Game Data Science

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Publisher : Oxford University Press
ISBN 13 : 019289787X
Total Pages : 414 pages
Book Rating : 4.1/5 (928 download)

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Book Synopsis Game Data Science by : Magy Seif El-Nasr

Download or read book Game Data Science written by Magy Seif El-Nasr and published by Oxford University Press. This book was released on 2021 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game Data Science delivers a thorough introduction to this new domain and serves as a definitive guide to the methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for professional learners and students seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research." -- back cover.

Data Analytics Applications in Gaming and Entertainment

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Author :
Publisher : CRC Press
ISBN 13 : 1000008703
Total Pages : 237 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Data Analytics Applications in Gaming and Entertainment by : Günter Wallner

Download or read book Data Analytics Applications in Gaming and Entertainment written by Günter Wallner and published by CRC Press. This book was released on 2019-07-11 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject. Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This book’s perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment.

Data Analytics Applications in Gaming and Entertainment

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Publisher :
ISBN 13 : 9780415005579
Total Pages : 319 pages
Book Rating : 4.0/5 (55 download)

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Book Synopsis Data Analytics Applications in Gaming and Entertainment by : Günter Wallner

Download or read book Data Analytics Applications in Gaming and Entertainment written by Günter Wallner and published by . This book was released on 2019 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Sports Analytics and Data Science

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Publisher : FT Press
ISBN 13 : 0133887413
Total Pages : 576 pages
Book Rating : 4.1/5 (338 download)

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Book Synopsis Sports Analytics and Data Science by : Thomas W. Miller

Download or read book Sports Analytics and Data Science written by Thomas W. Miller and published by FT Press. This book was released on 2015-11-18 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. This up-to-the-minute reference will help you master all three facets of sports analytics — and use it to win! Sports Analytics and Data Science is the most accessible and practical guide to sports analytics for everyone who cares about winning and everyone who is interested in data science. You’ll discover how successful sports analytics blends business and sports savvy, modern information technology, and sophisticated modeling techniques. You’ll master the discipline through realistic sports vignettes and intuitive data visualizations–not complex math. Every chapter focuses on one key sports analytics application. Miller guides you through assessing players and teams, predicting scores and making game-day decisions, crafting brands and marketing messages, increasing revenue and profitability, and much more. Step by step, you’ll learn how analysts transform raw data and analytical models into wins: both on the field and in any sports business.

Game Analytics

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Publisher : Springer Science & Business Media
ISBN 13 : 1447147693
Total Pages : 800 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Game Analytics by : Magy Seif El-Nasr

Download or read book Game Analytics written by Magy Seif El-Nasr and published by Springer Science & Business Media. This book was released on 2013-03-30 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.

Applied Data Science

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Publisher : Springer Nature
ISBN 13 : 303129937X
Total Pages : 195 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Applied Data Science by : Douglas G. Woolford

Download or read book Applied Data Science written by Douglas G. Woolford and published by Springer Nature. This book was released on 2023-05-09 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of data to guide action is growing. Even the public uses data to guide everyday decisions! How do we develop data acumen across a broad range of fields and varying levels of expertise? How do we foster the development of effective data translators? This book explores these questions, presenting an interdisciplinary collection of edited contributions across fields such as education, health sciences, natural sciences, politics, economics, business and management studies, social sciences, and humanities. Authors illustrate how to use data within a discipline, including visualization and analysis, translating and communicating results, and pedagogical considerations. This book is of interest to scholars and anyone looking to understand the use of data science across disciplines. It is ideal in a course for non-data science majors exploring how data translation occurs in various contexts and for professionals looking to engage in roles requiring data translation.

Data Analytics Approaches in Educational Games and Gamification Systems

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Publisher : Springer Nature
ISBN 13 : 9813293357
Total Pages : 255 pages
Book Rating : 4.8/5 (132 download)

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Book Synopsis Data Analytics Approaches in Educational Games and Gamification Systems by : Ahmed Tlili

Download or read book Data Analytics Approaches in Educational Games and Gamification Systems written by Ahmed Tlili and published by Springer Nature. This book was released on 2019-09-10 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems. After a general introduction to help readers become familiar with the subject area, the individual chapters each discuss a different aim of applying data analytics approaches in educational games and gamification systems. Lastly, the conclusion provides a summary and presents general guidelines and frameworks to consider when designing smart game-based learning environments with learning analytics.

Game Data Analysis - Tools and Methods

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Publisher :
ISBN 13 : 9781849697903
Total Pages : 0 pages
Book Rating : 4.6/5 (979 download)

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Book Synopsis Game Data Analysis - Tools and Methods by : Coupart Thibault

Download or read book Game Data Analysis - Tools and Methods written by Coupart Thibault and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book features an introduction to the basic theoretical tenets of data analysis from a game developer's point of view, as well as a practical guide to performing gameplay analysis on a real-world game. This book is ideal for video game developers who want to try and experiment with the game analytics approach for their own productions. It will provide a good overview of the themes you need to pay attention to, and will pave the way for success. Furthermore, the book also provides a wide range of concrete examples that will be useful for any game data analysts or scientists who want to impro".-From Publisher.

Game Theory for Data Science

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Publisher : Springer Nature
ISBN 13 : 3031015770
Total Pages : 135 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Game Theory for Data Science by : Boi Mirsky

Download or read book Game Theory for Data Science written by Boi Mirsky and published by Springer Nature. This book was released on 2022-05-31 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intelligent systems often depend on data provided by information agents, for example, sensor data or crowdsourced human computation. Providing accurate and relevant data requires costly effort that agents may not always be willing to provide. Thus, it becomes important not only to verify the correctness of data, but also to provide incentives so that agents that provide high-quality data are rewarded while those that do not are discouraged by low rewards. We cover different settings and the assumptions they admit, including sensing, human computation, peer grading, reviews, and predictions. We survey different incentive mechanisms, including proper scoring rules, prediction markets and peer prediction, Bayesian Truth Serum, Peer Truth Serum, Correlated Agreement, and the settings where each of them would be suitable. As an alternative, we also consider reputation mechanisms. We complement the game-theoretic analysis with practical examples of applications in prediction platforms, community sensing, and peer grading.

Basketball Data Science

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Publisher : CRC Press
ISBN 13 : 0429894260
Total Pages : 245 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis Basketball Data Science by : Paola Zuccolotto

Download or read book Basketball Data Science written by Paola Zuccolotto and published by CRC Press. This book was released on 2020-01-03 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using data from one season of NBA games, Basketball Data Science: With Applications in R is the perfect book for anyone interested in learning and applying data analytics in basketball. Whether assessing the spatial performance of an NBA player's shots or doing an analysis of the impact of high pressure game situations on the probability of scoring, this book discusses a variety of case studies and hands-on examples using a custom R package. The codes are supplied so readers can reproduce the analyses themselves or create their own. Assuming a basic statistical knowledge, Basketball Data Science with R is suitable for students, technicians, coaches, data analysts and applied researchers. Features: One of the first books to provide statistical and data mining methods for the growing field of analytics in basketball Presents tools for modelling graphs and figures to visualize the data Includes real world case studies and examples, such as estimations of scoring probability using the Golden State Warriors as a test case Provides the source code and data so readers can do their own analyses on NBA teams and players

Sports Analytics and Data Science

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Publisher :
ISBN 13 : 9780133887402
Total Pages : pages
Book Rating : 4.8/5 (874 download)

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Book Synopsis Sports Analytics and Data Science by : Thomas W. Miller

Download or read book Sports Analytics and Data Science written by Thomas W. Miller and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Serious Games Analytics

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Publisher : Springer
ISBN 13 : 3319058347
Total Pages : 477 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Serious Games Analytics by : Christian Sebastian Loh

Download or read book Serious Games Analytics written by Christian Sebastian Loh and published by Springer. This book was released on 2015-06-13 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.

Entertainment Science

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Publisher : Springer
ISBN 13 : 3319892924
Total Pages : 865 pages
Book Rating : 4.3/5 (198 download)

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Book Synopsis Entertainment Science by : Thorsten Hennig-Thurau

Download or read book Entertainment Science written by Thorsten Hennig-Thurau and published by Springer. This book was released on 2018-08-01 with total page 865 pages. Available in PDF, EPUB and Kindle. Book excerpt: The entertainment industry has long been dominated by legendary screenwriter William Goldman’s “Nobody-Knows-Anything” mantra, which argues that success is the result of managerial intuition and instinct. This book builds the case that combining such intuition with data analytics and rigorous scholarly knowledge provides a source of sustainable competitive advantage – the same recipe for success that is behind the rise of firms such as Netflix and Spotify, but has also fueled Disney’s recent success. Unlocking a large repertoire of scientific studies by business scholars and entertainment economists, the authors identify essential factors, mechanisms, and methods that help a new entertainment product succeed. The book thus offers a timely alternative to “Nobody-Knows” decision-making in the digital era: while coupling a good idea with smart data analytics and entertainment theory cannot guarantee a hit, it systematically and substantially increases the probability of success in the entertainment industry. Entertainment Science is poised to inspire fresh new thinking among managers, students of entertainment, and scholars alike. Thorsten Hennig-Thurau and Mark B. Houston – two of our finest scholars in the area of entertainment marketing – have produced a definitive research-based compendium that cuts across various branches of the arts to explain the phenomena that provide consumption experiences to capture the hearts and minds of audiences. Morris B. Holbrook, W. T. Dillard Professor Emeritus of Marketing, Columbia University Entertainment Science is a must-read for everyone working in the entertainment industry today, where the impact of digital and the use of big data can’t be ignored anymore. Hennig-Thurau and Houston are the scientific frontrunners of knowledge that the industry urgently needs. Michael Kölmel, media entrepreneur and Honorary Professor of Media Economics at University of Leipzig Entertainment Science’s winning combination of creativity, theory, and data analytics offers managers in the creative industries and beyond a novel, compelling, and comprehensive approach to support their decision-making. This ground-breaking book marks the dawn of a new Golden Age of fruitful conversation between entertainment scholars, managers, and artists. Allègre Hadida, Associate Professor in Strategy, University of Cambridge

Serious Games

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Publisher : Springer Nature
ISBN 13 : 3031447514
Total Pages : 460 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Serious Games by : Mads Haahr

Download or read book Serious Games written by Mads Haahr and published by Springer Nature. This book was released on 2023-10-13 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th Joint International Conference on Serious Games, JCSG 2023, held in Dublin, Ireland, during October 26–27, 2023. The 18 full papers presented together with 9 short papers and 14 poster papers were carefully reviewed and selected from 53 submissions. They are grouped into the following topics: technology and systems; theoretical and design aspects; health and wellbeing; extended realities; soft and social skills; academic skills; and posters and exhibits.

Innovations and Technologies in Science/STEM Education: Opportunities, Challenges and Sustainable Practices

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Publisher : Frontiers Media SA
ISBN 13 : 2832547028
Total Pages : 164 pages
Book Rating : 4.8/5 (325 download)

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Book Synopsis Innovations and Technologies in Science/STEM Education: Opportunities, Challenges and Sustainable Practices by : Wang-Kin Chiu

Download or read book Innovations and Technologies in Science/STEM Education: Opportunities, Challenges and Sustainable Practices written by Wang-Kin Chiu and published by Frontiers Media SA. This book was released on 2024-04-01 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: In our digital era, harnessing innovations and emerging technologies to support teaching and learning has been an important research area in the field of education around the world. In science/STEM education, technologies can be leveraged to present and visualize scientific theories and concepts effectively, while the development of pedagogic innovations usually requires collective, inter-disciplinary research efforts. In addition, emerging technologies can better support teachers to assess students’ learning performance in STEM subjects and offer students viable virtual environments to facilitate laboratory-based learning, thereby contributing to sustainable development in both K-12 and higher education.

Learning to Play

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Publisher : Springer Nature
ISBN 13 : 3030592383
Total Pages : 330 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Learning to Play by : Aske Plaat

Download or read book Learning to Play written by Aske Plaat and published by Springer Nature. This book was released on 2020-12-23 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.

Data Science Without Makeup

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Publisher : CRC Press
ISBN 13 : 1000464806
Total Pages : 195 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Data Science Without Makeup by : Mikhail Zhilkin

Download or read book Data Science Without Makeup written by Mikhail Zhilkin and published by CRC Press. This book was released on 2021-11-01 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: - The book shows you what 'data science' actually is and focuses uniquely on how to minimize the negatives of (bad) data science - It discusses the actual place of data science in a variety of companies, and what that means for the process of data science - It provides ‘how to’ advice to both individuals and managers - It takes a critical approach to data science and provides widely-relatable examples