Strategy Game Programming with DirectX 9.0

Download Strategy Game Programming with DirectX 9.0 PDF Online Free

Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556229224
Total Pages : 557 pages
Book Rating : 4.5/5 (562 download)

DOWNLOAD NOW!


Book Synopsis Strategy Game Programming with DirectX 9.0 by : Todd Barron

Download or read book Strategy Game Programming with DirectX 9.0 written by Todd Barron and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.

Real-time Strategy Game Programming Using DirectX 6.0

Download Real-time Strategy Game Programming Using DirectX 6.0 PDF Online Free

Author :
Publisher : Wordware Publishing
ISBN 13 :
Total Pages : 740 pages
Book Rating : 4.0/5 ( download)

DOWNLOAD NOW!


Book Synopsis Real-time Strategy Game Programming Using DirectX 6.0 by : Mickey Kawick

Download or read book Real-time Strategy Game Programming Using DirectX 6.0 written by Mickey Kawick and published by Wordware Publishing. This book was released on 1999 with total page 740 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine developed by the author; and multiple game design strategies along with programming code.

.NET Game Programming with DirectX 9.0

Download .NET Game Programming with DirectX 9.0 PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 9781590590515
Total Pages : 702 pages
Book Rating : 4.5/5 (95 download)

DOWNLOAD NOW!


Book Synopsis .NET Game Programming with DirectX 9.0 by : Alexandre Santos Lobao

Download or read book .NET Game Programming with DirectX 9.0 written by Alexandre Santos Lobao and published by Apress. This book was released on 2003-04-07 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Alexandre Lobao and Ellen Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the Everett version of Microsoft's Visual Studio. The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC. The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.

DirectX 9 User Interfaces

Download DirectX 9 User Interfaces PDF Online Free

Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556222491
Total Pages : 376 pages
Book Rating : 4.5/5 (562 download)

DOWNLOAD NOW!


Book Synopsis DirectX 9 User Interfaces by : Alan Thorn

Download or read book DirectX 9 User Interfaces written by Alan Thorn and published by Wordware Publishing, Inc.. This book was released on 2004 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion CD included with Paint Shop Pro 8 evaluation edition!Interfaces strongly affect how an application or game is received by a user, no matter which cutting-edge features it may boast. This unique book presents a comprehensive solution for creating good interfaces using the latest version of DirectX. This involves building an interface library from the ground up. Divided into three sections, the book discusses the foundations of interface design, the construction of a feature-rich interface library, and the creation of a fully functional media player in DirectShow.

Introduction to 3D Game Programming with DirectX 9.0c

Download Introduction to 3D Game Programming with DirectX 9.0c PDF Online Free

Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449623905
Total Pages : 724 pages
Book Rating : 4.4/5 (496 download)

DOWNLOAD NOW!


Book Synopsis Introduction to 3D Game Programming with DirectX 9.0c by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 9.0c written by Frank Luna and published by Jones & Bartlett Publishers. This book was released on 2006-06-07 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Advanced Lighting and Materials with Shaders

Download Advanced Lighting and Materials with Shaders PDF Online Free

Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556222920
Total Pages : 360 pages
Book Rating : 4.5/5 (562 download)

DOWNLOAD NOW!


Book Synopsis Advanced Lighting and Materials with Shaders by : Kelly Dempski

Download or read book Advanced Lighting and Materials with Shaders written by Kelly Dempski and published by Wordware Publishing, Inc.. This book was released on 2005 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world around us is filled with subtle lighting effects, but until recently it was not possible to duplicate these real-world effects in computer games because of the limits of consumer graphics hardware. Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capabilities of modern hardware. Topics include the physics of light, raytracing and related techniques, objects and materials, lighting and reflectance models, implementing lights in shaders, spherical harmonic lighting, spherical harmonics in DirectX, and real-time radiosity.Upon reading this text, you will understand the underlying physics of light and energy; learn about the visual features of different materials and how they can be modeled for real-time graphics; find out about the different lighting models; discover how real-time techniques compare to ray tracing; learn to use the provided shader implementations to implement lights and realistic materials in real time.Accompanying CD-ROM includes all the code in the book with resources (models, textures, probes, etc.) needed to run the programs, along with the SDKs and libraries needed to build the programs and luminance Radiosity Studio, an advanced radiosity program.

Lightwave 3D 8 Cartoon Character Creation

Download Lightwave 3D 8 Cartoon Character Creation PDF Online Free

Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 155622253X
Total Pages : 496 pages
Book Rating : 4.5/5 (562 download)

DOWNLOAD NOW!


Book Synopsis Lightwave 3D 8 Cartoon Character Creation by : Jonny Gorden

Download or read book Lightwave 3D 8 Cartoon Character Creation written by Jonny Gorden and published by Wordware Publishing, Inc.. This book was released on 2004-10-31 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Character design, modeling, and texturing are the fundamental building blocks of character animation. LightWave 3D [8] Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun creating your own fantastic 3D characters. Book jacket.

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

Download Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach PDF Online Free

Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 1598220160
Total Pages : 630 pages
Book Rating : 4.5/5 (982 download)

DOWNLOAD NOW!


Book Synopsis Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach written by Frank Luna and published by Jones & Bartlett Learning. This book was released on 2010-09-23 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Introduction to 3D Game Programming with DirectX 11

Download Introduction to 3D Game Programming with DirectX 11 PDF Online Free

Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1937585964
Total Pages : 600 pages
Book Rating : 4.9/5 (375 download)

DOWNLOAD NOW!


Book Synopsis Introduction to 3D Game Programming with DirectX 11 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 11 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2012-03-15 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Introduction to 3D Game Programming with DirectX 12

Download Introduction to 3D Game Programming with DirectX 12 PDF Online Free

Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1944534555
Total Pages : 900 pages
Book Rating : 4.9/5 (445 download)

DOWNLOAD NOW!


Book Synopsis Introduction to 3D Game Programming with DirectX 12 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 12 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2016-04-19 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Transact-SQL User-defined Functions

Download Transact-SQL User-defined Functions PDF Online Free

Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556220790
Total Pages : 480 pages
Book Rating : 4.5/5 (562 download)

DOWNLOAD NOW!


Book Synopsis Transact-SQL User-defined Functions by : Andrew N. Novick

Download or read book Transact-SQL User-defined Functions written by Andrew N. Novick and published by Wordware Publishing, Inc.. This book was released on 2004 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: First part of this book describes UDF's and the second part emphasizes system UDF's.

Learn Google

Download Learn Google PDF Online Free

Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556220383
Total Pages : 343 pages
Book Rating : 4.5/5 (562 download)

DOWNLOAD NOW!


Book Synopsis Learn Google by : Michael Busby

Download or read book Learn Google written by Michael Busby and published by Wordware Publishing, Inc.. This book was released on 2003-10 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the only book of its kind on the market covering how to use the basic, intermediate, and advanced search modifiers Google makes available to users.

Advanced 3D Game Programming with DirectX 9

Download Advanced 3D Game Programming with DirectX 9 PDF Online Free

Author :
Publisher : Wordware Publishing
ISBN 13 : 9781556229688
Total Pages : 554 pages
Book Rating : 4.2/5 (296 download)

DOWNLOAD NOW!


Book Synopsis Advanced 3D Game Programming with DirectX 9 by : Peter Walsh

Download or read book Advanced 3D Game Programming with DirectX 9 written by Peter Walsh and published by Wordware Publishing. This book was released on 2003 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Targets experienced computer game programmers as well as those interested in computer game development.

New Frontiers in Graph Theory

Download New Frontiers in Graph Theory PDF Online Free

Author :
Publisher : BoD – Books on Demand
ISBN 13 : 9535101153
Total Pages : 530 pages
Book Rating : 4.5/5 (351 download)

DOWNLOAD NOW!


Book Synopsis New Frontiers in Graph Theory by : Yagang Zhang

Download or read book New Frontiers in Graph Theory written by Yagang Zhang and published by BoD – Books on Demand. This book was released on 2012-03-02 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nowadays, graph theory is an important analysis tool in mathematics and computer science. Because of the inherent simplicity of graph theory, it can be used to model many different physical and abstract systems such as transportation and communication networks, models for business administration, political science, and psychology and so on. The purpose of this book is not only to present the latest state and development tendencies of graph theory, but to bring the reader far enough along the way to enable him to embark on the research problems of his own. Taking into account the large amount of knowledge about graph theory and practice presented in the book, it has two major parts: theoretical researches and applications. The book is also intended for both graduate and postgraduate students in fields such as mathematics, computer science, system sciences, biology, engineering, cybernetics, and social sciences, and as a reference for software professionals and practitioners.

The Zen of Direct3D Game Programming

Download The Zen of Direct3D Game Programming PDF Online Free

Author :
Publisher : Course Technology
ISBN 13 : 9780761534297
Total Pages : 0 pages
Book Rating : 4.5/5 (342 download)

DOWNLOAD NOW!


Book Synopsis The Zen of Direct3D Game Programming by : Peter Walsh

Download or read book The Zen of Direct3D Game Programming written by Peter Walsh and published by Course Technology. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is 1933 and the President and First Lady have just settled into the White House to face a nation in the depths of the Depression and a world on the brink of war. When the body of a White House police officer is discovered at the foot of the President's bedroom door ...

.NET Game Programming with DirectX 9.0

Download .NET Game Programming with DirectX 9.0 PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 702 pages
Book Rating : 4.3/5 (91 download)

DOWNLOAD NOW!


Book Synopsis .NET Game Programming with DirectX 9.0 by : Alexandre Santos Lobao

Download or read book .NET Game Programming with DirectX 9.0 written by Alexandre Santos Lobao and published by . This book was released on 2003-04-07 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is an easy and fun way to become familiar with the .NET platform while learning all about game programming.

Advanced 3D Game Programming with DirectX 10.0

Download Advanced 3D Game Programming with DirectX 10.0 PDF Online Free

Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449612768
Total Pages : 553 pages
Book Rating : 4.4/5 (496 download)

DOWNLOAD NOW!


Book Synopsis Advanced 3D Game Programming with DirectX 10.0 by : Peter Walsh

Download or read book Advanced 3D Game Programming with DirectX 10.0 written by Peter Walsh and published by Jones & Bartlett Publishers. This book was released on 2010-11-30 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.