Rendering Techniques ’98

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Publisher : Springer Science & Business Media
ISBN 13 : 3709164532
Total Pages : 351 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Rendering Techniques ’98 by : George Drettakis

Download or read book Rendering Techniques ’98 written by George Drettakis and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.

Rendering Techniques ’99

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Publisher : Springer Science & Business Media
ISBN 13 : 3709168090
Total Pages : 391 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Rendering Techniques ’99 by : Dani Lischinski

Download or read book Rendering Techniques ’99 written by Dani Lischinski and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of the 10th Eurographics Workshop on Rendering, which took place from the 21st to the 23rd of June, 1999, in Granada, Spain. Origi nally an outgrowth of the annual Eurographics meeting, the workshop was organized by a dedicated group of researchers who felt there was insufficient opportunity at Eu rographics and Siggraph to exchange ideas specifically on rendering. Over the past 9 years, the workshop has become renown as an international watershed for top quality work in this field, attracting between 50 and 100 attendees each year to share their latest research. This year we received a total of 63 submissions. Each paper was carefully reviewed by two of the 25 international programme committee members, as well as two external reviewers, selected by the co-chairs from a pool of 71 individuals. (The programme committee and external reviewers are listed following the contents pages.) In this new review process, all submissions and reviews were handled electronically, with the ex ception of videos submitted with a few of the papers. This streamlined the review process considerably, while reducing the costs and confusion associated with courier delivery of hundreds of papers.

Rendering Techniques 2001

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Publisher : Springer Science & Business Media
ISBN 13 : 3709162424
Total Pages : 361 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Rendering Techniques 2001 by : S.J. Gortler

Download or read book Rendering Techniques 2001 written by S.J. Gortler and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the co-chairs from a pool of 125 individuals. In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers. The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 29 by papers were accepted, and they appear here. Almost all papers are accompanied color images, which appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, shadow algorithms, visibility, perception, texturing, and filtering. Each year, in addition to the reviewed contributions, the workshop includes invited presentations from internationally recognized experts.

Rendering Techniques 2000

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Publisher : Springer Science & Business Media
ISBN 13 : 370916303X
Total Pages : 435 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Rendering Techniques 2000 by : B. Peroche

Download or read book Rendering Techniques 2000 written by B. Peroche and published by Springer Science & Business Media. This book was released on 2013-11-11 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of the 11th Eurographics Workshop on Rendering, which took place from the 26th to the 28th of June, 2000, in Brno, Czech Republic. Over the past 10 years, the Workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the Workshop. This year we received a total of 84 submissions. Bachpaper was carefully reviewed by two of the 25 international programme committee members, as weil as external reviewers, selected by the co-chairs from a pool of 121 individuals (The programme committee and external reviewers are listed following the contents pages). In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers (however, some mpeg movies were also sent electronically). The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 33 papers were accepted, and they appear here. Almost all papers are accompanied by color images, which appear at the end of the book. The papers treat the following varied topics: radiosity, ray tracing, methods for global illumination, visibility, reftectance, filtering, perception, hardware assisted methods, real time rendering, modeling for effi cient rendering and new image representations.

Design, Specification and Verification of Interactive Systems ’98

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Publisher : Springer Science & Business Media
ISBN 13 : 3709136938
Total Pages : 336 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Design, Specification and Verification of Interactive Systems ’98 by : Panos Markopoulos

Download or read book Design, Specification and Verification of Interactive Systems ’98 written by Panos Markopoulos and published by Springer Science & Business Media. This book was released on 2013-11-11 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Does modelling, formal or otherwise, play a role in designing interactive systems? A proliferation of interactive devices and technologies is used in an ever increasing diversity of contexts and combinations in professional and every-day life. This development poses a significant challenge to modelling approaches used for the design of interactive systems. The papers in this volume discuss a range of modelling approaches, the representations they use, the strengths and weaknesses of their associated specification and analysis techniques and their role in supporting the design of interactive systems.

Visualization in Scientific Computing ’98

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Publisher : Springer Science & Business Media
ISBN 13 : 3709175178
Total Pages : 153 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Visualization in Scientific Computing ’98 by : Dirk Bartz

Download or read book Visualization in Scientific Computing ’98 written by Dirk Bartz and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: 9

Computer Animation and Simulation ’98

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Publisher : Springer Science & Business Media
ISBN 13 : 3709163757
Total Pages : 132 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Computer Animation and Simulation ’98 by : Bruno Arnaldi

Download or read book Computer Animation and Simulation ’98 written by Bruno Arnaldi and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Virtual Environments ’98

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Publisher : Springer Science & Business Media
ISBN 13 : 3709175194
Total Pages : 345 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Virtual Environments ’98 by : Martin Göbel

Download or read book Virtual Environments ’98 written by Martin Göbel and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years after Virtual Environment research started with NASA’s VIEW project, these techniques are now exploited in industry to speed up product development cycles, to ensure higher product quality, and to encourage early training on and for new products. Especially the automotive industry, but also the oil and gas industry are driving the use of these techniques in their works. The papers in this volume reflect all the different tracks of the workshop: reviewed technical papers as research contributions, summaries on panels of VE applications in the automotive, the medical, the telecommunication and the geoscience field, a panel discussing VEs as the future workspace, invited papers from experts reporting from VEs for entertainment industry, for media arts, for supercomputing and productivity enhancement. Short industrial case studies, reporting very briefly from ongoing industrial activities complete this state of the art snapshot.

High Quality Shading and Lighting for Hardware Accelerated Rendering

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Publisher : Herbert Utz Verlag
ISBN 13 : 9783896756244
Total Pages : 176 pages
Book Rating : 4.7/5 (562 download)

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Book Synopsis High Quality Shading and Lighting for Hardware Accelerated Rendering by : Wolfgang Heidrich

Download or read book High Quality Shading and Lighting for Hardware Accelerated Rendering written by Wolfgang Heidrich and published by Herbert Utz Verlag. This book was released on 1999 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Real-time Massive Model Rendering

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Publisher : Morgan & Claypool Publishers
ISBN 13 : 1598297929
Total Pages : 123 pages
Book Rating : 4.5/5 (982 download)

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Book Synopsis Real-time Massive Model Rendering by : Sung-Eui Yoon

Download or read book Real-time Massive Model Rendering written by Sung-Eui Yoon and published by Morgan & Claypool Publishers. This book was released on 2008 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies." "As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models." "These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management. We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware."--BOOK JACKET.

Vision, Modeling, and Visualization 2000

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Publisher : IOS Press
ISBN 13 : 9783898380195
Total Pages : 436 pages
Book Rating : 4.3/5 (81 download)

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Book Synopsis Vision, Modeling, and Visualization 2000 by : Bernd Girod

Download or read book Vision, Modeling, and Visualization 2000 written by Bernd Girod and published by IOS Press. This book was released on 2000 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt:

13th Eurographics Workshop on Rendering

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Publisher :
ISBN 13 : 9781581135343
Total Pages : 348 pages
Book Rating : 4.1/5 (353 download)

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Book Synopsis 13th Eurographics Workshop on Rendering by : Simon Gibson

Download or read book 13th Eurographics Workshop on Rendering written by Simon Gibson and published by . This book was released on 2002 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Volume Graphics 2001

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Publisher : Springer Science & Business Media
ISBN 13 : 3709167566
Total Pages : 425 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Volume Graphics 2001 by : K. Mueller

Download or read book Volume Graphics 2001 written by K. Mueller and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of the International Workshop on Volume Graphics 200 1 (VG'O I) which took place on June 21 and June 22 at Stony Brook, New York. This year's event was the second in the series, following a successful premiere in Swansea, Wales, in March 1999, and was co-sponsored by the IEEE Technical Committee on Visualization and Graphics (TC-VG) as well as EUROGRAPHICS. The Volume Graphics Workshop is held bi-annually and has been created to pro vide a forum for the exploration and advancement of volume-based techniques, beyond the scope of just volume visualization. It brings together researchers and practitioners both from academia and industry, from many parts of the world. Volume graphics is in the process of evolving into a general graphics technology, and the papers included in these proceedings are testimonial to the wide spectrum of unique applications and solu tions that volumetric representations are able to offer.

Hierarchical and Geometrical Methods in Scientific Visualization

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Publisher : Springer Science & Business Media
ISBN 13 : 3642557872
Total Pages : 367 pages
Book Rating : 4.6/5 (425 download)

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Book Synopsis Hierarchical and Geometrical Methods in Scientific Visualization by : Gerald Farin

Download or read book Hierarchical and Geometrical Methods in Scientific Visualization written by Gerald Farin and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: The nature of the physical Universe has been increasingly better understood in recent years, and cosmological concepts have undergone a rapid evolution (see, e.g., [11], [2],or [5]). Although there are alternate theories, it is generally believed that the large-scale relationships and homogeneities that we see can only be explainedby having the universe expand suddenlyin a very early “in?ationary” period. Subsequent evolution of the Universe is described by the Hubble expansion, the observation that the galaxies are ?ying away from each other. We can attribute di?erent rates of this expansion to domination of di?erent cosmological processes, beginning with radiation, evolving to matter domination, and, relatively recently, to vacuum domination (the Cosmological Constant term)[4]. We assume throughout that we will be relying as much as possible on observational data, with simulations used only for limited purposes, e.g., the appearance of the Milky Wayfrom nearbyintergalactic viewpoints. The visualization of large-scale astronomical data sets using?xed, non-interactive animations has a long history. Several books and ?lms exist, ranging from “Cosmic View: The Universe in Forty Jumps” [3] by Kees Boeke to “Powers of 10” [6,13] by Charles and Ray Eames, and the recent Imax ?lm “Cosmic Voyage” [15]. We have added our own contribution [9], “Cosmic Clock,” which is an animation based entirely on the concepts and implementation described in this paper.

Vision, Modeling, and Visualization 2002

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Publisher : IOS Press
ISBN 13 : 9783898380348
Total Pages : 548 pages
Book Rating : 4.3/5 (83 download)

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Book Synopsis Vision, Modeling, and Visualization 2002 by : Günther Greiner

Download or read book Vision, Modeling, and Visualization 2002 written by Günther Greiner and published by IOS Press. This book was released on 2002 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Digital Design of Nature

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Publisher : Springer
ISBN 13 : 354027104X
Total Pages : 295 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Digital Design of Nature by : Oliver Deussen

Download or read book Digital Design of Nature written by Oliver Deussen and published by Springer. This book was released on 2006-03-30 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is computer graphics and what are the conceptual tasks of research in this area? To the average person the term still conveys more or less the design of - gos and the manipulation of pictures with the help of image-editing programs. However, during the past four decades, computer graphics has evolved into an innovative multifaceted ?eld of research and computing that affects many other sciences. In many areas and for many problems we can best convey an und- standing through images that trigger our sense with the highest capability: our eye. And, what is more, aside from algorithms, formulas, and tables, the c- puter graphics scientist often is able to create beauty. Though it is a beauty of its own, it often fascinates the viewer, especially when complex aesthetic images emerge from simple mathematical concepts. Also, there are only a few other areas that advance as dynamically as inf- matics and especially computer graphics. While CPU capacity still increases and is almost doubled every 18 months, the rendering speed and ef?ciency of graphics boards has increased even more during recent years. Today, images can be rendered in real time that some years ago still required several hours of computing. Parallel to the rapid improvement of computer hardware, many newalgorithms weredevelopedthattoday form the basis for some fundamental changes and achievements in graphics.

Virtual Reality: Concepts and Technologies

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Publisher : CRC Press
ISBN 13 : 0203802950
Total Pages : 432 pages
Book Rating : 4.2/5 (38 download)

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Book Synopsis Virtual Reality: Concepts and Technologies by : Philippe Fuchs

Download or read book Virtual Reality: Concepts and Technologies written by Philippe Fuchs and published by CRC Press. This book was released on 2011-07-27 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the read