HTML5 Games Most Wanted

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Author :
Publisher : Apress
ISBN 13 : 1430239794
Total Pages : 277 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis HTML5 Games Most Wanted by : Egor Kuryanovich

Download or read book HTML5 Games Most Wanted written by Egor Kuryanovich and published by Apress. This book was released on 2012-06-09 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't just make games—you'll make great games. The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games. Whether you're a coding expert looking for secrets to push your games further, or a beginner looking for inspiration and a solid game to build on and experiment with, HTML5 Games Most Wanted is for you. Topics and games covered include building complexity from simplicity in A to B, how to create, save, and load game levels in Marble Run, creating fast 3D action games like Cycleblob, and tips on combining the entangled web of HTML5 technologies brilliantly shown in Far7.

Html5 Games Most Wanted

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781547235858
Total Pages : 268 pages
Book Rating : 4.2/5 (358 download)

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Book Synopsis Html5 Games Most Wanted by : Jacob Mason

Download or read book Html5 Games Most Wanted written by Jacob Mason and published by Createspace Independent Publishing Platform. This book was released on 2017-06-02 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real world code examples that you can use in your own projects. You won't just make games you'll make great games. The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games. Whether you're a coding expert looking for secrets to push your games further, or a beginner looking for inspiration and a solid game to build on and experiment with, HTML5 Games Most Wanted is for you. Topics and games covered include building complexity from simplicity in A to B, how to create, save, and load game levels in Marble Run, creating fast 3D action games like Cycleblob, and tips on combining the entangled web of HTML5 technologies brilliantly shown in far7

Foundation Game Design with HTML5 and JavaScript

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Publisher : Apress
ISBN 13 : 1430247177
Total Pages : 747 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Foundation Game Design with HTML5 and JavaScript by : Rex van der Spuy

Download or read book Foundation Game Design with HTML5 and JavaScript written by Rex van der Spuy and published by Apress. This book was released on 2013-01-28 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.

Beginning WebGL for HTML5

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Author :
Publisher : Apress
ISBN 13 : 1430239972
Total Pages : 347 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning WebGL for HTML5 by : Brian Danchilla

Download or read book Beginning WebGL for HTML5 written by Brian Danchilla and published by Apress. This book was released on 2012-10-10 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way. Quickly get up to speed with WebGL Render realistic scenes Work faster with frameworks Improve rendering performance

Pro HTML5 Games

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Author :
Publisher : Apress
ISBN 13 : 1430247118
Total Pages : 356 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro HTML5 Games by : Aditya Ravi Shankar

Download or read book Pro HTML5 Games written by Aditya Ravi Shankar and published by Apress. This book was released on 2013-01-29 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your next game on a bigger scale with Pro HTML5 Games. This book teaches you the essentials of advanced game programming in HTML5. You’ll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games! Led by an expert game programmer, you’ll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. In the process, you’ll learn how to do the following: Create realistic physics in your game by incorporating the Box2d physics engine Design large worlds with lots of characters and let users interact with them Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game Incorporate pathfinding and steering to help characters navigate through your world Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events Add multiplayer in your games using Node.js and the WebSocket API This book will help you take your HTML5/JavaScript programming experience to the next level. It gives you the knowledge and skills you need to develop more complex, bolder games and become an HTML5 games pro.

Mastering openFrameworks: Creative Coding Demystified

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 184951805X
Total Pages : 555 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis Mastering openFrameworks: Creative Coding Demystified by : Denis Perevalov

Download or read book Mastering openFrameworks: Creative Coding Demystified written by Denis Perevalov and published by Packt Publishing Ltd. This book was released on 2013-09-23 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives clear and effective instructions, stuffed with practical examples, to build your own fun, stunning and highly-interactive openFrameworks applications. Each chapter is focused differently and has a new theme to it,This book targets visual artists, designers, programmers and those interested in creative coding by getting started with openFrameworks. This book will help you understand the capabilities of openFrameworks to help you create visually stunning and fully interactive applications. You should have a basic knowledge of object oriented programming, such as C++, Java, Python, ActionScript 3, etc.

Learning Less.js

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1782160671
Total Pages : 342 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis Learning Less.js by : Alex Libby

Download or read book Learning Less.js written by Alex Libby and published by Packt Publishing Ltd. This book was released on 2014-10-24 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a designer or developer who wants to quickly learn how to harness the power of Less.js to write more efficient CSS styles that can be applied to a website of any size, then this book is for you. This book will help you master both the basic functions and advanced features of Less.js. It would be helpful to have some familiarity of writing CSS styles, although no prior experience of using CSS preprocessors is required.

Build an HTML5 Game

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Author :
Publisher : No Starch Press
ISBN 13 : 1593276788
Total Pages : 224 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Build an HTML5 Game by : Karl Bunyan

Download or read book Build an HTML5 Game written by Karl Bunyan and published by No Starch Press. This book was released on 2015-03-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you already have even basic familiarity with HTML, CSS, and JavaScript, you’re ready to learn how to build a browser-based game. In Build an HTML5 Game, you’ll use your skills to create a truly cross-platform bubble-shooter game—playable in both desktop and mobile browsers. As you follow along with this in-depth, hands-on tutorial, you’ll learn how to: –Send sprites zooming around the screen with JavaScript animations –Make things explode with a jQuery plug-in –Use hitboxes and geometry to detect collisions –Implement game logic to display levels and respond to player input –Convey changes in game state with animation and sound –Add flair to a game interface with CSS transitions and transformations –Gain pixel-level control over your game display with the HTML canvas The programming starts right away in Chapter 1—no hemming and hawing, history, or throat clearing. Exercises at the end of each chapter challenge you to dig in to the bubble shooter’s code and modify the game. Go ahead. Take the plunge. Learn to create a complete HTML5 game right now and then use your newfound skills to build your own mega-popular, addictive game.

HTML5 Game Programming with Enchant.js

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Author :
Publisher : Apress
ISBN 13 : 1430247436
Total Pages : 208 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis HTML5 Game Programming with Enchant.js by : Ryohei Fushimi

Download or read book HTML5 Game Programming with Enchant.js written by Ryohei Fushimi and published by Apress. This book was released on 2013-05-30 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 Game Programming with enchant.js gives first-time programmers of all ages the tools to turn their video game ideas into reality. A step-by-step guide to the free, open-source HTML5 and JavaScript engine enchant.js, it is ideally suited for game fans who have always wanted to make their own game but didn’t know how. It begins with the foundations of game programming and goes on to introduce advanced topics like 3D. We live in an age where smartphones and tablets have made games more ubiquitous than ever. Based around HTML5, enchant.js is ideally suited for aspiring game programmers who have always been intimidated by code. Games written using enchant.js take only a few hours to write, and can be played in a browser, iOS, and Android devices, removing the stress of programming to focus on the fun. Discover the joy of game development with enchant.js. Provides a comprehensive, easy guide to game programming through enchant.js Gives aspiring game developers a tool to realize their ideas Introduces readers to the basics of HTML5 and JavaScript programming What you’ll learn Master the basics of HTML5 and JavaScript programming Create a game that can be played on a desktop, iOS, or Android Upload your game to 9leap.net, where you can share it easily Program your own 3D games Grasp the essential concepts of making a compelling and popular game Who this book is for HTML5 Game Programming with enchant.js is for aspiring game developers of all ages who have wanted to make their own games but didn’t know how. It’s for programmers interested in learning the potential of HTML5 through designing games. Table of Contents Beginning enchant.js Development JavaScript Basics Basic Features of enchant.js Advanced Features of enchant.js Game Design Creating an Arcade Shooter Creating a Stand-Alone 3-D Game Class Appendix

Releasing HTML5 Games for Windows 8

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449360483
Total Pages : 159 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Releasing HTML5 Games for Windows 8 by : Jesse Freeman

Download or read book Releasing HTML5 Games for Windows 8 written by Jesse Freeman and published by "O'Reilly Media, Inc.". This book was released on 2013-11-04 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Windows 8 presents an incredible opportunity for distributing and monetizing HTML5 games, and this guide shows how you can profit from it. You’ll learn everything you need to know about porting your original web-based JavaScript game to the new "touch-first" version of Windows, as well as several options for selling your game in Windows Store. Windows 8 is a big leap forward for developers because it treats HTML5 as a first-class citizen, alongside C# and C++. Interactive development expert Jesse Freeman explains how Windows 8 works, gets you started with Visual Studio Express (it’s free!), and uses a case study to show you how to port an HTML5 game with ease. Learn which games and JavaScript libraries work best on Windows 8 Adjust artwork for different screen resolutions and Windows 8 features Accommodate mouse, keyboard, touch, and other game controls Optimize your game to run well on any Windows 8 device Understand the steps for publishing your game to Windows Store Explore fixed price, trial mode, ad support, and in-app purchase options Use a web-first workflow to ensure your game runs on many other platforms

Learning HTML5 Game Programming

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0321767365
Total Pages : 253 pages
Book Rating : 4.3/5 (217 download)

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Book Synopsis Learning HTML5 Game Programming by : James L. Williams

Download or read book Learning HTML5 Game Programming written by James L. Williams and published by Addison-Wesley Professional. This book was released on 2012 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.

Building HTML5 Games with ImpactJS

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449331238
Total Pages : 140 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Building HTML5 Games with ImpactJS by : Jesse Freeman

Download or read book Building HTML5 Games with ImpactJS written by Jesse Freeman and published by "O'Reilly Media, Inc.". This book was released on 2012-02-15 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step-by-step guide to creating a 2D game using Impact, the JavaScript game framework that works with HTML5's Canvas element.

Build an HTML5 Game

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Author :
Publisher : No Starch Press
ISBN 13 : 1593275757
Total Pages : 220 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Build an HTML5 Game by : Karl Bunyan

Download or read book Build an HTML5 Game written by Karl Bunyan and published by No Starch Press. This book was released on 2015-03-23 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you already have even basic familiarity with HTML, CSS, and JavaScript, you’re ready to learn how to build a browser-based game. In Build an HTML5 Game, you’ll use your skills to create a truly cross-platform bubble-shooter game—playable in both desktop and mobile browsers. As you follow along with this in-depth, hands-on tutorial, you’ll learn how to: Send sprites zooming around the screen with JavaScript animations Make things explode with a jQuery plug-in Use hitboxes and geometry to detect collisions Implement game logic to display levels and respond to player input Convey changes in game state with animation and sound Add flair to a game interface with CSS transitions and transformations Gain pixel-level control over your game display with the HTML canvas The programming starts right away in Chapter 1—no hemming and hawing, history, or throat clearing. Exercises at the end of each chapter challenge you to dig in to the bubble shooter’s code and modify the game. Go ahead. Take the plunge. Learn to create a complete HTML5 game right now and then use your newfound skills to build your own mega-popular, addictive game.

HTML5 Game Development by Example: Beginner's Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785287885
Total Pages : 354 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis HTML5 Game Development by Example: Beginner's Guide by : Makzan,

Download or read book HTML5 Game Development by Example: Beginner's Guide written by Makzan, and published by Packt Publishing Ltd. This book was released on 2015-06-26 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.

Beginning HTML5 Games with CreateJS

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Author :
Publisher : Apress
ISBN 13 : 1430263415
Total Pages : 400 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning HTML5 Games with CreateJS by : Brad Manderscheid

Download or read book Beginning HTML5 Games with CreateJS written by Brad Manderscheid and published by Apress. This book was released on 2014-03-31 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning HTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development. Whether you are brand new to making games or an experienced game developer, you’ll learn to fully utilize the CreateJS suite to bring your new or existing game techniques to desktop and mobile devices. This book covers everything from creating graphics in HTML5 Canvas to capturing user input (whether from keyboard, mouse, or touch) to using a state machine for efficient game control. There are practical (and fun) examples throughout the book, with four full game projects, including a mobile RPG. The book also covers optimizing your games for mobile and publishing them to app stores. HTML5 games are growing more and more popular, and the demand for HTML5 Canvas skills is on the rise. The CreateJS suite is a powerful toolset that will help you manage Canvas drawing and animations, asset loading, sound management, complex tweening, and much more. Using these robust libraries, you can build powerful and engaging games that reach a wide range of audiences and devices.

Core HTML5 Canvas

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Author :
Publisher : Pearson Education
ISBN 13 : 0132761661
Total Pages : 752 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Core HTML5 Canvas by : David Geary

Download or read book Core HTML5 Canvas written by David Geary and published by Pearson Education. This book was released on 2012-05-14 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.

Learning Html5 by Creating Fun Games

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849696039
Total Pages : 536 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Learning Html5 by Creating Fun Games by : Rodrigo Silveira

Download or read book Learning Html5 by Creating Fun Games written by Rodrigo Silveira and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: By teaching HTML5 by developing exciting games, the reader will see concrete applications for each of the concepts, and will also have a powerful deliverable at the end of each chapter - a fully functional game. We learn the various concepts using very abstract examples - how to model animals, foods, or fictitious machines. This makes learning and understanding a lot easier, and much more enjoyable.If you are are looking to get a good grounding in how to use the new awesome technology that is HTML5, this book is for you. Basic knowledge of HTML and/or HTML5 is welcome, but optional. The book is a friendly and exciting reference for beginners.