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Resetting The Scene
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Book Synopsis Resetting the Scene by : Philippa Gates
Download or read book Resetting the Scene written by Philippa Gates and published by . This book was released on 2021-08-17 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Showcases cutting-edge work by renowned researchers of classical Hollywood filmmaking.
Book Synopsis Mastering Autodesk 3ds Max 2013 by : Jeffrey Harper
Download or read book Mastering Autodesk 3ds Max 2013 written by Jeffrey Harper and published by John Wiley & Sons. This book was released on 2012-08-30 with total page 1054 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get professional training in 3ds Max from this Autodesk Official Training Guide Extremely popular with video game designers as well as architects, 3ds Max offers integrated 3D modeling, animation, rendering, and compositing tools designed to streamline production. If you already have a working knowledge of 3ds Max basics, this official guide will take your skills to the next level. Detailed tutorials cover all the latest features of 3ds Max. From modeling, texturing, animation, and architectural visualization to high-level techniques for film, television, games, and more, this book provides professional-level instruction on 3ds Max. Those who are proficient in 3ds Max basics can take their 3D animation skills to the next level with this Autodesk Official Training Guide Offers industry-level training, with diverse tutorials that showcase techniques used in actual animations for games, film, TV, and architectural visualization Covers modeling, texturing, animation, visual effects, and high-level techniques as well as all the latest features of 3ds Max Also recommended as a preparation guide to Autodesk's 3ds Max Associate and Professional exams Mastering Autodesk 3ds Max will help intermediate to advanced 3ds Max users develop and sharpen their skills in this popular animation and effects software.
Book Synopsis Style and Story by : Stephen J. Pyne
Download or read book Style and Story written by Stephen J. Pyne and published by University of Arizona Press. This book was released on 2018-10-02 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are two basic rules for writing nonfiction, says historian and award-winning author Stephen J. Pyne. Rule 1: You can’t make stuff up. Rule 2: You can’t leave out known stuff that affects our understanding. Follow these rules, and you are writing nonfiction. Writing for different audiences and genres will require further guidelines. But all readers expect that style and story (or more broadly, theme) will complement one another. Style and Story is for those who wish to craft nonfiction texts that do more than simply relay facts and arguments. Pyne explains how writers can employ literary tools and strategies to have art and craft add value to their theme. With advice gleaned from nearly a dozen years of teaching writing to graduate students, Pyne offers pragmatic guidance on how to create powerful nonfiction, whether for an academic or popular audience. Each chapter offers samples that span genres, showcasing the best kinds of nonfiction writing. Pyne analyzes these examples that will help writers understand how they can improve their nonfiction through their choice of voice, words, structure, metaphors, and narrative. Pyne builds on his previous guide, Voice and Vision, expanding the range of topics to include openings and closings, humor and satire, historical writing, setting scenes, writing about technical matters and deep details, long and short narration, reading for craft, and thoughts on writing generally. He also includes in this volume a set of exercises to practice writing techniques. Style and Story will be treasured by anyone, whether novice or expert, who seeks guidance to improve the power of their nonfiction writing.
Book Synopsis Terminator Genisys by : David S Cohen
Download or read book Terminator Genisys written by David S Cohen and published by Insight Editions. This book was released on 2015-06-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: terminator genisys; terminator genisys movie; terminator movies; terminator films; terminator franchise; the terminator; terminator genisys behind the scenes; art and making of terminator genisys; terminator genisys book; arnold schwarzenegger; emilia clarke; jai courtney; matt smith; film books; movie books Go behind the scenes of one of the most anticipated movies of 2015 with The Art and Making of Terminator Genisys. Capturing the complete creative journey behind the making of the film, the book will also look at the daunting challenges that the team faced in creating a new installment in one of the best-loved sci-fi sagas in cinema history. The Art and Making of Terminator Genisys will make extensive use of concept art and unit photography from the production, balancing an in-depth and satisfying narrative with a striking visual account of the making of the film. The Art and Making of Terminator Genisys will also feature interviews with key cast and crew members plus a wealth of inserts and removable items, such as script pages, pieces of concept art, notes from the set, and other pieces of ephemera that further enhance the reading experience.
Book Synopsis Interactive Storytelling by : Rebecca Rouse
Download or read book Interactive Storytelling written by Rebecca Rouse and published by Springer. This book was released on 2018-11-26 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.
Book Synopsis Learn to Implement Games with Code by : John M. Quick
Download or read book Learn to Implement Games with Code written by John M. Quick and published by CRC Press. This book was released on 2016-09-19 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is written in a friendly and conversational tone, which is suitable for a wide audience of aspiring game developers, such as yourself. You will gain practical, hands-on experience with implementing game components using code. Gradually, you will build a complete game that you can be proud of. After finishing this book, you will be prepared to start making games of your very own design.
Book Synopsis Learn GameSalad for iOS by : David Guerineau
Download or read book Learn GameSalad for iOS written by David Guerineau and published by Apress. This book was released on 2012-08-04 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game. A clear, step-by-step approach to GameSalad for the complete beginner Create fun, complete, and fully functional game projects An idea to App Store publishing guide
Book Synopsis So How's the Family? by : Arlie Russell Hochschild
Download or read book So How's the Family? written by Arlie Russell Hochschild and published by University of California Press. This book was released on 2013-09-30 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new collection of thirteen essays, Arlie Russell Hochschild—author of the groundbreaking exploration of emotional labor, The Managed Heart and The Outsourced Self—focuses squarely on the impact of social forces on the emotional side of intimate life. From the “work” it takes to keep personal life personal, put feeling into work, and empathize with others; to the cultural “blur” between market and home; the effect of a social class gap on family wellbeing; and the movement of care workers around the globe, Hochschild raises deep questions about the modern age. In an eponymous essay, she even points towards a possible future in which a person asking “How’s the family?” hears the proud answer, “Couldn’t be better.”
Book Synopsis The African American Theatrical Body by : Soyica Diggs Colbert
Download or read book The African American Theatrical Body written by Soyica Diggs Colbert and published by Cambridge University Press. This book was released on 2011-10-06 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presenting an innovative approach to performance studies and literary history, Soyica Colbert argues for the centrality of black performance traditions to African American literature, including preaching, dancing, blues and gospel, and theatre itself, showing how these performance traditions create the 'performative ground' of African American literary texts. Across a century of literary production using the physical space of the theatre and the discursive space of the page, W. E. B. Du Bois, Zora Neale Hurston, James Baldwin, August Wilson and others deploy performances to re-situate black people in time and space. The study examines African American plays past and present, including A Raisin in the Sun, Blues for Mister Charlie and Joe Turner's Come and Gone, demonstrating how African American dramatists stage black performances in their plays as acts of recuperation and restoration, creating sites that have the potential to repair the damage caused by slavery and its aftermath.
Book Synopsis Unity Virtual Reality Projects by : Jonathan Linowes
Download or read book Unity Virtual Reality Projects written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2018-05-24 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are interested in Virtual Reality, want to learn how it works, and want to create your own VR experiences, this book is for you. We walk you through a series of tutorials and in-depth discussions using the Unity game engine.
Book Synopsis Autodesk 3ds Max 2021 Managing Scenes, Files, and Projects by : Serdar Hakan DÜZGÖREN
Download or read book Autodesk 3ds Max 2021 Managing Scenes, Files, and Projects written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: File-Handling Commands The principal commands for handling files are found on the File menu. File-Handling Apps and Utilities There are several apps and utilities available that help you manage content and files: The 3ds Max Asset Library is a standalone app that allows you to quickly access 3D content on your local computer and network in a single view, making all content instantly searchable. You can download the app from the Autodesk App store. The Bitmap / Photometric Path Editor utility lets you view bitmap paths or remove them from the scene file. The File Finder is another resource for finding 3ds Max scenes. The Resource Collector copies or moves a scene's bitmaps into a single directory. The Fix Ambient utility resolves lighting issues with older versions of scene files. The Bitmap Pager Statistics dialog provides information that helps you resolve issues with scenes that require large amounts of memory for texture maps. The Substitute modifier lets you replace linked AutoCAD Architecture objects with native 3ds Max geometry and objects. Image File Formats You can use image file formats in a variety of ways: as textures for materials, as backgrounds to viewports, as background environments, as Image Input events in Video Post, and as images projected from a light. Similarly, 3ds Max can render to a number of popular image file formats. External References (XRefs) to Objects and Scenes External references to objects and scenes are another powerful way to manage a project, especially when it involves multiple contributors.
Download or read book Coding4Fun written by Dan Fernandez and published by "O'Reilly Media, Inc.". This book was released on 2008-11-26 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: How would you like to build an Xbox game, use your Nintendo Wiimote to create an electronic whiteboard, or build your own peer-to-peer application? Coding4Fun helps you tackle some cool software and hardware projects using a range of languages and free Microsoft software. Now you can code for fun with C#, VB, ASP.NET, WPF, XNA Game Studio, Popfly, as well as the Lua programming language. If you love to tinker, but don't have time to figure it all out, this book gives you clear, step-by-step instructions for building ten creative projects, including: Alien Attack: Create a 2D clone of Space Invaders with XNA for the PC, Xbox 360, and Zune LEGO Soldier: Create an action game using Popfly with a custom-built virtual LEGO character World of Warcraft RSS Feed Reader: Use WoW's customizable interface to have feeds pop up while you're gaming InnerTube: Download YouTube videos automatically and convert them to a file format for off-line viewing PeerCast: Stream video files from any PC TwitterVote: Create custom online polls on Twitter WHSMail: Build a website with ASP.NET for Windows Home Server that lets you view the messages stored on a computer with Outlook "Wiimote" Controlled Car: Steer your remote-controlled car by tilting the Wii Remote controller left and right Wiimote Whiteboard: Create an interactive whiteboard using a Wii Remote Holiday Lights: Synchronize your holiday light display with music to create your own light show The perfect gift for any developer, Coding4Fun shows you how to use your programming skills in new and fun ways. "This book is amazing! The scope is so wonderfully broad that anyone who has an interest in designing games at any level should read this book." -- Alex Albrecht, Creator of Diggnation / Totally Rad Show / Project Lore
Book Synopsis Mastering Articulate Storyline by : Ashley Chiasson
Download or read book Mastering Articulate Storyline written by Ashley Chiasson and published by Packt Publishing Ltd. This book was released on 2016-06-29 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build up your e-learning development skills with Articulate Storyline About This Book Develop interactive e-learning projects using advanced techniques Impress your clients and/or audience with out-of-the-box interactions Step-by-step walkthroughs provide practical solutions Who This Book Is For This book is for anyone experienced in using the basic functions of Articulate Storyline who are yearning to learn more. It's designed to provide a brief overview of key concepts, to help you refresh your knowledge of common functions, and teach you how to push Storyline to the limit! What You Will Learn Familiarize yourself with best practices for e-learning development Review key Storyline concepts before diving in deep with development Discover new ways of working within Storyline to extend slide content and enhance interactivity Personalize your story with advanced variable-based interactions See how JavaScript can be used in your stories to do some really neat things Assess your learners using customized assessment options and find out how to troubleshoot common issues Customize the learning experience by modifying the player properties and publishing settings Customize your story and prepare it for publishing In Detail Storyline is a powerful e-learning authoring tool that allows you to take your creativity to the next level. However, more often than not, projects don't require such complex interactions, leaving Storyline's full capabilities untapped. This book will provide you with the information you need to take your Storyline development up a notch by leveraging the full suite of possibilities Storyline has to offer. You will be provided with a refresher of the key concepts before we take you deep into the exciting world of enhanced interactivity, variables, and even some JavaScript—oh my! With downloadable activities, you can either follow along and compare your output, use the activities as they are, modify the activities to suit your own needs, or reverse-engineer the activities to better understand how they were developed. Style and approach You'll get hands-on working with project files that were created with you in mind. As you move through each chapters, the practical, step-by-step approach will get you using some of the more advanced features of Storyline to create polished and snazzy interactions.
Download or read book In Memoriam written by and published by . This book was released on 1910 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The DV Rebel's Guide by : Stu Maschwitz
Download or read book The DV Rebel's Guide written by Stu Maschwitz and published by Pearson Education. This book was released on 2006-12-23 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by Stu Maschwitz, co-founder of the Orphanage (the legendary guerrilla visual effects studio responsible for amazing and award-winning effects in such movies as Sin City, The Day After Tomorrow, and Harry Potter and the Goblet of Fire), this book is a must-have for all those budding filmmakers and students who want to produce action movies with visual effects but don't have Hollywood budgets. The Orphanage was created by three twenty-something visual effects veterans who wanted to make their own feature films and discovered they could do this by utilizing home computers, off the shelf software, and approaching things artistically. This guide details exactly how to do this: from planning and selecting the necessary cameras, software, and equipment, to creating specific special effects (including gunfire, Kung Fu fighting, car chases, dismemberment, and more) to editing and mixing sound and music. Its mantra is that the best, low-budget action moviemakers must visualize the end product first in order to reverse-engineer the least expensive way to get there. Readers will learn how to integrate visual effects into every aspect of filmmaking--before filming, during filming and with "in camera" shots, and with computers in postproduction. Throughout the book, the author makes specific references to and uses popular action movies (both low and big-budget) as detailed examples--including El Mariachi, La Femme Nikita, Die Hard, and Terminator 2. Note from the Publisher: If you have the 3rd printing of The DV Rebel’s Guide, your disc may be missing the data files that accompany the book. If this is the case, please send an email to Peachpit in order to obtain the files at [email protected]
Book Synopsis Digital Creature Rigging by : Stewart Jones
Download or read book Digital Creature Rigging written by Stewart Jones and published by CRC Press. This book was released on 2019-05-20 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a follow-up book, which re-iterates the principles of “Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max”, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon! Key Features This is the next step in CG creature setups in 3ds Max. Although 3ds Max specific, the techniques and foundations will work for any 3D application. By following the step-by-step guides in this book, you can finish and complete a portfolioready. Each chapter will include an introduction and a summary, giving significance to the start and end of each chapter where our readers can rest! This book includes a companion website where chapter supplements and core files and documents could be easily accessed.
Book Synopsis Exploring Modeling, Texturing, Lighting, and Rendering With Autodesk 3ds Max 2021, 3rd Edition by : Pradeep Mamgain
Download or read book Exploring Modeling, Texturing, Lighting, and Rendering With Autodesk 3ds Max 2021, 3rd Edition written by Pradeep Mamgain and published by Padexi Academy. This book was released on 2020-08-26 with total page 725 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Exploring Modeling, Texturing, Lighting, and Rendering With Autodesk 3ds Max 2021, 3rd Edition book is perfect for both beginners and intermediate users of 3ds Max and those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects. This book also covers the Arnold renderer. Fore more information visit Padexi Academy website padexi.academy.