Real-World Flash Game Development

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136136932
Total Pages : 434 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Real-World Flash Game Development by : Christopher Griffith

Download or read book Real-World Flash Game Development written by Christopher Griffith and published by Taylor & Francis. This book was released on 2012-11-12 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

Real-World Flash Game Development

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Author :
Publisher : CRC Press
ISBN 13 : 1136137025
Total Pages : 368 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Real-World Flash Game Development by : Christopher Griffith

Download or read book Real-World Flash Game Development written by Christopher Griffith and published by CRC Press. This book was released on 2012-11-12 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.

The Essential Guide to Flash Games

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Author :
Publisher : Apress
ISBN 13 : 1430226153
Total Pages : 655 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis The Essential Guide to Flash Games by : Jeff Fulton

Download or read book The Essential Guide to Flash Games written by Jeff Fulton and published by Apress. This book was released on 2010-04-28 with total page 655 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.

ActionScript 3.0 Game Programming University

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Author :
Publisher : Pearson Education
ISBN 13 : 0132678861
Total Pages : 820 pages
Book Rating : 4.1/5 (326 download)

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Book Synopsis ActionScript 3.0 Game Programming University by : Gary Rosenzweig

Download or read book ActionScript 3.0 Game Programming University written by Gary Rosenzweig and published by Pearson Education. This book was released on 2011-01-13 with total page 820 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn ActionScript 3.0 the fun way, by creating 16 great games: real, robust games - not just "web toys"! Highly-rated ActionScript tutorial, now with seven new 3D and card games! Code and techniques easily adaptable to training, advertising, and more For Flash artists learning ActionScript, Flash programmers seeking to create games, and upgraders from ActionScript 1.0/2.0. Includes a chapter on developing games in Flash for the iPhone! Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the basics of ActionScript programming by building 16 robust games. One step at a time, you'll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising. The first edition earned widespread raves; Rosenzweig has now updated it with seven brand-new games that teach even more valuable ActionScript 3.0 skills and techniques. You will first learn how Flash and ActionScript 3.0 work together, the elements of an ActionScript program, and how to build a basic game framework with ActionScript. Next, Rosenzweig walks you through building the full spectrum of ActionScript games, including brain games, animation-based games, picture puzzles, games based on direction and movement, casual games, word games, Q and A games, action games, game worlds, and more. This edition adds new chapters on card games and 3D games, with High-Low, Video Poker, Blackjack, 3D Paddle Ball, 3D Scavenger Hunt, and two other new projects.

Flash Game Development in a Social, Mobile, and 3D World

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Author :
Publisher : Course Technology
ISBN 13 : 9781435460201
Total Pages : 0 pages
Book Rating : 4.4/5 (62 download)

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Book Synopsis Flash Game Development in a Social, Mobile, and 3D World by : Keith Gladstien

Download or read book Flash Game Development in a Social, Mobile, and 3D World written by Keith Gladstien and published by Course Technology. This book was released on 2013-05-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is mainly about using Flash Pro and ActionScript 3.0 to create games. While this book is focused on Flash game development, most of it also applies to non-game Flash applications, so this book includes everything needed to solve every ActionScript problem and error you're likely to encounter.

AdvancED Game Design with Flash

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Author :
Publisher : Apress
ISBN 13 : 1430227400
Total Pages : 798 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis AdvancED Game Design with Flash by : Rex van der Spuy

Download or read book AdvancED Game Design with Flash written by Rex van der Spuy and published by Apress. This book was released on 2010-12-28 with total page 798 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.

Foundation Game Design with Flash

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Author :
Publisher : Apress
ISBN 13 : 1430218223
Total Pages : 602 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Foundation Game Design with Flash by : Rex van der Spuy

Download or read book Foundation Game Design with Flash written by Rex van der Spuy and published by Apress. This book was released on 2009-07-21 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you. Focused and friendly introduction to designing games with Flash and ActionScript Five detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters

Box2d for Flash Games

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849519633
Total Pages : 274 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis Box2d for Flash Games by : Emanuele Feronato

Download or read book Box2d for Flash Games written by Emanuele Feronato and published by Packt Publishing Ltd. This book was released on 2012-11-23 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the capabilities of physics in game design using Box2D, then this book is for you. You don't have to be an AS3 hero: if you know how to create classes and functions with AS3, then you can make your first physics game!

Macromedia Flash Professional 8 Game Development

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Author :
Publisher :
ISBN 13 : 9781584504870
Total Pages : 0 pages
Book Rating : 4.5/5 (48 download)

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Book Synopsis Macromedia Flash Professional 8 Game Development by : Glen Rhodes

Download or read book Macromedia Flash Professional 8 Game Development written by Glen Rhodes and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to take your Flash Professional 8 skills to a new level while learning how to produce games that rival anything available on the web, this is the book for you. Macromedia Flash Professional 8 Game Development is written by a professional game developer. Using the power of Flash and the most recent advancements in ActionScript, the book progresses through the entire development process to teach programmers and Web developers how to create professional quality games quickly. It teaches techniques for producing fast 3D effects that can be used with "cheat" techniques to produce powerful, high-performance results. It details the actual science of game development, including design, character development, the physics and motion of a game, and audio issues. And in this new edition, all of the latest features of Flash Professional 8 are covered, including the new sound channels, bitmap caching, texture pages, and more. The book covers many advanced topics in a simple, easy to understand way. It emphasizes the incredible power of the new BitmapData class and teaches how it can be used to take the performance of Flash games to a whole new level. It has never been easier to get right down to the pixel level and manipulate things at blazing speeds, making previously impossible games a breeze to make. So get to your computer, insert the CD-ROM, and prepare to begin your journey into the world of Flash Professional 8 game development.

Holistic Game Development with Unity

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240819330
Total Pages : 497 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Holistic Game Development with Unity by : Penny De Byl

Download or read book Holistic Game Development with Unity written by Penny De Byl and published by Taylor & Francis. This book was released on 2012 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.

Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide

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Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781849691680
Total Pages : 412 pages
Book Rating : 4.6/5 (916 download)

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Book Synopsis Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide by : Christer Kaitila

Download or read book Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide written by Christer Kaitila and published by Packt Pub Limited. This book was released on 2011-10 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written in an informal and friendly manner, the style and approach of this book will take you on an exciting adventure. Piece by piece, detailed examples help you along the way by providing real-world game code required to make a complete 3D video game. Each chapter builds upon the experience and achievements earned in the last, culminating in the ultimate prize – your game! If you ever wanted to make your own 3D game in Flash, then this book is for you. This book is a perfect introduction to 3D game programming in Adobe Molehill for complete beginners. You do not need to know anything about Stage3D/Molehill or Flash 11 in order to take advantage of the examples in this book. This book assumes that you have programming experience in AS3 (Actionscript 3).

Macromedia Flash MX Game Design Demystified

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Author :
Publisher : Macromedia Press
ISBN 13 : 9780201770216
Total Pages : 652 pages
Book Rating : 4.7/5 (72 download)

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Book Synopsis Macromedia Flash MX Game Design Demystified by : Jobe Makar

Download or read book Macromedia Flash MX Game Design Demystified written by Jobe Makar and published by Macromedia Press. This book was released on 2003 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.

HTML5 Game Development by Example: Beginner's Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785287885
Total Pages : 354 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis HTML5 Game Development by Example: Beginner's Guide by : Makzan,

Download or read book HTML5 Game Development by Example: Beginner's Guide written by Makzan, and published by Packt Publishing Ltd. This book was released on 2015-06-26 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.

Nintendo Wii Flash Game Creator's Guide

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 007164363X
Total Pages : 337 pages
Book Rating : 4.0/5 (716 download)

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Book Synopsis Nintendo Wii Flash Game Creator's Guide by : Todd Perkins

Download or read book Nintendo Wii Flash Game Creator's Guide written by Todd Perkins and published by McGraw Hill Professional. This book was released on 2008-05-18 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your own Flash games for the Wii Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways. Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web. Build Flash-based objects, layers, and controls Work with timelines, keyframes, and .SWF files Develop and animate original characters, backgrounds, and landscapes Integrate unconventional mouse and Wii controller interactivity Create, modify, and control movie clips using ActionScript 2.0 Design radical enemies, custom cursors, and invisible buttons Incorporate audio, game timers, and score tracking Publish your games to the Web and share them via the Wii's online connection service

Beginning Flash Game Programming For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118085450
Total Pages : 423 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Beginning Flash Game Programming For Dummies by : Andy Harris

Download or read book Beginning Flash Game Programming For Dummies written by Andy Harris and published by John Wiley & Sons. This book was released on 2011-05-09 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen

HTML5 Games Most Wanted

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Author :
Publisher : Apress
ISBN 13 : 1430239794
Total Pages : 277 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis HTML5 Games Most Wanted by : Egor Kuryanovich

Download or read book HTML5 Games Most Wanted written by Egor Kuryanovich and published by Apress. This book was released on 2012-06-09 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't just make games—you'll make great games. The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games. Whether you're a coding expert looking for secrets to push your games further, or a beginner looking for inspiration and a solid game to build on and experiment with, HTML5 Games Most Wanted is for you. Topics and games covered include building complexity from simplicity in A to B, how to create, save, and load game levels in Marble Run, creating fast 3D action games like Cycleblob, and tips on combining the entangled web of HTML5 technologies brilliantly shown in Far7.

ActionScript 3.0 Bible

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470241934
Total Pages : 794 pages
Book Rating : 4.4/5 (72 download)

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Book Synopsis ActionScript 3.0 Bible by : Roger Braunstein

Download or read book ActionScript 3.0 Bible written by Roger Braunstein and published by John Wiley & Sons. This book was released on 2007-10-23 with total page 794 pages. Available in PDF, EPUB and Kindle. Book excerpt: This description refers to the first edition of ActionScript 3.0 Bible. For the greatly revised and updated second edition published in April 2010, search on author Roger Braunstein’s name or for ISBN 0470525231. ActionScript has matured into a full-fledged, object-oriented programming language for creating cutting-edge Web applications, and this comprehensive book is just what you need to succeed. If you want to add interactivity to Flash, build Flex applications, or work with animation — it's all here, and more. Packed with clear instruction, step-by-step tutorials, and advanced techniques, this book is your go-to guide to unlock the power of this amazing language. Learn the basics, apply object-oriented programming, and more.