Minecraft: Story Mode

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Author :
Publisher : Cherry Lake
ISBN 13 : 1534131590
Total Pages : 32 pages
Book Rating : 4.5/5 (341 download)

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Book Synopsis Minecraft: Story Mode by : Josh Gregory

Download or read book Minecraft: Story Mode written by Josh Gregory and published by Cherry Lake. This book was released on 2018-08-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.

Story Mode

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350301396
Total Pages : 171 pages
Book Rating : 4.3/5 (53 download)

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Book Synopsis Story Mode by : Julialicia Case

Download or read book Story Mode written by Julialicia Case and published by Bloomsbury Publishing. This book was released on 2024-01-25 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.

Story Mode

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1633886816
Total Pages : 242 pages
Book Rating : 4.6/5 (338 download)

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Book Synopsis Story Mode by : Ph. D Strunk

Download or read book Story Mode written by Ph. D Strunk and published by Rowman & Littlefield. This book was released on 2021-11-15 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitous—children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. We’ve reached a point where, through streaming platforms like Twitch, games don’t even need to be played to be enjoyed, as whole robust communities form around watching others play. Games have grown into more than just products; they’re touchstones, meaning that they’ve become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture. In Story Mode, video games critic and host of the No Cartridge podcast Trevor Strunk traces how some of the most popular and influential game series have changed over years and even decades of their continued existence and growth. We see how the Call of Duty games—once historical simulators that valorized conflicts like World War II—went “modern,” complete with endless conflicts, false flag murders of civilians, and hyperadvanced technology. It can be said that Fortnite’s runaway popularity hinges on a competition for finite resources in an era of horrific inequality. Strunk reveals how these shifts occurred as direct reflections of the culture in which games were produced, thus offering us a uniquely clear window into society’s evolving morals on a mass scale. Story Mode asks the question, Why do video games have a uniquely powerful ability to impact culture? Strunk argues that the participatory nature of games themselves not only provides players with a sense of ownership of the narratives within, but also allows for the consumption of games to be a revelatory experience as the meaning of a game is oftentimes derived by the manner in which they are played. Combining sharp criticism of our most beloved and well-known video game series with a fascinating discussion of how our cultural values form, Story Mode is a truly original examination of the unique space games now occupy, from one of the sharpest games critics working today.

Playing Minecraft: Story Mode

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Author :
Publisher : Cherry Lake
ISBN 13 : 1534141022
Total Pages : 24 pages
Book Rating : 4.5/5 (341 download)

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Book Synopsis Playing Minecraft: Story Mode by : Josh Gregory

Download or read book Playing Minecraft: Story Mode written by Josh Gregory and published by Cherry Lake. This book was released on 2019-01-01 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.

Codes & Cheats Spring 2008 Edition

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Author :
Publisher :
ISBN 13 : 0761556710
Total Pages : 658 pages
Book Rating : 4.7/5 (615 download)

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Book Synopsis Codes & Cheats Spring 2008 Edition by :

Download or read book Codes & Cheats Spring 2008 Edition written by and published by . This book was released on with total page 658 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Story in Children's Lives: Contributions of the Narrative Mode to Early Childhood Development, Literacy, and Learning

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Author :
Publisher : Springer Nature
ISBN 13 : 3030192660
Total Pages : 369 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Story in Children's Lives: Contributions of the Narrative Mode to Early Childhood Development, Literacy, and Learning by : Kelli Jo Kerry-Moran

Download or read book Story in Children's Lives: Contributions of the Narrative Mode to Early Childhood Development, Literacy, and Learning written by Kelli Jo Kerry-Moran and published by Springer Nature. This book was released on 2019-09-27 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is based on the power of stories to support children in all areas of their lives. It examines the role narratives can play in encouraging growth in contexts and domains such as personal and family identity, creative movement, memory and self-concept, social relationships, or developing a sense of humor. Each chapter describes innovative and research-based applications of narratives such as movement stories, visual narratives to develop historical thinking, multimodal storytelling, bibliotherapy, mathematics stories, family stories, and social narratives. The chapters elaborate on the strength of narratives in supporting the whole child in diverse contexts from young children on the autism spectrum improving their social skills at school, to four- and five-year-olds developing historical thinking, to children who are refugees or asylum-seekers dealing with uncertainty and loss. Written by accomplished teachers, researchers, specialists, teaching artists and teacher educators from several countries and backgrounds, the book fills a gap in the literature on narratives. “...this work delves into the topic of narratives in young children’s lives with a breadth of topics and depth of study not found elsewhere.” “Collectively, the insights of the contributors build a convincing case for emphasizing story across the various disciplines and developmental domains of the early childhood years.” “The writing style is scholarly, yet accessible. Authors used a wide array of visual material to make their points clearer and show the reader what meaningful uses of story “look like”.” Mary Renck Jalongo, Journal and Book Series Editor Springer Indiana, PA, USA

Stripped: Depeche Mode

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Author :
Publisher : Omnibus Press
ISBN 13 : 0857120263
Total Pages : 552 pages
Book Rating : 4.8/5 (571 download)

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Book Synopsis Stripped: Depeche Mode by : Jonathan Miller

Download or read book Stripped: Depeche Mode written by Jonathan Miller and published by Omnibus Press. This book was released on 2009-11-05 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: An electrifying new biography about the four Essex lads who became award-winning stadium superstars and champions of synth pop! Jonathan Miller's groundbreaking book features in-depth interviews with founder member Vince Clarke and producers Gareth Jones and Mark Bell, and contains never-before seen interviews with the band members themselves. With additional input from Gary Human, Howard Jones and Thomas Dolby this is a unique portrait of a band that almost lost control when their lives went off the rails and lead singer Dave Gahan's heroin addiction nearly killed him. In the end Depeche Mode not only survived, they triumphed, racking up a staggering 40 million-plus album sales on the way. This is their amazing story, told in full for the first time. Born out of the post-punk backlash in the early 80's, Depeche Mode took their name from a phrase in a French style magazine and became the definitive international synth-pop group. Vince Clarke, Andy Fletcher and Martin Gore had started out as an Essex guitar band but it was their bright and upbeat synthesizer-driven brand of pop fronted by Dave Gahan that was to find global acceptance and enjoy unlikely success in the US. Despite a handful of early plaudits in the music press, the group won only intermittent critical acceptance over the years, its often light musical approach contrasting with lyrics that sometimes plunge into darker topics like S&M, religious fetishism and the scourge of capitalism. But whatever the music press said, the fans finally bought into Depeche Mode in a big way. Their Violator tour at the start of the 90s sold millions of records and turned them into major US concert stars. In true rock style, Depeche Mode's members have suffered their share of internal strife over a long career. Dave Gahan reinvented himself as a lead singer with both a harder musical edge and a near-fatal drug habit, while internal acrimony often marred the later stages of their career. Jonathan Miller has made an exemplary job of telling the Depeche Mode saga in its entirety and goes a long way towards explaining how the group have managed to thrive when almost all their post-punk contemporaries fell by the wayside long ago.

Chaos Mode

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Author :
Publisher : Turtleback Books
ISBN 13 : 9780613133616
Total Pages : 0 pages
Book Rating : 4.1/5 (336 download)

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Book Synopsis Chaos Mode by : Piers Anthony

Download or read book Chaos Mode written by Piers Anthony and published by Turtleback Books. This book was released on 1995 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanied by a king from another planet, a telepathic horse, and a strange, tentacled alien, Colene is heading home to Earth to reunite with her estranged parents and to put aside her troubled past once and for all. Reissue.

Proceedings of the International Conference on Earthquake Engineering and Structural Dynamics

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Author :
Publisher : Springer
ISBN 13 : 3319781871
Total Pages : 510 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Proceedings of the International Conference on Earthquake Engineering and Structural Dynamics by : Rajesh Rupakhety

Download or read book Proceedings of the International Conference on Earthquake Engineering and Structural Dynamics written by Rajesh Rupakhety and published by Springer. This book was released on 2018-06-30 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes a collection of chapters that were presented at the International Conference on Earthquake Engineering and Structural Dynamics (ICESD), held in Reykjavik, Iceland between 12-14 June 2017. The contributions address a wide spectrum of subjects related to wind engineering, earthquake engineering, and structural dynamics. Dynamic behavior of ultra long span bridges that are discussed in this volume represent one of the most challenging and ambitious contemporary engineering projects. Concepts, principles, and applications of earthquake engineering are presented in chapters addressing various aspects such as ground motion modelling, hazard analysis, structural analysis and identification, design and detailing of structures, risk due to non-structural components, and risk communication and mitigation. The presented chapters represent the state-of-the-art in these fields as well as the most recent developments.

Dead Rising 3 Official Strategy Guide

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Author :
Publisher : Penguin
ISBN 13 : 0744015391
Total Pages : 259 pages
Book Rating : 4.7/5 (44 download)

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Book Synopsis Dead Rising 3 Official Strategy Guide by : BradyGames

Download or read book Dead Rising 3 Official Strategy Guide written by BradyGames and published by Penguin. This book was released on 2013-11-22 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play as young Nick Ramos, a mechanic with a strange tattoo and a mysterious past, and help him escape a city full of bloodthirsty zombies. Stunning maps of Los Perdidos reveal all the necessary items to ensure Nick's survival. Plus, game-tested strategies and tactics will prove vital against the raging zombie infestation. Get all this and more from the official strategy guide!

Multi Format

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Author :
Publisher : M-Y Books Limited
ISBN 13 : 1907649700
Total Pages : 830 pages
Book Rating : 4.9/5 (76 download)

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Book Synopsis Multi Format by : The CheatMistress

Download or read book Multi Format written by The CheatMistress and published by M-Y Books Limited. This book was released on 2012-08-08 with total page 830 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cheats Unlimited are the specialists when it comes to video game cheats, tips and walkthrough guides. Fronted by the glamorous and gorgeous Cheat Mistress, Cheats Unlimited has helped over seven million gamers worldwide over the last 12 years. Through phone lines, fax machines, the Web and WAP sites and now eBooks, we have been there for gamers when they've needed us the most. With EZ Cheats: Video Game Cheats, Tips and Secrets, we aim to help you unlock the game's full potential with a series of tips, cheat codes, secrets, unlocks and Achievement/Trophy guides, covering Xbox 360, PlayStation 3, Nintendo Wii, DS and PSP. Whether you want to find out how to spawn specific vehicles, learn how to open up harder difficulty settings, or discover sneaky ways to earn additional ingame currency, we have the answers. EZ Cheats are compiled by expert gamers who are here to help you get the most out of your games. EZ Cheats: Video Game Cheats, Tips and Secrets 5th Edition covers all of the current consoles: Xbox 360, PlayStation 3 and Nintendo Wii. With all the top games covered, including Batman Arkham City, Battlefield 3, Uncharted 3: Drakes Deception, Gears of War 3, Mortal Combat, Call Of Duty: Modern Warfare 3, The Legend of Zelda: Skyward Sword, LA Noir, The Elder Scrolls V: Skyrim, Sonic Generations, FIFA 12, Rage, Saints Row The Third, amongst hundreds more top titles.

Taming Gaming

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Author :
Publisher : Unbound Publishing
ISBN 13 : 1783528931
Total Pages : 379 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis Taming Gaming by : Andy Robertson

Download or read book Taming Gaming written by Andy Robertson and published by Unbound Publishing. This book was released on 2021-01-21 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.

Encyclopedia of Computer Graphics and Games

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Author :
Publisher : Springer Nature
ISBN 13 : 3031231619
Total Pages : 2150 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee

Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Depeche Mode

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Author :
Publisher : Sourcebooks, Inc.
ISBN 13 : 172821095X
Total Pages : 40 pages
Book Rating : 4.7/5 (282 download)

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Book Synopsis Depeche Mode by : Soledad Romero Mariño

Download or read book Depeche Mode written by Soledad Romero Mariño and published by Sourcebooks, Inc.. This book was released on 2020-08-01 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Behind-the-scenes stories and sophisticated artwork will give lifelong buffs and new fans alike a rare glimpse into the world of one of the most iconic and influential bands of all time, Depeche Mode! Take the rebellious dreams of young musicians, add the gripping influence of punk, and throw in a brand-new Yamaha CS-5 synthesizer, ad you've got the perfect ingredients for the making of a band that will take over the world as innovators of modern music. Readers of all ages will love learning about the formation of Depeche Mode, their groundbreaking music, and the message behind their lyrics that made them unforgettable legends.

Swift 3 Object-Oriented Programming

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1787120996
Total Pages : 363 pages
Book Rating : 4.7/5 (871 download)

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Book Synopsis Swift 3 Object-Oriented Programming by : Gaston C. Hillar

Download or read book Swift 3 Object-Oriented Programming written by Gaston C. Hillar and published by Packt Publishing Ltd. This book was released on 2017-02-27 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications About This Book Leverage the most efficient object-oriented design patterns in your Swift applications Write robust, safer, and better code using the blueprints that generate objects Build a platform with object-oriented code using real-world elements and represent them in your apps Who This Book Is For This book is for iOS and macOS developers who want to get a detailed practical understanding of object-oriented programming with the latest version of Swift: 3.0. What You Will Learn Write high-quality and easy-to-maintain reusable object-oriented code to build applications for iOS, macOS, and Linux Work with encapsulation, abstraction, and polymorphism using Swift 3.0 Work with classes, instances, properties, and methods in Swift 3.0 Take advantage of inheritance, specialization, and the possibility to overload or override members Implement encapsulation, abstraction, and polymorphism Explore functional programming techniques mixed with object-oriented code in Swift 3.0 Understand the differences between Swift 3.0, previous Swift versions, and Objective-C code In Detail Swift has quickly become one of the most-liked languages and developers' de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You'll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you'll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You'll discover the power of contract programming and parametric polymorphism. You'll combine generic code with inheritance and multiple inheritance. Later, you'll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance. Style and approach This simple guide is packed with practical examples of solutions to common problems. Each chapter includes exercises and the possibility for you to test your progress by answering a quiz

The Sims 2

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Author :
Publisher : Prima Games
ISBN 13 : 076155209X
Total Pages : 162 pages
Book Rating : 4.7/5 (615 download)

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Book Synopsis The Sims 2 by : Greg Kramer

Download or read book The Sims 2 written by Greg Kramer and published by Prima Games. This book was released on 2005 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The guide to unlock everything"--Cover.

Convergent Journalism

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Author :
Publisher : Routledge
ISBN 13 : 1000392821
Total Pages : 207 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Convergent Journalism by : Woody Bing Liu

Download or read book Convergent Journalism written by Woody Bing Liu and published by Routledge. This book was released on 2021-06-28 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: Convergent Journalism is an online news system that uses a range of media and methods to collect and present information. With the advent and growth of the Internet, this form of news has been flourishing globally and has become the mainstream in China. In 2014, the Chinese Government established media convergence as a national strategy. This book offers a panoramic view of the theories and practice of Convergent Journalism in a Chinese media landscape. Drawing on a plethora of cases, the author introduces concepts, subjects, and processes, and elaborates on media components including text, visuals, audio, and video. In addition, he discusses the application of search engine optimization, hyperlinks in reporting, user interaction, and user creation of content. Aside from providing an in-depth theoretical analysis, the book provides much guidance for practitioners. Students, scholars, and professionals of communication studies, journalism, and media studies will benefit from this book.