Spend Game

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Publisher : C & R Crime
ISBN 13 : 1472102886
Total Pages : 157 pages
Book Rating : 4.4/5 (721 download)

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Book Synopsis Spend Game by : Jonathan Gash

Download or read book Spend Game written by Jonathan Gash and published by C & R Crime. This book was released on 2013-03-21 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Lovejoy witnesses a car crash that turns out to be a murder - with one of his oldest antique-dealer friends the victim - he sets out on a trail of revenge that leaves him pondering several bewildering questions. Why did his friend buy up a load of junk furniture? What did he want with an old doctor's bag? Why was his friend killed? Who was trying to kill Lovejoy and - most perplexing of all - what the hell is he doing potholing through underground tunnels dodging armed hit men?

Game Mechanics

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Publisher : New Riders
ISBN 13 : 0132946688
Total Pages : 442 pages
Book Rating : 4.1/5 (329 download)

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Book Synopsis Game Mechanics by : Ernest Adams

Download or read book Game Mechanics written by Ernest Adams and published by New Riders. This book was released on 2012-06-18 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.

Handbook of Children and the Media

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Author :
Publisher : SAGE Publications
ISBN 13 : 1483305716
Total Pages : 824 pages
Book Rating : 4.4/5 (833 download)

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Book Synopsis Handbook of Children and the Media by : Dorothy G. Singer

Download or read book Handbook of Children and the Media written by Dorothy G. Singer and published by SAGE Publications. This book was released on 2011-07-25 with total page 824 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cyber-bullying, sexting, and the effects that violent video games have on children are widely discussed and debated. With a renowned international group of researchers and scholars, the Second Edition of the Handbook of Children and the Media covers these topics, is updated with cutting-edge research, and includes comprehensive analysis of the field for students and scholars. This revision examines the social and cognitive effects of new media, such as Facebook, Twitter, YouTube, Skype, iPads, and cell phones, and how children are using this new technology. This book summarizes the latest research on children and the media and suggests directions for future research. This book also attempts to provide students with a deliberate examination of how children use, enjoy, learn from, and are advantaged or disadvantaged by regular exposure to television, new technologies, and other electronic media.

A Parent's Guide to Fortnite

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Author :
Publisher : David C Cook
ISBN 13 : 0830777652
Total Pages : 9 pages
Book Rating : 4.8/5 (37 download)

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Book Synopsis A Parent's Guide to Fortnite by : Axis

Download or read book A Parent's Guide to Fortnite written by Axis and published by David C Cook. This book was released on 2018-11-01 with total page 9 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fortnite has taken the gaming world by storm, becoming very popular very quickly. This guide will answer questions like these that you may have: Why do teens like it so much? Should I be worried if they're playing it all the time? Are there parental controls? How can I talk to them about it? How is a free game costing so much money? Parent Guides are your one-stop shop for biblical guidance on teen culture, trends, and struggles. In 15 pages or fewer, each guide tackles issues your teens are facing right now—things like doubts, the latest apps and video games, mental health, technological pitfalls, and more. Using Scripture as their backbone, these Parent Guides offer compassionate insight to teens’ world, thoughts, and feelings, as well as discussion questions and practical advice for impactful discipleship.

Players Making Decisions

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Publisher : New Riders
ISBN 13 : 013439464X
Total Pages : 644 pages
Book Rating : 4.1/5 (343 download)

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Book Synopsis Players Making Decisions by : Zack Hiwiller

Download or read book Players Making Decisions written by Zack Hiwiller and published by New Riders. This book was released on 2015-12-09 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it

The Game Design Reader

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Author :
Publisher : MIT Press
ISBN 13 : 0262195364
Total Pages : 955 pages
Book Rating : 4.2/5 (621 download)

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Book Synopsis The Game Design Reader by : Katie Salen Tekinbas

Download or read book The Game Design Reader written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2005-11-23 with total page 955 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

McGraw-Hill's Conquering LSAT Logic Games

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 007148695X
Total Pages : 218 pages
Book Rating : 4.0/5 (714 download)

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Book Synopsis McGraw-Hill's Conquering LSAT Logic Games by : Curvebreakers

Download or read book McGraw-Hill's Conquering LSAT Logic Games written by Curvebreakers and published by McGraw Hill Professional. This book was released on 2006-03-10 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Conquer the LSAT logic games with the help of elite Harvard Law School students The LSAT's logic games section is anything but fun and games. These questions, which describe some situation involving six or seven people and then ask you, "If Chris is first in line, then who must be third?" or "If Anna sees the doctor on Monday, who sees the doctor on Tuesday?" strike terror into the hearts of many LSAT-takers. But if you're one of them, don't despair--you've found the expert help you're looking for. This unique guide has been prepared by experts you know you can trust: a team of Harvard Law School students who all scored in the 99th percentile on the LSAT! They'll show you how to handle every kind of logic game, how to diagram logical relationships, and how to use targeted logic tools to answer questions quickly and easily. Sequencing games, grouping games, mapping games--whatever the game type, you'll learn the techniques you need to solve most complex logic problem and find the correct answers. McGraw-Hill's Conquering LSAT Logic Games gives you an unbeatable edge with with 72 practice logic games with solutions Logic tools to help you solve any kind of logic game Diagramming techniques that you can use for every game type The breakthrough Curvebreakers logic games solution methods

Beginning Programming For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 1118051076
Total Pages : 408 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Beginning Programming For Dummies by : Wallace Wang

Download or read book Beginning Programming For Dummies written by Wallace Wang and published by John Wiley & Sons. This book was released on 2011-02-25 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you think the programmers who work at your office are magical wizards who hold special powers that manipulate your computer? Believe it or not, anyone can learn how to write programs, and it doesn’t take a higher math and science education to start. Beginning Programming for Dummies shows you how computer programming works without all the technical details or hard programming language. It explores the common parts of every computer programming language and how to write for multiple platforms like Windows, Mac OS X, or Linux. This easily accessible guide provides you with the tools you need to: Create programs and divide them into subprograms Develop variables and use constants Manipulate strings and convert them into numbers Use an array as storage space Reuse and rewrite code Isolate data Create a user interface Write programs for the Internet Utilize JavaScript and Java Applets In addition to these essential building blocks, this guide features a companion CD-ROM containing Liberty BASIC compiler and code in several languages. It also provides valuable programming resources and lets you in on cool careers for programmers. With Beginning Programming of Dummies, you can take charge of your computer and begin programming today!

LSAT Logic Games

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Author :
Publisher : Manhattan Prep
ISBN 13 : 1506265626
Total Pages : 675 pages
Book Rating : 4.5/5 (62 download)

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Book Synopsis LSAT Logic Games by : Manhattan Prep

Download or read book LSAT Logic Games written by Manhattan Prep and published by Manhattan Prep. This book was released on 2020-03-03 with total page 675 pages. Available in PDF, EPUB and Kindle. Book excerpt: Manhattan Prep’s LSAT Logic Games guide, fully updated for the digital exam, is an essential tool for the LSAT section that everyone loves to hate. Manhattan Prep’s LSAT guides use officially-released LSAT questions and are written by the company’s instructors, who have all scored a 172 or higher on the official LSAT—we know how to earn a great score and we know how to teach you to do the same. This guide will train you to approach LSAT logic games as a 99th-percentile test-taker does: Recognize every type of game Make valid inferences Diagram quickly and accurately Predict correct answers and spot trap answers Take advantage of the digital format to work quickly and strategically You will have access to many practice problems and extensive solutions: Timed drill sets made up of real LSAT questions to help you absorb and apply what you’ve learned In-depth solutions, including hand-drawn diagrams and step-by-step analysis

Design Mom

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Publisher : Artisan Books
ISBN 13 : 1579655718
Total Pages : 289 pages
Book Rating : 4.5/5 (796 download)

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Book Synopsis Design Mom by : Gabrielle Stanley Blair

Download or read book Design Mom written by Gabrielle Stanley Blair and published by Artisan Books. This book was released on 2015-04-07 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: New York Times best seller Ever since Gabrielle Stanley Blair became a parent, she’s believed that a thoughtfully designed home is one of the greatest gifts we can give our families, and that the objects and decor we choose to surround ourselves with tell our family’s story. In this, her first book, Blair offers a room-by-room guide to keeping things sane, organized, creative, and stylish. She provides advice on getting the most out of even the smallest spaces; simple fixes that make it easy for little ones to help out around the house; ingenious storage solutions for the never-ending stream of kid stuff; rainy-day DIY projects; and much, much more.

Globalization and Armed Conflict

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Publisher : Rowman & Littlefield Publishers
ISBN 13 : 146163685X
Total Pages : 379 pages
Book Rating : 4.4/5 (616 download)

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Book Synopsis Globalization and Armed Conflict by : Gerald Schneider

Download or read book Globalization and Armed Conflict written by Gerald Schneider and published by Rowman & Littlefield Publishers. This book was released on 2003-06-11 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: Globalization and Armed Conflict addresses one of the most important and controversial issues of our time: Does global economic integration foster or suppress violent disputes within and between states? Here, cutting-edge research by leading figures in international relations shows that expanding commercial ties between states pacifies some, but not necessarily all, political relationships. The authors demonstrate that the pacific effect of economic integration hinges on democratic structures, the size of the global system, the nature of the trade goods, and a reduced influence of the military on political decisions. In sum, this book demonstrates how important the still fragile "capitalist peace" is.

Internet Gaming Disorder

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Publisher : Academic Press
ISBN 13 : 0128129255
Total Pages : 294 pages
Book Rating : 4.1/5 (281 download)

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Book Synopsis Internet Gaming Disorder by : Daniel King

Download or read book Internet Gaming Disorder written by Daniel King and published by Academic Press. This book was released on 2018-07-18 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment techniques for clients with problematic gaming behaviors and Internet gaming disorder. It provides an overview of the existing research on epidemiology, risk and protective factors, and discusses the distinct cognitive features that distinguish gaming from gambling and other related activities and disorders. Clinicians will find interest in discussion of the latest developments in cognitive-behavioral approaches to gaming disorder as well as the best structure for clinical interviews. Included in clinical sections are details of the key indicators of harm and impairment associated with problem gaming and how these might present in clinical cases. Internet Gaming Disorder is strongly evidence-based, draws extensively upon the latest international research literature, and provides insights into the likely future developments in this emerging field both in terms of technological development and new research approaches. Discusses the conceptual basis of Internet gaming disorder as a behavioral addiction Provides screening approaches for measuring excessive gaming Details a structured clinical interview approach for assessing gaming disorder Provides evidence-based clinical strategies for prevention and treatment Covers cognitive behavioral therapy and harm reduction strategies

Transactions on Edutainment IV

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Publisher : Springer Science & Business Media
ISBN 13 : 3642144837
Total Pages : 287 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Transactions on Edutainment IV by : Zhigeng Pan

Download or read book Transactions on Edutainment IV written by Zhigeng Pan and published by Springer Science & Business Media. This book was released on 2010-07-30 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.

The Oregon Sportsman

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Author :
Publisher :
ISBN 13 :
Total Pages : 870 pages
Book Rating : 4.:/5 (3 download)

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Book Synopsis The Oregon Sportsman by :

Download or read book The Oregon Sportsman written by and published by . This book was released on 1915 with total page 870 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Forestry Directory

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Publisher :
ISBN 13 :
Total Pages : 248 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Forestry Directory by :

Download or read book The Forestry Directory written by and published by . This book was released on 1924 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Forestry Almanac

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Publisher :
ISBN 13 :
Total Pages : 248 pages
Book Rating : 4.:/5 (1 download)

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Book Synopsis Forestry Almanac by :

Download or read book Forestry Almanac written by and published by . This book was released on 1924 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Messages and Documents

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Publisher :
ISBN 13 :
Total Pages : 2130 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Messages and Documents by : Oregon

Download or read book Messages and Documents written by Oregon and published by . This book was released on 1912 with total page 2130 pages. Available in PDF, EPUB and Kindle. Book excerpt: