That Game We Played During the War

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Publisher : Tor Books
ISBN 13 : 0765389355
Total Pages : 32 pages
Book Rating : 4.7/5 (653 download)

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Book Synopsis That Game We Played During the War by : Carrie Vaughn

Download or read book That Game We Played During the War written by Carrie Vaughn and published by Tor Books. This book was released on 2016-03-16 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: The people of Gaant are telepaths. The people of Enith are not. The two countries have been at war for decades, but now peace has fallen, and Calla of Enith seeks to renew an unlikely friendship with Gaantish officer Valk over an even more unlikely game of chess, in Carrie Vaughn's novella That Game We Played During The War. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

War Games

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Publisher : Rutgers University Press
ISBN 13 : 0813598931
Total Pages : 197 pages
Book Rating : 4.8/5 (135 download)

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Book Synopsis War Games by : Jonna Eagle

Download or read book War Games written by Jonna Eagle and published by Rutgers University Press. This book was released on 2019-11-15 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: The word “wargames” might seem like a contradiction in terms. After all, the declaration “This is war” is meant to signal that things have turned deadly serious, that there is no more playing around. Yet the practices of war are intimately entangled with practices of gaming, from military videogames to live battle reenactments. How do these forms of play impact how both soldiers and civilians perceive acts of war? This Quick Take considers how various war games and simulations shape the ways we imagine war. Paradoxically, these games grant us a sense of mastery and control as we strategize and scrutinize the enemy, yet also allow us the thrilling sense of being immersed in the carnage and chaos of battle. But as simulations of war become more integrated into both popular culture and military practice, how do they shape our apprehension of the traumatic realities of warfare? Covering everything from chess to football, from Saving Private Ryan to American Sniper, and from Call of Duty to drone interfaces, War Games is an essential guide for anyone seeking to understand the militarization of American culture, offering a compact yet comprehensive look at how we play with images of war.

Playing War

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Publisher : Tilbury House Publishers and Cadent Publishing
ISBN 13 : 0884488624
Total Pages : 38 pages
Book Rating : 4.8/5 (844 download)

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Book Synopsis Playing War by : Kathy Beckwith

Download or read book Playing War written by Kathy Beckwith and published by Tilbury House Publishers and Cadent Publishing. This book was released on 2020-11-03 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: Skipping Stones Honor Award One summer day, Luke and his friends decide to play their favorite game of war, using sticks for guns and pine cones for bombs. But Sameer, who is new to their neighborhood, doesn’t want to join in. When the kids learn that Sameer lost his family in a real war, they realize that war is not a game. The gracefulness of their response and the power of friendship are the real stories here.

Moral Combat

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Publisher : BenBella Books, Inc.
ISBN 13 : 1942952996
Total Pages : 256 pages
Book Rating : 4.9/5 (429 download)

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Book Synopsis Moral Combat by : Patrick M. Markey

Download or read book Moral Combat written by Patrick M. Markey and published by BenBella Books, Inc.. This book was released on 2017-03-21 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: In family rooms across America, millions of children and teenagers are playing video games, such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worlds—with virtual guns in their hands. In what sometimes seems like an increasingly violent world, it's only natural to worry about the effects of all this pixelated gore. But is that concern misplaced? Authors and psychologists Patrick M. Markey and Christopher J. Ferguson say it is. The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game–trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime. If that surprises you, you're not alone—the national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good. In Moral Combat, Markey and Ferguson explore how video games—even the bloodiest—can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive. Tracing the rise of violent games from arcades to online deathmatches, they have spent years on the front lines of the video game debate and now offer a comprehensive overview of the scientific research on gaming. With humor, complete honesty, and extensive research, they separate the myth from the medium. Moral Combat is an irreverent and informative guide to the worries—and wonders—of our violent virtual world.

Theory of Fun for Game Design

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449363172
Total Pages : 300 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Theory of Fun for Game Design by : Raph Koster

Download or read book Theory of Fun for Game Design written by Raph Koster and published by "O'Reilly Media, Inc.". This book was released on 2013-11-08 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins

Playing War

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Publisher : NYU Press
ISBN 13 : 1479848565
Total Pages : 283 pages
Book Rating : 4.4/5 (798 download)

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Book Synopsis Playing War by : Matthew Thomas Payne

Download or read book Playing War written by Matthew Thomas Payne and published by NYU Press. This book was released on 2016-04-05 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.

On War

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Publisher :
ISBN 13 :
Total Pages : 388 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis On War by : Carl von Clausewitz

Download or read book On War written by Carl von Clausewitz and published by . This book was released on 1908 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Playing War

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Publisher : U of Nebraska Press
ISBN 13 : 1612348254
Total Pages : 224 pages
Book Rating : 4.6/5 (123 download)

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Book Synopsis Playing War by : John M. Lillard

Download or read book Playing War written by John M. Lillard and published by U of Nebraska Press. This book was released on 2016-04-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Between the First and Second World Wars, the U.S. Navy used the experience it had gained in battle to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. Navy digested the impact of World War I and prepared itself for World War II. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency.

Playing to Win

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Publisher : Lulu.com
ISBN 13 : 1411666798
Total Pages : 144 pages
Book Rating : 4.4/5 (116 download)

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Book Synopsis Playing to Win by : David Sirlin

Download or read book Playing to Win written by David Sirlin and published by Lulu.com. This book was released on 2006-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

War Games

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Publisher : Penguin UK
ISBN 13 : 0670919772
Total Pages : 264 pages
Book Rating : 4.6/5 (79 download)

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Book Synopsis War Games by : Linda Polman

Download or read book War Games written by Linda Polman and published by Penguin UK. This book was released on 2010-04-19 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Rwanda to Afghanistan, from Sudan to Iraq, this brilliantly written and at times blackly funny work of reportage shows how the humanitarian aid industry, the media and warmongers the world over are locked in a cycle of mutual support. Drawing on her decades of first-hand experience, Linda Polman�s gripping narrative introduces us to the key players in this twisted game, to the aid-workers and the warlords themselves. Among many others, there is the Bible-bashing one-man NGO who rescued two Sierra Leonean girls from life in an amputee camp � only to change his mind and try to send them back again; the director of the World Bank in Kabul who estimates that 35�40 per cent of all aid in Afghanistan is looted or lost; and the rebel soldier who explains that war does not mean fighting: 'W.A.R. means Waste All Resources. Destroy everything. Then you people will come and fix it.' War Games is a controversial expos� from the front lines of the humanitarian aid industry by one of the most intrepid and brilliantly incisive journalists of our times.

Seven Games: A Human History

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Publisher : W. W. Norton & Company
ISBN 13 : 1324003782
Total Pages : 326 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Seven Games: A Human History by : Oliver Roeder

Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

The Infinite Game

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Publisher : Penguin
ISBN 13 : 0735213526
Total Pages : 272 pages
Book Rating : 4.7/5 (352 download)

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Book Synopsis The Infinite Game by : Simon Sinek

Download or read book The Infinite Game written by Simon Sinek and published by Penguin. This book was released on 2019-10-15 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

War Game

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Author :
Publisher : Farshore
ISBN 13 : 9780008612733
Total Pages : 0 pages
Book Rating : 4.6/5 (127 download)

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Book Synopsis War Game by : Michael Foreman

Download or read book War Game written by Michael Foreman and published by Farshore. This book was released on 2023-08-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A special lavishly illustrated new edition of Michael Foreman's classic story. It's 1914 when everything changes for a group of boys growing up and playing football in the Suffolk countryside. Far away, in a place called Sarajevo, an Archduke has been killed and a web of global events results in a call for all British men to do their duty 'for King and Country' and join the army to fight the germans overseas. The boys sign up for what sounds like an adventure and a chance to see the world. After basic training the boys sail to France where they find themselves fighting on the front line. Living in the trenches in constant fear for their lives is nothing like they expected and only a bombed-out wasteland, no-man's-land, separates their trenches from those of their German enemies. Then, on Christmas Day, something remarkable happens as the German and British armies stop fighting and meet in the middle of no-man's-land. The enemies talk, play football and become friends. But the war isn't over, the two sides resume fighting and the group of Suffolk lads are ordered to charge across no-man's-land... From the author of War Boy, After the War Was Over, Farm Boy and Billy the Kid and the illustrator of Platinum Jubilee picture book There Once Is a Queen.

Bad for You

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Publisher : Henry Holt and Company BYR Paperbacks
ISBN 13 : 1466863951
Total Pages : 194 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis Bad for You by : Kevin C. Pyle

Download or read book Bad for You written by Kevin C. Pyle and published by Henry Holt and Company BYR Paperbacks. This book was released on 2014-01-07 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: SHOULD U.S. COMICS BE BANNED? "SATANIC" HARRY POTTER BOOKS BURNT PLAYGROUNDS POSE THREAT TO CHILDREN TEXT-MAD YOUTH LOSING WRITING ABILITIES CHILD SUSPENDED FOR BRANDISHING CHICKEN SOCIAL WEBSITES HARM CHILDREN'S BRAINS STUDENT ARRESTED FOR "PASSING GAS" AT SCHOOL These are all real headlines screaming about the terrible stuff that's out there . . . stuff that's supposed to be BAD FOR YOU. But, honestly—is it?! Bad for You asks this question and many more—and not just about the things that modern parents fear like violent video games, social media, and dirty hands. Stuff in this book goes back centuries—all the way to Plato (yeah, that one) and his worries over the new "technology" of his time: the written word! Kevin C. Pyle and Scott Cunningham cleverly expose the long-standing CAMPAIGN AGAINST FUN for what it really is: a bunch of anxious adults grasping at straws, ignoring scientific data, and blindly yearning for the good old days that never were. Bad for You presents the facts, figures, and a whole lot more—in eye-grabbing graphics—to debunk these myths and give kids the power to prove there's nothing wrong with having fun . . . or with being young.

Kitty's Greatest Hits

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Publisher : Macmillan + ORM
ISBN 13 : 1429980001
Total Pages : 324 pages
Book Rating : 4.4/5 (299 download)

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Book Synopsis Kitty's Greatest Hits by : Carrie Vaughn

Download or read book Kitty's Greatest Hits written by Carrie Vaughn and published by Macmillan + ORM. This book was released on 2011-08-16 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first-ever story collection from the New York Times bestselling author, including two all-new works! Kitty Norville, star of a New York Times bestselling series, is everybody's favorite werewolf DJ and out-of-the-closet supernatural creature. Over the course of eight books she's fought evil vampires, were-creatures, and some serious black magic. She's done it all with a sharp wit and the help of a memorable cast of werewolf hunters, psychics, and if-notgood- then-neutral vampires by her side. Kitty's Greatest Hits not only gives readers some of Kitty's further adventures, it offers longtime fans a window into the origins of some of their favorite characters. In "Conquistador de la Noche," we learn the origin story of Denver's Master vampire, Rick; with "Wild Ride," we find out how Kitty's friend T.J. became a werewolf; and in "Life is the Teacher," we revisit Emma, the human-turned-unwilling-vampire who serves the aloof vampire Master of Washington, D.C. This entertaining collection includes two brand-new works: "You're On the Air," about one of Kitty's callers after he hangs up the phone; and the eagerly awaited "Long Time Waiting," the novella that finally reveals just what happened to Cormac in prison, something every Kitty fan wants to know. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

War Games

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Author :
Publisher : Smithsonian Institution
ISBN 13 : 1588344312
Total Pages : 256 pages
Book Rating : 4.5/5 (883 download)

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Book Synopsis War Games by : Jenny Thompson

Download or read book War Games written by Jenny Thompson and published by Smithsonian Institution. This book was released on 2014-05-27 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: D-Day with beach umbrellas in the distance? Troops ordering ice cream? American and German forces celebrating Christmas together in the barracks? This could only be the curious world of 20th-century war reenactors. A relatively recent and rapidly expanding phenomenon, reenactments in the United States of World War I, World War II, the Korean War, and the Vietnam War now draw more than 8,000 participants a year. Mostly men, these reenactors celebrate, remember, and re-create the tiniest details of the Battle of the Bulge in the Maryland Woods, D-Day on a beach in Virginia, and WWI trench warfare in Pennsylvania. Jenny Thompson draws on seven years of fieldwork, personal interviews, and surveys to look into this growing subculture. She looks at how the reenactors' near obsession with owning “authentic” military clothing, guns, paraphernalia, and vehicles often explodes into heated debates. War Games sheds light on the ways people actually make use of history in their daily lives and looks intensely into the meaning of war itself and how wars have become the heart of American history. The author's photographs provide incredible evidence of how “real” these battles can become.

Kitty's Big Trouble

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Author :
Publisher : Tor Books
ISBN 13 : 9781429970082
Total Pages : 250 pages
Book Rating : 4.9/5 (7 download)

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Book Synopsis Kitty's Big Trouble by : Carrie Vaughn

Download or read book Kitty's Big Trouble written by Carrie Vaughn and published by Tor Books. This book was released on 2011-06-28 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kitty Norville is back and in more trouble than ever. Her recent run-in with werewolves traumatized by the horrors of war has made her start wondering how long the US government might have been covertly using werewolves in combat. Have any famous names in our own history might have actually been supernatural? She's got suspicions about William Tecumseh Sherman. Then an interview with the right vampire puts her on the trail of Wyatt Earp, vampire hunter. But her investigations lead her to a clue about enigmatic vampire Roman and the mysterious Long Game played by vampires through the millennia. That, plus a call for help from a powerful vampire ally in San Francisco, suddenly puts Kitty and her friends on the supernatural chessboard, pieces in dangerously active play. And Kitty Norville is never content to be a pawn. . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.