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Ecgbl2009 4th European Conference On Games Based Learning
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Book Synopsis ECGBL2009- 4th European Conference on Games-Based Learning by : Bente Meyer
Download or read book ECGBL2009- 4th European Conference on Games-Based Learning written by Bente Meyer and published by Academic Conferences Limited. This book was released on 2010-12-01 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Author :Conceição Costa Publisher :Academic Conferences and publishing limited ISBN 13 :1914587529 Total Pages :842 pages Book Rating :4.9/5 (145 download)
Book Synopsis ECGBL 2022 16th European Conference on Game-Based Learning by : Conceição Costa
Download or read book ECGBL 2022 16th European Conference on Game-Based Learning written by Conceição Costa and published by Academic Conferences and publishing limited. This book was released on 2022-10-06 with total page 842 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Proceedings of the 7th European Conference on Management Leadership and Governance by : Charles Despres
Download or read book Proceedings of the 7th European Conference on Management Leadership and Governance written by Charles Despres and published by Academic Conferences Limited. This book was released on 2011-06-10 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Author :Robin Munkvold and Line Kolås Publisher :Academic Conferences and publishing limited ISBN 13 :1910810584 Total Pages :826 pages Book Rating :4.9/5 (18 download)
Book Synopsis ECGBL2015-9th European Conference on Games Based Learning by : Robin Munkvold and Line Kolås
Download or read book ECGBL2015-9th European Conference on Games Based Learning written by Robin Munkvold and Line Kolås and published by Academic Conferences and publishing limited. This book was released on 2015-09-18 with total page 826 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis ECGBL 2019 13th European Conference on Game-Based Learning by : Lars Elbæk
Download or read book ECGBL 2019 13th European Conference on Game-Based Learning written by Lars Elbæk and published by Academic Conferences and publishing limited. This book was released on 2019-10-03 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare by : Klaus Bredl
Download or read book Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare written by Klaus Bredl and published by IGI Global. This book was released on 2013-03-31 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.
Book Synopsis 10th European Conference on Games Based Learning by :
Download or read book 10th European Conference on Games Based Learning written by and published by Academic Conferences and publishing limited. This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning by : Patrick Felicia
Download or read book ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning written by Patrick Felicia and published by Academic Conferences Limited. This book was released on 2012 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Transactions on Edutainment IV by : Zhigeng Pan
Download or read book Transactions on Edutainment IV written by Zhigeng Pan and published by Springer Science & Business Media. This book was released on 2010-07-30 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.
Author :Carsten Busch Publisher :Academic Conferences and Publishing International ISBN 13 :1910309559 Total Pages : pages Book Rating :4.9/5 (13 download)
Book Synopsis ECGBL2014-8th European Conference on Games Based Learning by : Carsten Busch
Download or read book ECGBL2014-8th European Conference on Games Based Learning written by Carsten Busch and published by Academic Conferences and Publishing International. This book was released on 2014-11-11 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis ECGBL 2018 12th European Conference on Game-Based Learning by : Dr Melanie Ciussi
Download or read book ECGBL 2018 12th European Conference on Game-Based Learning written by Dr Melanie Ciussi and published by Academic Conferences and publishing limited. This book was released on 2018-10-04 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Author :Management Association, Information Resources Publisher :IGI Global ISBN 13 :1668456974 Total Pages :925 pages Book Rating :4.6/5 (684 download)
Book Synopsis Research Anthology on Vocational Education and Preparing Future Workers by : Management Association, Information Resources
Download or read book Research Anthology on Vocational Education and Preparing Future Workers written by Management Association, Information Resources and published by IGI Global. This book was released on 2022-04-08 with total page 925 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many students across the globe seek further education for future employment opportunities. Vocational schools offer direct training to develop the skills needed for employment. New emphasis has been placed on reskilling the workforce as technology has infiltrated all aspects of business. Teachers must be prepared to teach these new skill requirements to allow students to directly enter the workforce with the necessary competences intact. As the labor market and industry are changing, it is essential to stay current with the best teaching practices within vocational education courses to provide the future workforce with the proper tools and knowledge. The Research Anthology on Vocational Education and Preparing Future Workers discusses the development, opportunities, and challenges of vocational education courses and how to best prepare students for future employment. It presents the best practices in curriculum development for vocational education courses and analyzes student outcomes. Covering topics such as industry-academia collaboration, student satisfaction, and competency-based education, this major reference work is an essential resource for academic administration, pre-service teachers, educators of vocational education, libraries, employers, government officials, researchers, and academicians.
Book Synopsis Gamification-Based E-Learning Strategies for Computer Programming Education by : Alexandre Peixoto de Queirós, Ricardo
Download or read book Gamification-Based E-Learning Strategies for Computer Programming Education written by Alexandre Peixoto de Queirós, Ricardo and published by IGI Global. This book was released on 2016-08-23 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.
Book Synopsis Sustaining TEL: From Innovation to Learning and Practice by : Martin Wolpers
Download or read book Sustaining TEL: From Innovation to Learning and Practice written by Martin Wolpers and published by Springer. This book was released on 2010-09-15 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings of the ?fth European Conference on Technology Enhanced Learning (EC-TEL 2010) exemplify the highly relevant and successful research being done in TEL. Because of this greatwork,this year’s conference focused on “Sustaining TEL: From Innovation to Learning and Practice.” The last decade hasseensigni?cantinvestmentintermsofe?ortandresources(i.e.,time,people, and money) in innovating education and training. The time has come to make the bold step from small-scale innovation research and development to larg- scale and sustainable implementation and evaluation. It is time to show the world (i.e., government, industry, and the general population) that our ?eld has matured to the stage that sustainable learning and learning practices – both in schools and in industry – can be achieved based upon our work. ThepresentdayTEL communitynowfaces newresearchquestionsrelatedto large-scale deployment of technology enhanced learning, supporting individual learning environments through mashups and social software, new approaches in TEL certi?cation, and so forth. Furthermore, new approaches are required for the design, implementation, and use of TEL to improve the understanding and communication of educational desires and the needs of all stakeholders, ranging from researchers, to learners, tutors, educational organizations, companies, the TEL industry, and policy makers. And the TEL community has taken up this challenge. As one can see in this volume, in its ?fth year the conference was once more able to assemble the most prominent and relevant research results in the TEL area. The conference generatedmorethan150submissionswhichdemonstratesaverylivelyinterestin the conference theme, thus signi?cantly contributing to the conference’s success.
Book Synopsis 6th European Conference on Games Based Learning by : Patrick Felicia
Download or read book 6th European Conference on Games Based Learning written by Patrick Felicia and published by Academic Pub. International. This book was released on 2014-05-28 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the 6th European Conference on Games Based Learning, in Cork, Ireland, on 4-5 October 2011
Book Synopsis Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches by : Felicia, Patrick
Download or read book Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches written by Felicia, Patrick and published by IGI Global. This book was released on 2011-04-30 with total page 1462 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.
Book Synopsis ECGBL 2020 14th European Conference on Game-Based Learning by : Panagiotis Fotaris
Download or read book ECGBL 2020 14th European Conference on Game-Based Learning written by Panagiotis Fotaris and published by Academic Conferences limited. This book was released on 2020-09-24 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.