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Return To The Interactive Past
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Book Synopsis Return to the Interactive Past by : Csilla E. Ariese-Vandemeulebroucke
Download or read book Return to the Interactive Past written by Csilla E. Ariese-Vandemeulebroucke and published by . This book was released on 2021-12-21 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present. Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past (2017), the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans' voices to make a video game that is not about combat? How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations? Could hacking be a way to decolonize games and counter harmful stereotypes? When archaeologists study games, what kinds of maps do they draw for their digital fieldwork? And in which ways could we teach history through playing games and game-making?
Book Synopsis The Interactive Past by : Angus A. A. Mol
Download or read book The Interactive Past written by Angus A. A. Mol and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.
Download or read book World War II written by Elizabeth Raum and published by Capstone Classroom. This book was released on 2009 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Describes the events of World War II and explains the significance of the war today. The reader's choices reveal the historical details from the perspective of a member of the Dutch resistance, a Canadian soldier, and an American soldier"--Provided by publisher.
Book Synopsis National Geographic History Book by : Marcus Cowper
Download or read book National Geographic History Book written by Marcus Cowper and published by National Geographic Books. This book was released on 2011-10-18 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: A chronological journey through world history from the beginnings of man becomes interactive with reproductions of historical documents, including pages from the Gutenberg Bible, William Shakespeare's will, and blueprints for the Titanic.
Download or read book History Alive! written by Bert Bower and published by . This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis World War II Infantrymen by : Steven Otfinoski
Download or read book World War II Infantrymen written by Steven Otfinoski and published by Capstone. This book was released on 2013 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Describes the role infantryman played during World War II. Readers' choices reveal various historical details"--Provided by publisher.
Download or read book Your Comeback written by Tony Evans and published by Harvest House Publishers. This book was released on 2018-05-08 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: God can turn things around for anyone—including you! We've all experienced a time in life when it feels like the world is against us. Whether it's a financial setback, a breakup, or career that's gone off course, our first instinct is to give up and give in. In that moment, you need a comeback. It can be hard to find solid ground in the most challenging of times—but take heart! God is the master of comebacks and orchestrated the greatest turnaround of all—through Jesus, the Savior who was crucified and came back from the grave. Inside Your Comeback, you will find inspiration to turn your circumstances around as you learn about some of the most remarkable comeback stories of all time. You may have been knocked down, but you're not knocked out!
Download or read book Ancient Egypt written by Heather Adamson and published by Capstone. This book was released on 2016-08 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: "3 story paths, 43 choices, 22 endings"--Cover.
Download or read book Minds on Fire written by Mark C. Carnes and published by Harvard University Press. This book was released on 2014-09-15 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Choice Outstanding Academic Title of the Year In Minds on Fire, Mark C. Carnes shows how role-immersion games channel students’ competitive (and sometimes mischievous) impulses into transformative learning experiences. His discussion is based on interviews with scores of students and faculty who have used a pedagogy called Reacting to the Past, which features month-long games set during the French Revolution, Galileo’s trial, the partition of India, and dozens of other epochal moments in disciplines ranging from art history to the sciences. These games have spread to over three hundred campuses around the world, where many of their benefits defy expectations. “[Minds on Fire is] Carnes’s beautifully written apologia for this fascinating and powerful approach to teaching and learning in higher education. If we are willing to open our minds and explore student-centered approaches like Reacting [to the Past], we might just find that the spark of student engagement we have been searching for in higher education’s mythical past can catch fire in the classrooms of the present.” —James M. Lang, Chronicle of Higher Education “This book is a highly engaging and inspirational study of a ‘new’ technique that just might change the way educators bring students to learning in the 21st century.” —D. D. Bouchard, Choice
Book Synopsis Specter of the Past: Star Wars Legends (The Hand of Thrawn) by : Timothy Zahn
Download or read book Specter of the Past: Star Wars Legends (The Hand of Thrawn) written by Timothy Zahn and published by Random House Worlds. This book was released on 1998-09-01 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hugo Award-winning author Timothy Zahn makes his triumphant return to the Star Wars(r) universe in this first of an epic new two-volume series in which the New Republic must face its most dangerous enemy yet--a dead Imperial warlord. The Empire stands at the brink of total collapse. But they have saved their most heinous plan for last. First a plot is hatched that could destroy the New Republic in a bloodbath of genocide and civil war. Then comes the shocking news that Grand Admiral Thrawn--the most cunning and ruthless warlord in history--has apparently returned from the dead to lead the Empire to a long-prophesied victory. Facing incredible odds, Han and Leia begin a desperate race against time to prevent the New Republic from unraveling in the face of two inexplicable threats--one from within and one from without. Meanwhile, Luke teams up with Mara Jade, using the Force to track down a mysterious pirate ship with a crew of clones. Yet, perhaps most dangerous of all, are those who lurk in the shadows, orchestrating a dark plan that will turn the New Republic and the Empire into their playthings.
Book Synopsis Teaching the Middle Ages through Modern Games by : Robert Houghton
Download or read book Teaching the Middle Ages through Modern Games written by Robert Houghton and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-10-24 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.
Download or read book Info We Trust written by RJ Andrews and published by John Wiley & Sons. This book was released on 2019-01-03 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do we create new ways of looking at the world? Join award-winning data storyteller RJ Andrews as he pushes beyond the usual how-to, and takes you on an adventure into the rich art of informing. Creating Info We Trust is a craft that puts the world into forms that are strong and true. It begins with maps, diagrams, and charts — but must push further than dry defaults to be truly effective. How do we attract attention? How can we offer audiences valuable experiences worth their time? How can we help people access complexity? Dark and mysterious, but full of potential, data is the raw material from which new understanding can emerge. Become a hero of the information age as you learn how to dip into the chaos of data and emerge with new understanding that can entertain, improve, and inspire. Whether you call the craft data storytelling, data visualization, data journalism, dashboard design, or infographic creation — what matters is that you are courageously confronting the chaos of it all in order to improve how people see the world. Info We Trust is written for everyone who straddles the domains of data and people: data visualization professionals, analysts, and all who are enthusiastic for seeing the world in new ways. This book draws from the entirety of human experience, quantitative and poetic. It teaches advanced techniques, such as visual metaphor and data transformations, in order to create more human presentations of data. It also shows how we can learn from print advertising, engineering, museum curation, and mythology archetypes. This human-centered approach works with machines to design information for people. Advance your understanding beyond by learning from a broad tradition of putting things “in formation” to create new and wonderful ways of opening our eyes to the world. Info We Trust takes a thoroughly original point of attack on the art of informing. It builds on decades of best practices and adds the creative enthusiasm of a world-class data storyteller. Info We Trust is lavishly illustrated with hundreds of original compositions designed to illuminate the craft, delight the reader, and inspire a generation of data storytellers.
Download or read book Sophie's World written by Jostein Gaarder and published by Farrar, Straus and Giroux. This book was released on 2007-03-20 with total page 599 pages. Available in PDF, EPUB and Kindle. Book excerpt: A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: "Who are you?" and "Where does the world come from?" From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined.
Download or read book Take Back Your Life written by Levi Lusko and published by Thomas Nelson. This book was released on 2020-08-04 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Paralyzed by anxiety, fear, and uncertainty? In this 40-day interactive journey, discover a step-by-step process that can break that cycle. Offering an action plan and journaling space for turning your thoughts into real change, learn to take back your life. Every person has a mission and a God-given potential to impact the world, whether they recognize it or not. But life presents challenges and traps us in a helpless, hopeless loop of anxiety and fear. In Take Back Your Life, a blend of his bestselling books Through the Eyes of a Lion and I Declare War, join Levi Lusko onan interactive journey to equip yourself to become the best version of yourself. Offering forty daily challenges to help you come to terms with the reality of your internal battle, learn to take up the weapons God has given you and engage in the fight. With biblical truth and perspective, this step-by-step journaling process will help you: Get out of your own way by learning to think right so you can live right Find purpose by discovering that God will do great things with your imperfect progress Learn that your pain is not an obstacle to being used by God but an opportunity to be used like never before This is more than a book. It’s an intimate self-analysis tool that will help you recognize what’s weighing you down or holding you back. This is a journey to get back the life you know you were born for—to change your thinking so you can change your living and become the difference-maker God sees when he sees you.
Download or read book The Oregon Trail written by Matt Doeden and published by Capstone. This book was released on 2013-07 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Describes the journey on the Oregon Trail from three different historical perspectives"--Provided by publisher.
Book Synopsis The Middle Ages in Computer Games by : Robert Houghton
Download or read book The Middle Ages in Computer Games written by Robert Houghton and published by Boydell & Brewer. This book was released on 2024-11-05 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.
Book Synopsis The Middle Ages by : Allison Lassieur
Download or read book The Middle Ages written by Allison Lassieur and published by Capstone. This book was released on 2009-07 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the life and times of the Middle Ages. Reveals the historical details of life as a knight in the 1100s, life in a royal castle in the 1200s, and life during the Black Plague in the 1300s.