Algorithmic and Architectural Gaming Design: Implementation and Development

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Author :
Publisher : IGI Global
ISBN 13 : 1466616350
Total Pages : 477 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Algorithmic and Architectural Gaming Design: Implementation and Development by : Kumar, Ashok

Download or read book Algorithmic and Architectural Gaming Design: Implementation and Development written by Kumar, Ashok and published by IGI Global. This book was released on 2012-05-31 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible. Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.

Halo 2 Hacks

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596553366
Total Pages : 273 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Halo 2 Hacks by : Stephen Cawood

Download or read book Halo 2 Hacks written by Stephen Cawood and published by "O'Reilly Media, Inc.". This book was released on 2005-09-07 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Even if you've finished Halo 2 in Legendary Mode, you're not done with this game. Not by a long shot. You know there's a lot more you can squeeze out of Halo 2, and with the clever hacks we have in store, you'll turn the game into a whole new experience. Halo 2 Hacks is the creation of consummate gamer and Microsoft insider Stephen Cawood, an original member of the Halo 2 beta test team. He's got it all, whether you're into single or multiplayer games, a level 25 or above, or even a complete n00b. If you are a beginner, you may not yet appreciate that Halo 2 for Xbox is the biggest game to hit the galaxy. Ten million copies have already sold, including 2.4 million on the first day it hit the shelf. So you're in good company, even if you've never played its predecessor, Halo: Combat Evolved. Pick up this book and you'll be able to fully appreciate the Halo 2 universe. Halo 2 Hacks is packed with a horde of great hacks for weapons, levels, vehicles, game play and mods. You'll learn how to perform expert tricks, exploit glitches and find Halo 2 Easter Eggs - including the famous skulls. And discover all the nooks and crannies you didn't even suspect were there. Each hack has a thermometer icon to indicate its relative complexity, whether it's a beginner, moderate, or expert hack. Each one stands on its own, so you can either read the book from cover to cover, or jump around until you see a hack you want to try. This title was created with the help of numerous gamers from the Halo community. Whether it was a trick, a glitch or a mod, Cawood went straight to the source and gathered all of the necessary information to help you complete the hack. The mod section of the book features contributions from Grenadiac, MrMurder, Iron_Forge, GTJuggler, The Swamp Fox, and many more. Halo 2 Hacks also features a foreword by Ducain (the admin for HighImpactHalo.org), Louis Wu (the admin for Halo.Bungie.org) and Grenadiac (the admin for HaloMods.com). For all the brave souls who want to learn how to trick Halo 2 into running the hacks and mods of their choice, Halo 2 Hacks is a must read. Roughly half of this title is dedicated to creating your own Halo 2 mods. If you're a fan of tricking, glitching or modding, then this is the book for you. But only for gamers who think they're worthy of the distinction.

Rocket Jump

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Publisher :
ISBN 13 : 9781070183602
Total Pages : 396 pages
Book Rating : 4.1/5 (836 download)

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Book Synopsis Rocket Jump by : David L Craddock

Download or read book Rocket Jump written by David L Craddock and published by . This book was released on 2019-11-08 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1992, Wolfenstein 3D ushered gamers into the ultra-fast, ultra-bloody third world of first-person gaming. One year later, Doom opened a portal to hell that flooded university and office networks with rocket launchers and cyberdemons. Then came Quake, a CD-ROM packed with slick 3D graphics and online-ready gameplay that shook the games industry to its core.For some of the designers at id Software, Quake marked the end of an era. Others were just getting warmed up. Rocket Jump: Quake and the Golden Age of First-Person Shooters explores the making of id Software's seminal trilogy, uncovers the internal culture that simultaneously shaped and fractured id Software, and reveals the indelible mark Quake left on game designers, computing technology, and popular culture.●Follow id Software designers John Carmack, John Romero, American McGee, Jennell Jaquays, Tim Willits, and more as Quake evolves from a medieval fantasy to the granddaddy of competitive shooters●Learn about the making of other influential first-person shooters (FPS) games including Duke Nukem 3D, Star Wars: Dark Forces, and Team Fortress●Sit in on the private meetings that decided the fate of legendary game designers

Everyday Paleo

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Publisher : Victory Belt Publishing
ISBN 13 : 1628600519
Total Pages : 566 pages
Book Rating : 4.6/5 (286 download)

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Book Synopsis Everyday Paleo by : Sarah Fragoso

Download or read book Everyday Paleo written by Sarah Fragoso and published by Victory Belt Publishing. This book was released on 2011-04-25 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want to lose weight, regain your health, and achieve a level of fitness you never thought possible? Are you interested in eating the foods that our bodies are intended to eat, but have no clue where to begin? You may already be a Paleo diet enthusiast; but are you struggling to feed your family the same foods that fuel you? In Everyday Paleo, Sarah Fragoso gives detailed instructions for acquiring a Paleo lifestyle and improving the health and longevity of your family. An active mother of three, Fragoso shows that eating Paleo is not only feasible for the busiest of families, but also easy, delicious, and completely life-changing. She offers numerous recipes for all meals of the day and provides tips for getting around common roadblocks, such as eating out. Finally, to keep your entire family fit and sane in the 21st century, she lays out easy-to-follow workout routines that you can do either in the gym or your own home. In Everyday Paleo, Fragoso shows you how to make Paleo your lifestyle, not just another fad diet.

Complex Sport Analytics

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1317434765
Total Pages : 298 pages
Book Rating : 4.3/5 (174 download)

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Book Synopsis Complex Sport Analytics by : Felix Lebed

Download or read book Complex Sport Analytics written by Felix Lebed and published by Taylor & Francis. This book was released on 2017-05-12 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the first to combine principles from analytics, complex systems theory, multi-disciplinary diagnostics and sport performance analysis. It considers athletes, teams, and sport organizations in individual and team games as complex systems, and demonstrates how complexity studies can enrich analytics and give us a more sophisticated understanding of the causalities of winning and losing in sports. Part I introduces the basic categories of analytics and their uses in elite sport. Part II presents an original conception of sport analytics both as a complex of different kinds of processes and as a complexity-adapted view of human systems acting in sport performance and management. Part III considers the main principles of complex sport analytics, expanding the prism of complexity to include all levels of a sport organization from athletes, coaches and trainers to top decision makers, and suggests practical applications and simulations for cases of both individual and team sports. This is illuminating reading for any advanced student, researcher or practitioner working in sport analytics, performance analysis, coaching science or sport management.

No Holds Barred Fighting: the Ultimate Guide to Conditioning

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Author :
Publisher : Tracks Publishing
ISBN 13 : 1884654290
Total Pages : 258 pages
Book Rating : 4.8/5 (846 download)

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Book Synopsis No Holds Barred Fighting: the Ultimate Guide to Conditioning by : Mark Hatmaker

Download or read book No Holds Barred Fighting: the Ultimate Guide to Conditioning written by Mark Hatmaker and published by Tracks Publishing. This book was released on 2007 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Features a training guide for competition and fitness using little or no gear with greater results in less time and includes a variety of exercises.

Quake II Official Strategies and Secrets

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Publisher :
ISBN 13 : 9780782122121
Total Pages : 292 pages
Book Rating : 4.1/5 (221 download)

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Book Synopsis Quake II Official Strategies and Secrets by : Jonathan Mendoza

Download or read book Quake II Official Strategies and Secrets written by Jonathan Mendoza and published by . This book was released on 1998 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quake II is the new 3D action shooter from id Software, the company that produced Doom, Doom II, and Quake. This exclusive official book is the only guide that will receive the support of id's development team in advance of the game's release. Since Quake II is bigger and more complex than the original, players will need strategy assistance. Cover Title

AI Game Development

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Author :
Publisher : New Riders
ISBN 13 : 9781592730049
Total Pages : 772 pages
Book Rating : 4.7/5 (3 download)

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Book Synopsis AI Game Development by : Alex J. Champandard

Download or read book AI Game Development written by Alex J. Champandard and published by New Riders. This book was released on 2003 with total page 772 pages. Available in PDF, EPUB and Kindle. Book excerpt: With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.

HTML5 Games: Novice to Ninja

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Author :
Publisher : SitePoint Pty Ltd
ISBN 13 : 1492065420
Total Pages : 402 pages
Book Rating : 4.4/5 (92 download)

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Book Synopsis HTML5 Games: Novice to Ninja by : Earle Castledine

Download or read book HTML5 Games: Novice to Ninja written by Earle Castledine and published by SitePoint Pty Ltd. This book was released on 2018-02-15 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will teach you how to create awesome video games. Games from scratch. Games that run cross-platform, in web browsers, and on phones. Games filled with dynamic sound and music. Games overflowing with impressive visual effects. Fun games. More importantly, this book will teach you how to think about making games. You'll learn to analyze and dissect games; to understand what it is that makes great games great. By the end of the journey you'll have all the knowledge and tools needed to produce engaging, polished products that people will love to play. What's inside? Learn the basics: game loops and input Draw graphics on the screen using Canvas Add amazing sound effects and music using the Web Audio API Develop several fun games: a platformer, a shoot ‘em up, a dungeon crawler, and a physics-based game Create your own JavaScript game library Jazz up your game up with "juice": screen shakes, particle effects, and more

Blue V. Environmental Engineering, Inc

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Author :
Publisher :
ISBN 13 :
Total Pages : 58 pages
Book Rating : 4.W/5 ( download)

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Book Synopsis Blue V. Environmental Engineering, Inc by :

Download or read book Blue V. Environmental Engineering, Inc written by and published by . This book was released on 2004 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt:

High-Powered Plyometrics, 2E

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Author :
Publisher : Human Kinetics
ISBN 13 : 1450498132
Total Pages : 216 pages
Book Rating : 4.4/5 (54 download)

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Book Synopsis High-Powered Plyometrics, 2E by : Radcliffe, James

Download or read book High-Powered Plyometrics, 2E written by Radcliffe, James and published by Human Kinetics. This book was released on 2015-04-03 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: High-Powered Plyometrics presents exercises and programs used by today’s top athletes, coaches, and conditioning experts for development of explosive power, strength, and speed. Along with exclusive access to an online video library, it features 23 programs for 21 sports and the latest training methods, equipment, and assessments as well as 79 exercises for increasing power.

Super Mario 3D All-Stars - Strategy Guide

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Author :
Publisher : GamerGuides.com
ISBN 13 : 163102048X
Total Pages : 1475 pages
Book Rating : 4.6/5 (31 download)

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Book Synopsis Super Mario 3D All-Stars - Strategy Guide by : GamerGuides.com

Download or read book Super Mario 3D All-Stars - Strategy Guide written by GamerGuides.com and published by GamerGuides.com. This book was released on 2020-11-29 with total page 1475 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide for Super Mario 3D All-Stars offers a walkthrough for all three Mario classics. Inside this guide you will find: - A 100% Walkthrough - For Super Mario 64, Super Mario Sunshine and Super Mario Galaxy. - A complete guide on Super Mario 64, including: - A layout of Peach's Castle, with each course's location pinpointed, as well as an overview of each course. - Walkthroughs for every star, including all courses' 100-coin star. - How to get each of the power-up caps. - The location of every single Secret Star found in Peach's Castle. A complete guide on Super Mario Galaxy, including: - A Dome Overviews page outlining every galaxy found in each Dome. - Walkthroughs for every star, including hidden stars and comet stars, found in each galaxy. - A guide on how to unlock the Planet of the Trials galaxies. - Detailed coin-by-coin walkthroughs of Purple Coin levels. A complete guide on Super Mario Sunshine, including: - Walkthroughs for every shine in every episode. - How to find every Blue Coin. - Strategies on how to secure 100 Coins on every Course.

Introduction to Game Physics with Box2D

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Author :
Publisher : CRC Press
ISBN 13 : 1315360616
Total Pages : 277 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Introduction to Game Physics with Box2D by : Ian Parberry

Download or read book Introduction to Game Physics with Box2D written by Ian Parberry and published by CRC Press. This book was released on 2017-09-29 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Plyometrics for Speed and Power

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Author :
Publisher : Crowood
ISBN 13 : 178500042X
Total Pages : 315 pages
Book Rating : 4.7/5 (85 download)

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Book Synopsis Plyometrics for Speed and Power by : Glen Thurgood

Download or read book Plyometrics for Speed and Power written by Glen Thurgood and published by Crowood. This book was released on 2015-10-26 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many coaches train primarily for strength - pressing, pulling and squatting - but without converting this maximal strength to speed and power. However, the 'holy grail' for most athletes is power, and plyometrics is the best way to achieve this. Plyometrics for Speed and Power will guide you through the basics of plyometric training through to sport-specific drills that will enhance your performance. This new book covers the history of plyometrics and the science behind it; foundation strength; plyometric equipment; warm-up techniques and performance testing. This complete guide to the basics of plyometric training through to sport-specific drills will enhance your performance, speed and power and will be of interest to all coaches and athletes. Superbly illustrated with 420 colour photographs and 30 diagrams.

The Ethics of Computer Games

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Author :
Publisher : MIT Press
ISBN 13 : 0262261537
Total Pages : 273 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis The Ethics of Computer Games by : Miguel Sicart

Download or read book The Ethics of Computer Games written by Miguel Sicart and published by MIT Press. This book was released on 2011-08-19 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.

The Orange Box

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Publisher : Prima Lifestyles
ISBN 13 : 0761556931
Total Pages : 353 pages
Book Rating : 4.7/5 (615 download)

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Book Synopsis The Orange Box by : David S. J. Hodgson

Download or read book The Orange Box written by David S. J. Hodgson and published by Prima Lifestyles. This book was released on 2007 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: •Complete strategy forHalf-Life 2,Half-Life 2: Episode One,Half-Life 2: Episode Two,Portal, andTeam Fortress 2. •Half-Life 2: Enhanced biographies and enemy information showcasing all the new entities! •G-Man locations, hidden item stashes, and more revealed! •Portal: Tactics for every single level, with incredible, mind-bending shortcuts from the development team! •Team Fortress 2: Complete information for all characters and insanely advanced tactics for every map. •Comprehensive list of all Xbox 360 Achievements, with hints for completing them. •Fully labeled maps of every single level in all five games! •Raising the Bar: Exclusive artwork and developer interviews for all games!

Coaching Youth Track and Field

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Author :
Publisher : Human Kinetics
ISBN 13 : 9780736069144
Total Pages : 236 pages
Book Rating : 4.0/5 (691 download)

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Book Synopsis Coaching Youth Track and Field by : American Sport Education Program

Download or read book Coaching Youth Track and Field written by American Sport Education Program and published by Human Kinetics. This book was released on 2008 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by the American Sport Education Program in conjunction with Matt Lydum and other experts from Hersheys Track & Field Games and USA Track & Field, Coaching Youth Track & Field is the only resource available today aimed at coaches of athletes ages 14 and under. Coaching Youth Track & Field includes activities specifically designed for young track and field athletes and fundamentals of all of the events in track and field (USATF and Hersheys Track and Field Games). Coaching Youth Track & Fields 73 activities and 32 age-specific coaching tips are sure to jump-start your planning and practices and help you overcome any hurdle encountered during the season. Plus, sequenced and specific chapters help you learn, retain, and reference in a flash. Endorsed by USATF and named the official handbook of Hersheys Track & Field Games, this book a must-read as you prepare to meet the challenges and enjoy the rewards of coaching young athletes.