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Shin Megami Tensei
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Download or read book Avatar Tuner written by Yu Godai and published by . This book was released on 2017-09-05 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the post-apocalyptic Junkyard, a mysterious religious order known only as the Church watches over the brutal competition between warring tribes as they vie to unify six territories and thereby gain access to Nirvana, the promised land. But the rules of the competition have changed, and the Junkyard has been thrown into chaos after its inhabitants are granted not only demonic transformation powers, but their first taste of human emotion. The Church demands that any tribe seeking entry to paradise must also deliver the strange girl named Sera to them. Serph and the other members of the Embryon struggle to keep Sera safe from enemies on all sides, all while striving to find whatever allies they can in order to beat the Church at their own game. Avatar Tuner, Vol. 2 continues the Quantum Devil Saga, a series inspired by the Shin Megami Tensei video games, which are widely popular in their native Japan and have gained a considerable following in the West. Translated into English for the first time, experience the story of Serph and his tribe as they fight not only to win, but to understand the supernatural forces that govern the Junkyard.
Book Synopsis Cypher System Rulebook by : Monte Cook
Download or read book Cypher System Rulebook written by Monte Cook and published by . This book was released on 2015-07-28 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Shin Megami Tensei by : Prima Games (Firm)
Download or read book Shin Megami Tensei written by Prima Games (Firm) and published by Prima Games. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the terrible secrets of the soulless army ·Crush every opponent ·Find every secret ·Collect every demon
Book Synopsis Stars Without Number (Perfect Bound) by :
Download or read book Stars Without Number (Perfect Bound) written by and published by . This book was released on 2010-11-21 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
Book Synopsis Octopath Traveler: The Complete Guide by : Square Enix
Download or read book Octopath Traveler: The Complete Guide written by Square Enix and published by Dark Horse Comics. This book was released on 2020-12-29 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master Square Enix's critically acclaimed RPG Octopath Traveler with this comprehensive guide! Explore every corner of Orsterra with the help of this complete guide which includes insight and explanation of the main narrative as well as boss strategies for each of the games' eight protagonists! Dive deeper with detailed environment maps, subquest information, and beautiful illustrations that fully realize Octopath Traveler's HD-2D graphics with exclusive explanations and commentary from the development team. Dark Horse Books and Square Enix present a faithful localization of the original Japanese volume, offered in English for the first time! Whether you're a first-time player or looking to take your game to one hundred percent completion, this guide book is not to be missed!
Book Synopsis The Untold History of Japanese Game Developers by : John Szczepaniak
Download or read book The Untold History of Japanese Game Developers written by John Szczepaniak and published by Createspace Independent Publishing Platform. This book was released on 2015-11-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.
Book Synopsis Super Power, Spoony Bards, and Silverware by : Dominic Arsenault
Download or read book Super Power, Spoony Bards, and Silverware written by Dominic Arsenault and published by MIT Press. This book was released on 2017-09-01 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: A critical look at how the Super Nintendo Entertainment System—and a resistance to innovation—took Nintendo from industry leadership to the margins of videogaming. This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the “16-bit console wars” of 1989–1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo’s market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the “ReNESsance”) with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo’s conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony’s PlayStation. Extending the notion of “platform” to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo’s Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform’s architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres.
Book Synopsis Shigenori Soejima: Art Works by : Shigenori Soejima
Download or read book Shigenori Soejima: Art Works written by Shigenori Soejima and published by Udon Entertainment. This book was released on 2021-07-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This beautiful art book features Shigenori Soejima's best work from the Persona 3 and Persona 4 games, as well as other projects such as Stella Deus and Momoiro Taisen Pairon. Also includes an exclusive interview with the artist himself!
Download or read book Persona 3 written by Atlus and published by Udon Entertainment Corporation. This book was released on 2014-12-16 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: - Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 3, one of the most unique and respected RPG's ever. Inside you'll find character designs, rough sketches, storyboards, backgrounds and settings, an exclusive interview with the game's creators, and more!
Book Synopsis Sophie Podolski. Le Pays Où Tout Est Permis by : Jean-Philippe Convert
Download or read book Sophie Podolski. Le Pays Où Tout Est Permis written by Jean-Philippe Convert and published by . This book was released on 2018 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first monograph dedicated to the visual art of Belgian cult poet and writer Sophie Podolski (1953-1974) features original essays, previously unpublished drawings and texts, and selected translations of her handwritten, illustrated manuscript 'The Country Where Everything Is Permitted' (1972). The contributing writers each explore specific iconographies that are crystallized in Podolski's remarkable graphic oeuvre, considering her highly personal vocabulary and uninhibited style against the backdrop of the late 1960s' and early 1970s' counterculture. Founded on new research that underpinned her solo exhibitions at WIELS (Brussels) and Villa Vassilieff (Paris), this book brings Podolski's lost art into the limelight.00Exhibition: Wiels, Brussels, Belgium (20.01 ? 01.04.2018) / Villa Vassilieff, Paris, France (21.04. - 07.07.2018).
Download or read book World's End written by Mark Chadbourn and published by Hachette UK. This book was released on 2010-12-30 with total page 455 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Jack Churchill and Ruth Gallagher encounter a terrifying, misshapen giant beneath a London bridge they are plunged into a mystery which portends the end of the world as we know it. All over the country, the ancient gods of Celtic myth are returning to the land from which they were banished millennia ago. Following in their footsteps are creatures of folklore: fabulous bests, wonders and dark terrors. As technology starts to fail, Jack and Ruth are forced to embark on a desperate quest for four magical items - the last chance for humanity in the face of powers barely comprehended.
Download or read book Shugendo written by Hitoshi Miyake and published by U of M Center for Japanese Studies. This book was released on 2007-01-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume of essays is the first comprehensive publication in English of the work of Miyake Hitoshi, a distinguished scholar of Shugendo (mountain asceticism) and one of the foremost researchers on Japanese folk religion. In Miyake's systematic methodological and theoretical approach, Shugendo is a classic example of Japanese folk religion, for it blends many traditions (shamanism, Taoism, Buddhism, and Shinto) into a distinctive Japanese religious worldview and is typical of Japanese religion generally. The first part of this book is devoted to Shugendo's history, organization, ritual, austerities, thought, and cosmology. Related subjects include exorcism and the exclusion of women. The second part of the book provides research and reflection on Japanese folk religion, including essays on the idea of nature, worldly benefits, new religions, death and rebirth, and the structure of folk religion.
Book Synopsis The Tatami Galexy by : Tomihiko Morimi
Download or read book The Tatami Galexy written by Tomihiko Morimi and published by . This book was released on 2015-05-19 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Mark of the Demon by : Diana Rowland
Download or read book Mark of the Demon written by Diana Rowland and published by National Geographic Books. This book was released on 2009-06-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cop and conjurer of demons, she’s a woman in danger of losing control—to a power that could kill. . . . Why me? Why now? That’s what Beaulac, Louisiana, detective Kara Gillian was asking herself when an angelic creature named Rhyzkahl unexpectedly appeared during a routine summoning. Kara was hoping to use her occult skills to catch a serial killer, but never had she conjured anything like this unearthly beautiful and unspeakably powerful being whose very touch set off exquisite new dimensions of pleasure. But can she enlist his aid in helping her stop a killer who’s already claimed the lives—and souls—of thirteen people? And should she? The Symbol Man is a nightmare that the city thought had ended three years ago. Now he’s back for an encore and leaving every indication on the flesh of his victims that he, too, is well versed in demonic lore. Kara may be the only cop on Beaulac’s small force able to stop the killer, but it is her first homicide case. Yet with Rhyzkahl haunting her dreams, and a handsome yet disapproving FBI agent dogging her waking footsteps, she may be in way over her head. . . .
Download or read book Horizon Zero Dawn written by Bruce Byrne and published by Bright Sparks. This book was released on 2017 with total page 655 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Story Mode written by Ph. D Strunk and published by Rowman & Littlefield. This book was released on 2021-11-15 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitous—children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. We’ve reached a point where, through streaming platforms like Twitch, games don’t even need to be played to be enjoyed, as whole robust communities form around watching others play. Games have grown into more than just products; they’re touchstones, meaning that they’ve become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture. In Story Mode, video games critic and host of the No Cartridge podcast Trevor Strunk traces how some of the most popular and influential game series have changed over years and even decades of their continued existence and growth. We see how the Call of Duty games—once historical simulators that valorized conflicts like World War II—went “modern,” complete with endless conflicts, false flag murders of civilians, and hyperadvanced technology. It can be said that Fortnite’s runaway popularity hinges on a competition for finite resources in an era of horrific inequality. Strunk reveals how these shifts occurred as direct reflections of the culture in which games were produced, thus offering us a uniquely clear window into society’s evolving morals on a mass scale. Story Mode asks the question, Why do video games have a uniquely powerful ability to impact culture? Strunk argues that the participatory nature of games themselves not only provides players with a sense of ownership of the narratives within, but also allows for the consumption of games to be a revelatory experience as the meaning of a game is oftentimes derived by the manner in which they are played. Combining sharp criticism of our most beloved and well-known video game series with a fascinating discussion of how our cultural values form, Story Mode is a truly original examination of the unique space games now occupy, from one of the sharpest games critics working today.
Book Synopsis Japanese Role-Playing Games by : Rachael Hutchinson
Download or read book Japanese Role-Playing Games written by Rachael Hutchinson and published by Rowman & Littlefield. This book was released on 2022-04-11 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.