DirectX 9 User Interfaces

Download DirectX 9 User Interfaces PDF Online Free

Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556222491
Total Pages : 376 pages
Book Rating : 4.5/5 (562 download)

DOWNLOAD NOW!


Book Synopsis DirectX 9 User Interfaces by : Alan Thorn

Download or read book DirectX 9 User Interfaces written by Alan Thorn and published by Wordware Publishing, Inc.. This book was released on 2004 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion CD included with Paint Shop Pro 8 evaluation edition!Interfaces strongly affect how an application or game is received by a user, no matter which cutting-edge features it may boast. This unique book presents a comprehensive solution for creating good interfaces using the latest version of DirectX. This involves building an interface library from the ground up. Divided into three sections, the book discusses the foundations of interface design, the construction of a feature-rich interface library, and the creation of a fully functional media player in DirectShow.

DirectX 9 Graphics

Download DirectX 9 Graphics PDF Online Free

Author :
Publisher : Wordware
ISBN 13 : 1556222297
Total Pages : 349 pages
Book Rating : 4.5/5 (562 download)

DOWNLOAD NOW!


Book Synopsis DirectX 9 Graphics by : Alan Thorn

Download or read book DirectX 9 Graphics written by Alan Thorn and published by Wordware. This book was released on 2005 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: DirectX 9 Graphics is the most comprehensive DirectX graphics reference currently available. Unlike other titles, this unique book takes the reader from beginner to advanced level, demystifying DirectX by starting with the basics of setting up a DirectX application and finishing with the exciting intricacies of real-time 3D animation. In one single volume, this book can help DirectX programmers of all levels make cutting-edge games that sell!

Official Butterfly.net Game Developer's Guide

Download Official Butterfly.net Game Developer's Guide PDF Online Free

Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556220448
Total Pages : 420 pages
Book Rating : 4.5/5 (562 download)

DOWNLOAD NOW!


Book Synopsis Official Butterfly.net Game Developer's Guide by : Andrew Mulholland

Download or read book Official Butterfly.net Game Developer's Guide written by Andrew Mulholland and published by Wordware Publishing, Inc.. This book was released on 2004-09 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book details how the unique Butterfly Grid can be implemented in existing and new game projects to minimise the complexity of network programming, allowing the game developer to concentrate on game design and programming. It also highlights the unique Butterfly grid technologies from the basics to more advanced features such as server-scripted game logic using Python and how player syncronisation works using the Dead Reckoning process. CD-ROM included.

Macromedia Captivate

Download Macromedia Captivate PDF Online Free

Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556224222
Total Pages : 368 pages
Book Rating : 4.5/5 (562 download)

DOWNLOAD NOW!


Book Synopsis Macromedia Captivate by : Brenda Huettner

Download or read book Macromedia Captivate written by Brenda Huettner and published by Wordware Publishing, Inc.. This book was released on 2005 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: The step-by-step instructions make it easy to create, edit, and distribute your Flash files. Each chapter includes sample screen shots as well as tips for making your work more efficient and avoiding common pitfalls.

Making a Game Demo

Download Making a Game Demo PDF Online Free

Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556220480
Total Pages : 422 pages
Book Rating : 4.5/5 (562 download)

DOWNLOAD NOW!


Book Synopsis Making a Game Demo by : Chad Gregory Walker

Download or read book Making a Game Demo written by Chad Gregory Walker and published by Wordware Publishing, Inc.. This book was released on 2005 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!

Advanced Lighting and Materials with Shaders

Download Advanced Lighting and Materials with Shaders PDF Online Free

Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556222920
Total Pages : 360 pages
Book Rating : 4.5/5 (562 download)

DOWNLOAD NOW!


Book Synopsis Advanced Lighting and Materials with Shaders by : Kelly Dempski

Download or read book Advanced Lighting and Materials with Shaders written by Kelly Dempski and published by Wordware Publishing, Inc.. This book was released on 2005 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world around us is filled with subtle lighting effects, but until recently it was not possible to duplicate these real-world effects in computer games because of the limits of consumer graphics hardware. Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capabilities of modern hardware. Topics include the physics of light, raytracing and related techniques, objects and materials, lighting and reflectance models, implementing lights in shaders, spherical harmonic lighting, spherical harmonics in DirectX, and real-time radiosity.Upon reading this text, you will understand the underlying physics of light and energy; learn about the visual features of different materials and how they can be modeled for real-time graphics; find out about the different lighting models; discover how real-time techniques compare to ray tracing; learn to use the provided shader implementations to implement lights and realistic materials in real time.Accompanying CD-ROM includes all the code in the book with resources (models, textures, probes, etc.) needed to run the programs, along with the SDKs and libraries needed to build the programs and luminance Radiosity Studio, an advanced radiosity program.

Lightwave 3D 8 Cartoon Character Creation

Download Lightwave 3D 8 Cartoon Character Creation PDF Online Free

Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 155622253X
Total Pages : 496 pages
Book Rating : 4.5/5 (562 download)

DOWNLOAD NOW!


Book Synopsis Lightwave 3D 8 Cartoon Character Creation by : Jonny Gorden

Download or read book Lightwave 3D 8 Cartoon Character Creation written by Jonny Gorden and published by Wordware Publishing, Inc.. This book was released on 2004-10-31 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Character design, modeling, and texturing are the fundamental building blocks of character animation. LightWave 3D [8] Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun creating your own fantastic 3D characters. Book jacket.

The Art of Flash Animation: Creative Cartooning

Download The Art of Flash Animation: Creative Cartooning PDF Online Free

Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 144963379X
Total Pages : 482 pages
Book Rating : 4.4/5 (496 download)

DOWNLOAD NOW!


Book Synopsis The Art of Flash Animation: Creative Cartooning by : Mark Smith

Download or read book The Art of Flash Animation: Creative Cartooning written by Mark Smith and published by Wordware Publishing, Inc.. This book was released on 2007-02-26 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part animation guide, part Flash manual, The Art of Flash Animation: Creative Cartooning provides a practical primer on classic, hand-drawn 2D screen animation as well as an introduction to using Flash for creating your own cartoons. Section I discusses the terms and techniques of hand-drawn animation, character design, and storyboards, while Section II covers scanning, digitizing your artwork into Flash, and setting up scenes. Topics include how to animate a walk cycle; recording and editing dialogue, sound effects, and music; how to use recyclable symbols to make the animation process more efficient; preparing your work for video or web download.

LIGHTWAVE V9 LIGHTING (W/CD)

Download LIGHTWAVE V9 LIGHTING (W/CD) PDF Online Free

Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 1449633498
Total Pages : 618 pages
Book Rating : 4.4/5 (496 download)

DOWNLOAD NOW!


Book Synopsis LIGHTWAVE V9 LIGHTING (W/CD) by : Nicholas Boughen

Download or read book LIGHTWAVE V9 LIGHTING (W/CD) written by Nicholas Boughen and published by Jones & Bartlett Learning. This book was released on 2007-04-30 with total page 618 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion CD included with 30-day demo of LightWave v9! The process of creating accurate and pleasing lighting in CG environments demands both an understanding of the fundamentals of light and knowledge of the available tools. LightWave v9 Lighting addresses these issues in a practical guide that shows you how to achieve your lighting goals using the latest version of LightWave 3D. With this book discover the tools and features of LightWave v9 that can improve your lighting; understand lighting concepts including color, shadow, intent, and style; explore a number of tutorials that demonstrate specific lighting setups; learn how to enhance your lighting with volumetrics, lens flares, projection images, and radiosity; find out how the proper lighting can turn a good shot into a great shot.

Essential Lightwave V9

Download Essential Lightwave V9 PDF Online Free

Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1598220241
Total Pages : 994 pages
Book Rating : 4.5/5 (982 download)

DOWNLOAD NOW!


Book Synopsis Essential Lightwave V9 by : Steve Warner

Download or read book Essential Lightwave V9 written by Steve Warner and published by Jones & Bartlett Publishers. This book was released on 2007 with total page 994 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics & Graphics Applications

Introduction to 3D Game Programming with DirectX 9.0c

Download Introduction to 3D Game Programming with DirectX 9.0c PDF Online Free

Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449623905
Total Pages : 724 pages
Book Rating : 4.4/5 (496 download)

DOWNLOAD NOW!


Book Synopsis Introduction to 3D Game Programming with DirectX 9.0c by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 9.0c written by Frank Luna and published by Jones & Bartlett Publishers. This book was released on 2006-06-07 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Introduction to 3D Game Engine Design Using DirectX 9 and C#

Download Introduction to 3D Game Engine Design Using DirectX 9 and C# PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 143020821X
Total Pages : 417 pages
Book Rating : 4.4/5 (32 download)

DOWNLOAD NOW!


Book Synopsis Introduction to 3D Game Engine Design Using DirectX 9 and C# by : Marshall Harrison

Download or read book Introduction to 3D Game Engine Design Using DirectX 9 and C# written by Marshall Harrison and published by Apress. This book was released on 2008-01-01 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.

Microsoft DirectX 9 Programmable Graphics Pipeline

Download Microsoft DirectX 9 Programmable Graphics Pipeline PDF Online Free

Author :
Publisher :
ISBN 13 : 9780735616530
Total Pages : 492 pages
Book Rating : 4.6/5 (165 download)

DOWNLOAD NOW!


Book Synopsis Microsoft DirectX 9 Programmable Graphics Pipeline by : Kris Gray

Download or read book Microsoft DirectX 9 Programmable Graphics Pipeline written by Kris Gray and published by . This book was released on 2003 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to use programmable shaders in the DirectX 9 graphics pipeline-and deliver awesome 3-D graphics to your animations, games, and other multimedia applications. This book distills hundreds of hours of hands-on guidance from the developers on the Microsoft DirectX team-as well as insights from leading-edge video card manufacturers-into step-by-step instruction and best practices for exploiting the programmable pipeline. You'll see how to program shaders in assembly-language as well as the new high-level shader language (HLSL)-and you get complete code walk throughs for all the sample programs and the DirectX 9 SDK on CD. Discover how to: Program vertex shaders to create transformations, apply vertex fog, or deform geometry Generate 2-D image effects'such as output color inversion-with pixel shaders Use HLSL to add a semi-transparent glow effect by combining a vertex shader and frame buffer blending Produce a metallic paint effect by combining a vertex shader, a pixel shader, and a texture shader with multilayer texture blending Incorporate reflective surfaces into your 3-D scenes by applying an environment-map effect Experiment with the EffectEdit SDK sample to load and edit effect files and preview results on the fly Package multiple object-rendering techniques into a single effect for simpler pipeline state management CD inside Get code for all the sample programs plus SDKAbout Programmable Shaders. With programmable shaders, you get unprecedented control over rendering options in DirectX 9. You can use vertex shaders to deform geometry, apply procedural textures with pixel and texture shaders, and use effects to encapsulate shader and pipeline state-making code reuse a snap. CD features: Sample programs that demonstrate: Vertex shader transformations, lighting, fog, vertex displacement, and vertex blending Pixel shader texturing, 2-D image processing, and lighting Texture shader generation of procedural textures Encapsulating assembly-language and HLSL shaders into an effect Interactive development of an effect using EffectEdit DirectX 9 SDK Fully searchable eBook For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.

Maximum PC

Download Maximum PC PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 122 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis Maximum PC by :

Download or read book Maximum PC written by and published by . This book was released on 2004-10 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

DirectX 9 Audio Exposed

Download DirectX 9 Audio Exposed PDF Online Free

Author :
Publisher : Wordware Publishing
ISBN 13 : 9781556222887
Total Pages : 574 pages
Book Rating : 4.2/5 (228 download)

DOWNLOAD NOW!


Book Synopsis DirectX 9 Audio Exposed by : Todd M. Fay

Download or read book DirectX 9 Audio Exposed written by Todd M. Fay and published by Wordware Publishing. This book was released on 2003-08 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the de facto resource on interactive sound and music creation for Windows, this book covers topics important to musicians and sound designers.

Learn Vertex and Pixel Shader Programming with DirectX 9

Download Learn Vertex and Pixel Shader Programming with DirectX 9 PDF Online Free

Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556222874
Total Pages : 304 pages
Book Rating : 4.5/5 (562 download)

DOWNLOAD NOW!


Book Synopsis Learn Vertex and Pixel Shader Programming with DirectX 9 by : James C. Leiterman

Download or read book Learn Vertex and Pixel Shader Programming with DirectX 9 written by James C. Leiterman and published by Wordware Publishing, Inc.. This book was released on 2004 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance. This is where programmable vertex and pixel shaders come in. This book shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9 and covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. Features: Find out about the valid vertex shader and pixel shader instruction sets; Learn how branching and branchless code can be used for flow control; Understand the vertex shader instructions that support matrices; Discover how to use quaternions to accurately represent rotating objects; Use texturing with both vertex and pixel shaders, including bump mapping.

The New Users Guide to Microsoft Windows Vista

Download The New Users Guide to Microsoft Windows Vista PDF Online Free

Author :
Publisher : Lulu.com
ISBN 13 : 1430317302
Total Pages : 226 pages
Book Rating : 4.4/5 (33 download)

DOWNLOAD NOW!


Book Synopsis The New Users Guide to Microsoft Windows Vista by : Brian W. Jones

Download or read book The New Users Guide to Microsoft Windows Vista written by Brian W. Jones and published by Lulu.com. This book was released on 2007-03 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to work within Microsoft Windows Vista with the New Users Guide to Microsoft Windows Vista by Brian W Jones Ph.D.c. This book covers the different versions. There are screen shots throughout the book to not only tell you but also SHOW you how to work with Microsoft Windows Vista. A complete chapter of Tips and Tweaks. This book covers, Parental Controls, Network Map, Photo Processing, Mobility Center, Sync Center, Gadgets, Readyboost, and so much more! Easy to read and understand. Large graphics make this book very easy to follow along with. This book is a great reference for how to do MANY of the latest functions within Microsoft Window Vista. This book is a great addition to your reference library. The tips and tweaks alone are worth the price of the book.