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Simcity Societies Deluxe Edition
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Download or read book SimCity Societies written by Greg Kramer and published by Prima Games. This book was released on 2007-11 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build the City of Your Dreams...Or Your Nightmares. • Transform your city into the hidden Haunted Town. • Complete building directory and catalog. • Get to know all the Special Sims. • Shape your cities to your will with city profile. • Harness Societal Values to grow the city you want.
Book Synopsis Players Unleashed! by : Tanja Sihvonen
Download or read book Players Unleashed! written by Tanja Sihvonen and published by Amsterdam University Press. This book was released on 2012 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compelling examination of the practice and implications of modding as they apply to the best-selling computer game The Sims.
Download or read book Plugged in written by Patti M. Valkenburg and published by Yale University Press. This book was released on 2017-01-01 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z
Author :Friedrich von Borries Publisher :Springer Science & Business Media ISBN 13 :376438414X Total Pages :496 pages Book Rating :4.7/5 (643 download)
Book Synopsis Space Time Play by : Friedrich von Borries
Download or read book Space Time Play written by Friedrich von Borries and published by Springer Science & Business Media. This book was released on 2007-09-14 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?
Book Synopsis Will Destroy the Galaxy for Cash by : Yahtzee Croshaw
Download or read book Will Destroy the Galaxy for Cash written by Yahtzee Croshaw and published by Dark Horse Comics. This book was released on 2020-11-17 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Will Destroy the Galaxy for Cash is the follow up tale to Will Save the Galaxy for Food from the mind of writer Yahtzee Croshaw (Mogworld, Jam, Differently Morphous). With the age of heroic star pilots and galactic villains completely killed by quantum teleportation, the ex-star pilot currently named Dashford Pierce is struggling to find his identity in a changing universe. Then, a face from his past returns and makes him an offer he can't refuse: take part in just one small, slightly illegal, heist, and not only will he have the means to start the new life he craves, but also save his childhood hero from certain death. What could go wrong? If you need to ask--you don't know Dashford Pierce. Before long, Pierce is surrounded by peril, and forced to partner with the very same supervillains he'd spent his heroic career thwarting. But when he's confronted by the uncomfortable truth that star pilots might not have been the force for good, they had intended to be, he begins to wonder if the villains hadn't had the right idea all along...
Book Synopsis Differently Morphous by : Yahtzee Croshaw
Download or read book Differently Morphous written by Yahtzee Croshaw and published by Dark Horse Comics. This book was released on 2019-04-16 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Differently Morphous is the latest and greatest tale to emerge from the mind of writer Yahtzee Croshaw (Mogworld, Jam, Will Save the Galaxy for Food). A magical serial killer is on the loose, and gelatinous, otherworldly creatures are infesting the English countryside. Which is making life for the Ministry of Occultism difficult, because magic is supposed to be their best kept secret. After centuries in the shadows, the Ministry is forced to unmask, exposing the country's magical history--and magical citizens--to a brave new world of social media, government scrutiny, and public relations. On the trail of the killer are the Ministry's top agents: a junior operative with a photographic memory (and not much else), a couple of overgrown schoolboys with godlike powers, and a demonstrably insane magician. But as they struggle for results, their superiors at HQ must face the greatest threat the Ministry has ever known: the forces of political correctness . . .
Book Synopsis Game Design Deep Dive: Horror by : Joshua Bycer
Download or read book Game Design Deep Dive: Horror written by Joshua Bycer and published by CRC Press. This book was released on 2021-10-07 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.
Book Synopsis A Casual Revolution by : Jesper Juul
Download or read book A Casual Revolution written by Jesper Juul and published by MIT Press. This book was released on 2012-02-10 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition.
Book Synopsis Improvisation and Social Aesthetics by : Georgina Born
Download or read book Improvisation and Social Aesthetics written by Georgina Born and published by Duke University Press. This book was released on 2017-04-11 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Addressing a wide range of improvised art and music forms—from jazz and cinema to dance and literature—this volume's contributors locate improvisation as a key site of mediation between the social and the aesthetic. As a catalyst for social experiment and political practice, improvisation aids in the creation, contestation, and codification of social realities and identities. Among other topics, the contributors discuss the social aesthetics of the Association for the Advancement of Creative Musicians, the Feminist Improvising Group, and contemporary Malian music, as well as the virtual sociality of interactive computer music, the significance of "uncreative" improvisation, responses to French New Wave cinema, and the work of figures ranging from bell hooks and Billy Strayhorn to Kenneth Goldsmith. Across its diverse chapters, Improvisation and Social Aesthetics argues that ensemble improvisation is not inherently egalitarian or emancipatory, but offers a potential site for the cultivation of new forms of social relations. It sets out a new conceptualization of the aesthetic as immanently social and political, proposing a new paradigm of improvisation studies that will have reverberations throughout the humanities. Contributors. Lisa Barg, Georgina Born, David Brackett, Nicholas Cook, Marion Froger, Susan Kozel, Eric Lewis, George E. Lewis, Ingrid Monson, Tracey Nicholls, Winfried Siemerling, Will Straw, Zoë Svendsen, Darren Wershler
Book Synopsis The Scientific Education of Girls by : Renée Clair
Download or read book The Scientific Education of Girls written by Renée Clair and published by Jessica Kingsley Publishers Limited. This book was released on 1995 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: "There are still comparatively few women pursuing scientific careers, or more generally playing significant roles in scientific and technological culture, in an age when science and technology are essential to national development worldwide. This book is aimed at drawing educators' and teacher trainers' attention to elements of discrimination in the teaching of mathematics and sciences. It focuses particularly on the daily practice of teaching, where ambiguities and discrimination are rarely perceived and seldom analysed by those involved." "Originating in UNESCO's project entitled 'Women, Science and Technology', intended to promote women's participation in the sciences, the work in this volume has been compiled by an international team of researchers, education specialists and authors. The book is of immediate interest to education professionals, but is also important for researchers and all those concerned with equality in education. In raising questions about the nature of education, it also hopes to provide answers that will help to change perceptions and thus behaviour."--Jacket.
Book Synopsis The Sims 2 FreeTime by : Greg Kramer
Download or read book The Sims 2 FreeTime written by Greg Kramer and published by Prima Games. This book was released on 2008-02-26 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Five all-new careers exposed, including cool career objects! • Immerse your Sims in ten engrossing hobbies • All new Talent Badges revealed • Dream big. Earn rewards. Learn how inside!
Download or read book Game Informer Magazine written by and published by . This book was released on 2008 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Video Games Textbook by : Brian J. Wardyga
Download or read book The Video Games Textbook written by Brian J. Wardyga and published by CRC Press. This book was released on 2018-08-06 with total page 806 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market
Book Synopsis Will Save the Galaxy for Food by : Yahtzee Croshaw
Download or read book Will Save the Galaxy for Food written by Yahtzee Croshaw and published by Dark Horse Comics. This book was released on 2017-02-14 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: A not-quite epic science fiction adventure about a down-on-his luck galactic pilot caught in a cross-galaxy struggle for survival! Space travel just isn't what it used to be. With the invention of Quantum Teleportation, space heroes aren't needed anymore. When one particularly unlucky ex-adventurer masquerades as famous pilot and hate figure Jacques McKeown, he's sucked into an ever-deepening corporate and political intrigue. Between space pirates, adorable deadly creatures, and a missing fortune in royalties, saving the universe was never this difficult! From the creator of Mogworld and Jam! Benjamin Richard "Yahtzee" Croshaw is a British-Australian comedic writer, video game journalist, author, and video game developer. He is perhaps best known for his acerbic video game review series, Zero Punctuation, for The Escapist.
Download or read book Simcity 4 written by Greg Kramer and published by . This book was released on 2003 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Behind the Wheel with Sim City 4! ·Essential details on U-Drive-It! mode, including how to use vehicles to complete missions ·Exclusive strategies for building a smooth-running metropolis ·All-new civic, reward, and landmark structures covered ·New mass transit and bridge options to streamline your city ·Exhaustive tips for thwarting disasters such as road accidents and train derailments ·Fun hints for creating your own street names and otherwise personalizing your cities ·Get creative with Lot Editor and SimCity Scape
Download or read book The World Is Not Enough written by Prima and published by Prima Publishing. This book was released on 2000-11 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Jam written by Yahtzee Croshaw and published by Dark Horse Comics. This book was released on 2018-05-29 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: We were prepared for an earthquake. We had a flood plan in place. We could even have dealt with zombies. Probably. But no one expected the end to be quite so... sticky... or strawberry scented. Yahtzee Croshaw (Mogworld, Zero Punctuation Reviews) returns to print with a follow-up to his smash-hit debut: Jam, a dark comedy about the one apocalypse no one predicted. * The hilarious new novel by the author of Mogworld! * Croshaw's Zero Punctuation Reviews is the most viewed video game review on the web! * For lovers of bizarre horror and unforgettable characters! "[Croshaw is] able to pull off slapstick comedy in print, and that's no easy feat." –ComicsAlliance