RPG Programming with XNA Game Studio 3.0

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 0763782858
Total Pages : 282 pages
Book Rating : 4.7/5 (637 download)

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Book Synopsis RPG Programming with XNA Game Studio 3.0 by : Jim Perry

Download or read book RPG Programming with XNA Game Studio 3.0 written by Jim Perry and published by Jones & Bartlett Publishers. This book was released on 2009-06-19 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support

RPG Programming with XNA Game Studio 3.0

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 1449631509
Total Pages : 335 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis RPG Programming with XNA Game Studio 3.0 by : Jim Perry

Download or read book RPG Programming with XNA Game Studio 3.0 written by Jim Perry and published by Jones & Bartlett Learning. This book was released on 2009-06-19 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support

RPG Programming with XNA Game Studio 3.0

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Author :
Publisher :
ISBN 13 :
Total Pages : 316 pages
Book Rating : 4.:/5 (11 download)

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Book Synopsis RPG Programming with XNA Game Studio 3.0 by : Perry

Download or read book RPG Programming with XNA Game Studio 3.0 written by Perry and published by . This book was released on 2009 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft's XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support.

RPG Programming with XNA Game Studio 3.0

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 9781598220650
Total Pages : 316 pages
Book Rating : 4.2/5 (26 download)

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Book Synopsis RPG Programming with XNA Game Studio 3.0 by : Jim Perry

Download or read book RPG Programming with XNA Game Studio 3.0 written by Jim Perry and published by Jones & Bartlett Learning. This book was released on 2009-06-23 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support

Essential XNA Game Studio 2.0 Programming

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 1449633609
Total Pages : 554 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Essential XNA Game Studio 2.0 Programming by : Jim Perry

Download or read book Essential XNA Game Studio 2.0 Programming written by Jim Perry and published by Jones & Bartlett Learning. This book was released on 2010-10-25 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.

Professional XNA Programming

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470261285
Total Pages : 602 pages
Book Rating : 4.4/5 (72 download)

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Book Synopsis Professional XNA Programming by : Benjamin Nitschke

Download or read book Professional XNA Programming written by Benjamin Nitschke and published by John Wiley & Sons. This book was released on 2008-02-26 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional game developer Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games.

Zune Game Development using XNA 3.0

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Author :
Publisher : Apress
ISBN 13 : 1430218622
Total Pages : 421 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Zune Game Development using XNA 3.0 by : Dan Waters

Download or read book Zune Game Development using XNA 3.0 written by Dan Waters and published by Apress. This book was released on 2010-08-03 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.

XNA Game Studio 4.0 Programming

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Author :
Publisher :
ISBN 13 :
Total Pages : 526 pages
Book Rating : 4.:/5 (12 download)

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Book Synopsis XNA Game Studio 4.0 Programming by : Tom Miller

Download or read book XNA Game Studio 4.0 Programming written by Tom Miller and published by . This book was released on 1900 with total page 526 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Fast with XNA Game Studio 4.0-and Build Great Games for Both Windows Phone 7 and Xbox LIVE This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, itoffers deep insider insights you won't get anywhere else-including thorough coverage of new Windows Phone APIs for mobile game development. You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Ga.

Learning XNA 4.0

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 9781449302764
Total Pages : 540 pages
Book Rating : 4.3/5 (27 download)

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Book Synopsis Learning XNA 4.0 by : Aaron Reed

Download or read book Learning XNA 4.0 written by Aaron Reed and published by "O'Reilly Media, Inc.". This book was released on 2010-12-09 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7

3D Graphics with XNA Game Studio 4. 0

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Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781849690041
Total Pages : 292 pages
Book Rating : 4.6/5 (9 download)

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Book Synopsis 3D Graphics with XNA Game Studio 4. 0 by : Sean James

Download or read book 3D Graphics with XNA Game Studio 4. 0 written by Sean James and published by Packt Pub Limited. This book was released on 2010 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing various camera models, special effects, etc. The chapters are filled with illustrations, screenshots, and example code, and each chapter is based around the creation of one or more example projects. By the end of the first chapter you will have created the framework that is used and improved upon for the rest of the book, and by the end of the book you will have implemented dozens of special effects, camera types, lighting models and more using that framework. This book is mainly written for those who are familiar with object oriented programming and C# and who are interested in taking 3D graphics of their XNA games to the next level. This book will be useful as learning material for those who are new to graphics and for those who are looking to expand their toolset. Also, it can be used by game developers looking for an implementation guide or reference for effects or techniques they are already familiar with.

Introduction to Programming Through Game Development Using Microsoft XNA Game Studio

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Author :
Publisher :
ISBN 13 : 9780735627130
Total Pages : 0 pages
Book Rating : 4.6/5 (271 download)

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Book Synopsis Introduction to Programming Through Game Development Using Microsoft XNA Game Studio by : Rob S. Miles

Download or read book Introduction to Programming Through Game Development Using Microsoft XNA Game Studio written by Rob S. Miles and published by . This book was released on 2009-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed specifically for students with no computer science background, this curriculum teaches the fundamentals of C# programming and the XNA Game Studio framework.

Xna 4.0 Game Development by Example

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 9781849692410
Total Pages : 878 pages
Book Rating : 4.6/5 (924 download)

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Book Synopsis Xna 4.0 Game Development by Example by : Kurt Jaegers

Download or read book Xna 4.0 Game Development by Example written by Kurt Jaegers and published by Packt Publishing Ltd. This book was released on 2011-12-23 with total page 878 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation XNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. XNA lets you bring your creations to life on Windows, the Xbox 360 and the Windows Phone platforms. The latest release of XNA has added support to Visual Basic and therefore, Visual Basic developers now have the power to give life to their creativity with XNA.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It presents four different games, including a puzzler, space shooter, multi-axis shoot 'em up, and a jump-and-run platformer. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity.This book details the creation of four games, all in different styles, from start to finish using Visual Basic and the Microsoft XNA framework. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.A step-by-step tutorial for using Visual Basic with Microsoft XNA to create four different styles of video games.

XNA Game Studio 4.0 Programming

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780672333453
Total Pages : 0 pages
Book Rating : 4.3/5 (334 download)

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Book Synopsis XNA Game Studio 4.0 Programming by : Tom Miller

Download or read book XNA Game Studio 4.0 Programming written by Tom Miller and published by Addison-Wesley Professional. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Fast with XNA Game Studio 4.0-and Build Great Games for Both Windows� Phone 7 and Xbox 360� This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere else-including thorough coverage of new Windows Phone APIs for mobile game development. You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Game Studio 4.0 toolset. Next, you'll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA's newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

Microsoft XNA Game Studio 2.0: Learn Programming Now!

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Author :
Publisher :
ISBN 13 : 9780735644007
Total Pages : pages
Book Rating : 4.6/5 (44 download)

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Book Synopsis Microsoft XNA Game Studio 2.0: Learn Programming Now! by : Rob Miles

Download or read book Microsoft XNA Game Studio 2.0: Learn Programming Now! written by Rob Miles and published by . This book was released on 2008 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Professional XNA Game Programming

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Author :
Publisher : Wrox
ISBN 13 : 9780470126776
Total Pages : 0 pages
Book Rating : 4.1/5 (267 download)

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Book Synopsis Professional XNA Game Programming by : Benjamin Nitschke

Download or read book Professional XNA Game Programming written by Benjamin Nitschke and published by Wrox. This book was released on 2007-04-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games. Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games. What you will learn from this book Tricks for managing the game engine and user interface How to program an old school shooter game and space adventure Tips for improving racing game logic and expanding your game ideas Methods for integrating amazing visual effects using advanced shader techniques Steps for adding sound and music with XACT-bringing your game to life How to fine-tune and debug your game for optimal performance Who this book is for This book is for anyone who wants to write their own games for the Xbox 360 or Windows platforms. You should have some experience coding with C# or a similar .NET language. Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

Professional Xna Game Programming for Xbox 360

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 9788126512751
Total Pages : 504 pages
Book Rating : 4.5/5 (127 download)

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Book Synopsis Professional Xna Game Programming for Xbox 360 by : Benjamin Nitschke

Download or read book Professional Xna Game Programming for Xbox 360 written by Benjamin Nitschke and published by John Wiley & Sons. This book was released on 2007-06 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt:

MICROSOFT XNA GAME STUDIO 3.0 UNLEASHED.

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Author :
Publisher :
ISBN 13 : 9788131751367
Total Pages : pages
Book Rating : 4.7/5 (513 download)

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Book Synopsis MICROSOFT XNA GAME STUDIO 3.0 UNLEASHED. by : CARTER.

Download or read book MICROSOFT XNA GAME STUDIO 3.0 UNLEASHED. written by CARTER. and published by . This book was released on 2009 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: