Designing for Small Screens

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Publisher : AVA Publishing
ISBN 13 : 2940373078
Total Pages : 179 pages
Book Rating : 4.9/5 (43 download)

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Book Synopsis Designing for Small Screens by : Studio 7.5

Download or read book Designing for Small Screens written by Studio 7.5 and published by AVA Publishing. This book was released on 2005-10 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: The design of interactive applications or presentations on small screens can be challenging for the designer. Not all design concepts that are valid on larger screens can be implemented on the small screen. A multitude of different devices with dissimilar technical specifications fall under the category of small- screen interfaces. Devices in this category differ in size and type of their display, in the nature of their physical interaction and in their performance. This book equips the student or practitioner with the appropriate tools with which to develop functional concepts and realise good designs for small screens. In order to tackle and visualise complex design issues, each of the ten chapters in this book is structured in three segments. The first section is dedicated to theoretical reflection, and an overview of the fundamental design options that relate to the specific issue in question. The second section offers examples of good working practice and application of the theory described, and the final section offers useful background information, such as an explanation of the technical terms that will help you to make informed design decisions. Selling points- shows professional designers and students how to develop functional concepts and good design for the small screen, and pertinent subject given advancing technology in mobile phones, palm- top computers and other small-screen devices. Readership - both professional designers and students alike. Authors Professor Carola Zwick; studied at the University of Arts Berlin where she gained an MA in Industrial Design. In 1993, she joined the teaching body at the University of Arts Berlin as an Assistant Professor and, together with Burkhard Schmitz, she initiated the media group ID 5 within the design course. Carola Zwick has been teaching interface design at the University of Applied Sciences Magdeburg-Stendal since 1998. Professor Burkhard Schmitz; studied at the University of Arts in Berlin where he too gained an MA in Industrial Design. In 1989 he became Professor for Media Design at the University of Applied Sciences Schwabisch-Gmund. In 1993 he returned once more to the University of Arts Berlin, where he has taught Interactive Systems since. Dipl. Designer Kerstin Kuhl studied at the University of Applied Sciences Dessau where she gained a diploma in Graphic Design.

Particle Image Velocimetry

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Author :
Publisher : Springer
ISBN 13 : 3662036371
Total Pages : 267 pages
Book Rating : 4.6/5 (62 download)

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Book Synopsis Particle Image Velocimetry by : Markus Raffel

Download or read book Particle Image Velocimetry written by Markus Raffel and published by Springer. This book was released on 2013-12-19 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Results from several applications of particle image velocimetry (PIV) to unsteady flows at a laboratory scale have been published, and commercial products are now available for more general laboratory use, but for certain industrially important applications, reliable equipment is often available only from in-house research and development teams. This PIV handbookis intended to transfer know-how from PIV development laboratories to end-users in industry and universities. The book discusses the scientific and technical aspects required to set up a PIV system, allows users to assess the problems involved in the application of PIV, and enables them to design, optimize, and use PIV systems to meet their special needs.

Using Adobe Photoshop 7

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Publisher : Que Publishing
ISBN 13 : 9780789727602
Total Pages : 512 pages
Book Rating : 4.7/5 (276 download)

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Book Synopsis Using Adobe Photoshop 7 by : Peter Bauer

Download or read book Using Adobe Photoshop 7 written by Peter Bauer and published by Que Publishing. This book was released on 2003 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: CD-ROM contains: "many useful third party tools and utilities plus the samples from the book."

PC Mag

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Publisher :
ISBN 13 :
Total Pages : 150 pages
Book Rating : 4./5 ( download)

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Book Synopsis PC Mag by :

Download or read book PC Mag written by and published by . This book was released on 2003-12-30 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Artificial Neural Networks in Pattern Recognition

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Publisher : Springer
ISBN 13 : 3642332129
Total Pages : 253 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Artificial Neural Networks in Pattern Recognition by : Nadia Mana

Download or read book Artificial Neural Networks in Pattern Recognition written by Nadia Mana and published by Springer. This book was released on 2012-09-11 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th INNS IAPR TC3 GIRPR International Workshop on Artificial Neural Networks in Pattern Recognition, ANNPR 2012, held in Trento, Italy, in September 2012. The 21 revised full papers presented were carefully reviewed and selected for inclusion in this volume. They cover a large range of topics in the field of neural network- and machine learning-based pattern recognition presenting and discussing the latest research, results, and ideas in these areas.

Maximum PC

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Publisher :
ISBN 13 :
Total Pages : 122 pages
Book Rating : 4./5 ( download)

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Book Synopsis Maximum PC by :

Download or read book Maximum PC written by and published by . This book was released on 2004-01 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

The Advanced Game Developer's Toolkit

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Publisher : Apress
ISBN 13 : 1484210972
Total Pages : 193 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis The Advanced Game Developer's Toolkit by : Rex van der Spuy

Download or read book The Advanced Game Developer's Toolkit written by Rex van der Spuy and published by Apress. This book was released on 2017-07-04 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You’ll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you’re comfortable using. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author. What You'll Learn Work with advanced tile-based design techniques for puzzle, platform and maze games Use Tiled Editor to build game worlds Build path-finding and AI systems using Line of Sight and A* (A-Star) Make isometric games Manage complexity to build games of any size that scale seamlessly Who This Book Is For Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes.

Laser Techniques Applied to Fluid Mechanics

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Publisher : Springer Science & Business Media
ISBN 13 : 3642569633
Total Pages : 624 pages
Book Rating : 4.6/5 (425 download)

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Book Synopsis Laser Techniques Applied to Fluid Mechanics by : R.J. Adrian

Download or read book Laser Techniques Applied to Fluid Mechanics written by R.J. Adrian and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the tradition of its predecessors, this volume comprises a selection of the best papers presented at the Ninth International Symposium on Applications of Laser Techniques to Fluid Mechanics, held in Lisbon in July 2000. The papers reflect the state-of-the-art in laser applications of laser techniques in fluid mechanics describing novel ideas for instrumentation, instrumentation developments, results of measurements of wall-bounded flows, free flows and flames and flow and combustion in engines. The papers demonstrate the continuing interest in the development of an understanding of new methodologies and implementation in terms of new instrumentation.

Front-End Vision and Multi-Scale Image Analysis

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Publisher : Springer Science & Business Media
ISBN 13 : 140208840X
Total Pages : 466 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Front-End Vision and Multi-Scale Image Analysis by : Bart M. Haar Romeny

Download or read book Front-End Vision and Multi-Scale Image Analysis written by Bart M. Haar Romeny and published by Springer Science & Business Media. This book was released on 2008-10-24 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many approaches have been proposed to solve the problem of finding the optic flow field of an image sequence. Three major classes of optic flow computation techniques can discriminated (see for a good overview Beauchemin and Barron IBeauchemin19951): gradient based (or differential) methods; phase based (or frequency domain) methods; correlation based (or area) methods; feature point (or sparse data) tracking methods; In this chapter we compute the optic flow as a dense optic flow field with a multi scale differential method. The method, originally proposed by Florack and Nielsen [Florack1998a] is known as the Multiscale Optic Flow Constrain Equation (MOFCE). This is a scale space version of the well known computer vision implementation of the optic flow constraint equation, as originally proposed by Horn and Schunck [Horn1981]. This scale space variation, as usual, consists of the introduction of the aperture of the observation in the process. The application to stereo has been described by Maas et al. [Maas 1995a, Maas 1996a]. Of course, difficulties arise when structure emerges or disappears, such as with occlusion, cloud formation etc. Then knowledge is needed about the processes and objects involved. In this chapter we focus on the scale space approach to the local measurement of optic flow, as we may expect the visual front end to do. 17. 2 Motion detection with pairs of receptive fields As a biologically motivated start, we begin with discussing some neurophysiological findings in the visual system with respect to motion detection.

Maximum PC

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Publisher :
ISBN 13 :
Total Pages : 110 pages
Book Rating : 4./5 ( download)

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Book Synopsis Maximum PC by :

Download or read book Maximum PC written by and published by . This book was released on 2003-01 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

Multimedia Communications, Services and Security

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Publisher : Springer
ISBN 13 : 3642385591
Total Pages : 325 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Multimedia Communications, Services and Security by : Andrzej Dziech

Download or read book Multimedia Communications, Services and Security written by Andrzej Dziech and published by Springer. This book was released on 2013-05-16 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the 6th International Conference on Multimedia Communications, Services and Security, MCSS 2013, held in Krakow, Poland, in June 2013. The 27 full papers included in the volume were selected from numerous submissions. The papers cover various topics related to multimedia technology and its application to public safety problems.

PC World

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Publisher :
ISBN 13 :
Total Pages : 568 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis PC World by :

Download or read book PC World written by and published by . This book was released on 2004 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Vision - ECCV 2014 Workshops

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Publisher : Springer
ISBN 13 : 3319161814
Total Pages : 848 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Computer Vision - ECCV 2014 Workshops by : Lourdes Agapito

Download or read book Computer Vision - ECCV 2014 Workshops written by Lourdes Agapito and published by Springer. This book was released on 2015-03-19 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 8925, 8926, 8927, and 8928 comprises the thoroughly refereed post-workshop proceedings of the Workshops that took place in conjunction with the 13th European Conference on Computer Vision, ECCV 2014, held in Zurich, Switzerland, in September 2014. The 203 workshop papers were carefully reviewed and selected for inclusion in the proceedings. They where presented at workshops with the following themes: where computer vision meets art; computer vision in vehicle technology; spontaneous facial behavior analysis; consumer depth cameras for computer vision; "chalearn" looking at people: pose, recovery, action/interaction, gesture recognition; video event categorization, tagging and retrieval towards big data; computer vision with local binary pattern variants; visual object tracking challenge; computer vision + ontology applies cross-disciplinary technologies; visual perception of affordance and functional visual primitives for scene analysis; graphical models in computer vision; light fields for computer vision; computer vision for road scene understanding and autonomous driving; soft biometrics; transferring and adapting source knowledge in computer vision; surveillance and re-identification; color and photometry in computer vision; assistive computer vision and robotics; computer vision problems in plant phenotyping; and non-rigid shape analysis and deformable image alignment. Additionally, a panel discussion on video segmentation is included.

Particle Image Velocimetry

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Publisher : Cambridge University Press
ISBN 13 : 0521440084
Total Pages : 585 pages
Book Rating : 4.5/5 (214 download)

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Book Synopsis Particle Image Velocimetry by : Ronald J. Adrian

Download or read book Particle Image Velocimetry written by Ronald J. Adrian and published by Cambridge University Press. This book was released on 2011 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: Particle image velocimetry, or PIV, refers to a class of methods used in experimental fluid mechanics to determine instantaneous fields of the vector velocity by measuring the displacements of numerous fine particles that accurately follow the motion of the fluid. Although the concept of measuring particle displacements is simple in essence, the factors that need to be addressed to design and implement PIV systems that achieve reliable, accurate, and fast measurements and to interpret the results are surprisingly numerous. The aim of this book is to analyze and explain them comprehensively.

PC Magazine

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Publisher :
ISBN 13 :
Total Pages : 1318 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis PC Magazine by :

Download or read book PC Magazine written by and published by . This book was released on 2003 with total page 1318 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Advances in Visual Computing

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Publisher : Springer
ISBN 13 : 3540486313
Total Pages : 920 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Advances in Visual Computing by : Richard Boyle

Download or read book Advances in Visual Computing written by Richard Boyle and published by Springer. This book was released on 2006-11-02 with total page 920 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 4291 and LNCS 4292 constitutes the refereed proceedings of the Second International Symposium on Visual Computing, ISVC 2006, held in Lake Tahoe, NV, USA in November 2006. The 65 revised full papers and 56 poster papers presented together with 57 papers of ten special tracks were carefully reviewed and selected from more than 280 submissions. The papers cover the four main areas of visual computing.

PX 64x64

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781978347083
Total Pages : 88 pages
Book Rating : 4.3/5 (47 download)

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Book Synopsis PX 64x64 by : 2k.design

Download or read book PX 64x64 written by 2k.design and published by Createspace Independent Publishing Platform. This book was released on 2017-10-15 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pixel art 64px X 64px gridded sketchbook, sketchpad and drawing pad for professional pixel art character designers, indie video game developers, digital artists, and enthusiast pixel art creators. Create awesome pixel art sprites in the style of art made for retro video game consoles like: Atari 2600, Nintendo NES, Nintendo Super NES (SNES), Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Game Boy Advance, Sega Master System, Sega Game Gear, Sega Mega Drive, and Sega Genesis. Book features: 64px X 64px pixel art grids 40 pages x 1 grid per page (for a total of 40 64px X 64px grids) Final Fantasy II (FF2) and Final Fantasy III (FF3) sprite character body guides Single-sided grid pages Vibrant blue-colored grid designs optimal for easy digital reproduction Book size: 8.5" x 8.5" Printed on high quality color paper Pixel art cheat sheet found in front of book (these tips include: pixel art straight lines, curved lines, common sprite sizes, sprite directions, sprite animation sequences, simple tonal dithering, complex pattern dithering, and pixel-perfect circles) This pixel art sketchbook is part of a series of professional pixel art drawing books that focus on common pixel art grid sizes. For other pixel grid sizes, search Amazon or Google for "pixel art sketchbook."