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Book Synopsis The Little Engine That Could by : Watty Piper

Download or read book The Little Engine That Could written by Watty Piper and published by Penguin. This book was released on 2020-06-23 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: The special anniversary edition of The Little Engine That Could™ contains the entire text and original artwork. Young readers, as well as parents and grandparents, will treasure the story of the blue locomotive who exemplifies the power of positive thinking.

Thomas the Tank Engine Story Collection (Thomas & Friends)

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Author :
Publisher : Random House Books for Young Readers
ISBN 13 : 0375834095
Total Pages : 512 pages
Book Rating : 4.3/5 (758 download)

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Book Synopsis Thomas the Tank Engine Story Collection (Thomas & Friends) by : Rev. W. Awdry

Download or read book Thomas the Tank Engine Story Collection (Thomas & Friends) written by Rev. W. Awdry and published by Random House Books for Young Readers. This book was released on 2005-10-25 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the first Thomas stories written by a father for his son over 60 years ago, Thomas the Tank Engine continues to delight children everywhere. This collection contains 14 of the best-loved titles of the Reverend W Awdry’s classic Railway Series and includes the most famous adventures of Thomas and his Really Useful Engine friends. These exciting and funny tales, over 55 of them, are enhanced by the original artwork in this stunning new gift edition.

The Little Engine that Could

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (214 download)

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Book Synopsis The Little Engine that Could by :

Download or read book The Little Engine that Could written by and published by . This book was released on 1973 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Hall-Scott

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Publisher : SAE International
ISBN 13 : 0768016606
Total Pages : 422 pages
Book Rating : 4.7/5 (68 download)

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Book Synopsis Hall-Scott by : Ric Dias

Download or read book Hall-Scott written by Ric Dias and published by SAE International. This book was released on 2007-01-25 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Author Francis Bradford, a former Hall-Scott engineer, provides valuable resources and insight not available to any other Hall-Scott researcher. Well-illustrated with numerous photos, drawings, and memos, this fascinating book will be of interest to history buffs in the areas of aviation, rail, marine, trucks, buses, fire equipment, and industrial engines, and to World War and military historians.

Game Engine Black Book: DOOM

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Author :
Publisher : Software Wizards
ISBN 13 :
Total Pages : 432 pages
Book Rating : 4./5 ( download)

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Book Synopsis Game Engine Black Book: DOOM by : Fabien Sanglard

Download or read book Game Engine Black Book: DOOM written by Fabien Sanglard and published by Software Wizards. This book was released on with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.

The Story of the Little Red Engine

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Author :
Publisher :
ISBN 13 : 9780233994024
Total Pages : 32 pages
Book Rating : 4.9/5 (94 download)

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Book Synopsis The Story of the Little Red Engine by : Diana Ross

Download or read book The Story of the Little Red Engine written by Diana Ross and published by . This book was released on 1999 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Once there was a little red engine and every day at seven o''clock it came out of its shed at Taddlecombe Junction to go on his journey. Then one day, the Little Red Engine didn''t arrive. It had never been late before, whatever could have happened?'

The Story of Thomas the Tank Engine

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Author :
Publisher :
ISBN 13 : 9781760508876
Total Pages : 32 pages
Book Rating : 4.5/5 (88 download)

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Book Synopsis The Story of Thomas the Tank Engine by : Thomas & Friends

Download or read book The Story of Thomas the Tank Engine written by Thomas & Friends and published by . This book was released on 2021-06-16 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Story Engine

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Author :
Publisher : NorlightsPress
ISBN 13 : 1935254146
Total Pages : 186 pages
Book Rating : 4.9/5 (352 download)

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Book Synopsis The Story Engine by : Matt Schutt

Download or read book The Story Engine written by Matt Schutt and published by NorlightsPress. This book was released on 2009-10 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: This nuts-and-bolts guide shows writers how to generate ideas while building stories. The tools inside this book encourage authors to build instant characters from scratch, or round out existing characters with quirky traits.

Over the Rainbow

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Publisher : Exile Book of Anthology
ISBN 13 : 9781550967128
Total Pages : 0 pages
Book Rating : 4.9/5 (671 download)

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Book Synopsis Over the Rainbow by : Derek Newman-Stille

Download or read book Over the Rainbow written by Derek Newman-Stille and published by Exile Book of Anthology. This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fairy tales tell us the stories we need to hear, the truths we need to be aware of. Arising from oral narrative, born of imagination, they are constantly being adapted to fit new cultural contexts. They shapeshift just like their characters. Their plots, motifs, and elements often serving as warnings. Over the Rainbow: Folk and Fairy Tales from the Margins is a collection of adult stories that invite us to imagine new possibilities for our contemporary times. And much is happening in these times Cultural diversification and increased societal awareness of personal differences is allowing voices that tend to be silenced by mainstream society to come to the forefront. Collected by seven-time Prix Aurora Award-winning editor Derek Newman-Stille, these are edgy stories, tales that invite us to walk out of our comfort zone and see what resides at the margins. Over the Rainbow is a gathering of modern literature that brings together views and perspectives of the underrepresented, from the fringe, those whose narratives are at the core of today's conversations--voices that we all need to hear.

Rover V8 - the story of the engine

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Publisher : Veloce Publishing
ISBN 13 : 9781787110267
Total Pages : 0 pages
Book Rating : 4.1/5 (12 download)

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Book Synopsis Rover V8 - the story of the engine by : James Taylor

Download or read book Rover V8 - the story of the engine written by James Taylor and published by Veloce Publishing. This book was released on 2017-07-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prepare for the complete story of the ultimate engine, the Rover V8. Starting as a General Motors design in 1961, it was withdrawn three years later for cheaper technology. The engine wound up with the UK company Rover by chance, and that’s where it gained special status when it entered production in 1967. Rover V8 – The Story of the Engine brings you the story of this awesomely powerful, compact, and light engine and how it proved itself time and time again, and where it stands on the mountain today.

Summary of Kyle Gray & Tom Morkes's The Story Engine

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Author :
Publisher : Everest Media LLC
ISBN 13 : 1669381714
Total Pages : 43 pages
Book Rating : 4.6/5 (693 download)

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Book Synopsis Summary of Kyle Gray & Tom Morkes's The Story Engine by : Everest Media,

Download or read book Summary of Kyle Gray & Tom Morkes's The Story Engine written by Everest Media, and published by Everest Media LLC. This book was released on 2022-04-06T22:59:00Z with total page 43 pages. Available in PDF, EPUB and Kindle. Book excerpt: Please note: This is a companion version & not the original book. Sample Book Insights: #1 Content marketing is a demanding craft that requires constant attention to detail. It was difficult for Dan to balance it with the demands of managing a growing business and personal brand. That’s where I came in. #2 I had to learn how to write for an audience of thousands of entrepreneurs, marketers, startup founders, and other ridiculously talented people. I had never worked remotely before, and found it difficult to communicate with my team using tools like Slack and Trello. #3 I had produced a few good articles, but I was nowhere near hitting the publishing goals. I was frustrated, exhausted, and terrified to open my computer each morning. I had begun to doubt if content marketing was something I would ever be good at. #4 I began working on the blog’s standard operating procedures and documents, and then tailored them to meet my needs and reflect my understanding of the expectations for the blog. Before I began working on them, these documents were incomplete and vague.

Detroit

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Publisher :
ISBN 13 : 9781938018114
Total Pages : 168 pages
Book Rating : 4.0/5 (181 download)

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Book Synopsis Detroit by : R. J. King

Download or read book Detroit written by R. J. King and published by . This book was released on 2019-05-15 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt:

ECGBL2009- 4th European Conference on Games-Based Learning

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Author :
Publisher : Academic Conferences Limited
ISBN 13 : 1906638780
Total Pages : 531 pages
Book Rating : 4.9/5 (66 download)

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Book Synopsis ECGBL2009- 4th European Conference on Games-Based Learning by : Bente Meyer

Download or read book ECGBL2009- 4th European Conference on Games-Based Learning written by Bente Meyer and published by Academic Conferences Limited. This book was released on 2010-12-01 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Technologies for Interactive Digital Storytelling and Entertainment

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3540222839
Total Pages : 320 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Technologies for Interactive Digital Storytelling and Entertainment by : Stefan Göbel

Download or read book Technologies for Interactive Digital Storytelling and Entertainment written by Stefan Göbel and published by Springer Science & Business Media. This book was released on 2004-06-16 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.

Transactions on Edutainment XV

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Publisher : Springer
ISBN 13 : 3662593513
Total Pages : 275 pages
Book Rating : 4.6/5 (625 download)

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Book Synopsis Transactions on Edutainment XV by : Zhigeng Pan

Download or read book Transactions on Edutainment XV written by Zhigeng Pan and published by Springer. This book was released on 2019-04-26 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.

Serious Games

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Publisher : Springer
ISBN 13 : 3319406124
Total Pages : 421 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Serious Games by : Ralf Dörner

Download or read book Serious Games written by Ralf Dörner and published by Springer. This book was released on 2016-08-25 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.