The Game Behind the Game

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Author :
Publisher : Farrah Gray Publishing, Incorporated
ISBN 13 : 9780982702758
Total Pages : 0 pages
Book Rating : 4.7/5 (27 download)

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Book Synopsis The Game Behind the Game by : Russ Parr

Download or read book The Game Behind the Game written by Russ Parr and published by Farrah Gray Publishing, Incorporated. This book was released on 2011-04-01 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when record numbers of Americans are unemployed and under-employed, syndicated radio personality Russ Parr has something important to add to the conversation about how to get a job, keep a job or move up the corporate ladder. The Game Behind The Game: Mastering The Art Of Bullshit a fresh look at what it really takes to win impress bosses and move ahead in the business game. In his humorous, urban style, Parr lets everyone know that 'the world runs on BS' and if you want to be 'cash-checking' (i.e. making money)— you might need to pucker up for a little old fashioned a$$-kissing. A how-to-succeed-in-business book unlike any you've ever seen, Parr offers readers a unique and humorous approach to what it really takes to succeed. Using the unique examples gleaned from his syndicated program The Russ Parr Morning Show, Parr recounts the foibles of unfortunate characters whose examples the reader should avoid—as well as stories from Parr's own riveting journey and ultimate ascent to top of the national airwaves. From his advice on 'How to Talk BS,' his suggestions to 'play the opposite' of what people expect and his heartfelt belief in the 'Power of Negative Thinking' Parr offers a move by move blueprint for success that is accessible to all. No matter the field in which your career aspirations may lie, Parr teaches us how to be victorious with a long term strategy while leap-frogging competitors who play the success game with a short term vision. This part motivational part biographical narrative boasts a lively wisdom delivered in a straight-forward diatribe that only an uncensored Russ Parr can convey.

The Minds Behind the Games

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Author :
Publisher : McFarland
ISBN 13 : 1476671109
Total Pages : 217 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Minds Behind the Games by : Patrick Hickey, Jr.

Download or read book The Minds Behind the Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2018-04-09 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Game Design

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Author :
Publisher : Children's Press
ISBN 13 : 9780531241462
Total Pages : 0 pages
Book Rating : 4.2/5 (414 download)

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Book Synopsis Game Design by : Jennifer Hackett

Download or read book Game Design written by Jennifer Hackett and published by Children's Press. This book was released on 2017-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Learn how video games are designed and find out how you can create games of your own."--

Monopoly

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Author :
Publisher : Gibbs Smith
ISBN 13 : 9781586853228
Total Pages : 104 pages
Book Rating : 4.8/5 (532 download)

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Book Synopsis Monopoly by : Rod Kennedy

Download or read book Monopoly written by Rod Kennedy and published by Gibbs Smith. This book was released on 2004 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author chronicles the history of the world's most popular board game,racing the origins of each "property" within Atlantic City, New Jersey,hile recalling the evolution of the game. Original.

Gaming the Game

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Author :
Publisher : Barricade Books
ISBN 13 : 9781569804759
Total Pages : 0 pages
Book Rating : 4.8/5 (47 download)

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Book Synopsis Gaming the Game by : Sean Patrick Griffin

Download or read book Gaming the Game written by Sean Patrick Griffin and published by Barricade Books. This book was released on 2013-04-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in paperback, Gaming the Game delves inside the FBI investigation of illegal gambling involving former basketball NBA referee, Tim Donaghy. The story examines Donaghy's relationships with professional gambler Jimmy Battista and Tommy Martino (the intermediary between Donaghy and Battista), the involvement of Italian-American crime families in the scheme, and the FBI's failed efforts to "flip" Battista into a cooperating witness.

The Minds Behind Adventure Games

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Author :
Publisher : McFarland
ISBN 13 : 1476638470
Total Pages : 237 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Minds Behind Adventure Games by : Patrick Hickey, Jr.

Download or read book The Minds Behind Adventure Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2020-01-03 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

Japanese Game Graphics

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Author :
Publisher : Collins Design
ISBN 13 : 9780060567729
Total Pages : 176 pages
Book Rating : 4.5/5 (677 download)

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Book Synopsis Japanese Game Graphics by : Works Corporation

Download or read book Japanese Game Graphics written by Works Corporation and published by Collins Design. This book was released on 2004-07-01 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japan is the world power in video games, producing the most popular video hardware and software in the world that has won countless fans worldwide. Now these fans can take a look at the making of their favorite games in Japanese Game Graphics, which goes behind-the-scenes of the most-talked about and popular titles released for Playstation 2 and other consumer videogame hardware. Each of the 26 games covered (including Final Fantasy X2, Soulcalibur 2, and Oni Musha 2) gets its own fully illustrated chapter to describe the game and take readers beyond what is seen on the screen.The artists, illustrators, and creators of each game are extensively interviewed and they themselves describe what is unique about their game, what challenges they had to overcome to create the game, and how the characters and stories were created. They also describe what software and digital techniques (often invented especially for the game) were used to create the look and feel of each game and game world.

Football

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Author :
Publisher : Polity
ISBN 13 : 9781509535323
Total Pages : 0 pages
Book Rating : 4.5/5 (353 download)

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Book Synopsis Football by : Stephen Mumford

Download or read book Football written by Stephen Mumford and published by Polity. This book was released on 2019-05-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Football is the most popular sport on the planet partly because it’s so simple to play – but as philosopher, novelist and avid fan Stephen Mumford shows, behind the straightforward rules of the game there lurks a world of intriguing complexity. Mumford considers the intellectual basis upon which football rests, guiding readers through a number of issues at the heart of the game. How can a team be greater than the sum of its individual players? What is the essential role of chance? Should we want to win at all costs? What does it mean to control space? And can true beauty be found in football? Rich with colourful examples from football’s past and present, Mumford’s book is both a love letter to football and a reflection on its enduring capacity to enthral and excite.

Fabric of the Game

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Author :
Publisher : Simon and Schuster
ISBN 13 : 168358385X
Total Pages : 740 pages
Book Rating : 4.6/5 (835 download)

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Book Synopsis Fabric of the Game by : Chris Creamer

Download or read book Fabric of the Game written by Chris Creamer and published by Simon and Schuster. This book was released on 2020-11-03 with total page 740 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth look into the origins of how each NHL team was named, received their logo and design, with interviews by those responsible. Written by those most knowledgeable, you'll learn why every hockey team to every play in the National Hockey League looks the way it does. Nothing unites or divides a random assortment of strangers quite like the hockey team for which they cheer. The passion they hold within them for the New York Rangers, Toronto Maple Leafs, Montreal Canadiens, or Boston Bruins allows them to look past any differences which would have otherwise disrupted a perfectly fine Thanksgiving dinner and channels it into a powerful, shared admiration for their team. We decorate our lives with their logos, stock our wardrobe with their jerseys, and, in some cases, even tattoo our bodies with their iconography and colors. They’re so ingrained in our lives we don’t even think to ask ourselves why Los Angeles celebrates royalty; why Buffalo cheers for not one, but two massive cavalry swords; or why the Broadway Blueshirts named themselves for a law enforcement agency in Texas (or why they even wear blue shirts, for that matter). All that and more is explored in Fabric of the Game, authored by two of the sports world’s leading experts in team branding and design: Chris Creamer and Todd Radom. Tapping into their vast knowledge of the whys and hows, Creamer and Radom explore and share the origin stories behind these and more, talking directly to those involved in the decision processes and designs of the National Hockey League’s team names, logos, and uniforms, pouring through historical accounts to find and deliver the answers to these questions. Learn more about the historied Detroit Red Wings and Chicago Blackhawks, as well as the lost but not forgotten Hartford Whalers and Quebec Nordiques, all the way to the lesser-known Kansas City Scouts and Philadelphia Quakers. Whichever team you pledge allegiance, Fabric of the Game covers them in-depth with research and knowledge for any hockey fan to enjoy.

The Infinite Game

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Author :
Publisher : Penguin
ISBN 13 : 0735213526
Total Pages : 272 pages
Book Rating : 4.7/5 (352 download)

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Book Synopsis The Infinite Game by : Simon Sinek

Download or read book The Infinite Game written by Simon Sinek and published by Penguin. This book was released on 2019-10-15 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

Newton's Football

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Author :
Publisher : Ballantine Books
ISBN 13 : 034554515X
Total Pages : 273 pages
Book Rating : 4.3/5 (455 download)

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Book Synopsis Newton's Football by : Allen St. John

Download or read book Newton's Football written by Allen St. John and published by Ballantine Books. This book was released on 2013-11-19 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the bestselling tradition of Freakonomics and Scorecasting comes a clever and accessible look at the big ideas underlying the science of football. Did you hear the one about the MacArthur genius physicist and the NFL coach? It’s not a joke. It’s actually an innovative way to understand chaos theory, and the remarkable complexity of modern professional football. In Newton’s Football, journalist and New York Times bestselling author Allen St. John and TED Speaker and former Yale professor Ainissa Ramirez explore the unexpected science behind America’s Game. Whether it’s Jerry Rice finding the common ground between quantum physics and the West Coast offense or an Ivy League biologist explaining—at a granular level—exactly how a Big Mac morphs into an outside linebacker, Newton’s Football illuminates football—and science—through funny, insightful stories told by some of the world’s sharpest minds. With a clear-eyed empirical approach—and an exuberant affection for the game—St. John and Ramirez address topics that have long beguiled scientists and football fans alike, including: • the unlikely evolution of the football (or, as they put it, “The Divinely Random Bounce of the Prolate Spheroid”) • what Vince Lombardi has in common with Isaac Newton • how the hardwired behavior of monkeys can explain a head coach’s reluctance to go for it on fourth-down • why a gruesome elevator accident jump-started the evolution of placekicking • how Teddy Roosevelt saved football using the same behavioral science concept that Dreamworks would use to save Shrek • why woodpeckers don’t get concussions • how better helmets actually made the game more dangerous Every Sunday the NFL shares a secret with only its savviest fans: The game isn’t just a clash of bodies, it’s a clash of ideas. The greatest minds in football have always possessed an instinctual grasp of science, understanding the big ideas and gritty realities that inform the game’s rich past, as well as its increasingly uncertain future. Blending smart reporting, counterintuitive creativity, and compelling narrative, Newton’s Football takes gridiron analysis to the next level, giving fans a book that entertains, enlightens, and explains the game anew. Praise for Newton’s Football “It was with great interest that I read Newton’s Football. I’m a fan of applying of science to sport and Newton’s Football truly delivers. The stories are as engaging as they are informative. This is a great read for all football fans.”—Mark Cuban “A delightfully improbable book putting science nerds and sports fans on the same page.”—Booklist “This breezily-written but informative book should pique the interest of any serious football fan in the twenty-first century.”—The American Spectator “The authors have done a worthy job of combining popular science and sports into a work that features enough expertise on each topic to satisfy nerds and jocks alike. . . . The writers succeed in their task thanks to in-depth scientific knowledge, a wonderful grasp of football’s past and present, interviews with a wide array of experts, and witty prose. . . . [Newton’s Football is] fun and thought-provoking, proving that football is a mind game as much as it is a ball game.”—Publishers Weekly

The Complete Idiot's Guide to Game Theory

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Author :
Publisher : Penguin
ISBN 13 : 1101478845
Total Pages : 419 pages
Book Rating : 4.1/5 (14 download)

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Book Synopsis The Complete Idiot's Guide to Game Theory by : Edward C. Rosenthal Ph.D.

Download or read book The Complete Idiot's Guide to Game Theory written by Edward C. Rosenthal Ph.D. and published by Penguin. This book was released on 2011-03-01 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain some insight into the game of life... Game Theory means rigorous strategic thinking. It is based on the idea that everyone acts competitively and in his own best interest. With the help of mathematical models, it is possible to anticipate the actions of others in nearly all life's enterprises. This book includes down-to-earth examples and solutions, as well as charts and illustrations designed to help teach the concept. In The Complete Idiot's Guide® to Game Theory, Dr. Edward C. Rosenthal makes it easy to understand game theory with insights into: • The history of the discipline made popular by John Nash, the mathematician dramatized in the film A Beautiful Mind • The role of social behavior and psychology in this amazing discipline • How important game theory has become in our society and why

Seven Games: A Human History

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Publisher : W. W. Norton & Company
ISBN 13 : 1324003782
Total Pages : 326 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Seven Games: A Human History by : Oliver Roeder

Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Trapped in a Video Game: The Complete Series

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Author :
Publisher : Andrews McMeel Publishing
ISBN 13 : 1524862932
Total Pages : 720 pages
Book Rating : 4.5/5 (248 download)

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Book Synopsis Trapped in a Video Game: The Complete Series by : Dustin Brady

Download or read book Trapped in a Video Game: The Complete Series written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2020-04-01 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt: Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.

The Game Behind the Game

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Author :
Publisher : HarperCollins Publishers
ISBN 13 :
Total Pages : 330 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Game Behind the Game by : Terry O'Neil

Download or read book The Game Behind the Game written by Terry O'Neil and published by HarperCollins Publishers. This book was released on 1989 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The History Behind Game of Thrones

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Author :
Publisher : Pen and Sword
ISBN 13 : 1526749017
Total Pages : 362 pages
Book Rating : 4.5/5 (267 download)

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Book Synopsis The History Behind Game of Thrones by : David C. Weinczok

Download or read book The History Behind Game of Thrones written by David C. Weinczok and published by Pen and Sword. This book was released on 2019-02-18 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: The true history behind the hit HBO fantasy show and George R. R. Martin’s bestselling Fire and Ice series. A wall in the distant north cuts the world in two. Ruthless sea-born warriors raid the coasts from their war galleys. A young nobleman and his kin are slaughtered under a banner of truce within a mighty castle. A warrior king becomes a legend when he smites his foe with one swing of his axe during a nation-forging battle. Yet this isn’t Westeros—it’s Scotland. Game of Thrones is history re-imagined as fantasy. The History Behind Game of Thrones turns the tables, using George R. R. Martin’s extraordinary fictional universe as a way to understand the driving forces and defining moments from Scotland’s story. Why were castles so important? Was there a limit to the powers a medieval king could use—or abuse? What was the reality of being under siege? Was there really anything that can compare to the destructive force of dragons? By joining forces, Westeros and Scotland hold the answers. Writer and presenter David C. Weinczok draws on a vast array of characters, events, places, and themes from Scottish history that echo Game of Thrones at every dramatic turn. Visit the castle where the real Red Wedding transpired, encounter the fearsome historical tribes beyond Rome’s great wall, learn how a blood-red heart became the most feared sigil in Scotland, and much more. By journey’s end, the cogs in the wheels of Martin’s world and Scottish history will be laid bare, as well as the stories of those who tried to shape—and sometimes even break—them.

Trapped in a Video Game

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Author :
Publisher : Andrews McMeel Publishing
ISBN 13 : 1449496261
Total Pages : 144 pages
Book Rating : 4.4/5 (494 download)

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Book Synopsis Trapped in a Video Game by : Dustin Brady

Download or read book Trapped in a Video Game written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2018-04-10 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!