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Pushing Pixels
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Download or read book Pushing Pixels written by Chris Georgenes and published by Taylor & Francis. This book was released on 2013-10-28 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: You've got the cheats, tutorials, and how-tos. What else do you need? Go above and beyond those stop-gaps and step-by-steps with Pushing Pixels, the real-world guide to developing dynamic and fun content from conception to deployment. Whether you are animating for a short, a fun cartoon, or a mobile game, renowned Flash expert Chris Georgenes will show you his approach with various types of animation projects, from start to finish. Providing in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, this is the go-to source for anyone looking to create great animation.
Book Synopsis Image Analysis and Recognition by : Aurélio Campilho
Download or read book Image Analysis and Recognition written by Aurélio Campilho and published by Springer Science & Business Media. This book was released on 2004-09-24 with total page 905 pages. Available in PDF, EPUB and Kindle. Book excerpt: ICIAR 2004, the International Conference on Image Analysis and Recognition, was the ?rst ICIAR conference, and was held in Porto, Portugal. ICIAR will be organized annually, and will alternate between Europe and North America. ICIAR 2005 will take place in Toronto, Ontario, Canada. The idea of o?ering these conferences came as a result of discussion between researchers in Portugal and Canada to encourage collaboration and exchange, mainly between these two countries, but also with the open participation of other countries, addressing recent advances in theory, methodology and applications. The response to the call for papers for ICIAR 2004 was very positive. From 316 full papers submitted, 210 were accepted (97 oral presentations, and 113 - sters). The review process was carried out by the Program Committee members and other reviewers; all are experts in various image analysis and recognition areas. Each paper was reviewed by at least two reviewing parties. The high q- lity of the papers in these proceedings is attributed ?rst to the authors, and second to the quality of the reviews provided by the experts. We would like to thank the authors for responding to our call, and we wholeheartedly thank the reviewers for their excellent work in such a short amount of time. We are espe- ally indebted to the Program Committee for their e?orts that allowed us to set up this publication. We were very pleased to be able to include in the conference, Prof. Murat KuntfromtheSwissFederalInstituteofTechnology,andProf. Mario ́ Figueiredo, oftheInstitutoSuperiorT ́ ecnico,inPortugal.
Book Synopsis Art Direction and Production Design by : Lucy Fischer
Download or read book Art Direction and Production Design written by Lucy Fischer and published by Rutgers University Press. This book was released on 2015-03-06 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: How is the look of a film achieved? In Art Direction and Production Design, six outstanding scholars survey the careers of notable art directors, the influence of specific design styles, the key roles played by particular studios and films in shaping the field, the effect of technological changes on production design, and the shifts in industrial modes of organization. The craft’s purpose is to produce an overall pictorial “vision” for films, and in 1924 a group of designers formed the Cinemagundi Club—their skills encompassed set design, painting, decoration, construction, and budgeting. A few years later, in recognition of their contributions to filmmaking, the first Academy Awards for art direction were given, a clear indication of just how essential the oversight of production design had become to the so-called majors. The original essays presented in Art Direction and Production Design trace the trajectory from Thomas Edison’s primitive studio, the Black Maria, to the growth of the Hollywood “studio system,” to the influence of sound, to a discussion of the “auteur theory,” and to contemporary Hollywood in which computer-generated imagery has become common. By 2000, the Society of Motion Picture Art Directors became the Art Directors Guild, emphasizing the significance of the contributions of art direction and production design to filmmaking. Art Direction and Production Design is a volume in the Behind the Silver Screen series—other titles in the series include Acting, Animation, Cinematography, Directing, Editing and Special/Visual Effects, Producers, Screenwriting, and Sound.
Download or read book Introducing HTML5 written by Bruce Lawson and published by Peachpit Press. This book was released on 2012 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to HTML5 for those familiar with (X)HTML.
Book Synopsis How to Become a Video Game Artist by : Sam R. Kennedy
Download or read book How to Become a Video Game Artist written by Sam R. Kennedy and published by Watson-Guptill. This book was released on 2013-05-14 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.
Book Synopsis Photoshop CS4 All-in-One For Dummies by : Barbara Obermeier
Download or read book Photoshop CS4 All-in-One For Dummies written by Barbara Obermeier and published by John Wiley & Sons. This book was released on 2008-12-03 with total page 722 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your one-stop Photoshop reference, filled with the latest tips and techniques There’s a reason why Photoshop is the industry standard for image-editing software. But it’s also that big, Photoshop has so many facets and features that a handy one-stop guide is exactly what you need. And you’ll love the “Putting It Together” exercises that give you hands-on experience – in rich, full color! Learn the parts — the desktop, menus, panels, and key tools, and how to use Adobe Bridge Make your selection — learn about each of the selection tools plus the powerful Pen tool and Paths panel Brush up — on the Brush and Pencil tools and how to create vector shapes, create and edit type, and put type on a path Restore and retouch — correct and enhance color, improve contrast, and use the Clone Stamp and Healing tools to fix flaws and damage Print it — learn how to get the right resolution, image mode, and file format, and prepare your work for printing Open the book and find: How to crop images and increase their canvas size Tips for creating gradients and patterns Advice on resizing images How to composite images with layers and blending modes Filter techniques to correct or alter images How the Vanishing Point feature makes editing easier Steps for making adjustments with levels and curves How to create contact sheets
Book Synopsis Flutter in Action by : Eric Windmill
Download or read book Flutter in Action written by Eric Windmill and published by Simon and Schuster. This book was released on 2020-01-07 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary In 2017, consumers downloaded 178 billion apps, and analysts predict growth to 258 billion by 2022. Mobile customers are demanding more—and better—apps, and it’s up to developers like you to write them! Flutter, a revolutionary new cross-platform software development kit created by Google, makes it easier than ever to write secure, high-performance native apps for iOS and Android. Flutter apps are blazingly fast because this open source solution compiles your Dart code to platform-specific programs with no JavaScript bridge! Flutter also supports hot reloading to update changes instantly. And thanks to its built-in widgets and rich motion APIs, Flutter’s apps are not just highly responsive, they’re stunning! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology With Flutter, you can build mobile applications using a single, feature-rich SDK that includes everything from a rendering engine to a testing environment. Flutter compiles programs written in Google’s intuitive Dart language to platform-specific code so your iOS and Android games, utilities, and shopping platforms all run like native Java or Swift apps. About the book Flutter in Action teaches you to build professional-quality mobile applications using the Flutter SDK and the Dart programming language. You’ll begin with a quick tour of Dart essentials and then dive into engaging, well-described techniques for building beautiful user interfaces using Flutter’s huge collection of built-in widgets. The combination of diagrams, code examples, and annotations makes learning a snap. As you go, you’ll appreciate how the author makes easy reading of complex topics like routing, state management, and async programming. What's inside Understanding the Flutter approach to the UI All the Dart you need to get started Creating custom animations Testing and debugging About the reader You’ll need basic web or mobile app development skills. About the author Eric Windmill is a professional Dart developer and a contributor to open-source Flutter projects. His work is featured on the Flutter Showcase page. Table of Contents: PART 1 - MEET FLUTTER 1 ¦ Meet Flutter 2 ¦ A brief intro to Dart 3 ¦ Breaking into Flutter PART 2 - FLUTTER USER INTERACTION, STYLES, AND ANIMATIONS 4 ¦ Flutter UI: Important widgets, themes, and layout 5 ¦ User interaction: Forms and gestures 6 ¦ Pushing pixels: Flutter animations and using the canvas PART 3 - STATE MANAGEMENT AND ASYNCHRONOUS DART 7 ¦ Flutter routing in depth 8 ¦ Flutter state management 9 ¦ Async Dart and Flutter and infinite scrolling PART 4 - BEYOND FOUNDATIONS 10 ¦ Working with data: HTTP, Firestore, and JSON 11 ¦ Testing Flutter apps
Download or read book Level Up! written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Book Synopsis The Enthusiast’s Guide to Photoshop by : Rafael Concepcion
Download or read book The Enthusiast’s Guide to Photoshop written by Rafael Concepcion and published by Rocky Nook, Inc.. This book was released on 2017-09-12 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you’re a passionate photographer and you’re ready to take your work to the next level, The Enthusiast’s Guide book series was created just for you. Whether you’re diving head first into a new topic or exploring a classic theme, Enthusiast’s Guides are designed to help you quickly learn more about a topic, subject, or software so you can improve your photography. p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana} p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Verdana; min-height: 13.0px} span.s1 {font: 13.0px Times} The Enthusiast’s Guide to Photoshop: 64 Photographic Principles You Need to Know teaches you how to get the most out of Adobe Photoshop. Chapters are broken down into a series of numbered lessons, with each lesson providing what you need to get started on your journey to harnessing Photoshop's power in order to fully realize your photographic vision with your imagery. In this book, which is divided into 7 chapters that include 64 photographic lessons to help you conquer Photoshop, photographer and author Rafael "RC" Concepcion covers the most important tools, concepts, and techniques in Photoshop that you need to know. Written in a friendly and approachable manner and illustrated with examples that drive home each lesson, The Enthusiast’s Guide to Photoshop is designed to be effective and efficient, friendly and fun. Read an entire chapter at once, or read just one topic at a time. With either approach, you’ll quickly learn a lot so you can confidently dive into Photoshop and create stunning images.
Book Synopsis Digital Collage and Painting by : Susan Ruddick Bloom
Download or read book Digital Collage and Painting written by Susan Ruddick Bloom and published by Taylor & Francis. This book was released on 2006 with total page 603 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Collage and Painting proudly showcases the work of twenty-one talented digital artists. Each artist walks you through the creation of a piece of their art and lets you in on their secrets about equipment, software, favorite papers, and how their creative process begins. The artists included are: Audrey Bernstein Paul Biddle Leslye Bloom Stephen Burns Luzette Donohue Katrin Eismann Paul Elson Steven Friedman Ileana Frómeta Grillo Bill Hall Julieanne Kost Rick Lieder Bobbi Doyle-Maher Ciro Marchetti Lou Oates Cher Threinen-Pendarvis James G. Respess Fay Sirkis Jeremy Sutton Maggie Taylor Pep Ventosa
Book Synopsis Product Leadership by : Richard Banfield
Download or read book Product Leadership written by Richard Banfield and published by "O'Reilly Media, Inc.". This book was released on 2017-05-12 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today’s lightning-fast technology world, good product management is critical to maintaining a competitive advantage. Yet, managing human beings and navigating complex product roadmaps is no easy task, and it’s rare to find a product leader who can steward a digital product from concept to launch without a couple of major hiccups. Why do some product leaders succeed while others don’t? This insightful book presents interviews with nearly 100 leading product managers from all over the world. Authors Richard Banfield, Martin Eriksson, and Nate Walkingshaw draw on decades of experience in product design and development to capture the approaches, styles, insights, and techniques of successful product managers. If you want to understand what drives good product leaders, this book is an irreplaceable resource. In three parts, Product Leadership helps you explore: Themes and patterns of successful teams and their leaders, and ways to attain those characteristics Best approaches for guiding your product team through the startup, emerging, and enterprise stages of a company’s evolution Strategies and tactics for working with customers, agencies, partners, and external stakeholders
Book Synopsis Encountering Things by : Leslie Atzmon
Download or read book Encountering Things written by Leslie Atzmon and published by Bloomsbury Publishing. This book was released on 2017-10-19 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encountering Things brings together leading design scholars to explore the relationship between thing theory and design, exploring production processes and offering an engaging, theoretical perspective about the social and cultural lives of objects. Focusing on the themes of process and product, the contributors investigate the productive interplay between the activity of design and the objects that design uses and produces. Chapters span the design disciplines and essays examine the processes by which objects, things, and artifacts are made; the lives of design objects; and things in their cultural contexts. Theoretical discussion is encouraged by in-depth case studies of things themselves. Each chapter includes an informational sidebar per essay and a useful glossary of key terms.
Book Synopsis Advances in Computer Graphics I by : Günter Enderle
Download or read book Advances in Computer Graphics I written by Günter Enderle and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the sixth issue in the EurographicSeminars Series. This series has been set up by Eurographics, the European Association for Computer Graphics, in order to disseminate surveys and research results out of the field of Computer Graphics. Computer Graphics constitute a powerful and versatile tool for various application areas. The rapidly increasing use of Computer Graphics techniques and systems in many areas is caused by the availability of more powerful hardware at lower prices,' by the concise specification of Computer Graphics Interfaces in commonly·.agreed standards, and by the inven tion of new and often astonishing methods and algorithms for com position andpreserit~ti6n of pictJres and for graphical interaction. While s,o~e issues of this se.ries contain latest research results, e.g. the issues in window management systems or user interface manage ment systems, this book has the character of a state-of-the-art survey on important areas .of Computer Graphics. Starting from current practice and agreed consens, it will lead to the latest achievements in this field. The contributions in this issue are largely based on tutorials and seminars held at the Eurographics conferences 1984 in Copen hagen and 1985 in Nice.
Book Synopsis Photoshop Elements 13 All-in-One For Dummies by : Barbara Obermeier
Download or read book Photoshop Elements 13 All-in-One For Dummies written by Barbara Obermeier and published by John Wiley & Sons. This book was released on 2014-11-17 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make ordinary photos extraordinary with Photoshop Elements 13 Whether you prefer to snap shots on your smartphone or never leave home without your DSLR, chances are you have way more photos than you ever dreamed possible. With the help of Photoshop Elements 13 All-in-One For Dummies, you can edit those photos and turn them into stunning works of art. The book will help you get to know the key features of Photoshop Elements, including examining the Elements workspace; navigating the tools; viewing images on your computer; setting your preferences; and acquiring, saving, and exporting images. You'll then take your skills to next level and become a pro at working with iOS and Android devices, specifying resolution and changing image sizing, choosing color modes and file formats, working with Camera Raw, using and managing color, painting and drawing with Elements, creating layers, and so much more. Plus, you'll discover how to add pizzazz with styles and effects, apply quick image makeovers, correct lighting, color, and clarity, and composite with Photomerge. Photoshop Elements is the #1-selling consumer photo editing software, and Adobe continues to add innovative features that allow digital photography enthusiasts to do it all. Going well beyond the basics of how to use Photoshop Elements—and weighing in at more than 672 pages—Photoshop Elements 13 All-in-One For Dummies is the most comprehensive Elements book on the market. Written by Barbara Obermeier and Ted Padova, veteran authors, long-time instructors, and expert speakers who have spent decades specializing in digital imaging, this hands-on, friendly guide is jam-packed with everything you need to create, edit, fix, share, and organize digital images. Combines nine content-rich books in one value-packed reference Includes updated and revised information to reflect the latest release, Photoshop Elements 13 Richly illustrated in full color and brimming with easy-to-follow, step-by-step instructions Explains how to enhance your images by adjusting color, brightness, resolution, contrast, and sharpness Whether you're an amateur photographer or new to the digital photo scene and want to perform sophisticated editing techniques with a powerful image-editing software program, Photoshop Elements 13 All-in-One For Dummies has everything you need—and more.
Book Synopsis Photoshop Elements 8 All-in-One For Dummies by : Barbara Obermeier
Download or read book Photoshop Elements 8 All-in-One For Dummies written by Barbara Obermeier and published by John Wiley & Sons. This book was released on 2010-03-05 with total page 829 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve your photos with the exciting new version of Photoshop Elements Photoshop Elements has come a long way from its early days as Photoshop’s low-end cousin. Now a feature-rich editing program popular with professionals as well as hobbyist photographers, Elements boasts versatile tools and capabilities. With these self-contained minibooks, you’ll learn to make the most of every feature of Photoshop Elements 8. You’ll get started by setting up your Elements environment and learn how to launch, navigate, and personalize the program. You’ll then gradually progress to working with Camera Raw, resolution, layers, masks, color modes, files formats, and more. This All-in-One guide shows you how to make your photos better with Photoshop Elements 8 and inspires you to share your hard work with photo books, calendars, online albums, galleries, prints, and more. Shows you how to set up your environment for Photoshop Elements 8, the newest version of the affordably- priced photo-editing program Explains how to import and export image files and offers advice on picking file formats Walks you through using the selection tools and shows you what the Pencil and Brush tools can do Demonstrates cool things to do with type Addresses how and why to create a Photoshop.com account Maximize every element of Photoshop Elements 8 with this friendly guide by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Book Synopsis Theory and Application of Diagrams by : Michael Anderson
Download or read book Theory and Application of Diagrams written by Michael Anderson and published by Springer. This book was released on 2003-07-31 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Diagrams 2000 is dedicated to the memory of Jon Barwise. Diagrams 2000 was the ?rst event in a new interdisciplinary conference series on the Theory and Application of Diagrams. It was held at the University of Edinburgh, Scotland, September 1-3, 2000. Driven by the pervasiveness of diagrams in human communication and by the increasing availability of graphical environments in computerized work, the study of diagrammatic notations is emerging as a research ?eld in its own right. This development has simultaneously taken place in several scienti?c disciplines, including, amongst others: cognitive science, arti?cial intelligence, and computer science. Consequently, a number of di?erent workshop series on this topic have been successfully organized during the last few years: Thinking with Diagrams, Theory of Visual Languages, Reasoning with Diagrammatic Representations, and Formalizing Reasoning with Visual and Diagrammatic Representations. Diagrams are simultaneously complex cognitive phenonema and sophis- cated computational artifacts. So, to be successful and relevant the study of diagrams must as a whole be interdisciplinary in nature. Thus, the workshop series mentioned above decided to merge into Diagrams 2000, as the single - terdisciplinary conference for this exciting new ?eld. It is intended that Diagrams 2000 should become the premier international conference series in this area and provide a forum with su?cient breadth of scope to encompass researchers from all academic areas who are studying the nature of diagrammatic representations and their use by humans and in machines.
Book Synopsis HTML5 for Publishers by : Sanders Kleinfeld
Download or read book HTML5 for Publishers written by Sanders Kleinfeld and published by "O'Reilly Media, Inc.". This book was released on 2011-10-06 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 is revolutionizing the Web, and now it's coming to your ebook reader! With the release of the EPUB 3 specification, HTML5 support will officially be a part of the EPUB standard, and publishers will be able to take full advantage of HTML5's rich feature set to add rich media and interactivity to their ebook content. HTML5 for Publishers gives an overview of some of the most exciting features HTML5 provides to ebook content creators--audio/video, geolocation, and the Canvas--and shows how to put them in action. Learn how to: Intersperse audio/video with textual content Create a graphing calculator to display algebraic equations on the Canvas Use geolocation to customize a work of fiction with details from the reader's locale Use Canvas to add interactivity to a children's picture book