Maya Studio Projects

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470593288
Total Pages : 425 pages
Book Rating : 4.4/5 (75 download)

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Book Synopsis Maya Studio Projects by : Todd Palamar

Download or read book Maya Studio Projects written by Todd Palamar and published by John Wiley & Sons. This book was released on 2009-12-17 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only hands-on book devoted to mastering Maya's dynamics tools for water, wind, and fire In the world of animation, the ability to create realistic water, wind, and fire effects is key. Autodesk Maya software includes powerful dynamics tools that have been used to design breathtaking effects for movies, games, commercials, and short films. This professional guide teaches you the primary techniques you need to make the most of Maya's toolkit, so you'll soon be creating water that ripples, gusting winds and gentle breezes, and flickering fires the way Hollywood pros do. The one-of-a-kind book is completely project-based. Learn the intricacies of Maya's Dynamics tools and continue to build your skills with projects that increase in complexity. A DVD is included with additional video training. Maya is the industry-leading 3D animation and effects software; Maya dynamics tools create water and other fluids, wind, fire, fur, particles, and more Build professional skills in Maya Dynamics with this project-based guide Put your skills to work by completing a series of projects on water, wind, and fire effects A DVD included with the book provides additional video training Maya Studio Projects: Dynamics is one of a new series of books designed to teach animators and designers fresh skills through project-based instruction. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Maya Studio Projects

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470609338
Total Pages : 479 pages
Book Rating : 4.4/5 (76 download)

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Book Synopsis Maya Studio Projects by : Michael McKinley

Download or read book Maya Studio Projects written by Michael McKinley and published by John Wiley & Sons. This book was released on 2010-04-20 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts. The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2 Learn effective Maya studio techniques with this handy, step-by-step, full-color book. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Maya Studio Projects Texturing and Lighting

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470903279
Total Pages : 256 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis Maya Studio Projects Texturing and Lighting by : Lee Lanier

Download or read book Maya Studio Projects Texturing and Lighting written by Lee Lanier and published by John Wiley & Sons. This book was released on 2011-05-31 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Maya artists are called upon to texture and light all kinds of different objects in the studio -- cars, phones, people, animated characters -- as well as the environment the objects are in.Maya Studio Projects: Texturing and Lighting is an all-projects book that shows you how to use Autodesk Maya 2012's shading and rendering tools to prepare your renders for film, video, and games. Learn industry techniques by following the projects in the book to light and texture a set of headphones, a female character, a military ambulance, and an interior room with skylights.Although step-by-step explanations are given, projects also serve as a guide for readers to complete their own version of the project. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world movies for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field"--

Maya Studio Projects Photorealistic Characters

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118088603
Total Pages : 338 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Maya Studio Projects Photorealistic Characters by : Todd Palamar

Download or read book Maya Studio Projects Photorealistic Characters written by Todd Palamar and published by John Wiley & Sons. This book was released on 2011-04-06 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create realistic characters with Maya tools and this project-based book Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture. A DVD includes supplementary videos, project support files, textures, tools, professional shaders, and more. This project-based book focuses on Maya's powerful tools for creating realistic characters for TV, film, and games Covers key techniques necessary to make a character work in a professional setting: texturing, sub-surface scattering, hair, fur, homemade motion-capture, muscle systems, and clothing Includes a DVD featuring supplementary videos, project support files, textures, tools, professional shaders, and more An Autodesk Official Training Guide Maya Studio Projects: Photorealistic Characters is an excellent training aid for both Maya newcomers and seasoned pros.

Maya Studio Projects: Photorealistic Characters

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Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (77 download)

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Book Synopsis Maya Studio Projects: Photorealistic Characters by : Todd Palamar

Download or read book Maya Studio Projects: Photorealistic Characters written by Todd Palamar and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Maya Studio Projects

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Author :
Publisher :
ISBN 13 :
Total Pages : 300 pages
Book Rating : 4.:/5 (114 download)

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Book Synopsis Maya Studio Projects by : Todd Palamar

Download or read book Maya Studio Projects written by Todd Palamar and published by . This book was released on 2011 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This ebook does not provide access to the DVD files. Create realistic characters with Maya tools and this project-based book Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture. A DVD includes supplementary videos, project support files, textures, tools, professional shaders, and more. This project-based book focuses on Maya's powerful tools for creating realistic characters for TV, film, and games Covers key techniques necessary to make a character work in a professional setting: texturing, sub-surface scattering, hair, fur, homemade motion-capture, muscle systems, and clothing Includes a DVD featuring supplementary videos, project support files, textures, tools, professional shaders, and more An Autodesk Official Training Guide Maya Studio Projects: Photorealistic Characters is an excellent training aid for both Maya newcomers and seasoned pros.

Maya Character Creation

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Author :
Publisher : New Riders
ISBN 13 : 0132798239
Total Pages : 385 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Maya Character Creation by : Chris Maraffi

Download or read book Maya Character Creation written by Chris Maraffi and published by New Riders. This book was released on 2003-09-11 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.

ZBrush Studio Projects

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118067622
Total Pages : 322 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis ZBrush Studio Projects by : Ryan Kingslien

Download or read book ZBrush Studio Projects written by Ryan Kingslien and published by John Wiley & Sons. This book was released on 2011-02-08 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts Build the next game-winning action character with ZBrush and this professional guide! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Mastering Autodesk Maya 2014

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118751744
Total Pages : 1058 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis Mastering Autodesk Maya 2014 by : Todd Palamar

Download or read book Mastering Autodesk Maya 2014 written by Todd Palamar and published by John Wiley & Sons. This book was released on 2013-06-12 with total page 1058 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hands-on intermediate-to-advanced coverage of the leading 3D software Autodesk Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. If you already know the basics of Maya and are ready to elevate your skills, then this book is for you. Nearly 1,000 pages are packed with organized, professional, and valuable insight on the leading 3D application on the market, enabling you to unlock the software's more complex features. Ideal as both a tutorial and study guide for the Autodesk Maya exam, this Autodesk Official Press book gets you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluids. Features challenging tutorials and real-world scenarios from some of the leading professionals in the industry Provides you with valuable insight into the entire CG production pipeline Covers the very latest Maya 2014 tools and features, including updates to dynamics, Maya muscle, stereo cameras, assets, rendering with mental ray, and more Helps you gain proficiency in high-level techniques for film, television, game development, and more If you've been looking for a complete, professional quality Maya resource to turn to again and again, look no further than Mastering Autodesk Maya 2104.

Mastering Autodesk Maya 2012

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118148533
Total Pages : 1268 pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis Mastering Autodesk Maya 2012 by : Todd Palamar

Download or read book Mastering Autodesk Maya 2012 written by Todd Palamar and published by John Wiley & Sons. This book was released on 2011-07-07 with total page 1268 pages. Available in PDF, EPUB and Kindle. Book excerpt: The exclusive, official guide to the very latest version of Maya Get extensive, hands-on, intermediate to advanced coverage of Autodesk Maya 2012, the top-selling 3D software on the market. If you already know Maya basics, this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, author Todd Palamar will help you master the entire CG production pipeline. Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software used in popular films, games, and commercials Covers the very latest Maya 2012 tools and features, including the new fluid simulation tools Showcases the techniques of professionals through numerous examples, demonstrating how to set up and manage 3D animation and visual effects pipelines Includes challenging tutorials and real-world scenarios from some of the leading professionals in the industry If you're looking for an in-depth, professional Maya resource to turn to again and again, this is the book you need.

ZBrush Studio Projects

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 111806772X
Total Pages : 520 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis ZBrush Studio Projects by : Ryan Kingslien

Download or read book ZBrush Studio Projects written by Ryan Kingslien and published by John Wiley & Sons. This book was released on 2011-02-08 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts Build the next game-winning action character with ZBrush and this professional guide! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Mastering Autodesk Maya 2016

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119059852
Total Pages : 864 pages
Book Rating : 4.1/5 (19 download)

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Book Synopsis Mastering Autodesk Maya 2016 by : Todd Palamar

Download or read book Mastering Autodesk Maya 2016 written by Todd Palamar and published by John Wiley & Sons. This book was released on 2015-08-03 with total page 864 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016 Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. From modeling, texturing, animation, and effects to high-level techniques for film, television, games, and more, this book expands your skill set, and helps you prepare for the Autodesk Maya certification exam. Filled with challenging tutorials and real-world scenarios this book provides valuable insight into the entire CG production timeline. Take your Maya skills to the next level with step-by-step instruction and insight from the industry professionals. Learn professional techniques used in real-world visual effects Master Dynamics, Maya Muscle, Stereo Cameras, mental ray, and more Expand your skills with advanced techniques for cloth, fur, and fluids Understand everything you need to know for the Maya certification exam

Mastering Autodesk Maya 2011

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470925760
Total Pages : 1386 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis Mastering Autodesk Maya 2011 by : Eric Keller

Download or read book Mastering Autodesk Maya 2011 written by Eric Keller and published by John Wiley & Sons. This book was released on 2010-08-06 with total page 1386 pages. Available in PDF, EPUB and Kindle. Book excerpt: A beautifully-packaged, advanced reference on the very latest version of Maya If you already know the basics of Maya, the latest version of this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, this book will help you master the entire CG production pipeline. Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software Covers the very latest Maya tools and features, including Dynamics, Maya Muscle, Stereo Cameras, rendering with mental ray, and more Offers complete coverage of advanced topics such as cloth, fur, and fluids Showcases the techniques of professionals through numerous examples and real-world scenarios, showing you how to set up and manage 3D animation and visual effects pipelines Includes a CD with all support files from the book, along with movies to illustrate concepts If you're looking for an in-depth, professional Maya resource to turn to again and again, Mastering Maya is the book you need. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. For Instructors: Teaching supplements are available for this title.

Maya for Games

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Author :
Publisher : CRC Press
ISBN 13 : 0080927998
Total Pages : 399 pages
Book Rating : 4.0/5 (89 download)

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Book Synopsis Maya for Games by : Michael Ingrassia

Download or read book Maya for Games written by Michael Ingrassia and published by CRC Press. This book was released on 2008-10-03 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.

Parametric Building Design Using Autodesk Maya

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Author :
Publisher : Routledge
ISBN 13 : 1317821181
Total Pages : 208 pages
Book Rating : 4.3/5 (178 download)

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Book Synopsis Parametric Building Design Using Autodesk Maya by : Ming Tang

Download or read book Parametric Building Design Using Autodesk Maya written by Ming Tang and published by Routledge. This book was released on 2014-03-26 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to its comprehensive tool-set and great potential for 3D modeling, more and more architectural design and interior design firms are adapting Autodesk Maya and integrating it into their practice. There has been no book aimed at architects and designers who wish to harness the opportunities presented by this software, until now..... The book promotes parametric design. It integrates the theoretical research of computational design and Maya non-linear modeling techniques associated with simulation, animation, digital fabrication and form-finding within 2D & 3D design. Readers will learn: How to use Maya polygon and NURBS modeling tools to create non-linear procedural model. How to use Maya driver keys and relationship tools to generate parametrically negotiable solutions across various design professions. The design logic and generative processes, as well as the potential of parametric thinking as a resourceful tool for achieving diversity and complexity in form generation and fabrication. How to use Maya to prepare files for rapid prototyping and the integration of Maya into various fabrication techniques such as laser cutting, CNC milling, and 3D printing. How to create a digital simulation to simulate all aspects of surface properties and dynamic forces with Maya physics engine. How to use Maya skeleton system and animation tools to control complex architectural forms. How to create photo-realistic renderings with Maya lighting, material and texture mapping. Using several real projects as examples, the book will go through the entire rendering process step by step. How to combine Maya with various CAD/BIM tools to create an efficient design pipeline. How to use Maya MEL script to create customized tools and interface. The book includes case studies from Zaha Hadid Architects, Greg Lynn Form, Gage Clemenceau Architects, Tang & Yang Architects, as well as step by step exercises, demonstration projects and crucially a fantastic online resource which includes video tutorials, scripts, and Maya source files.

Mastering Autodesk Maya 2013

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118238451
Total Pages : 1356 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis Mastering Autodesk Maya 2013 by : Todd Palamar

Download or read book Mastering Autodesk Maya 2013 written by Todd Palamar and published by John Wiley & Sons. This book was released on 2012-05-31 with total page 1356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides hands-on intermediate-to-advanced coverage of the leading 3D software Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. For intermediate and advanced users who already know Maya basics, this official Maya guide provides the detailed coverage you need to unlock the software's more complex features. Elevate your skills in modeling, texturing, animation, and visual effects, and gain proficiency in high-level techniques for film, television, game development, and more. Artists who are already proficient in Maya basics can elevate their skills and increase their marketability with the techniques in this official Maya guide This fully updated book brings you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluids Offers intermediate-level projects on Dynamics, Maya Muscle, Stereo Cameras, Assets, rendering with mental ray, and more Offers challenging tutorials and real-world scenarios from some of the leading professionals in the industry Provides valuable insight into the entire CG production pipeline Mastering Autodesk Maya gives the serious Maya student a head start toward a successful career in 3D animation.

Mastering Autodesk Maya 2015

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118862570
Total Pages : 912 pages
Book Rating : 4.1/5 (188 download)

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Book Synopsis Mastering Autodesk Maya 2015 by : Todd Palamar

Download or read book Mastering Autodesk Maya 2015 written by Todd Palamar and published by John Wiley & Sons. This book was released on 2014-07-15 with total page 912 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expand your skills with complete Maya mastery Mastering Autodesk Maya is the ultimate guide to thepopular 3D animation software. Author Todd Palamar draws on hisextensive professional animation experience to help readers taketheir Maya skills to the next level. Written for those who alreadyknow the basics of this enormous program, the book covers advancedtopics and professional techniques for modeling, animation,texturing, and visual effects. Fully updated to reflect Maya's latest features, the book takesa hands-on approach to instruction, providing readers with adiverse set of tutorials designed by real-world professionals toshowcase 3D animation and visual techniques used in industrysettings. Complete and comprehensive, the book makes an excellentdesk reference for the working animator, and is an ideal resourcefor those seeking Maya certification. The unique combination ofchallenging material and practical instruction make thisone-of-a-kind guide the ultimate Maya handbook. Topics include: Animation using inverse kinematics, keyframes, anddeformers Hard surface and organic modeling Proper rigging techniques, and working with Maya Muscle Xgen, Paint Effects, and rendering with mental ray Texture mapping, compositing, nParticles, and more Virtual filmmaking and scene management The most complex skills are useless if they can't be applied, sothe book emphasizes the practical, day-to-day uses of each skill,and discusses which solutions best fit which scenario. For thecomputer animation professional seeking a more in-depth mastery ofthis popular animation program, Mastering Autodesk Maya isan excellent investment in the future of your career.