Game Science in Hybrid Learning Spaces

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Author :
Publisher : Routledge
ISBN 13 : 1315295032
Total Pages : 215 pages
Book Rating : 4.3/5 (152 download)

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Book Synopsis Game Science in Hybrid Learning Spaces by : Sylvester Arnab

Download or read book Game Science in Hybrid Learning Spaces written by Sylvester Arnab and published by Routledge. This book was released on 2020-04-29 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.

Game Science in Hybrid Learning Spaces

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Author :
Publisher : Routledge
ISBN 13 : 9781138239753
Total Pages : 260 pages
Book Rating : 4.2/5 (397 download)

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Book Synopsis Game Science in Hybrid Learning Spaces by : Routledge

Download or read book Game Science in Hybrid Learning Spaces written by Routledge and published by Routledge. This book was released on 2018-06 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.

Hybrid Learning Spaces

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Author :
Publisher : Springer Nature
ISBN 13 : 3030885208
Total Pages : 331 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Hybrid Learning Spaces by : Einat Gil

Download or read book Hybrid Learning Spaces written by Einat Gil and published by Springer Nature. This book was released on 2022-02-04 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: As we have come to accept the duality of physical and virtual learning spaces as a permanent feature of our educational landscape, we begin to question its validity. Is this really a dichotomy, or is it a continuum? Should this be the primary dimension around which we cluster educational experiences - how does it intersect and interact with other axes, such as formal-informal, vocational-recreational, open-closed, teacher-student? How do we adapt, as teachers, learners, designers, policy makers, to this changing landscape? How do we shape it to offer an optimal learning experience? Such questions led us to conduct a series of academic and professional events on the theme of Hybrid Learning Spaces (HLS) - spaces which challenge and defy the dichotomies above. This edited book collates some of the products of that endeavor, offering a multi-vocal, interdisciplinary approach to hybridity in education. It connects practical examples, design directives and theoretical analysis, combining perspectives from technology research and development, educational theory and practice, architecture and space and product design. This book addresses researchers, practitioners, innovators and policy makers in education, technology and design, offering broad perspectives and then distilling practical insights in the form of design principles and patterns, pedagogical models, and predictions of future trends.

ECGBL 2021 15th European Conference on Game-Based Learning

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Author :
Publisher : Academic Conferences Limited
ISBN 13 : 1914587138
Total Pages : pages
Book Rating : 4.9/5 (145 download)

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Book Synopsis ECGBL 2021 15th European Conference on Game-Based Learning by : Panagiotis Fotaris

Download or read book ECGBL 2021 15th European Conference on Game-Based Learning written by Panagiotis Fotaris and published by Academic Conferences Limited. This book was released on 2021-09-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Cambridge Handbook of Cyber Behavior

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Publisher : Cambridge University Press
ISBN 13 : 1316732827
Total Pages : 1662 pages
Book Rating : 4.3/5 (167 download)

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Book Synopsis The Cambridge Handbook of Cyber Behavior by : Zheng Yan

Download or read book The Cambridge Handbook of Cyber Behavior written by Zheng Yan and published by Cambridge University Press. This book was released on 2023-11-09 with total page 1662 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook covers current research in the science of cyber behavior. Written by international scholars from a wide range of disciplines, the chapters focus on four fundamental elements of cyber behavior: users, technologies, activities, and effects. It is the ideal overview of the field for researchers, scholars, and students alike.

Virtual Reality in Curriculum and Pedagogy

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Publisher : Routledge
ISBN 13 : 1000064506
Total Pages : 130 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Virtual Reality in Curriculum and Pedagogy by : Erica Southgate

Download or read book Virtual Reality in Curriculum and Pedagogy written by Erica Southgate and published by Routledge. This book was released on 2020-04-23 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book’s original pedagogical framework is informed by qualitative and quantitative data collected from the first-ever study to embed immersive VR in secondary school science, ICT, and drama classrooms. Students and scholars of technology-enhancing learning, curriculum design, and teacher education alike will find key pedagogical insights into leveraging the unique properties of VR for authentic, metacognitive, and creative learning.

The Emergence of the Ethically-Engaged University

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Publisher : Springer Nature
ISBN 13 : 3031403126
Total Pages : 274 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis The Emergence of the Ethically-Engaged University by : Emiliano Bosio

Download or read book The Emergence of the Ethically-Engaged University written by Emiliano Bosio and published by Springer Nature. This book was released on 2023-10-12 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume examines the role of the modern university as a public good institution ethically engaged in social transformation. Featuring contributions from internationally recognized scholars across both the Global North and South, this collection contexualizes issues in higher education such as community engagement, service learning, citizenship and civic responsibility both locally and globally (e.g., local, regional, national, and global engagement). Each chapter addresses the intangible, multifaceted dimensions of the relationships, community impact, and knowledge generation associated with community collaborations. In this way, the volume contributes towards the possibility of re-imagining the role of the modern university beyond a market-oriented, passive, and de-solidarized practices towards a more ethically engaged paradigm based on principles of mutuality, reciprocity and social responsibility.

Blended Learning: Concepts, Methodologies, Tools, and Applications

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Publisher : IGI Global
ISBN 13 : 1522507841
Total Pages : 2265 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Blended Learning: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Download or read book Blended Learning: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2016-08-18 with total page 2265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditional classroom learning environments are quickly becoming a thing of the past as research continues to support the integration of learning outside of a structured school environment. Blended learning, in particular, offers the best of both worlds, combining classroom learning with mobile and web-based learning environments. Blended Learning: Concepts, Methodologies, Tools, and Applications explores emerging trends, case studies, and digital tools for hybrid learning in modern educational settings. Focusing on the latest technological innovations as well as effective pedagogical practice, this critical multi-volume set is a comprehensive resource for instructional designers, educators, administrators, and graduate-level students in the field of education.

Hybrid Learning

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642146562
Total Pages : 546 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Hybrid Learning by : Philip Tsang

Download or read book Hybrid Learning written by Philip Tsang and published by Springer Science & Business Media. This book was released on 2010-07-30 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the Third International Conference on Hybrid Learning, ICHL 2010, held in Beijing, China, in August 2010. The 50 contributions presented in this volume were carefully reviewed and selected from 225 submissions. In addition two keynote talks are included in this book. The topics covered are interactive hybrid learning systems, content management for hybrid learning, pedagogical and psychological issues, outcome-based teaching and learning, instructional design issues, experiences in hybrid learning, improved flexibility of learning processes, computer supported collaborative learning, assessment strategies for hybrid learning, and organisational frameworks and institutional policies.

Learning Spaces

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Publisher :
ISBN 13 :
Total Pages : 454 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Learning Spaces by : Diana Oblinger

Download or read book Learning Spaces written by Diana Oblinger and published by . This book was released on 2006 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: El espacio, ya sea físico o virtual, puede tener un impacto significativo en el aprendizaje. Learning Spaces se centra en la forma en que las expectativas de los alumnos influyen en dichos espacios, en los principios y actividades que facilitan el aprendizaje y en el papel de la tecnología desde la perspectiva de quienes crean los entornos de aprendizaje: profesores, tecnólogos del aprendizaje, bibliotecarios y administradores. La tecnología de la información ha aportado capacidades únicas a los espacios de aprendizaje, ya sea estimulando una mayor interacción mediante el uso de herramientas de colaboración, videoconferencias con expertos internacionales o abriendo mundos virtuales para la exploración. Este libro representa una exploración continua a medida que unimos el espacio, la tecnología y la pedagogía para asegurar el éxito de los estudiantes.

Learning Science Through Computer Games and Simulations

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Publisher : National Academies Press
ISBN 13 : 0309212669
Total Pages : 174 pages
Book Rating : 4.3/5 (92 download)

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Book Synopsis Learning Science Through Computer Games and Simulations by : National Research Council

Download or read book Learning Science Through Computer Games and Simulations written by National Research Council and published by National Academies Press. This book was released on 2011-04-12 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

Hybrid Learning

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 0313381585
Total Pages : 200 pages
Book Rating : 4.3/5 (133 download)

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Book Synopsis Hybrid Learning by : Jason Allen Snart

Download or read book Hybrid Learning written by Jason Allen Snart and published by Bloomsbury Publishing USA. This book was released on 2010-05-05 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: A call for the extension of hybrid learning urges that it become not just a quick fix or a boon for the bottom line, but an educational mode that reenvisions quality teaching and learning for the 21st century. Hybrid Learning: The Perils and Promise of Blending Online and Face-to-Face Instruction in Higher Education is an in-depth exploration of a new learning mode that could radically change higher education, incorporating emerging trends in technology and multimedia use—including online gaming, social networking, and other Web 2.0 applications—to create engaging and dynamic learning environments. Laying out fundamental challenges facing higher education today, this book shows how hybrid instruction can be designed and implemented to deliver excellent educational value in flexible modes and at moderate costs well-suited to the circumstances of many students and institutions. The book lays out the characteristic profiles of students who are most likely to benefit from and perform well in a hybrid learning environment, as well as the features and practices of hybrid courses most likely to produce positive learning outcomes. It also specifies the obligations of faculty in designing and delivering best-practice hybrid courses and the support and policy obligations of institutions. Challenging prima-facie assumptions about hybrid learning, the author promotes it as nothing less than an opportunity to reenvision education for the 21st century.

Computer Science and Educational Informatization

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Publisher : Springer Nature
ISBN 13 : 9819994926
Total Pages : 469 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Computer Science and Educational Informatization by : Jianhou Gan

Download or read book Computer Science and Educational Informatization written by Jianhou Gan and published by Springer Nature. This book was released on 2024-02-10 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: These two volumes constitute the revised selected papers of the 5th International Conference, CSEI 2023, held in Kunming, China, during August 11–13, 2023. The 76 full papers and the 21 short papers included in this volume were carefully reviewed and selected from 297 submissions. They focus on computer science, education informatization and engineering education, innovative application for the deeper integration of education practice and information technology, educational informatization and big data for education.

ECGBL 2020 14th European Conference on Game-Based Learning

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Author :
Publisher : Academic Conferences limited
ISBN 13 : 1912764709
Total Pages : pages
Book Rating : 4.9/5 (127 download)

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Book Synopsis ECGBL 2020 14th European Conference on Game-Based Learning by : Panagiotis Fotaris

Download or read book ECGBL 2020 14th European Conference on Game-Based Learning written by Panagiotis Fotaris and published by Academic Conferences limited. This book was released on 2020-09-24 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.

Learning Science in Informal Environments

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Publisher : National Academies Press
ISBN 13 : 0309141133
Total Pages : 348 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Learning Science in Informal Environments by : National Research Council

Download or read book Learning Science in Informal Environments written by National Research Council and published by National Academies Press. This book was released on 2009-05-27 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Informal science is a burgeoning field that operates across a broad range of venues and envisages learning outcomes for individuals, schools, families, and society. The evidence base that describes informal science, its promise, and effects is informed by a range of disciplines and perspectives, including field-based research, visitor studies, and psychological and anthropological studies of learning. Learning Science in Informal Environments draws together disparate literatures, synthesizes the state of knowledge, and articulates a common framework for the next generation of research on learning science in informal environments across a life span. Contributors include recognized experts in a range of disciplines-research and evaluation, exhibit designers, program developers, and educators. They also have experience in a range of settings-museums, after-school programs, science and technology centers, media enterprises, aquariums, zoos, state parks, and botanical gardens. Learning Science in Informal Environments is an invaluable guide for program and exhibit designers, evaluators, staff of science-rich informal learning institutions and community-based organizations, scientists interested in educational outreach, federal science agency education staff, and K-12 science educators.

Games and Simulations in Online Learning: Research and Development Frameworks

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Author :
Publisher : IGI Global
ISBN 13 : 1599043068
Total Pages : 420 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Games and Simulations in Online Learning: Research and Development Frameworks by : Gibson, David

Download or read book Games and Simulations in Online Learning: Research and Development Frameworks written by Gibson, David and published by IGI Global. This book was released on 2006-09-30 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.

Digital Games and Learning

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Author :
Publisher : Routledge
ISBN 13 : 1136216448
Total Pages : 215 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis Digital Games and Learning by : Nicola Whitton

Download or read book Digital Games and Learning written by Nicola Whitton and published by Routledge. This book was released on 2014-03-26 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail. This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.