The Hero Game NWS

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Author :
Publisher : Heinemann Educational Publishers
ISBN 13 : 9780435131340
Total Pages : 154 pages
Book Rating : 4.1/5 (313 download)

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Book Synopsis The Hero Game NWS by : Pete Johnson

Download or read book The Hero Game NWS written by Pete Johnson and published by Heinemann Educational Publishers. This book was released on 2007-01-01 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Charlie is in awe of his grandfather who was a 'Knight of the Air' ndash; a fighter pilot during World War II and a local hero to this day. But when Charlie tracks down some of his grandfather's old friends he discovers a dark secret, and the old man's past an

Buck Fever

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Publisher : University of Pittsburgh Press
ISBN 13 : 0822954362
Total Pages : 243 pages
Book Rating : 4.8/5 (229 download)

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Book Synopsis Buck Fever by : Mike Sajna

Download or read book Buck Fever written by Mike Sajna and published by University of Pittsburgh Press. This book was released on 1990 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every fall close to one million hunters enter Pennsylvania's forests and mountains in quest of the white-tailed deer. Some are seeking sport and companionship; others are stocking their larders for winter; many are conservationists who regard hunting as the most humane way of reducing overpopulated deer herds. They all face the increasing activism of animal rights advocates who are opposed to hunting in principle and who frequently picket and harass hunters. This controversial subject is explored in depth by Mike Sajna, the outdoors columnist for Pittsburgh Magazine and a twenty-year veteran of Pennsylvania's "pumpkin army," the orange-clad throng that invades the woods every season. To explain the ethos and traditions of hunting he takes the reader to a typical deer camp in Warren County, in the rugged terrain of the Allegheny High Plateau. Starting with the trek north from their homes around Pittsburgh, he captures the sights and sounds, thoughts and feelings of three generations of hunters. With humor, affection, and insight he recounts the hunting lore, the camaraderie, the physical testing that make deer camp a unique experience.

Inventing Baseball Heroes

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Publisher : LSU Press
ISBN 13 : 0807156132
Total Pages : 290 pages
Book Rating : 4.8/5 (71 download)

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Book Synopsis Inventing Baseball Heroes by : Amber Roessner

Download or read book Inventing Baseball Heroes written by Amber Roessner and published by LSU Press. This book was released on 2014-06-09 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Inventing Baseball Heroes, Amber Roessner examines "herocrafting" in sports journalism through an incisive analysis of the work surrounding two of baseball's most enduring personalities -- Detroit Tigers outfielder Ty Cobb and New York Giants pitcher Christy Mathewson. While other scholars have demonstrated that the mythmakers of the Golden Age of Sports Writing (1920--1930) manufactured heroes out of baseball players for the mainstream media, Roessner probes further, with a penetrating look at how sportswriters compromised emerging professional standards of journalism as they crafted heroic tales that sought to teach American boys how to be successful players in the game of life. Cobb and Mathewson, respectively stereotyped as the game's sinner and saint, helped shape their public images in the mainstream press through their relationship with four of the most prominent sports journalists of the time: Grantland Rice, F. C. Lane, Ring Lardner, and John N. Wheeler. Roessner traces the interactions between the athletes and the reporters, delving into newsgathering strategies as well as rapport-building techniques, and ultimately revealing an inherent tension in objective sports reporting in the era. Inventing Baseball Heroes will be of interest to scholars of American history, sports history, cultural studies, and communication. Its interdisciplinary approach provides a broad understanding of the role sports journalists played in the production of American heroes.

Game On!

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Publisher : Macmillan
ISBN 13 : 1250080959
Total Pages : 369 pages
Book Rating : 4.2/5 (5 download)

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Book Synopsis Game On! by : Dustin Hansen

Download or read book Game On! written by Dustin Hansen and published by Macmillan. This book was released on 2016-11-22 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A middle-grade nonfiction book about the history and impact on pop culture of video games"--

Online Access

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Publisher :
ISBN 13 :
Total Pages : 648 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Online Access by :

Download or read book Online Access written by and published by . This book was released on 1996 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Reality Is Broken

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Publisher : Penguin
ISBN 13 : 1101475498
Total Pages : 334 pages
Book Rating : 4.1/5 (14 download)

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Book Synopsis Reality Is Broken by : Jane McGonigal

Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Gamer Trouble

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Publisher : NYU Press
ISBN 13 : 147988152X
Total Pages : 273 pages
Book Rating : 4.4/5 (798 download)

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Book Synopsis Gamer Trouble by : Amanda Phillips

Download or read book Gamer Trouble written by Amanda Phillips and published by NYU Press. This book was released on 2020-04-21 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complicating perspectives on diversity in video games Gamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems. By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.

Pennsylvania Game News

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Publisher :
ISBN 13 :
Total Pages : 420 pages
Book Rating : 4.3/5 (21 download)

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Book Synopsis Pennsylvania Game News by :

Download or read book Pennsylvania Game News written by and published by . This book was released on 2016 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Guitar Hero Series

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Author :
Publisher : PediaPress
ISBN 13 :
Total Pages : 333 pages
Book Rating : 4./5 ( download)

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Book Synopsis Guitar Hero Series by :

Download or read book Guitar Hero Series written by and published by PediaPress. This book was released on with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt:

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Author :
Publisher : iUniverse
ISBN 13 : 0595129927
Total Pages : 418 pages
Book Rating : 4.5/5 (951 download)

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Book Synopsis by : David H. Martinez

Download or read book written by David H. Martinez and published by iUniverse. This book was released on 2000-09-01 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: A handy reference covering nearly 800 of baseball's most important yarns, stats. and stories--everything a fan needs to know.

We the Gamers

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Publisher : Oxford University Press
ISBN 13 : 0190926104
Total Pages : 401 pages
Book Rating : 4.1/5 (99 download)

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Book Synopsis We the Gamers by : Karen Schrier

Download or read book We the Gamers written by Karen Schrier and published by Oxford University Press. This book was released on 2021 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combining research-based perspectives and current examples including Minecraft and Animal Crossing : New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.

Ready Reader One

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Publisher : LSU Press
ISBN 13 : 0807182273
Total Pages : 359 pages
Book Rating : 4.8/5 (71 download)

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Book Synopsis Ready Reader One by : Megan Amber Condis

Download or read book Ready Reader One written by Megan Amber Condis and published by LSU Press. This book was released on 2024-06-12 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready Reader One explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of “videogame literature,” with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power, Ready Reader One examines the role of videogame literature in explaining not only how we play videogames, but how we read and write about them.

Song Sheets to Software

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Publisher :
ISBN 13 : 9780810867253
Total Pages : 278 pages
Book Rating : 4.8/5 (672 download)

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Book Synopsis Song Sheets to Software by : Elizabeth C. Axford

Download or read book Song Sheets to Software written by Elizabeth C. Axford and published by . This book was released on 2009 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third edition of Song Sheets to Software: A Guide to Print Music, Software, Instructional Media, and Web Sites for Musicians includes completely revised and updated listings of music software, instructional media, and web sites of use to all musicians, whether hobbyist or professional. New to the third edition is a CD-ROM with sections including Live Links, an expanded and easily searchable Tech Talk, and sample print music scores. Also new to the third edition are sections on digital sheet music and video game music, as well as an updated bibliography.

Mastering Game Development

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Publisher : Cybellium Ltd
ISBN 13 :
Total Pages : 170 pages
Book Rating : 4.8/5 (664 download)

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Book Synopsis Mastering Game Development by : Cybellium Ltd

Download or read book Mastering Game Development written by Cybellium Ltd and published by Cybellium Ltd. This book was released on with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embark on a Journey into the Dynamic World of "Mastering Game Development" In a realm where creativity meets technology, game development stands as a gateway to crafting immersive experiences that captivate players worldwide. "Mastering Game Development" is your ultimate guide to mastering the art and science of creating compelling games that transcend boundaries. Whether you're an aspiring game developer or a curious enthusiast, this book equips you with the knowledge and skills needed to navigate the intricacies of game development. About the Book: "Mastering Game Development" takes you on an enlightening journey through the complexities of game development, from foundational concepts to advanced techniques. From gameplay mechanics to game engines, this book covers it all. Each chapter is meticulously designed to provide both a deep understanding of the concepts and practical applications in real-world scenarios. Key Features: · Foundational Principles: Build a solid foundation by understanding the core principles of game design, mechanics, and interactive storytelling. · Gameplay Mechanics: Explore a range of gameplay mechanics, from character movement and physics to AI behaviors and multiplayer interactions. · Game Engines: Dive into popular game engines, understanding how to utilize their tools and features to bring your game ideas to life. · Content Creation: Master the art of content creation, including 3D modeling, animation, sound design, and level design, for creating immersive game worlds. · User Experience: Learn how to design captivating user experiences, including user interfaces, player feedback, and dynamic gameplay progression. · Game Genres: Gain insights into different game genres, from action and adventure to puzzle and simulation, exploring their unique design considerations. · Monetization and Distribution: Understand strategies for monetizing your games, optimizing user acquisition, and distributing your creations to a global audience. · Challenges and Innovation: Explore the challenges of game development, from optimization to playtesting, and discover emerging trends shaping the future of gaming. Who This Book Is For: "Mastering Game Development" is designed for game developers, designers, programmers, students, and anyone fascinated by the world of game creation. Whether you're aiming to enhance your skills or embark on a journey toward becoming a game development expert, this book provides the insights and tools to navigate the complexities of game design. © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com

Newsgames

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Publisher : MIT Press
ISBN 13 : 0262289083
Total Pages : 244 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis Newsgames by : Ian Bogost

Download or read book Newsgames written by Ian Bogost and published by MIT Press. This book was released on 2012-09-21 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution.

Duke Slater

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Publisher : McFarland
ISBN 13 : 0786469579
Total Pages : 225 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Duke Slater by : Neal Rozendaal

Download or read book Duke Slater written by Neal Rozendaal and published by McFarland. This book was released on 2012-07-25 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fred "Duke" Slater was the greatest African American football player of the first half of the 20th century. Born into poverty, he developed into a two-time All-American tackle at the University of Iowa from 1918 to 1921. When the College Football Hall of Fame opened decades later, Duke was the only African American elected in the inaugural class. He then became the first black lineman in National Football League history in 1922, embarking on a remarkable ten-year career in the NFL. Incredibly, Slater was the only African American in the entire NFL for most of the late 1920s, yet he was widely recognized as one of the League's best linemen. But his pioneering influence extended beyond the gridiron. After retirement, he broke ground in the legal field as just the second black judge in Chicago history. On the field or on the bench, the inspirational life of Judge Duke Slater is a true American success story.

The Story of the Florida Marlins

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Publisher : The Creative Company
ISBN 13 : 9781583414880
Total Pages : 48 pages
Book Rating : 4.4/5 (148 download)

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Book Synopsis The Story of the Florida Marlins by : Sheryl Peterson

Download or read book The Story of the Florida Marlins written by Sheryl Peterson and published by The Creative Company. This book was released on 2007-07 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the history, players, and future of the Florida Marlins baseball team.