The Game Inventor's Guidebook

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Author :
Publisher : Morgan James Publishing
ISBN 13 : 1600377904
Total Pages : 282 pages
Book Rating : 4.6/5 (3 download)

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Book Synopsis The Game Inventor's Guidebook by : Brian Tinsman

Download or read book The Game Inventor's Guidebook written by Brian Tinsman and published by Morgan James Publishing. This book was released on 2008-11-01 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.

The Game Inventor's Guidebook

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Author :
Publisher : Morgan James Pub
ISBN 13 : 9781600374470
Total Pages : 263 pages
Book Rating : 4.3/5 (744 download)

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Book Synopsis The Game Inventor's Guidebook by : Brian Tinsman

Download or read book The Game Inventor's Guidebook written by Brian Tinsman and published by Morgan James Pub. This book was released on 2008 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides step-by-step advice and guidelines on getting a board game, card game, role-playing game, or tabletop game published.

The Toy and Game Inventor's Handbook

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Author :
Publisher :
ISBN 13 : 9781101495209
Total Pages : 488 pages
Book Rating : 4.4/5 (952 download)

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Book Synopsis The Toy and Game Inventor's Handbook by : Richard C. Levy

Download or read book The Toy and Game Inventor's Handbook written by Richard C. Levy and published by . This book was released on 2003 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Game Inventor's Handbook

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Author :
Publisher : Betterway Publications
ISBN 13 : 9781558703155
Total Pages : 192 pages
Book Rating : 4.7/5 (31 download)

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Book Synopsis The Game Inventor's Handbook by : Stephen Peek

Download or read book The Game Inventor's Handbook written by Stephen Peek and published by Betterway Publications. This book was released on 1993 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers advice on selling a new game and discusses self-publishing, marketing, copyrights, and trademarks

Gameplan

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Publisher : Betterway Books
ISBN 13 : 9780932620859
Total Pages : 135 pages
Book Rating : 4.6/5 (28 download)

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Book Synopsis Gameplan by : Stephen Peek

Download or read book Gameplan written by Stephen Peek and published by Betterway Books. This book was released on 1987 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Total Inventors Manual (Popular Science)

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1681881586
Total Pages : 126 pages
Book Rating : 4.6/5 (818 download)

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Book Synopsis The Total Inventors Manual (Popular Science) by : Sean Michael Ragan

Download or read book The Total Inventors Manual (Popular Science) written by Sean Michael Ragan and published by Simon and Schuster. This book was released on 2017-01-10 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Transform your idea into a top-selling product"--Front cover.

The Toy & Game Inventor's Guide

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Author :
Publisher :
ISBN 13 :
Total Pages : 296 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Toy & Game Inventor's Guide by : Gregory J. Battersby

Download or read book The Toy & Game Inventor's Guide written by Gregory J. Battersby and published by . This book was released on 1996 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides details about the state of the industry, explains how a new product is developed, and outlines the steps necessary to protect an idea, present a concept, and negotiate a deal.

Paid to Play

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Author :
Publisher : iUniverse
ISBN 13 : 1440104166
Total Pages : 106 pages
Book Rating : 4.4/5 (41 download)

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Book Synopsis Paid to Play by : Keith A. Meyers

Download or read book Paid to Play written by Keith A. Meyers and published by iUniverse. This book was released on 2008-10 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you have game ideas collecting dust in the back of a closet - or the back of your head? Dust them off, pick up this book, and discover the simple steps to turning your concept to cash in today's game market. Long-time industry veteran gives a concise and complete insider's view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. Find out how the industry works and what companies are looking for in a game. Examine what makes a good game good while understanding the basics of prototyping and play testing. Gain the knowledge on how to best approach companies to maximize your chances of success. Learn how to protect your idea and how to strike a deal when the call comes. It is all covered step-by-step in this easy-to-follow guide to game design.

App Inventor 2

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491907231
Total Pages : 362 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis App Inventor 2 by : David Wolber

Download or read book App Inventor 2 written by David Wolber and published by "O'Reilly Media, Inc.". This book was released on 2014-10-13 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Yes, you can create your own apps for Android devices—and it’s easy to do. This extraordinary book introduces you to App Inventor 2, a powerful visual tool that lets anyone build apps. Learn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, including a text answering machine app, a quiz app, and an app for finding your parked car! The second half of the book features an Inventor’s Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike. Use programming blocks to build apps—like working on a puzzle Create custom multi-media quizzes and study guides Design games and other apps with 2D graphics and animation Make a custom tour of your city, school, or workplace Control a LEGO® MINDSTORMS® NXT robot with your phone Build location-aware apps by working with your phone’s sensors Explore apps that incorporate information from the Web

The Arduino Inventor's Guide

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Publisher : No Starch Press
ISBN 13 : 1593276524
Total Pages : 338 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis The Arduino Inventor's Guide by : Brian Huang

Download or read book The Arduino Inventor's Guide written by Brian Huang and published by No Starch Press. This book was released on 2017-05-15 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: With Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive. The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you’ll learn your way around the Arduino through a classic hardware entry point—blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to: –Build a stop light with LEDs –Display the volume in a room on a warning dial –Design and build a desktop fan –Create a robot that draws with a motor and pens –Create a servo-controlled balance beam –Build your own playable mini piano –Make a drag race timer to race toy cars against your friends Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you’ll also find tips on how to use it and how to mod it with additional hardware or code. What are you waiting for? Start making, and learn the skills you need to own your technology! Uses the Arduino Uno board or SparkFun RedBoard

Guidebook to Intellectual Property

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Author :
Publisher : A&C Black
ISBN 13 : 1782252266
Total Pages : 246 pages
Book Rating : 4.7/5 (822 download)

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Book Synopsis Guidebook to Intellectual Property by : Robin Jacob

Download or read book Guidebook to Intellectual Property written by Robin Jacob and published by A&C Black. This book was released on 2014-07-18 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a unique book about Intellectual Property. It is aimed not only at law students studying the subject but also at interested users of IP - business people, inventors, scientists, designers and the like. It provides an outline of the basic legal principles which underpin and reguilate the subject, educatuing the reader as to the shape of the law. However, critically, it also gives insight into how the system actually works. You cannot understand chess by merely learning the rules - you also have to know how the game is played: so too with Intellectual Property. To achieve its object the authors deliberately avoid technicalities: keeping things simple, yet direct. There are no footnotes to distract. Although cases are, inevitably, referred to, they are explained in a pithy, accessible manner. The authors try wherever possible to be both serious and light-hearted at the same time. All major areas of IP - patents, trade marks, copyright and designs - are covered, along with briefer treatment of other rights and subjects such as breach of confidence, plant varieties and databases. A novice reader of this book should come away both with a clear outline of IP law and a feeling for how it works. Students will be able to put their more detailed study into perspective. Users will be able to understand better how IP affects them and their businesses.

The Snakes & Ladders of Creative Thinking

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Publisher :
ISBN 13 : 9781916214309
Total Pages : 365 pages
Book Rating : 4.2/5 (143 download)

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Book Synopsis The Snakes & Ladders of Creative Thinking by : Deej Johnson

Download or read book The Snakes & Ladders of Creative Thinking written by Deej Johnson and published by . This book was released on 2019 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Looking for a game inventors guidebook? A game designers book that guarantees you'll have more ideas for games? If so, The Snakes and Ladders of Creative Thinking is for you. A creativity handbook / instruction manual like no other! Rather than covering game mechanics & components, this guide does more... It gives step-by-step advice on how to invent board games by being habitually creative so you can have ideas for all kinds of game: role playing, puzzle, card, board, adult, tabletop, silly-social & junior games for kids! Instead of talking about each category, this manual looks at proven ways to be more creative. Packed with simple, universal techniques, it answers common questions that every game inventor faces, & gives comprehensive advice from a who's who of game designers. But that's not all! After you start to have more ideas for games, this creativity book guides new inventors through the business of pitching board games to publishers: it's easier than ever! This how-to manual is one of the only information / reference books to focus on board games while teaching you how to have ideas. In 6 parts, it not only speaks to board game designers, but also identifies & explains their creative techniques"- Retailer's description.

Robot Rover

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Publisher : Silver Dolphin Books
ISBN 13 : 9781571459732
Total Pages : 0 pages
Book Rating : 4.4/5 (597 download)

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Book Synopsis Robot Rover by : Silver Dolphin

Download or read book Robot Rover written by Silver Dolphin and published by Silver Dolphin Books. This book was released on 2003-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delve into the ever-expanding world of robotics once again. Learn about the uses robots have in your home, in business, and in outer space, then build your own fully-functional robot. Robot Rover's kit has a special section containing action cards which provide templates for creating your own robot along with all the other equipment you'll need. You supply the batteries, and your Robot Rover is off and running! The Inventor's Handbook series includes Light and Vision, Radio and Communications, Robots, and Weather.

Game Design Workshop

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Publisher : CRC Press
ISBN 13 : 1482217163
Total Pages : 540 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Game Design Workshop by : Tracy Fullerton

Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2014-03-05 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.

Game Design Workshop

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Publisher : CRC Press
ISBN 13 : 0080560393
Total Pages : 482 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Game Design Workshop by : Tracy Fullerton

Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2008-02-08 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential desi

The World Class Inventors Handbook

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Publisher : World Class Inventors
ISBN 13 : 9780692536445
Total Pages : 242 pages
Book Rating : 4.5/5 (364 download)

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Book Synopsis The World Class Inventors Handbook by : Stephen E. Moor

Download or read book The World Class Inventors Handbook written by Stephen E. Moor and published by World Class Inventors. This book was released on 2019-11-08 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The World Class Inventors Handbook" is a truly a one of a kind mentoring tool. It is the definitive inventors guide written by an Inventor for inventors. It was specifically crafted for those individuals who believe that they have a valuable idea that they both want to protect & profit from. Get the right advice before you begin your journey!

Patent it Yourself

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Publisher : NOLO
ISBN 13 : 1413300251
Total Pages : 512 pages
Book Rating : 4.4/5 (133 download)

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Book Synopsis Patent it Yourself by : David Pressman

Download or read book Patent it Yourself written by David Pressman and published by NOLO. This book was released on 2004 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an attorney who has over 30 years' experience in the patent profession, this book walks inventors step by step through the entire process of filing for a patent. Includes all the required forms.