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The Lost Ancient World Of Zanterian D20 Role Playing Game Book
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Book Synopsis The Lost Ancient World of Zanterian - D20 Role Playing Game Book by : James A. Grosse
Download or read book The Lost Ancient World of Zanterian - D20 Role Playing Game Book written by James A. Grosse and published by LifeRich Publishing. This book was released on 2019-12-13 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ancient Lost World of Zanterian is a very complexed in existence. It is a world with 10 layers “Planes “, that coexist with each other. Paradox- The Dragon Emperor of the gods. He has intervened in the prophecy. Paradox has created ancient portals that connect the planes and other worlds for his dragons, and the magic weave. The other gods / goddess intervened in mortality to enhance their power and domain. This is forbidden by the goddess of Destiny. She had slammed her Scepter of Destiny into the ground of the world of Zanterian; Creating what is known as The Lost Ancient World of Zanterian. It is a world trapped between Planes; stuck in a time lock. The World’s Dangerous Dungeon sets deep beneath the earth in the Ancient World of Zanterian. It is an ancient prison designed by Embreal the ancient goddess of Creation. She designed it upon request for Clearalious the ancient goddess of Righteousness and Judgement. She is a Chaotic Good goddess. Her Angel- Queen Vargon imprisoned most of the evil being and monsters in the dungeon, which most of them can’t be destroyed. The Dungeon walls, ceilings, and under-floor are made of living magical stones. These stones regenerate. It is impossible to break through, destroy, or pass through the magic. The stones are black granite with glitter throughout it. There are beings and monsters that are stone granite golems. They are one with the dungeon and will reform back into existence in 1d6 days. These golems are intelligent and they acted as one with the dungeon.
Book Synopsis Lost Prehistorica by : David Woodrum
Download or read book Lost Prehistorica written by David Woodrum and published by Dark Quest. This book was released on 2004-05 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Source Suppliment for the most popular fantasy roleplaying game. Has your adventuring party ever wondered what was to be found on those parts of the map marked "Here there be monsters"? Have you, as a GM ever been at a loss as to what to do if they decide to explore these hitherto uncharted regions? Have you, or your players ever wanted to play something a little more primitive? Lost Prehistorica could be the answer to your questions! An informative well presented tool-book for the GM who wants to try something that little bit different! Packed full of new playable races, information upon long lost cultures, lost continents, nomadic tribes and settings specific monsters, this book could be just what you need to spark a whole new range of adventures in a land untouched by time where dinosaurs still roam!
Book Synopsis The Master of Destiny by : James A. Grosse
Download or read book The Master of Destiny written by James A. Grosse and published by LifeRich Publishing. This book was released on 2019-08-09 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pittsburgh, PA is known as “The Steel City”. It holds a reputation of strength, and dominance in the architectural designs of the high-rise buildings. Three rivers of raging force rip through the surrounding mountains with occasional cliffs and wooded areas. Huge steel bridges arch over the rivers connecting the North, South, East, and West side districts. The gentle wind blew silently through the huge oak trees that stood in the yards of the traditional stone houses. Albert sat on a large boulder; eyes transfixed on the small campfire. The isolated wooded plateau formed in a huge cliff on the mountain overlooked the city. The cool night air was still upon him as the morning sun began to rise. He was determined to figure his life out. The world seemed like it was against him. Deep down inside, he knew he would master his destiny.
Book Synopsis Gospel of the Living Dead by : Kim Paffenroth
Download or read book Gospel of the Living Dead written by Kim Paffenroth and published by Baylor University Press. This book was released on 2006 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume connects American social and religious views with the classic American movie genre of the zombie horror film. This study proves that George Romero's films go beyond the surface experience of repulsion to probe deeper questions of human nature and purpose, often giving a chilling and darkly humorous critique of modern, secular America.
Download or read book Monster Vault written by Rodney Thompson and published by . This book was released on 2010-11-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information on the characters of the 4th ed. of Dungeons and dragons.
Book Synopsis Live to Tell the Tale by : Keith Ammann
Download or read book Live to Tell the Tale written by Keith Ammann and published by Gallery / Saga Press. This book was released on 2020-07-07 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.
Download or read book Delta Wave written by James A. Grosse and published by LifeRich Publishing. This book was released on 2019-08-14 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: John Blackmen is the main character who created the genetic code for the Delta Wave frequency in a person’s mind. He built a proto-type device that would influence “control” a person’s mind for 24 hours. The U.S. Government planned to obtain the technology; no matter what the cost! John Blackmen and his wife died in a suspicious car wreck? Embree, his daughter inherits the estate. She discovers her father was a genius, extremely wealthy and was under investigation by the U.S. Government. She read his research note: the “Dark Matter Reactor”. It is the power source. Similar to, but opposite of Nuclear Power. A black ball of energy was trapped inside a platinum webbed sphere. This was in the center of a Highly Compressed Diamond Prism with reinforced titanium braces. Parallel at the top and bottom axis are high-speed rotary spindle with supports connected to the main Astronomical Gravitational Force Gyroscope. Three stationary magnetic arches were positioned to create 3-phase electric motor. Sensitizers controls the manipulation of the particles of light threw the diamonds of the Dark Matter establish the invisible void of atoms genetically coded into a new elemental lattice structure amplified into 3-dimensional state of reconstruction. She placed the notebook in her pocket. Her eyes drifted to the Delta Wave proto-type sitting on the desk. Her mind began to formulate a plan.
Book Synopsis The Ultimate RPG Character Backstory Guide by : James D’Amato
Download or read book The Ultimate RPG Character Backstory Guide written by James D’Amato and published by Simon and Schuster. This book was released on 2018-10-02 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ramp up your role-playing game (RPG) and make your character your own with this fun, interactive workbook—an essential addition to any player’s gaming kit. You’ve chosen your class, bought your weapons, and rolled for your stats, and you’re now the proud owner of your own RPG (role-playing game) avatar. But before you begin your adventure, there’s so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank narratives, prompts, and fun activities to help you customize your character at the start of the game, or build out your backstory as you play, The Ultimate RPG Character Backstory Book will help you fully imagine your character and bring them to life for the ultimate gaming experience!
Book Synopsis Player's Option: Heroes of the Feywild by : Rodney Thompson
Download or read book Player's Option: Heroes of the Feywild written by Rodney Thompson and published by . This book was released on 2011-06-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book enables players to weave elements of the Feywild into their existing and future characters. It contains exciting new character builds and options that are thematically rooted to the Feywild, a wild and verdant plane of arcane splendor, full of dangerous and whimsical creatures.
Book Synopsis Frostgrave: Thaw of the Lich Lord by : Joseph A. McCullough
Download or read book Frostgrave: Thaw of the Lich Lord written by Joseph A. McCullough and published by Bloomsbury Publishing. This book was released on 2015-11-20 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thaw of the Lich Lord is a complete campaign for Frostgrave that will challenge both new and veteran players. Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall. Warbands will confront the Lich Lord's minions, race against his agents to seize possession of mysterious artefacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster all their courage to venture into the depths of the city and face the Lich Lord himself. Not all wizards will seek to stop the Lich Lord, however, and full rules for giving into his corruption and following the dark road to becoming an undead lich are presented for those who crave power and immortality above all else. While the campaign presents many new threats against which wizards and their warbands must test themselves, including an expanded bestiary, it also offers additional resources, such as new henchmen that can be recruited and unique magical treasures that can spell the difference between survival and oblivion.
Book Synopsis Pathfinder Tales: Reaper's Eye by : Richard A. Knaak
Download or read book Pathfinder Tales: Reaper's Eye written by Richard A. Knaak and published by Macmillan. This book was released on 2016-12-06 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than a million players worldwide, Pathfidner is the world's most popular tabletop RPG. Pathfinder Tales: Reaper's Eye is based on the award-winning world of the Pathfinder Roleplaying Game. Daryus Gaunt used to be a crusader, before a questionable battlefield decision forced him to desert his unit. Pathfinder Shiera Tristane is an adventuring scholar obsessed with gaining the recognition she feels was stolen from her. When both are contacted by a sinister talking weasel and warned of a witch about to release a magical threat long trapped beneath an ancient temple, the two have no choice but to venture into the demon-haunted Worldwound in order to stop the disaster. Yet there’s more to the situation than either realizes, and neither fame nor redemption will matter unless they can first survive.
Book Synopsis The Tao Of Poker by : Larry W Phillips
Download or read book The Tao Of Poker written by Larry W Phillips and published by Simon and Schuster. This book was released on 2003-03-01 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Poker is more than just a card game - it can also help you become a winner away from the gaming tables! By blending the life lessons of a time-honored spiritual practice with the strategy of this popular card game, you can create a powerful approach to successful play - and successful living. In The Tao of Poker, prize-winning poker player Larry Phillips offers more than 280 rules to bring you to new levels of personal achievement, just when and where you need them most. Here are some of The Tao of Poker’s rules for success: Take the long view Once you commit to a hand, play it strong Don’t throw in good money after bad If you think you’re beat, get out Try out these rules and watch your game, and your life, improve. Now you can be a winner at home, at work, and at the casino - wherever the stakes for success are high!
Download or read book Orc Warfare written by Chris Pramas and published by The Rosen Publishing Group, Inc. This book was released on 2017-12-15 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite their constant infighting and backstabbing, orc horde armies remain a dire threat to all races. To them, war is life. Beginning with an examination of the fighting methods of the individual orc warrior, the book expands to look at how they do battle in their small warbands and in vast armies. Using vivid illustrations, it reveals the tactics, strategies, and technology of all the orc troop types, from lightly armed archers and heavily armored shock troops to their wolf cavalry and siege engines. Finally, it explores specific key battles to develop the fullest possible understanding of these loathsome, terrifying creatures and the ways in which they wage war.
Book Synopsis A Dragon Walks Into a Bar by : Jef Aldrich
Download or read book A Dragon Walks Into a Bar written by Jef Aldrich and published by Adams Media. This book was released on 2019-12-03 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hilarious collection of over 300 puns, one-liners, and classic jokes dedicated to the fun of RPGs is perfect for you share with your fellow gaming compatriots! Why don’t dragons like to eat paladins? They taste lawful. Laugh out loud at over 300 zingy one-liners and eye-rolling puns with this collection of tabletop-based humor, dedicated to the fun of RPGs like Dungeons and Dragons, Pathfinder, and more! A Dragon Walks into a Bar gives you hours of funny content that will keep you smiling. Whether you use them as inspiration for your level 20 comedian bard to crack wise during battle or if you just want a giggle in between turns, this book has everything you’ve been looking for.
Book Synopsis The Ultimate RPG Gameplay Guide by : James D’Amato
Download or read book The Ultimate RPG Gameplay Guide written by James D’Amato and published by Adams Media. This book was released on 2019-10-08 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience. Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D’Amato includes everything you’ll need to take your game to the next level.
Download or read book Hammerfast written by Mike Mearls and published by . This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "For use with these 4th edition Dungeons &Dragons core products: Player's handbook core rulebooks, Dungeon master's guide core rulebooks, Monster manual core rulebooks, D&D miniatures, D&D dungeon tiles."--P. [4] of cover.
Book Synopsis Thinking about Video Games by : David S. Heineman
Download or read book Thinking about Video Games written by David S. Heineman and published by Indiana University Press. This book was released on 2015-08-03 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.