Sams Teach Yourself Maya in 24 Hours (Companion Video)

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Publisher :
ISBN 13 :
Total Pages : 512 pages
Book Rating : 4.:/5 (11 download)

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Book Synopsis Sams Teach Yourself Maya in 24 Hours (Companion Video) by : Fiona Rivera

Download or read book Sams Teach Yourself Maya in 24 Hours (Companion Video) written by Fiona Rivera and published by . This book was released on 2013 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: The media elements for Sams Teach Yourself Maya in 24 Hours demonstrate key points in the text.

Sams Teach Yourself Maya in 24 Hours

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Author :
Publisher : Pearson Education
ISBN 13 : 0672336839
Total Pages : 512 pages
Book Rating : 4.6/5 (723 download)

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Book Synopsis Sams Teach Yourself Maya in 24 Hours by : Kenny Roy

Download or read book Sams Teach Yourself Maya in 24 Hours written by Kenny Roy and published by Pearson Education. This book was released on 2014 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Full color, learn how to create impressive 3D imagery!--Cover.

Sams Teach Yourself Microsoft Office Word 2003 in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 9780672325564
Total Pages : 558 pages
Book Rating : 4.3/5 (255 download)

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Book Synopsis Sams Teach Yourself Microsoft Office Word 2003 in 24 Hours by : Heidi Steele

Download or read book Sams Teach Yourself Microsoft Office Word 2003 in 24 Hours written by Heidi Steele and published by Sams Publishing. This book was released on 2004 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether new to Word 11 or upgrading from an earlier version, the reader can use the step-by-step tutorial lessons to accomplish everyday Word tasks. (Midwest).

Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself

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Publisher : Sams Publishing
ISBN 13 : 0134389107
Total Pages : 664 pages
Book Rating : 4.1/5 (343 download)

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Book Synopsis Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself by : Aram Cookson

Download or read book Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself written by Aram Cookson and published by Sams Publishing. This book was released on 2016-06-01 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux–or all of them! Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours’ straightforward, step-by-step approach shows you how to work with Unreal Engine 4’s interface, its workflows, and its most powerful editors and tools. In just hours you’ll be creating effects, scripting warfare, implementing physics–even developing for mobile devices and HUDs. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Organize new projects and work with the Gameplay Framework Master Unreal’s units and control systems Import 3D models and work with the Static Mesh Editor Create new landscapes and use Unreal’s foliage system Bring characters and creatures to life with the Persona Editor Apply materials and build lighting Integrate and modify audio with the Unreal Sound Cue Editor Craft particle effects and simulate physics Set up and react to player inputs Build levels and entirely new worlds Get started with powerful Blueprint visual scripting system Script an arcade game from start to finish Create events that respond to player actions Spawn Actors during gameplay Design and create action-based encounters Optimize games for mobile devices and touch-based inputs Build menus with Unreal’s UMG UI Designer Prepare your game for deployment Step-by-step instructions carefully walk you through the most common Unreal Engine 4 game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and Exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions. All the project files and assets you'll need are available for download, including "before-and-after" files demonstrating initial setup and proper completion for every exercise.

Unity Game Development in 24 Hours, Sams Teach Yourself

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Publisher : Sams Publishing
ISBN 13 : 0137445156
Total Pages : 716 pages
Book Rating : 4.1/5 (374 download)

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Book Synopsis Unity Game Development in 24 Hours, Sams Teach Yourself by : Mike Geig

Download or read book Unity Game Development in 24 Hours, Sams Teach Yourself written by Mike Geig and published by Sams Publishing. This book was released on 2021-10-08 with total page 716 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2021 game engine at the heart of Inside, Kerbal Space Program, Subnautica, and many other sizzling-hot games! This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. * Step-by-step instructions carefully walk you through the most common Unity game development tasks. * Four sample game projects illustrate the topics. * Practical, hands-on examples show you how to apply what you learn. * Quizzes and exercises help you test your knowledge and stretch your skills. * Notes and Tips point out shortcuts and solutions. Learn how to... * Get up and running fast with the Unity 2021 game engine and editor * Work efficiently with Unity's graphical asset pipeline * Make the most of lights and cameras * Sculpt stunning worlds with Unity's terrain and environmental tools * Script tasks ranging from capturing input to building complex behaviors * Quickly create repeatable, reusable game objects with prefabs * Implement easy, intuitive game user interfaces * Control players through built-in and custom character controllers * Build realistic physical and trigger collisions * Leverage the full power of Unity's Animation and Timeline systems * Integrate complex audio into your games * Use mobile device accelerometers and multi-touch displays * Build engaging 2D games with Unity's 2D tools and Tilemap * Apply the "finishing touches"and deploy your games

Sams Teach Yourself Mod Development for Minecraft in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 0134389778
Total Pages : 1027 pages
Book Rating : 4.1/5 (343 download)

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Book Synopsis Sams Teach Yourself Mod Development for Minecraft in 24 Hours by : Jimmy Koene

Download or read book Sams Teach Yourself Mod Development for Minecraft in 24 Hours written by Jimmy Koene and published by Sams Publishing. This book was released on 2015-10-31 with total page 1027 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour or less, Sams Teach Yourself Mod Development for Minecraft in 24 Hours will help you transform Minecraft into anything you can imagine–and share your vision with millions of players worldwide! You’ll learn all the mod development skills you need as you walk through a complete step-by-step project, complete with a mob, new tools, new armor, food, ores, and much more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for building any mod and creating any world! Step-by-step instructions carefully walk you through the most common Minecraft mod development tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Minecraft is a registered trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB. Learn how to... Set up the environment where you’ll write your mod for Minecraft 1.8 Create the basics for your mod with the Forge API Establish a framework that makes it easier to build complex mods Work with recipes and other small modifications Create multiple recipes, items, blocks, and entities at once Cook up food items that heal your players Make custom pickaxes, shovels, and completely original tools Use Tile Entities to create complex and unique mods Create interesting custom armor for players Generate entire worlds, including ores and plants Design and generate new structures with MCEdit Understand Entities and create Entity Models with Techne Code mobs with a custom Entity Model Manufacture Throwables Edit Minecraft functionality without breaking other mods Structure, package, and release your mod Master Java programming techniques you can use far beyond Minecraft On the Web: Register your book at informit.com/title/9780672337635 for access to all code examples and resources from this book, as well as updates and corrections as they become available.

Getting Paid to Work in 3D

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Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 1508172994
Total Pages : 82 pages
Book Rating : 4.5/5 (81 download)

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Book Synopsis Getting Paid to Work in 3D by : Don Rauf

Download or read book Getting Paid to Work in 3D written by Don Rauf and published by The Rosen Publishing Group, Inc. This book was released on 2016-12-15 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: This informative book shows young people just how 3D works in movies, gaming, apps, and social media. It then guides readers on what courses to take to develop their tech skills in the field.

Sams Teach Yourself Unity Game Development in 24 Hours

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Author :
Publisher : Pearson Education
ISBN 13 : 0672336960
Total Pages : 400 pages
Book Rating : 4.6/5 (723 download)

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Book Synopsis Sams Teach Yourself Unity Game Development in 24 Hours by : Mike Geig

Download or read book Sams Teach Yourself Unity Game Development in 24 Hours written by Mike Geig and published by Pearson Education. This book was released on 2014 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, learn how to get started developing games with Unity with a hands-on and modular approach. Each chapter covers an essential component of the game development process, illustrated with sample projects, and including full source code, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.

Library Journal

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Publisher :
ISBN 13 :
Total Pages : 1016 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Library Journal by :

Download or read book Library Journal written by and published by . This book was released on 2003 with total page 1016 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes, beginning Sept. 15, 1954 (and on the 15th of each month, Sept.-May) a special section: School library journal, ISSN 0000-0035, (called Junior libraries, 1954-May 1961). Also issued separately.

Maya Studio Projects

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Publisher : John Wiley & Sons
ISBN 13 : 0470609338
Total Pages : 479 pages
Book Rating : 4.4/5 (76 download)

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Book Synopsis Maya Studio Projects by : Michael McKinley

Download or read book Maya Studio Projects written by Michael McKinley and published by John Wiley & Sons. This book was released on 2010-04-20 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts. The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2 Learn effective Maya studio techniques with this handy, step-by-step, full-color book. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Finish Your Film! Tips and Tricks for Making an Animated Short in Maya

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Author :
Publisher : CRC Press
ISBN 13 : 1135943095
Total Pages : 452 pages
Book Rating : 4.1/5 (359 download)

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Book Synopsis Finish Your Film! Tips and Tricks for Making an Animated Short in Maya by : Kenny Roy

Download or read book Finish Your Film! Tips and Tricks for Making an Animated Short in Maya written by Kenny Roy and published by CRC Press. This book was released on 2014-04-29 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Finish Your Film! Tips and Tricks for Making an Animated Short in Maya is a first-of-its-kind book that walks the reader step-by-step through the actual production processes of creating a 3D Short film with Maya. Other books focus solely on the creative decisions of 3D Animation and broadly cover the multiple phases of animation production with no real applicable methods for readers to employ. This book shows you how to successfully manage the entire Maya animation pipeline. This book blends together valuable technical tips on film production and real-world shortcuts in a step-by-step approach to make sure you do not get lost. Follow along with author and director Kenny Roy as he creates a short film in front of your eyes using the exact same methods he shows you in the book. Armed with this book, you'll be able to charge forth into the challenge of creating a short film, confident that creativity will show up on screen instead of being stifled by the labyrinth that is a 3D animation pipeline.

The British National Bibliography

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Publisher :
ISBN 13 :
Total Pages : 364 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The British National Bibliography by : Arthur James Wells

Download or read book The British National Bibliography written by Arthur James Wells and published by . This book was released on 2006 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt:

How to Cheat in Maya 2014

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Author :
Publisher : CRC Press
ISBN 13 : 1134054467
Total Pages : 319 pages
Book Rating : 4.1/5 (34 download)

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Book Synopsis How to Cheat in Maya 2014 by : Kenny Roy

Download or read book How to Cheat in Maya 2014 written by Kenny Roy and published by CRC Press. This book was released on 2013-07-31 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in your hands! Learn time and energy-saving techniques tested in real Hollywood productions in this book, jam-packed with screenshots and scene files designed to get you up to speed quickly. From menus to modeling, lipsync to lighting, How to Cheat in Maya 2014 covers all of the methods available in the latest version of Maya. Get up to speed quickly and produce stellar results with these insider workflows. With new, updated cheats for the latest version of Maya, How to Cheat in Maya 2014 is an essential guide for amateur and professional 3D animators alike. Fully updated with gold-mine coverage including: expanded sections on production workflow, all new chapters covering rigging cheats and Maya's referencing tools, and brand new project files demonstrating production-proven techniques. The companion website includes complete scene files for exercises and techniques, extra rigs, Quicktime movies of full projects, and video tutorials.

Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself

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Publisher : Sams Publishing
ISBN 13 : 9780672337628
Total Pages : 0 pages
Book Rating : 4.3/5 (376 download)

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Book Synopsis Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself by : Aram Cookson

Download or read book Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself written by Aram Cookson and published by Sams Publishing. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux -- all of them! This book's straightforward, step-by-step approach shows you how to work with Unreal Engine 4's interface, its workflows, and its most powerful editors and tools. In just hours you'll be creating effects, scripting warfare, implementing physics--even developing for mobile devices and HUDs. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success." --

The First 20 Hours

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Publisher : Penguin
ISBN 13 : 1101623047
Total Pages : 288 pages
Book Rating : 4.1/5 (16 download)

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Book Synopsis The First 20 Hours by : Josh Kaufman

Download or read book The First 20 Hours written by Josh Kaufman and published by Penguin. This book was released on 2013-06-13 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

The Art of Starving

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Author :
Publisher : HarperCollins
ISBN 13 : 0062456733
Total Pages : 212 pages
Book Rating : 4.0/5 (624 download)

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Book Synopsis The Art of Starving by : Sam J. Miller

Download or read book The Art of Starving written by Sam J. Miller and published by HarperCollins. This book was released on 2017-07-11 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of the 2017 Andre Norton Award for Outstanding Young Adult Science Fiction or Fantasy Book! “Funny, haunting, beautiful, relentless, and powerful, The Art of Starving is a classic in the making.”—Book Riot Matt hasn’t eaten in days. His stomach stabs and twists inside, pleading for a meal, but Matt won’t give in. The hunger clears his mind, keeps him sharp—and he needs to be as sharp as possible if he’s going to find out just how Tariq and his band of high school bullies drove his sister, Maya, away. Matt’s hardworking mom keeps the kitchen crammed with food, but Matt can resist the siren call of casseroles and cookies because he has discovered something: the less he eats the more he seems to have . . . powers. The ability to see things he shouldn’t be able to see. The knack of tuning in to thoughts right out of people’s heads. Maybe even the authority to bend time and space. So what is lunch, really, compared to the secrets of the universe? Matt decides to infiltrate Tariq’s life, then use his powers to uncover what happened to Maya. All he needs to do is keep the hunger and longing at bay. No problem. But Matt doesn’t realize there are many kinds of hunger…and he isn’t in control of all of them. A darkly funny, moving story of body image, addiction, friendship, and love, Sam J. Miller’s debut novel will resonate with any reader who’s ever craved the power that comes with self-acceptance.

Book Review Index

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Author :
Publisher :
ISBN 13 : 9780787635435
Total Pages : 556 pages
Book Rating : 4.6/5 (354 download)

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Book Synopsis Book Review Index by : Dana Ferguson

Download or read book Book Review Index written by Dana Ferguson and published by . This book was released on 2001 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: