RPG One and RPG Two Programming

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Publisher :
ISBN 13 : 9780023149504
Total Pages : pages
Book Rating : 4.1/5 (495 download)

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Book Synopsis RPG One and RPG Two Programming by : Richard W. Brightman

Download or read book RPG One and RPG Two Programming written by Richard W. Brightman and published by . This book was released on 1970-03-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

RPG two II and RPG III programming

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Publisher : Glencoe/McGraw-Hill School Publishing Company
ISBN 13 : 9780574186652
Total Pages : 406 pages
Book Rating : 4.1/5 (866 download)

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Book Synopsis RPG two II and RPG III programming by : Edward L. Essick

Download or read book RPG two II and RPG III programming written by Edward L. Essick and published by Glencoe/McGraw-Hill School Publishing Company. This book was released on 1988-01-01 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Who Knew You Could Do That with RPG IV? Modern RPG for the Modern Programmer

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Publisher : IBM Redbooks
ISBN 13 : 0738442100
Total Pages : 412 pages
Book Rating : 4.7/5 (384 download)

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Book Synopsis Who Knew You Could Do That with RPG IV? Modern RPG for the Modern Programmer by : Rich Diedrich

Download or read book Who Knew You Could Do That with RPG IV? Modern RPG for the Modern Programmer written by Rich Diedrich and published by IBM Redbooks. This book was released on 2018-05-01 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Application development is a key part of IBM® i businesses. The IBM i operating system is a modern, robust platform to create and develop applications. The RPG language has been around for a long time, but is still being transformed into a modern business language. This IBM Redbooks® publication is focused on helping the IBM i development community understand the modern RPG language. The world of application development has been rapidly changing over the past years. The good news is that IBM i has been changing right along with it, and has made significant changes to the RPG language. This book is intended to help developers understand what modern RPG looks like and how to move from older versions of RPG to a newer, modern version. Additionally, it covers the basics of Integrated Language Environment® (ILE), interfacing with many other languages, and the best tools for doing development on IBM i. Using modern tools, methodologies, and languages are key to continuing to stay relevant in today's world. Being able to find the right talent for your company is key to your continued success. Using the guidelines and principles in this book can help set you up to find that talent today and into the future. This publication is the result of work that was done by IBM, industry experts, business partners, and some of the original authors of the first edition of this book. This information is important not only for developers, but also business decision makers (CIO for example) to understand that the IBM i is not an 'old' system. IBM i has modern languages and tools. It is a matter of what you choose to do with the IBM i that defines its age.

Barbarians of Lemuria (Legendary Edition)

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Publisher :
ISBN 13 : 9781907204319
Total Pages : 0 pages
Book Rating : 4.2/5 (43 download)

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Book Synopsis Barbarians of Lemuria (Legendary Edition) by : Simon Washbourne

Download or read book Barbarians of Lemuria (Legendary Edition) written by Simon Washbourne and published by . This book was released on 2009-12-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them..." Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness.

RPG IV Jump Start

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Publisher :
ISBN 13 : 9781583040928
Total Pages : 270 pages
Book Rating : 4.0/5 (49 download)

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Book Synopsis RPG IV Jump Start by : Bryan Meyers

Download or read book RPG IV Jump Start written by Bryan Meyers and published by . This book was released on 2001-01-01 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bryan Meyers has updated his indispensible guide to RPG IV to cover RPG's latest enhancements to the language. Free-form calculation specifications, new built-in functions, improved error handling, and more -- all the V5 goodies are in here, demystified through clear explanations and numerous coding examples. RPGIV Jump Start presents RPG IV from the perspective of a programmer who already knows RPG III, pointing out the differences between the two versions of the language and demonstrating -- through numerous coding examples and suggestions -- how to take advantage of the new syntax and function. This new edition gives you everything you need to know to get going quickly with the new RPG. New chapters bring you up to speed on free-form expressions and show you how to get the most from RPG's expanded array of built-in functions. You'll see the new free-form coding at work throughout the book. Best of all, a new appendix provides a complete, integrated reference to every one of RPG IV's opcodes and BIFs -- a resource even veteran programmers will appreciate. Book jacket.

Programming in RPG/400

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Publisher : 29th Street Press
ISBN 13 : 9781882419234
Total Pages : 516 pages
Book Rating : 4.4/5 (192 download)

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Book Synopsis Programming in RPG/400 by : Judy Yaeger

Download or read book Programming in RPG/400 written by Judy Yaeger and published by 29th Street Press. This book was released on 1995 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new edition of this award-winning textbook contains 14 information-packed chapters, each with practical programming assignments. It begins with an overview for programmers new to the field, to ensure that they have the essential building blocks they need.The author builds on these in succeeding chapters, giving students a thorough understanding of how to use RPG/400 efficiently in a variety of applications. Heavy emphasis is placed on top-down, structured programming. In a new chapter and a new appendix, Dr. Yaeger provides a transition from RPG/400 to RPG IV. You find out about the features of RPG/400 that will not work with the ILE RPG/400 compiler and the features that may be used but aren't required.

RPG II Programming

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Publisher : WCB/McGraw-Hill
ISBN 13 :
Total Pages : 366 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis RPG II Programming by : Thomas Edward Lewis

Download or read book RPG II Programming written by Thomas Edward Lewis and published by WCB/McGraw-Hill. This book was released on 1977 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Elusive Shift

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Publisher : MIT Press
ISBN 13 : 0262044641
Total Pages : 332 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis The Elusive Shift by : Jon Peterson

Download or read book The Elusive Shift written by Jon Peterson and published by MIT Press. This book was released on 2020-12-22 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeons & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term “role-playing” is nowhere to be found; D&D was marketed as a wargame. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games—and by doing so, established a new genre of games. Peterson examines key essays by D&D early adopters, rescuing from obscurity many first published in now-defunct fanzines. He traces the evolution of D&D theorizing, as writers attempted to frame problems, define terms, and engage with prior literature. He describes the two cultures of wargames and science fiction fandom that provided D&D's first players; examines the dialogue at the core of the game; explains how game design began to accommodate role-playing; and considers the purpose of the referee or gamesmaster. By 1977, game scholars and critics began to theorize more systematically, and Peterson explores their discussions of the transformative nature of role-playing games, their responsibility to a mass audience, and other topics. Peterson finds that the foundational concepts defined in the 1970s helped theorize role-playing, laying the foundation for the genre's shift into maturity in the 1980s.

Programming RPG, RPG II

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Publisher : John Wiley & Sons
ISBN 13 :
Total Pages : 472 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Programming RPG, RPG II by : Harice L. Seeds

Download or read book Programming RPG, RPG II written by Harice L. Seeds and published by John Wiley & Sons. This book was released on 1971 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt:

RPG IV Programming on the AS/400

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Publisher : Pearson
ISBN 13 : 9780134604114
Total Pages : 0 pages
Book Rating : 4.6/5 (41 download)

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Book Synopsis RPG IV Programming on the AS/400 by : Stanley E. Myers

Download or read book RPG IV Programming on the AS/400 written by Stanley E. Myers and published by Pearson. This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is dedicated RPG IV Programming language and the AS/400 environment. The book includes over 60 compiled RPG IV listings documented with a line by line explanation of the instructions and or annotated comments. The author has included over 500 figures and he addresses other important AS/400 software with separate appendices for SEU, PDM, DFU, SDA and interactive debugging. Every chapter includes a summary, review questions, and programming assignments.

RPG & RPG II Primer

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Publisher :
ISBN 13 :
Total Pages : 214 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis RPG & RPG II Primer by : Henry Mullish

Download or read book RPG & RPG II Primer written by Henry Mullish and published by . This book was released on 1982 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt:

RPG Programming with XNA Game Studio 3.0

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Publisher : Jones & Bartlett Learning
ISBN 13 : 1449631509
Total Pages : 335 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis RPG Programming with XNA Game Studio 3.0 by : Jim Perry

Download or read book RPG Programming with XNA Game Studio 3.0 written by Jim Perry and published by Jones & Bartlett Learning. This book was released on 2009-06-19 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support

OP Hunter

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Publisher : White Wolf Games Studio
ISBN 13 : 9781588467096
Total Pages : 0 pages
Book Rating : 4.4/5 (67 download)

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Book Synopsis OP Hunter by : Kraig Blackwelder

Download or read book OP Hunter written by Kraig Blackwelder and published by White Wolf Games Studio. This book was released on 2003-01-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wizards. Warlocks. Witches. Myths and legends describe them as powerful magicians, wise sages and humanity's helpful guides. Hunters know better. In the modern world, wizards make the impossible possible, changing the very face of reality on a whim for their own mysterious purposes. What kind of hold do they have over mankind? Hunters intend to find out -- and break it. Hunter: The Spellbound explores the magical realm of wizards as hunters perceive it, learning warlocks' strengths, fears and weaknesses. But enchanters have discovered hunters, too. Can these occult masters weave their spell and command the will of even the imbued? Not if hunters can help it. Let the witch-hunt begin. Book jacket.

Building an RPG with Unreal

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Publisher : Packt Publishing Ltd
ISBN 13 : 1785281283
Total Pages : 358 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Building an RPG with Unreal by : Steve Santello

Download or read book Building an RPG with Unreal written by Steve Santello and published by Packt Publishing Ltd. This book was released on 2016-01-28 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with building the foundations of an RPG using Unreal Engine 4 About This Book Utilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficiently Create reusable code chunks and elements that can easily be integrated into other games A cost effective, step-by-step guide to building and customizing an entire framework for your RPG Who This Book Is For If you are new to Unreal Engine and always wanted to script an RPG, you are this book's target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level. What You Will Learn Program gameplay elements in C++ in Unreal Create custom game data for entities such as players and enemies Create a turn-based combat engine Design menu systems and blueprint logic Create an NPC and dialog system Integrate equipment and items Develop the foundations of a saving and loading system In Detail Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You'll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience. Style and approach You will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game

Computerworld

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Publisher :
ISBN 13 :
Total Pages : 98 pages
Book Rating : 4./5 ( download)

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Book Synopsis Computerworld by :

Download or read book Computerworld written by and published by . This book was released on 1999-04-05 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.

InfoWorld

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Publisher :
ISBN 13 :
Total Pages : 108 pages
Book Rating : 4./5 ( download)

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Book Synopsis InfoWorld by :

Download or read book InfoWorld written by and published by . This book was released on 1988-09-12 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

Computerworld

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Publisher :
ISBN 13 :
Total Pages : 184 pages
Book Rating : 4./5 ( download)

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Book Synopsis Computerworld by :

Download or read book Computerworld written by and published by . This book was released on 1985-05-13 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.