The Civilized Guide to Tabletop Gaming

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1440597979
Total Pages : 224 pages
Book Rating : 4.4/5 (45 download)

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Book Synopsis The Civilized Guide to Tabletop Gaming by : Teri Litorco

Download or read book The Civilized Guide to Tabletop Gaming written by Teri Litorco and published by Simon and Schuster. This book was released on 2016-11-04 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Don't Be a Beardy Gamer "A very funny and useful read on its own, but it also makes a great gift for that sore loser in your life." --The New York Times "An indispensable, laugh-out-loud guide to the pitfalls and pleasures of gaming." ~Graham McNeill, Warhammer Fantasy and Warhammer 40,000 novels author; former Games Workshop designer "For anyone looking to be a part of one of the greatest communities in the world!" ~Brittanie Boe, editor of GameWire "A warm, insightful guide for exploring one of geek culture's oldest realms." ~Aaron Dembski-Bowden, author of New York Times bestselling book The Horus Heresy: The First Heretic Whether you're new to the world of tabletop games or a veteran gamer, The Civilized Guide to Tabletop Gaming is your go-to game-night etiquette guide. Expert gamer Teri Litorco, of the gaming site Geek and Sundry, helps you to get along as you play and make the most out of your time with your gamer group. Packed with insider advice and etiquette tips, this essential guide includes advice on everything from sharing crib sheets and meeples to avoiding drama and poor sportsmanship at the game table. With 100 gaming etiquette rules, The Civilized Guide to Tabletop Gaming provides you and your group with all you need for a fun and respectful game night--without rage-quitters, bad losers, terrible winners, and Incredible Sulks!

A Composer's Guide to Game Music

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Author :
Publisher : MIT Press
ISBN 13 : 0262534495
Total Pages : 285 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis A Composer's Guide to Game Music by : Winifred Phillips

Download or read book A Composer's Guide to Game Music written by Winifred Phillips and published by MIT Press. This book was released on 2017-08-11 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

Gaming Hacks

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 9780596007140
Total Pages : 468 pages
Book Rating : 4.0/5 (71 download)

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Book Synopsis Gaming Hacks by : Simon Carless

Download or read book Gaming Hacks written by Simon Carless and published by "O'Reilly Media, Inc.". This book was released on 2004 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.

Level Up!

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Publisher : John Wiley & Sons
ISBN 13 : 0470970928
Total Pages : 515 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis Level Up! by : Scott Rogers

Download or read book Level Up! written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

The Gaming Overload Workbook

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Author :
Publisher : New Harbinger Publications
ISBN 13 : 1684035538
Total Pages : 206 pages
Book Rating : 4.6/5 (84 download)

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Book Synopsis The Gaming Overload Workbook by : Randy Kulman

Download or read book The Gaming Overload Workbook written by Randy Kulman and published by New Harbinger Publications. This book was released on 2020-08-01 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential skills and strategies for managing your gameplay and creating a well-balanced life. Do you spend hours on end playing video games? Do marathon gaming sessions cause you to lose much-needed sleep? Have your grades suffered as a result of neglecting schoolwork in favor of more game time? Has your physical health declined due to extended periods of inactivity? Have you tried unsuccessfully to limit the time you spend playing? Gaming can be a fun, challenging, and rewarding activity, but when it begins to interfere with other essential aspects of life, it might be time to set some limits. The Gaming Overload Workbook will help you explore your use of video games in a thoughtful, nonjudgmental way. This isn’t a workbook for giving up on gaming. This is a guide to help you set your own limits on screen time, and apply your interest and enthusiasm for gaming to a wider variety of activities, like connecting with friends and family, excelling in school or sports, and just spending more time outdoors. If you’re ready for some healthy balance between gaming, school, family, physical activity, and social relationships, this book will provide the key to winning at the game of life!

The Essential Guide to Videogames

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Author :
Publisher : Carlton Publishing Group
ISBN 13 : 9781842223796
Total Pages : 396 pages
Book Rating : 4.2/5 (237 download)

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Book Synopsis The Essential Guide to Videogames by : Future Magazines

Download or read book The Essential Guide to Videogames written by Future Magazines and published by Carlton Publishing Group. This book was released on 2001 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Guide to Videogames features over 1000 of the most important games there have ever been. And in this must-have guide they are reviewed by the very best in the business - by the people at Future magazines, the leading publishers of computer gaming magazines in the UK. These are the same writers who every month guarantee that Future captures 52% of the videogames magazine market (and 60% of the PlayStation magazine market). This is a guide that's indispensable to any dedicated gamer: it's the Halliwell's equivalent for videogames. Want to know which games offer the best value for money? The most exciting gameplay, the finest graphics? Or the most spectacularly worst? And also whether the game is currently on sale? You'll find it all here. Reviewed here are the groundbreaking concepts, the memorable releases you can't help returning to as well as the real stinkers - right across the current games systems, from the new PS2 to Colour Gameboy and PC.In addition, there are previews for the hot new releases for autumn 2001 and the stunning new systems on their way (GameBoy Advance, the GameCube and most significantly, Xbox) as well as a nostalgic look back at classic old games. The Essential Guide to Videogames is a required purchase for anyone who's serious about their gaming.

The Video Games Guide

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Author :
Publisher : McFarland
ISBN 13 : 078647257X
Total Pages : 385 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Video Games Guide by : Matt Fox

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Understanding Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1317533127
Total Pages : 405 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis Understanding Video Games by : Simon Egenfeldt-Nielsen

Download or read book Understanding Video Games written by Simon Egenfeldt-Nielsen and published by Routledge. This book was released on 2015-12-07 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.

The Essential Guide to Successful Training

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Author :
Publisher : Global Publishing Group
ISBN 13 : 1925283208
Total Pages : 121 pages
Book Rating : 4.9/5 (252 download)

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Book Synopsis The Essential Guide to Successful Training by : Jennifer M Campbell

Download or read book The Essential Guide to Successful Training written by Jennifer M Campbell and published by Global Publishing Group. This book was released on 2018-01-01 with total page 121 pages. Available in PDF, EPUB and Kindle. Book excerpt: You will never perceive training the same again! International author, speaker and master trainer Jennifer M Campbell knows what it takes to make training successful. Having facilitated learning on five continents and trained trainers for almost 20 years, she has a broad understanding of the training system. Jennifer shares her secrets, with frank system-wide perspectives, which blend mainstream and alternative approaches for transformative results. Her profound insights and practical solutions will help you maximise the benefits of training, and ensure individuals and organisations benefit simultaneously. You are invited to rewrite your fundamental premises about training step by step. You will learn to:- Gain multiple and simultaneous outcomes and benefits from training- Ensure success with the six aspects of the Essential Business Blueprint- Achieve desired results using The Training Whisperer's Results Formula- Identify and maximise the value of collaborative training every time- Ensure formal learning is easily and effectively transferred into the workplace- Recognise and utilise subtle, powerful levers for excellent results- Train less, learn more and get better results! Transform your organisation's learning today!

The Walkthrough

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Author :
Publisher : Snoke Valley Books
ISBN 13 : 1732746745
Total Pages : 211 pages
Book Rating : 4.7/5 (327 download)

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Book Synopsis The Walkthrough by : Doug Walsh

Download or read book The Walkthrough written by Doug Walsh and published by Snoke Valley Books. This book was released on 2019-05-16 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Walkthrough offers a rare peek behind the curtain of the secretive video game industry from an unlikely perspective, that of a career strategy guide writer. For eighteen years, Doug Walsh was one of the most prolific authors of officially licensed video game strategy guides. One part memoir and one part industry tell-all, The Walkthrough takes players on an entertaining march through gaming’s recent history, from the dawn of the PlayStation to the Xbox 360 and Nintendo Switch. Follow along as Walsh retraces his career and reveals how the books were made, what it was like writing guides to some of the industry’s most celebrated — and derided — titles, and why the biggest publishers of guidebooks are no longer around. Walsh devotes entire chapters to many of gaming’s most popular franchises, including Tony Hawk’s Pro Skater, Gears of War, and Diablo, among others. From inauspicious beginnings with Daikatana to authoring the books for the entire Bioshock trilogy, with plenty of highs, lows, and Warp Pipes along the way, Walsh delivers a rare treat to twenty-first century gamers. The Walkthrough is sure to satisfy the curiosity of anyone who grew up with the works of BradyGames and Prima Games sprawled across their laps. With over one hundred books to his credit, and countless weeks spent at many of the most famous studios in North America, he is uniquely qualified to give an insider’s perspective of a little-known niche within the multi-billion-dollar industry.

After the Game

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Publisher : Simon and Schuster
ISBN 13 : 1637632681
Total Pages : 293 pages
Book Rating : 4.6/5 (376 download)

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Book Synopsis After the Game by : Jay Dixon

Download or read book After the Game written by Jay Dixon and published by Simon and Schuster. This book was released on 2024-04-02 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if you could harness the many invaluable lessons you learned as a college or professional athlete and apply them to your professional and personal life? In After the Game, former D1 college football player turned successful business leader Jay Dixon shows you how. Crafted in the tradition of wisdom-rich business fables, After the Game combines a page-turning fictional narrative with a wealth of real-life lessons and insights designed to inform, advise, and inspire budding entrepreneurs and future CEOs. You’ll discover: research that proves athletes are perfectly suited to own and lead businesses ten mindset elements that are crucial to your success at work and in life seven hands-on lessons that will accelerate your journey from idea to ownership a proven playbook to become a CEO eleven years faster than typical routes how self-awareness and emotional intelligence are vital on your path to CEO how to build a successful independent enterprise and achieve substantial personal growth . . . and much more. With billions of dollars’ worth of small businesses set to be sold or passed down as baby boomers move into their retirement years, opportunities abound for savvy entrepreneurs to learn to acquire, lead, and sell those businesses—and no demographic is more poised and prepared to do so than former athletes. This is your time. Don’t stand on the sidelines another minute. Get up, get ready, and get back in the action. A glorious new future awaits.

Change the Game

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Author :
Publisher : a company called W
ISBN 13 :
Total Pages : 292 pages
Book Rating : 4./5 ( download)

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Book Synopsis Change the Game by : Walt F.J. Goodridge

Download or read book Change the Game written by Walt F.J. Goodridge and published by a company called W. This book was released on 2021-06-09 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Attention Hip Hop Entrepreneurs! Start your own record label! Release your own music! Create your own empire! This groundbreaking guide--my first book--really did change the game when it was first published as Rap: This Game of Exposure, and with each yearly update, continues to inspire, inform and instruct each new generation of Hip Hop Entrepreneur! This is the book Hip Hop pioneer, Chuck D, raved about in his book, Fight the Power! (294 pages; 8.5 x 11; ISBN: 978-1517523992) Read more at www.hiphopentrepreneur.com

Understanding Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1136300422
Total Pages : 338 pages
Book Rating : 4.1/5 (363 download)

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Book Synopsis Understanding Video Games by : Simon Egenfeldt-Nielsen

Download or read book Understanding Video Games written by Simon Egenfeldt-Nielsen and published by Routledge. This book was released on 2013-04-26 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies. Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game studies into the next decade of the twenty-first century, highlighting changes in the game business, advances in video game scholarship, and recent trends in game design and development—including mobile, social, and casual gaming. In Understanding Video Games, 2nd Edition students will: Assess the major theories used to analyze games, such as ludology and narratology Gain familiarity with the commercial and organizational aspects of the game industry Trace the history of video games from Pong to Playstation 3 and beyond Explore the aesthetics of game design Evaluate the cultural position of video games Consider the potential effects of both violent and "serious" games. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline (including an interactive online version), Understanding Video Games, 2nd Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment and society.

The Guide to Classic Graphic Adventures

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781460955796
Total Pages : 0 pages
Book Rating : 4.9/5 (557 download)

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Book Synopsis The Guide to Classic Graphic Adventures by : Kurt Kalata

Download or read book The Guide to Classic Graphic Adventures written by Kurt Kalata and published by Createspace Independent Publishing Platform. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.

Gaming Guide - Gambling in Europe

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Author :
Publisher : Nicolae Sfetcu
ISBN 13 :
Total Pages : 838 pages
Book Rating : 4./5 ( download)

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Book Synopsis Gaming Guide - Gambling in Europe by : Nicolae Sfetcu

Download or read book Gaming Guide - Gambling in Europe written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2016-11-09 with total page 838 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the emergence of the internet in the 1990s, an increasing number of gambling services have come available on-line or through other new remote communications technologies. The rapid technological advancements, commercial initiatives, and market penetration of such commerce have made this sector of the gambling services industries extremely dynamic and potentially transformative in the years ahead. Demand for gambling services in the early 21 century and for the past half-century in the European Union – as well as in most other parts of the world – has been and is expanding rapidly, for a number of reasons. The commercial and government owned gaming industries of the European Union are organized under a wide variety of ownership regimes and market structures. Ownership and market structures are affected by numerous factors, including Member State laws and regulations; restrictions on product types, characteristics, points of sale, availability, and marketing effort; economies of scale; network effects; and impacts of new technologies. The overall gambling market in Europe is growing, both land-based and online. Lotteries and gambling machines remain the biggest sectors in the overall gambling market. While not all EU Member States have a legal definition of the concepts of “games of chance” and of “gambling”, in most jurisdictions a game of chance is defined as a game that offers an opportunity to compete for prizes, where success depends completely or predominantly on coincidence or an unknown future result and cannot be influenced by the player. At least one of the players loses his or her stake. The first important element characterising a game of chance is that of stake money or monetary value. The second essential characteristic of a game of chance is the element of chance. Success or loss must depend completely or predominantly on coincidence and not on abilities and knowledge. Success is considered to depend in any case on coincidence, if the relevant aspect is the occurrence of an uncertain event. The section Gambling in Europe includes several independent adaptations of the corresponding European Commission works, free to use and freely available via the EU website with © European Union, and translation of the European Commission works with © Nico9lae Sfetcu, the author of this book. Most of the work are published by the European Union during 2004 - 2008, so it is possible to be outdated.

In the Maine Woods

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Author :
Publisher :
ISBN 13 :
Total Pages : 198 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis In the Maine Woods by :

Download or read book In the Maine Woods written by and published by . This book was released on 1904 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Essential Guide to Getting Your Book Published

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Author :
Publisher : Workman Publishing
ISBN 13 : 076116085X
Total Pages : 544 pages
Book Rating : 4.7/5 (611 download)

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Book Synopsis The Essential Guide to Getting Your Book Published by : Arielle Eckstut

Download or read book The Essential Guide to Getting Your Book Published written by Arielle Eckstut and published by Workman Publishing. This book was released on 2010-11-04 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now updated for 2015! The best, most comprehensive guide for writers is now revised and updated, with new sections on ebooks, self-publishing, crowd-funding through Kickstarter, blogging, increasing visibility via online marketing, micropublishing, the power of social media and author websites, and more—making The Essential Guide to Getting Your Book Published more vital than ever for anyone who wants to mine that great idea and turn it into a successfully published book. Written by experts with twenty-five books between them as well as many years’ experience as a literary agent (Eckstut) and a book doctor (Sterry), this nuts-and-bolts guide demystifies every step of the publishing process: how to come up with a blockbuster title, create a selling proposal, find the right agent, understand a book contract, and develop marketing and publicity savvy. Includes interviews with hundreds of publishing insiders and authors, including Seth Godin, Neil Gaiman, Amy Bloom, Margaret Atwood, Leonard Lopate, plus agents, editors, and booksellers; sidebars featuring real-life publishing success stories; sample proposals, query letters, and an entirely updated resources and publishers directory.