SimCity Societies

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Author :
Publisher : Prima Games
ISBN 13 : 9780761558323
Total Pages : 196 pages
Book Rating : 4.5/5 (583 download)

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Book Synopsis SimCity Societies by : Greg Kramer

Download or read book SimCity Societies written by Greg Kramer and published by Prima Games. This book was released on 2007-11 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build the City of Your Dreams...Or Your Nightmares. • Transform your city into the hidden Haunted Town. • Complete building directory and catalog. • Get to know all the Special Sims. • Shape your cities to your will with city profile. • Harness Societal Values to grow the city you want.

Encyclopedia of Play in Today's Society

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Publisher : SAGE
ISBN 13 : 1412966701
Total Pages : 1033 pages
Book Rating : 4.4/5 (129 download)

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Book Synopsis Encyclopedia of Play in Today's Society by : Rodney P. Carlisle

Download or read book Encyclopedia of Play in Today's Society written by Rodney P. Carlisle and published by SAGE. This book was released on 2009-04-02 with total page 1033 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.

Technology-Enhanced Human Interaction in Modern Society

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Publisher : IGI Global
ISBN 13 : 1522534385
Total Pages : 319 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Technology-Enhanced Human Interaction in Modern Society by : Cipolla-Ficarra, Francisco Vicente

Download or read book Technology-Enhanced Human Interaction in Modern Society written by Cipolla-Ficarra, Francisco Vicente and published by IGI Global. This book was released on 2017-09-30 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has changed the way people carry out their daily lives and communicate with one another. Society has become dependent on technology and with that comes the need to understand the advantages and disadvantages that come along with it. Technology-Enhanced Human Interaction in Modern Society is an essential reference source for the latest scholarly research on the technological advances of applied aspects of life such as training, health, information gathering, and social communication. Featuring coverage on subjects including biomedical test instruments, computer animation, and mobile phones, this publication is ideally designed for researchers and academicians seeking current material on technology-based communication.

Contextualizing Economics Through the Use of SimCity 3000

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Author :
Publisher : James Abela
ISBN 13 :
Total Pages : 93 pages
Book Rating : 4./5 ( download)

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Book Synopsis Contextualizing Economics Through the Use of SimCity 3000 by :

Download or read book Contextualizing Economics Through the Use of SimCity 3000 written by and published by James Abela. This book was released on with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Vintage Games

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Publisher : Taylor & Francis
ISBN 13 : 1136137572
Total Pages : 603 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Vintage Games by : Bill Loguidice

Download or read book Vintage Games written by Bill Loguidice and published by Taylor & Francis. This book was released on 2012-08-21 with total page 603 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

Computer Education for Teachers

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Publisher : John Wiley & Sons
ISBN 13 : 0470141107
Total Pages : 416 pages
Book Rating : 4.4/5 (71 download)

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Book Synopsis Computer Education for Teachers by : Vicki F. Sharp

Download or read book Computer Education for Teachers written by Vicki F. Sharp and published by John Wiley & Sons. This book was released on 2008-11-03 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: COMPUTER EDUCATION FOR TEACHERS In today’s world, technology is changing quickly—and so are the ways teachers use that technology. From serving as a library resource to helping students with special needs, computer technology continues to be one of the most powerful tools in a teacher’s arsenal. In this new edition of Computer Education for Teachers, Vicki Sharp introduces teachers to computter technology in a meaningful, practical way. She helps readers gain the knowledge and skills necessary to integrate computers into the classroom in ways that will best serve both the teacher and the student. In this Sixth Edition you will find: Online tutorials demonstrating projects such as creating a newsletter and producing a podcast A new Digital Photography chapter and an expanded section on using a video camera Coverage of the latest innovations, including podcasts, social networking sites, blogs, wikis, open journaling, course management systems, virtual reality communities, personal response systems and more Online project templates and examples Numerous evaluations and checklists in PDF format for easy downloading, interactive self-study tests, and PowerPoint™ presentations Software reviews, an online hardware reference guide, and practical classroom activities

Green: Your Place in the New Energy Revolution

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Author :
Publisher : St. Martin's Press
ISBN 13 : 9780230613195
Total Pages : 272 pages
Book Rating : 4.6/5 (131 download)

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Book Synopsis Green: Your Place in the New Energy Revolution by : Jane Hoffman

Download or read book Green: Your Place in the New Energy Revolution written by Jane Hoffman and published by St. Martin's Press. This book was released on 2008-06-24 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Green will illustrate and shed new light on the gamut of issues associated with renewable energy, a topic whose importance increases exponentially with every temperature record-setting year. Jane and Michael Hoffman use their years of experience to explain the technological and economic future of this ecologically significant issue. They incisively explain its politics: what countries are doing right now and, most importantly, what the U.S. should be doing. Green will cut through the hype and polemics surrounding ecologically friendly technologies and present the unvarnished truth. It will guide the reader through the misinformation and confusion over global warming, and demonstrate the degree to which renewable energy can be part of the solution.

Encyclopedia of Video Games [3 volumes]

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 1173 pages
Book Rating : 4.2/5 (161 download)

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Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Computational Science and Its Applications - ICCSA 2011

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642218865
Total Pages : 765 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Computational Science and Its Applications - ICCSA 2011 by : Beniamino Murgante

Download or read book Computational Science and Its Applications - ICCSA 2011 written by Beniamino Murgante and published by Springer Science & Business Media. This book was released on 2011-06-15 with total page 765 pages. Available in PDF, EPUB and Kindle. Book excerpt: The five-volume set LNCS 6782 - 6786 constitutes the refereed proceedings of the International Conference on Computational Science and Its Applications, ICCSA 2011, held in Santander, Spain, in June 2011. The five volumes contain papers presenting a wealth of original research results in the field of computational science, from foundational issues in computer science and mathematics to advanced applications in virtually all sciences making use of computational techniques. The topics of the fully refereed papers are structured according to the five major conference themes: geographical analysis, urban modeling, spatial statistics; cities, technologies and planning; computational geometry and applications; computer aided modeling, simulation, and analysis; and mobile communications.

101 Design Methods

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Publisher : John Wiley & Sons
ISBN 13 : 1118083466
Total Pages : 341 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis 101 Design Methods by : Vijay Kumar

Download or read book 101 Design Methods written by Vijay Kumar and published by John Wiley & Sons. This book was released on 2012-10-09 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first step-by-step guidebook for successful innovation planning Unlike other books on the subject, 101 Design Methods approaches the practice of creating new products, services, and customer experiences as a science, rather than an art, providing a practical set of collaborative tools and methods for planning and defining successful new offerings. Strategists, managers, designers, and researchers who undertake the challenge of innovation, despite a lack of established procedures and a high risk of failure, will find this an invaluable resource. Novices can learn from it; managers can plan with it; and practitioners of innovation can improve the quality of their work by referring to it.

Boys' Life

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Author :
Publisher :
ISBN 13 :
Total Pages : 52 pages
Book Rating : 4./5 ( download)

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Book Synopsis Boys' Life by :

Download or read book Boys' Life written by and published by . This book was released on 2008-02 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.

Gaming the Past

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Author :
Publisher : Routledge
ISBN 13 : 1136832092
Total Pages : 198 pages
Book Rating : 4.1/5 (368 download)

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Book Synopsis Gaming the Past by : Jeremiah McCall

Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Business Games For Management And Economics: Learning By Playing

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Author :
Publisher : World Scientific Publishing Company
ISBN 13 : 9813108207
Total Pages : 412 pages
Book Rating : 4.8/5 (131 download)

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Book Synopsis Business Games For Management And Economics: Learning By Playing by : Bazil Leon

Download or read book Business Games For Management And Economics: Learning By Playing written by Bazil Leon and published by World Scientific Publishing Company. This book was released on 2012-01-30 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Business Games for Management and Economics: Learning by Playing presents board and video business games which combine teamwork with individual decisions based on computer models. Business games support integration of learning experience for different levels of education and between different disciplines: economics, management, technological, environmental and social studies. The work is based on experience in adaptation, design and conducting of field, and board and video games played in college settings within standard schedules. Most of the games are played in Modeling and Simulation, Microeconomics, Logistics and Supply Chain Management courses. Game boards are 2- or 3-dimensional displays of subsystems, their components and phases of technological and business processes, which allow customization of games of the same type for different missions in schools, universities, and corporate training centers. The range of games applied to economics and management classes spreads from 2-person games for kid's “Aquarium” up to the REACTOR games for several teams of executives.

Advanced Geo-Simulation Models

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Publisher : Bentham Science Publishers
ISBN 13 : 1608052222
Total Pages : 155 pages
Book Rating : 4.6/5 (8 download)

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Book Synopsis Advanced Geo-Simulation Models by : Danielle J. Marceau

Download or read book Advanced Geo-Simulation Models written by Danielle J. Marceau and published by Bentham Science Publishers. This book was released on 2011-09-09 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Geosimulation has recently emerged at the intersection of Geographic Information Science, Complex Systems Theory and Computer Science. Geosimulation aims at understanding the dynamics of complex human-driven spatial systems through the use of spatially ex"

Changing the Game

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Publisher : FT Press
ISBN 13 : 0137151756
Total Pages : 238 pages
Book Rating : 4.1/5 (371 download)

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Book Synopsis Changing the Game by : David Edery

Download or read book Changing the Game written by David Edery and published by FT Press. This book was released on 2008-10-07 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit! Companies of all shapes and sizes have begun to use games to revolutionize the way they interact with customers and employees, becoming more competitive and more profitable as a result. Microsoft has used games to painlessly and cost-effectively quadruple voluntary employee participation in important tasks. Medical schools have used game-like simulators to train surgeons, reducing their error rate in practice by a factor of six. A recruiting game developed by the U.S. Army, for just 0.25% of the Army’s total advertising budget, has had more impact on new recruits than all other forms of Army advertising combined. And Google is using video games to turn its visitors into a giant, voluntary labor force--encouraging them to manually label the millions of images found on the Web that Google’s computers cannot identify on their own. Changing the Game reveals how leading-edge organizations are using video games to reach new customers more cost-effectively; to build brands; to recruit, develop, and retain great employees; to drive more effective experimentation and innovation; to supercharge productivity...in short, to make it fun to do business. This book is packed with case studies, best practices, and pitfalls to avoid. It is essential reading for any forward-thinking executive, marketer, strategist, and entrepreneur, as well as anyone interested in video games in general. In-game advertising, advergames, adverworlds, and beyond Choose your best marketing opportunities--and avoid the pitfalls Use gaming to recruit and develop better employees Learn practical lessons from America’s Army and other innovative case studies Channel the passion of your user communities Help your customers improve your products and services--and have fun doing it What gamers do better than computers, scientists, or governments Use games to solve problems that can’t be solved any other way

Research Anthology on Agile Software, Software Development, and Testing

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Author :
Publisher : IGI Global
ISBN 13 : 1668437031
Total Pages : 2164 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Research Anthology on Agile Software, Software Development, and Testing by : Management Association, Information Resources

Download or read book Research Anthology on Agile Software, Software Development, and Testing written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 2164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software development continues to be an ever-evolving field as organizations require new and innovative programs that can be implemented to make processes more efficient, productive, and cost-effective. Agile practices particularly have shown great benefits for improving the effectiveness of software development and its maintenance due to their ability to adapt to change. It is integral to remain up to date with the most emerging tactics and techniques involved in the development of new and innovative software. The Research Anthology on Agile Software, Software Development, and Testing is a comprehensive resource on the emerging trends of software development and testing. This text discusses the newest developments in agile software and its usage spanning multiple industries. Featuring a collection of insights from diverse authors, this research anthology offers international perspectives on agile software. Covering topics such as global software engineering, knowledge management, and product development, this comprehensive resource is valuable to software developers, software engineers, computer engineers, IT directors, students, managers, faculty, researchers, and academicians.

Early Modernity and Video Games

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Author :
Publisher : Cambridge Scholars Publishing
ISBN 13 : 1443862347
Total Pages : 265 pages
Book Rating : 4.4/5 (438 download)

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Book Synopsis Early Modernity and Video Games by : Florian Kerschbaumer

Download or read book Early Modernity and Video Games written by Florian Kerschbaumer and published by Cambridge Scholars Publishing. This book was released on 2014-06-26 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.