Simulating Global Illumination Using Adaptive Meshing

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Publisher :
ISBN 13 :
Total Pages : 258 pages
Book Rating : 4.:/5 (33 download)

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Book Synopsis Simulating Global Illumination Using Adaptive Meshing by : Paul S. Heckbert

Download or read book Simulating Global Illumination Using Adaptive Meshing written by Paul S. Heckbert and published by . This book was released on 1991 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scenes containing diffuse and specular surfaces are most easily simulated using Monte Carlo ray tracing techniques. Traditional ray tracing algorithms trace rays form the eye into the scene. A bidirectional ray tracing algorithm is demonstrated that traces rays from both the lights and the eye, storing the diffuse intensity function in a radiosity texture on each diffuse surface in the scene. These textures are adaptively subdivided in order to resolve shadow edges and other discontinuities.

GPU-Based Techniques for Global Illumination Effects

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Publisher : Springer Nature
ISBN 13 : 3031795253
Total Pages : 275 pages
Book Rating : 4.0/5 (317 download)

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Book Synopsis GPU-Based Techniques for Global Illumination Effects by : Laszlo Szirmay-Kalos

Download or read book GPU-Based Techniques for Global Illumination Effects written by Laszlo Szirmay-Kalos and published by Springer Nature. This book was released on 2022-05-31 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms. Table of Contents: Global Illumintation Rendering / Local Illumination Rendering Pipeline of GPUs / Programming and Controlling GPUs / Simple Improvements of the Local Illumination Model / Ray Casting on the GPU / Specular Effects with Rasterization / Diffuse and Glossy Indirect Illumination / Pre-computation Aided Global Illumination / Participating Media Rendering / Fake Global Illumination / Postprocessing Effects / Integrating GI Effects in Games and Virtual Reality Systems / Bibliography

Rendering Techniques ’98

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Publisher : Springer Science & Business Media
ISBN 13 : 3709164532
Total Pages : 351 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Rendering Techniques ’98 by : George Drettakis

Download or read book Rendering Techniques ’98 written by George Drettakis and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.

Radiosity and Realistic Image Synthesis

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Publisher : Elsevier
ISBN 13 : 0080515673
Total Pages : 415 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Radiosity and Realistic Image Synthesis by : Michael F. Cohen

Download or read book Radiosity and Realistic Image Synthesis written by Michael F. Cohen and published by Elsevier. This book was released on 2012-12-02 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of image synthesis is to create, using the computer, a visual experience that is identical to what a viewer would experience when viewing a real environment. Radiosity and Realistic Image Synthesis offers the first comprehensive look at the radiosity method for image synthesis and the tools required to approach this elusive goal. Basic concepts and mathematical fundamentals underlying image synthesis and radiosity algorithms are covered thoroughly. (A basic knowledge of undergraduate calculus is assumed). The algorithms that have been developed to implement the radiosity method ranging from environment subdivision to final display are discussed. Successes and difficulties in implementing and using these algorithms are highlighted. Extensions to the basic radiosity method to include glossy surfaces, fog or smoke, and realistic light sources are also described. There are 16 pages of full colour images and over 100 illustrations to explain the development and show the results of the radiosity method. Results of applications of this new technology from a variety of fields are also included. Michael Cohen has worked in the area of realistic image synthesis since 1983 and was instrumental in the development of the radiosity method. He is currently an assistant professor of computer science at Princeton University. John Wallace is a software engineer at 3D/EYE, Inc., where he is the project leader for the development of Hewlett-Packard's ATRCore radiosity and ray tracing library. A chapter on the basic concepts of image synthesis is contributed by Patrick Hanrahan. He has worked on the topic of image synthesis at Pixar, where he was instrumental in the development of the Renderman software. He has also led research on the hierarchical methods at Princeton University, where he is an associate professor of computer science. All three authors have written numerous articles on radiosity that have appeared in the SIGGAPH proceedings and elsewhere. They have also taught the SIGGRAPH course on radiosity for 5 years. The first comprehensive book written about radiosity Features applications from the fields of computer graphics, architecture, industrial design, and related computer aided design technologies Offers over 100 illustrations and 16 pages of full-color images demonstrating the results of radiosity methods Contains a chapter authored by Pat Hanrahan on the basic concepts of image synthesis and a foreword by Donald Greenberg

Rendering Techniques ’97

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Publisher : Springer Science & Business Media
ISBN 13 : 3709168589
Total Pages : 352 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Rendering Techniques ’97 by : Julie Dorsey

Download or read book Rendering Techniques ’97 written by Julie Dorsey and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book contains the proceedings of the 8th Eurographics Rendering Workshop, which took place from 16th to 18th June, 1997, in Saint Etienne, France. After a series of seven successful events the workshop is now well established as the major international forum in the field of rendering and illumination techniques. It brought together the experts of this field. Their recent research results are compiled in this proceedings together with many color images that demonstrate new ideas and techniques. This year we received a total of 63 submissions of which 28 were selected for the workshop after a period of careful reviewing and evaluation by the 27 mem bers of the international program committee. The quality of the submissions was again very high and, unfortunately, many interesting papers had to be rejected. In addition to regular papers the program also contains two invited lectures by Shenchang Eric Chen (Live Picture) and Per Christensen (Mental Images). The papers in this proceedings contain new research results in the areas of Finite-Element and Monte-Carlo illumination algorithms, image-based render ing, outdoor and natural illumination, error metrics, perception, texture and color handling, data acquisition for rendering, and efficient use of hardware. While some contributions report results from more efficient or elegant algo rithms, others pursue new and experimental approaches to find better solutions to the open problems in rendering.

Photorealistic Rendering Techniques

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Publisher : Springer Science & Business Media
ISBN 13 : 3642878253
Total Pages : 448 pages
Book Rating : 4.6/5 (428 download)

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Book Synopsis Photorealistic Rendering Techniques by : Georgios Sakas

Download or read book Photorealistic Rendering Techniques written by Georgios Sakas and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the final versions of the proceedings of the fifth EUROGRA PHICS Workshop on Rendering held in Darmstadt, Germany, between 13-15 June 1994. With around 80 participants and 30 papers, the event continued the successful tradition of the previous ones establishing the event as the most im portant meeting for persons working on this area world-wide. After more than 20 years of research, rendering remains an partially unsolved, interesting, and challenging topic. This year 71 (!) papers have been submitted from Europe, North America, and Asia. The average quality in terms of technical merit was impressive, showing that substantial work is achieved on this topic from several groups around the world. In general we all gained the impression that in the mean time the technical quality of the contributions is comparable to that of a specialised high-end, full scale conference. All papers have been reviewed from at least three members of the program committee. In addition, several colleagues helped us in managing the reviewing process in time either by supporting additional reviews, or by assisting the members of the committee. We have been very happy to welcome eminent invited speakers. Holly Rush meier is internationally well known for her excellent work in all areas of rendering and gave us a review of modelling and rendering participating media with em phasis on scientific visualization. In addition, Peter Shirley presented a survey about future rends in rendering techniques.

Rendering Techniques ’96

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Publisher : Springer Science & Business Media
ISBN 13 : 3709174848
Total Pages : 305 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Rendering Techniques ’96 by : Xavier Pueyo

Download or read book Rendering Techniques ’96 written by Xavier Pueyo and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: 27 contributions treat the state of the art in Monte Carlo and Finite Element methods for radiosity and radiance. Further special topics dealt with are the use of image maps to capture light throughout space, complexity, volumetric stochastic descriptions, innovative approaches to sampling and approximation, and system architecture. The Rendering Workshop proceedings are an obligatory piece of literature for all scientists working in the rendering field, but they are also very valuable for the practitioner involved in the implementation of state of the art rendering system certainly influencing the scientific progress in this field.

Principles of Digital Image Synthesis

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Publisher : Elsevier
ISBN 13 : 0080514758
Total Pages : 673 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Principles of Digital Image Synthesis by : Andrew S. Glassner

Download or read book Principles of Digital Image Synthesis written by Andrew S. Glassner and published by Elsevier. This book was released on 2014-06-28 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: Image synthesis, or rendering, is a field of transformation: it changes geometry and physics into meaningful images. Because the most popular algorithms frequently change, it is increasingly important for researchers and implementors to have a basic understanding of the principles of image synthesis. Focusing on theory, Andrew Glassner provides a comprehensive explanation of the three core fields of study that come together to form digital image synthesis: the human visual system, digital signal processing, and the interaction of matter and light. Assuming no more than a basic background in calculus, Glassner transforms his passion and expertise into a thorough presentation of each of these disciplines, and their elegant orchestration into modern rendering techniques such as radiosity and ray tracing.

Rendering Techniques ’95

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Publisher : Springer Science & Business Media
ISBN 13 : 370919430X
Total Pages : 383 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Rendering Techniques ’95 by : Partick M. Hanrahan

Download or read book Rendering Techniques ’95 written by Partick M. Hanrahan and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following five successful workshops in the previous five years, the Rendering Workshop is now well established as a major international forum and one of the most reputable events in the field of realistic image synthesis. Including the best 31 papers which were carefully evaluated out of 68 submissions the book gives an overview on hierarchical radiosity, Monte Carlo radiosity, wavelet radiosity, nondiffuse radiosity, and radiosity performance improvements. Some papers deal with ray tracing, reconstruction techniques, volume rendering, illumination, user interface aspects, and importance sampling. Also included are two invited papers by James Arvo and Alain Fournier. As is the style of the Rendering Workshop, the contributions are mainly of algorithmic nature, often demonstrated by prototype implementations. From these implementations result numerous color images which are included as appendix. The Rendering Workshop proceedings are certainly an obligatory piece of literature for all scientists working in the rendering field, but they are also very valuable for the practitioner involved in the implementation of state of the art rendering system certainly influencing the scientific progress in this field.

Efficient Computation of Global Illumination Based on Adaptive Density Estimation

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (681 download)

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Book Synopsis Efficient Computation of Global Illumination Based on Adaptive Density Estimation by :

Download or read book Efficient Computation of Global Illumination Based on Adaptive Density Estimation written by and published by . This book was released on 2002 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: (Uncorrected OCR) Absract of thess ented Efcient computation of global illumination based on adaptive density estimation submitted by Wong Kam Wah for the degree of Doctor of Philosophy at the University of Hong Kong in September 2001 This thesis presents a new method of density estimation for the global illumination framework. In the new method, to represent an illumination function the appropriate number of terms that should be used in a series of orthogonal basis functions is determined adaptively and automatically. Moreover, a surface subdivision scheme is combined with the estimator to increase the accuracy of estimation. We show that our new method is more efficient than the other similar adaptive meshing approaches. This thesis also presents an empirical comparison of different density estimation methods that are applied in the global illumination framework, or proposed in the statistics literature but have not yet been applied by computer graphics researchers. The compari son investigated three estimators (kernel estimator, wavelet thresholding estimator, and our new estimator) in four different aspects: image quality, L2 error, running time, and memory and storage requirement. We show that each estimator has its own shortcomings, but our method is more practical if computational resources are limited. astly, this thesis presents a simple load balancing strategy that can be applied to the parallel implementation of our new estimator. The strategy is based on the fact that in our new estimator, polynomial update requires less global information. Therefore, these tasks can be passed to other idle processors for evaluation without introducing too much communication overhead. We implemented the parallel algorithm on a cluster of PC, and an improvement of the speedup factor was obtained.

Parallel and Distributed Computer Graphics

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Publisher : Nova Publishers
ISBN 13 : 9781590331767
Total Pages : 188 pages
Book Rating : 4.3/5 (317 download)

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Book Synopsis Parallel and Distributed Computer Graphics by : Xavier Pueyo

Download or read book Parallel and Distributed Computer Graphics written by Xavier Pueyo and published by Nova Publishers. This book was released on 2001 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Parallel & Distributed Computer Graphics

Communicating with Virtual Worlds

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Publisher : Springer Science & Business Media
ISBN 13 : 4431684565
Total Pages : 615 pages
Book Rating : 4.4/5 (316 download)

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Book Synopsis Communicating with Virtual Worlds by : Nadia Magnenat Thalmann

Download or read book Communicating with Virtual Worlds written by Nadia Magnenat Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents the proceedings of COMPUTER GRAPHICS INTERNATIONAL '93 (COl '93), the Eleventh International Conference of the Computer Graphics Society (CGS), COl '93 has been held in Lausanne, Switzerland from June 21-25,1993 under the theme Communicating with Virtual Worlds. Since its foundation in 1983, COl conference has continued to attract high qUality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), in the United States (1991), and in Japan (1992). Future CG International conferences are planned in Australia (1994), and in the United Kingdom (1995). COS also organizes each year Computer Animation in Geneva, an international workshop and Computer Generated Film Festival. Two new CGS events are planned in 1993: Pacific Graphics '93 in Seoul and MMM '93, an International Conference on Multi-Media MOdeling in Singapore.

Course Notes

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Publisher :
ISBN 13 :
Total Pages : 210 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Course Notes by :

Download or read book Course Notes written by and published by . This book was released on 1993 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Robust Monte Carlo Methods for Light Transport Simulation

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Publisher :
ISBN 13 :
Total Pages : 444 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Robust Monte Carlo Methods for Light Transport Simulation by : Eric Veach

Download or read book Robust Monte Carlo Methods for Light Transport Simulation written by Eric Veach and published by . This book was released on 1998 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Euro-Par '96 - Parallel Processing

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Publisher : Springer Science & Business Media
ISBN 13 : 9783540616269
Total Pages : 886 pages
Book Rating : 4.6/5 (162 download)

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Book Synopsis Euro-Par '96 - Parallel Processing by : Luc Bouge

Download or read book Euro-Par '96 - Parallel Processing written by Luc Bouge and published by Springer Science & Business Media. This book was released on 1996-08-14 with total page 886 pages. Available in PDF, EPUB and Kindle. Book excerpt: Content Description #Includes bibliographical references and index.

Parallel Algorithms and Cluster Computing

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Publisher : Springer Science & Business Media
ISBN 13 : 3540335412
Total Pages : 365 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Parallel Algorithms and Cluster Computing by : Karl Heinz Hoffmann

Download or read book Parallel Algorithms and Cluster Computing written by Karl Heinz Hoffmann and published by Springer Science & Business Media. This book was released on 2007-06-24 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents advances in high performance computing as well as advances accomplished using high performance computing. It contains a collection of papers presenting results achieved in the collaboration of scientists from computer science, mathematics, physics, and mechanical engineering. From science problems to mathematical algorithms and on to the effective implementation of these algorithms on massively parallel and cluster computers, the book presents state-of-the-art methods and technology, and exemplary results in these fields.

GPU Gems 2

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780321335593
Total Pages : 814 pages
Book Rating : 4.3/5 (355 download)

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Book Synopsis GPU Gems 2 by : Matt Pharr

Download or read book GPU Gems 2 written by Matt Pharr and published by Addison-Wesley Professional. This book was released on 2005 with total page 814 pages. Available in PDF, EPUB and Kindle. Book excerpt: More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.