Japanese Game Graphics

Download Japanese Game Graphics PDF Online Free

Author :
Publisher : Collins Design
ISBN 13 : 9780060567729
Total Pages : 176 pages
Book Rating : 4.5/5 (677 download)

DOWNLOAD NOW!


Book Synopsis Japanese Game Graphics by : Works Corporation

Download or read book Japanese Game Graphics written by Works Corporation and published by Collins Design. This book was released on 2004-07-01 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japan is the world power in video games, producing the most popular video hardware and software in the world that has won countless fans worldwide. Now these fans can take a look at the making of their favorite games in Japanese Game Graphics, which goes behind-the-scenes of the most-talked about and popular titles released for Playstation 2 and other consumer videogame hardware. Each of the 26 games covered (including Final Fantasy X2, Soulcalibur 2, and Oni Musha 2) gets its own fully illustrated chapter to describe the game and take readers beyond what is seen on the screen.The artists, illustrators, and creators of each game are extensively interviewed and they themselves describe what is unique about their game, what challenges they had to overcome to create the game, and how the characters and stories were created. They also describe what software and digital techniques (often invented especially for the game) were used to create the look and feel of each game and game world.

A Guide to Japanese Role-Playing Games

Download A Guide to Japanese Role-Playing Games PDF Online Free

Author :
Publisher :
ISBN 13 : 9781838019143
Total Pages : 0 pages
Book Rating : 4.0/5 (191 download)

DOWNLOAD NOW!


Book Synopsis A Guide to Japanese Role-Playing Games by : Bitmap Books

Download or read book A Guide to Japanese Role-Playing Games written by Bitmap Books and published by . This book was released on 2021-10-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Untold History of Japanese Game Developers

Download The Untold History of Japanese Game Developers PDF Online Free

Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781518655319
Total Pages : 0 pages
Book Rating : 4.6/5 (553 download)

DOWNLOAD NOW!


Book Synopsis The Untold History of Japanese Game Developers by : John Szczepaniak

Download or read book The Untold History of Japanese Game Developers written by John Szczepaniak and published by Createspace Independent Publishing Platform. This book was released on 2015-11-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.

Arcade Mania!

Download Arcade Mania! PDF Online Free

Author :
Publisher : Kodansha
ISBN 13 :
Total Pages : 200 pages
Book Rating : 4.F/5 ( download)

DOWNLOAD NOW!


Book Synopsis Arcade Mania! by : ブライアンアッシュクラフト

Download or read book Arcade Mania! written by ブライアンアッシュクラフト and published by Kodansha. This book was released on 2008-09-24 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta (game center). Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game. The tour begins with UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classics from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about each game, all lavishly illustrated with photographs and game graphics.

Gaming Hacks

Download Gaming Hacks PDF Online Free

Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 9780596007140
Total Pages : 468 pages
Book Rating : 4.0/5 (71 download)

DOWNLOAD NOW!


Book Synopsis Gaming Hacks by : Simon Carless

Download or read book Gaming Hacks written by Simon Carless and published by "O'Reilly Media, Inc.". This book was released on 2004 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.

Hardcore Gaming 101 Presents: Japanese Video Game Obscurities

Download Hardcore Gaming 101 Presents: Japanese Video Game Obscurities PDF Online Free

Author :
Publisher : Unbound Publishing
ISBN 13 : 178352765X
Total Pages : 243 pages
Book Rating : 4.7/5 (835 download)

DOWNLOAD NOW!


Book Synopsis Hardcore Gaming 101 Presents: Japanese Video Game Obscurities by : Kurt Kalata

Download or read book Hardcore Gaming 101 Presents: Japanese Video Game Obscurities written by Kurt Kalata and published by Unbound Publishing. This book was released on 2019-11-14 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japan has produced thousands of intriguing video games. But not all of them were released outside of the country, especially not in the 1980s and 90s. While a few of these titles have since been documented by the English-speaking video game community, a huge proportion of this output is unknown beyond Japan (and even, in some cases, within it). Hardcore Gaming 101 Presents: Japanese Video Game Obscurities seeks to catalogue many of these titles – games that are weird, compelling, cool or historically important. The selections represent a large number of genres – platformers, shoot-em-ups, role-playing games, adventure games – across nearly four decades of gaming on arcade, computer and console platforms. Featuring the work of giants like Nintendo, Sega, Namco and Konami alongside that of long-forgotten developers and publishers, even those well versed in Japanese gaming culture are bound to learn something new.

Atari to Zelda

Download Atari to Zelda PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262034395
Total Pages : 269 pages
Book Rating : 4.2/5 (62 download)

DOWNLOAD NOW!


Book Synopsis Atari to Zelda by : Mia Consalvo

Download or read book Atari to Zelda written by Mia Consalvo and published by MIT Press. This book was released on 2016-04-08 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: The cross-cultural interactions of Japanese videogames and the West, from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players' interest in Japanese games (and Japanese culture in general) and then investigating players' DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.

Japanese Role-Playing Games

Download Japanese Role-Playing Games PDF Online Free

Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1793643555
Total Pages : 337 pages
Book Rating : 4.7/5 (936 download)

DOWNLOAD NOW!


Book Synopsis Japanese Role-Playing Games by : Rachael Hutchinson

Download or read book Japanese Role-Playing Games written by Rachael Hutchinson and published by Rowman & Littlefield. This book was released on 2022-04-11 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.

Atari to Zelda

Download Atari to Zelda PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262545764
Total Pages : 269 pages
Book Rating : 4.2/5 (625 download)

DOWNLOAD NOW!


Book Synopsis Atari to Zelda by : Mia Consalvo

Download or read book Atari to Zelda written by Mia Consalvo and published by MIT Press. This book was released on 2022-06-07 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: The cross-cultural interactions of Japanese videogames and the West—from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn’t recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players’ interest in Japanese games (and Japanese culture in general) and then investigating players’ DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.

Power-Up

Download Power-Up PDF Online Free

Author :
Publisher : Courier Dover Publications
ISBN 13 : 0486816427
Total Pages : 336 pages
Book Rating : 4.4/5 (868 download)

DOWNLOAD NOW!


Book Synopsis Power-Up by : Chris Kohler

Download or read book Power-Up written by Chris Kohler and published by Courier Dover Publications. This book was released on 2016-10-10 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.

Sekiro: Shadows Die Twice Official Artworks

Download Sekiro: Shadows Die Twice Official Artworks PDF Online Free

Author :
Publisher : Yen Press LLC
ISBN 13 : 1975316312
Total Pages : 306 pages
Book Rating : 4.9/5 (753 download)

DOWNLOAD NOW!


Book Synopsis Sekiro: Shadows Die Twice Official Artworks by : FromSoftware, Inc.

Download or read book Sekiro: Shadows Die Twice Official Artworks written by FromSoftware, Inc. and published by Yen Press LLC. This book was released on 2020-10-20 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience SEKIRO's unique take on the blood-soaked history of Japan's Sengoku Period with over 300 pages of storyboards, character designs, and concept art!

Made in Japan

Download Made in Japan PDF Online Free

Author :
Publisher : Viction:ary
ISBN 13 : 9789887774730
Total Pages : 296 pages
Book Rating : 4.7/5 (747 download)

DOWNLOAD NOW!


Book Synopsis Made in Japan by : Victionary

Download or read book Made in Japan written by Victionary and published by Viction:ary. This book was released on 2018 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many, Made in Japan is synonymous with quality the perfect marriage of aesthetic appeal and functionality. The intentions of the designer can be found in the slightest detail, but none are overworked, preferring spare elegance to busy excess. Mixing traditional art and philosophy with contemporary design to create a material and visual culture that blends seamlessly into their lives at home. With this strong national identity and focus on design, it is no wonder their creative output is admired and imitated throughout the world. Made in Japan highlights more than 40 creatives from different fields who exemplify this design character through their work in graphic design and branding, illustration, packaging, fashion, product and spatial design.

History of the Japanese Video Game Industry

Download History of the Japanese Video Game Industry PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 981991342X
Total Pages : 285 pages
Book Rating : 4.8/5 (199 download)

DOWNLOAD NOW!


Book Synopsis History of the Japanese Video Game Industry by : Yusuke Koyama

Download or read book History of the Japanese Video Game Industry written by Yusuke Koyama and published by Springer Nature. This book was released on 2023-06-02 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the first one to describe the entire history of the video game industry in Japan. The industry consists of multiple markets—for PCs, home consoles, arcades, cellular phones and smart phones—and it is very difficult to see the complete picture. The book deals comprehensively with the history of the Japanese game industry from the beginning of the non-computer age to the present. The video game industry in Japan was established in the arcade game market when Space Invaders was released by Taito in 1978. Game markets for both PCs and home consoles followed in the early 1980s. The platform that occupies a central market position started with the arcade and shifted, in order, to the home console, handheld consoles, and smart phones. In the video game industry in the twentieth century each platform had a clear identity, and the relationships among platforms were "interactions". In the twenty-first century, with the improvement of computer performance, the platform identity has disappeared, thus the relationship among platforms is highly competitive. Since the "crash of 1983" in the United States, the Japanese game industry has one of the largest market shares in the world and has developed without being influenced by other countries. It reached its peak in the late 1990s, and then its relative position declined due to the growth of foreign markets and the failure of emerging markets such as online PC games. Even today, Japan's gaming industry holds a dominant position in the world, but it is not the superpower it once was. Since the beginning of the twenty-first century, game research has become active worldwide. Among game researchers, there is a large demand for research on games in Japan, but there is still little dissemination of research in English. The original version of this book published in Japan is highly regarded and received an award for excellence from the Society of Socio-Informatics in 2017.

Japanese Tales

Download Japanese Tales PDF Online Free

Author :
Publisher : Pantheon
ISBN 13 : 0307784061
Total Pages : 400 pages
Book Rating : 4.3/5 (77 download)

DOWNLOAD NOW!


Book Synopsis Japanese Tales by : Royall Tyler

Download or read book Japanese Tales written by Royall Tyler and published by Pantheon. This book was released on 2012-08-22 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Two hundred and twenty tales from medieval Japan—tales that welcome us into a fabulous faraway world populated by saints, scoundrels, ghosts, magical healers, and a vast assortment of deities and demons. Stories of miracles, visions of hell, jokes, fables, and legends, these tales reflect the Japanese civilization. They ably balance the lyrical and the dramatic, the ribald and the profound, offering a window into a long-vanished culture. With black-and-white illustrations throughout Part of the Pantheon Fairy Tale and Folklore Library

Legends of Localization Book 1

Download Legends of Localization Book 1 PDF Online Free

Author :
Publisher :
ISBN 13 : 9780984503278
Total Pages : pages
Book Rating : 4.5/5 (32 download)

DOWNLOAD NOW!


Book Synopsis Legends of Localization Book 1 by : Clyde Mandelin

Download or read book Legends of Localization Book 1 written by Clyde Mandelin and published by . This book was released on 2015-11-27 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth exploration of the localization of Nintendo's blockbuster franchise from Japanese to English.

Game Art

Download Game Art PDF Online Free

Author :
Publisher : No Starch Press
ISBN 13 : 1593276656
Total Pages : 278 pages
Book Rating : 4.5/5 (932 download)

DOWNLOAD NOW!


Book Synopsis Game Art by : Matt Sainsbury

Download or read book Game Art written by Matt Sainsbury and published by No Starch Press. This book was released on 2015-09-01 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.

Encyclopedia of Computer Graphics and Games

Download Encyclopedia of Computer Graphics and Games PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031231619
Total Pages : 2150 pages
Book Rating : 4.0/5 (312 download)

DOWNLOAD NOW!


Book Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee

Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA