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The Game Of Science
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Book Synopsis The Game of Science by : Garvin McCain
Download or read book The Game of Science written by Garvin McCain and published by . This book was released on 1973 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Winning The Game Scientists Play by : Carl J Sindermann
Download or read book Winning The Game Scientists Play written by Carl J Sindermann and published by Basic Books. This book was released on 2008-01-04 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this inspiring book of personal insight and sound advice, veteran scientist Carl J. Sindermann gives an insider's look at the competitive world of science and reveals the best strategies for attaining prominence and success. Taking apart the many different roles scientists must play during their careers, Sindermann compares common mistakes scientists make with what the best strategists do-whether they are publishing papers, presenting data, chairing meetings, or coping with government or academic bureaucracy. In the end, he maintains, well-honed interpersonal skills, a savvy eye on one's competitors, and excellent science are the keys to a satisfying and successful career.
Book Synopsis The Game of Science Education by : Jeffrey Weld
Download or read book The Game of Science Education written by Jeffrey Weld and published by Allyn & Bacon. This book was released on 2004 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: An accessible and authoritative approach to effective science teaching, this text is the work of 16 contributors who each employ a single metaphor that will resonate with readers --that science education can and should be considered an exciting game. With "Windows Into the Classroom" personal accounts and "The Game in Action" vignettes students are provided with practical applications throughout the book. Many contributors to this book were involved in the development and draft review of the National Science Education Standards, and therefore fully appreciate the importance of overtly linking research-based commentary and recommendations to the Standards. As a result, the entire work is steeped in a current research foundation tied closely to the National Science Education Standards. Features of this new text: "Windows into the classroom" personal accounts and "The Game in Action" vignettes provide practical applications throughout the book. Written in accessible first person accounts, each contributor takes a conversational approach that will appeal to a broad audience of readers. Introductions establishes the game metaphor that sustains the chapter and weaves throughout the book. Conclusions leaves the reader with upbeat and practical suggestions for effective science teaching. Author Biographies highligh the distinguished record of achievement of each contributor. Additional Resources at the end of each chapter provide suggestions of useful readings, websites, and other instructional instruments. Reflection questions intended to provoke the reader to apply the ideas and concepts unearthed in the chapter to his or her own unique vantage or condition as an educator. "The research base of this proposal is a 10 on a scale of 1-10 ...I'm impressed with the style and theme of the essays ...my students would learn a great deal regarding the practical application of science education." Professor David R. Wetzel, "Bloomsburg University" "I very much like the use of the analogy of a "Game" used by the authors. 'The text is VERY readable." Professor Molly Weinburgh "Georgia State University" "The writing style and use of the game metaphor will undoubtedly grab undergraduate, alternate entry, and graduate student interest." Professor Warren J. DiBiase, EdD "University of North Carolina, Charlotte" Author Bio A decorated veteran of high school science teaching, Jeff now researches effective science teaching and learning, testing innovations on his students at Northern Iowa. He also develops curriculum, consults at local and national levels, and serves science education organizations. He has published research and philosophy in Educational Leadership, Phi Delta Kappa, The Science Teacher, The American Biology Teacher, Education Week, the Journal of College Science Teaching, the Journal of Science Teacher Education, the International Journal of Science Education, and Teacher magazine. Page 1 of 2
Book Synopsis Fire, Ice, and Physics by : Rebecca C. Thompson
Download or read book Fire, Ice, and Physics written by Rebecca C. Thompson and published by MIT Press. This book was released on 2019-10-29 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the science in George R. R. Martin's fantastical world, from the physics of an ice wall to the genetics of the Targaryens and Lannisters. Game of Thrones is a fantasy that features a lot of made-up science—fabricated climatology (when is winter coming?), astronomy, metallurgy, chemistry, and biology. Most fans of George R. R. Martin's fantastical world accept it all as part of the magic. A trained scientist, watching the fake science in Game of Thrones, might think, “But how would it work?” In Fire, Ice, and Physics, Rebecca Thompson turns a scientist's eye on Game of Thrones, exploring, among other things, the science of an ice wall, the genetics of the Targaryen and Lannister families, and the biology of beheading. Thompson, a PhD in physics and an enthusiastic Game of Thrones fan, uses the fantasy science of the show as a gateway to some interesting real science, introducing GOT fandom to a new dimension of appreciation. Thompson starts at the beginning, with winter, explaining seasons and the very elliptical orbit of the Earth that might cause winter to come (or not come). She tells us that ice can behave like ketchup, compares regular steel to Valyrian steel, explains that dragons are “bats, but with fire,” and considers Targaryen inbreeding. Finally she offers scientific explanations of the various types of fatal justice meted out, including beheading, hanging, poisoning (reporting that the effects of “the Strangler,” administered to Joffrey at the Purple Wedding, resemble the effects of strychnine), skull crushing, and burning at the stake. Even the most faithful Game of Thrones fans will learn new and interesting things about the show from Thompson's entertaining and engaging account. Fire, Ice, and Physics is an essential companion for all future bingeing.
Book Synopsis Game Data Science by : Magy Seif El-Nasr
Download or read book Game Data Science written by Magy Seif El-Nasr and published by Oxford University Press. This book was released on 2021-09-30 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game data science, defined as the practice of deriving insights from game data, has created a revolution in the multibillion-dollar games industry - informing and enhancing production, design, and development processes. Almost all game companies and academics have now adopted some type of game data science, every tool utilized by game developers allows collecting data from games, yet there has been no definitive resource for academics and professionals in this rapidly developing sector until now. Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for academic students and professional learners seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research. Organized into chapters that integrate laboratory and game data examples, this book provides a unique resource to train and educate both industry professionals and academics about the use of game data science, with practical exercises and examples on how such processes are implemented and used in academia and industry, interweaving theoretical learning with practical application throughout.
Book Synopsis Game Science in Hybrid Learning Spaces by : Sylvester Arnab
Download or read book Game Science in Hybrid Learning Spaces written by Sylvester Arnab and published by Routledge. This book was released on 2020-05-11 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.
Download or read book Laws of the Game written by Manfred Eigen and published by Princeton University Press. This book was released on 1993-04-11 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using game theory and examples of actual games people play, Nobel laureate Manfred Eigen and Ruthild Winkler show how the elements of chance and rules underlie all that happens in the universe, from genetic behavior through economic growth to the composition of music. To illustrate their argument, the authors turn to classic games--backgammon, bridge, and chess--and relate them to physical, biological, and social applications of probability theory and number theory. Further, they have invented, and present here, more than a dozen playable games derived from scientific models for equilibrium, selection, growth, and even the composition of RNA.
Book Synopsis The Science of Game of Thrones by : Helen Keen
Download or read book The Science of Game of Thrones written by Helen Keen and published by Hachette UK. This book was released on 2016-10-25 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: A myth-busting, jaw-dropping, fun-filled tour through the science of your favorite fantastical world. Award-winning comedian and popular-science writer Helen Keen uncovers the astounding science behind the mystical, blood-soaked world of Game of Thrones, answering questions like: Is it possible to crush a person's head with your bare hands? What really happens when royal families interbreed? Does Cersei have Borderline Personality Disorder? What curious medical disorder does Hodor suffer from? And more. Join Keen as she investigates wildfire, ice walls, face transplants, and every wild feature of Westeros and beyond, revealing a magical world that may be closer to our own than we think. The Science of Game of Thrones is the ultimate guide to the epic series as well as the perfect gift for science-lovers and fans. So pour yourself a bowl of brown, climb on your beast of burden, and prepare yourself to see the Seven Kingdoms as you have never seen them before.
Book Synopsis The Craft and Science of Game Design by : Philippe O'Connor
Download or read book The Craft and Science of Game Design written by Philippe O'Connor and published by CRC Press. This book was released on 2020-12-08 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Craft and Science of Game Design: A Video Game Designer’s Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession. Originally from Canada, Phil O’Connor has been making video games all over the world since 1997. Phil has worked at some of the industry’s largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today’s video game industry, along with a breakdown of some of the skills to help professional designers shine.
Book Synopsis Invitation to the Game by : Monica Hughes
Download or read book Invitation to the Game written by Monica Hughes and published by Simon and Schuster. This book was released on 1993-06 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.
Download or read book How to Score written by Ken Bray and published by . This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ken Bray reveals the secret science behind the beautiful game, from international team formations to the psychology of the pitch and the changing rooms. He also touches on big scientific themes, including aerodynamics, computer simulations and game analysis.
Download or read book Football Physics written by Timothy Gay and published by Rodale. This book was released on 2004-10-01 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The scientific principles underlying the dynamics of football, including blocking, tackling, and passing is made comprehensible in a study that highlights moments and feats in the game such as Franco Harris's Immaculate Reception.
Book Synopsis Physics for Game Developers by : David M. Bourg
Download or read book Physics for Game Developers written by David M. Bourg and published by "O'Reilly Media, Inc.". This book was released on 2002 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.
Book Synopsis Lost in a Good Game by : Pete Etchells
Download or read book Lost in a Good Game written by Pete Etchells and published by Icon Books. This book was released on 2019-04-04 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.
Book Synopsis Science and Sociology by : Sheldon Ekland-Olson
Download or read book Science and Sociology written by Sheldon Ekland-Olson and published by Routledge. This book was released on 2017-09-01 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Science and Sociology is from beginning to end an exploration of what this implies for the social sciences, and sociology in particular. The authors argue that over the last several decades, sociology has become less a science and more a quest for isolated assessments of situations, whether they come from demographic analyses, survey research, or ethnographic studies. Above all else, this book is an attempt to promote and advance scientific sociology, and we write at length specifying the how and why of this objective. With this objective in mind, the question becomes: What would a scientific sociology look like?
Book Synopsis Learning Science Through Computer Games and Simulations by : National Research Council
Download or read book Learning Science Through Computer Games and Simulations written by National Research Council and published by National Academies Press. This book was released on 2011-04-12 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.
Book Synopsis Rules of Play by : Katie Salen Tekinbas
Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.