Programming the Amiga again

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Author :
Publisher : Trisect Retro Development
ISBN 13 :
Total Pages : 118 pages
Book Rating : 4./5 ( download)

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Book Synopsis Programming the Amiga again by : Jens Christian Ingvartsen Thomsen

Download or read book Programming the Amiga again written by Jens Christian Ingvartsen Thomsen and published by Trisect Retro Development. This book was released on 2021-06-13 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create games for the Amiga with Amos Professional. In this book you will learn to make five games for the Amiga.

Classic AmigaOS Programming

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Author :
Publisher :
ISBN 13 : 9781690195153
Total Pages : 254 pages
Book Rating : 4.1/5 (951 download)

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Book Synopsis Classic AmigaOS Programming by : Edwin van den Oosterkamp

Download or read book Classic AmigaOS Programming written by Edwin van den Oosterkamp and published by . This book was released on 2019-11-20 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Commodore Amiga is known for the great capabilities it introduced at the time of its launch. These capabilities were down to the hardware as well as it's graphical pre-emptive multitasking operating system, now usually referred to as the classic AmigaOS. This book provides an introduction into the programming of the classic AmigaOS using C as well as assembly language. It is aimed at programmers who have not programmed for the Amiga before as well as programmers who did this years ago and would like a refresher before diving back in. A general knowledge of computer programming is therefore assumed. The beauty of the classic AmigaOS is that it provides most of the things one would expect of a modern graphical pre-emptive multitasking operating system, but at the same time the OS is lean enough for the programmer to understand what is going on under the hood. The first chapters provide information on setting up programming software on a classic Amiga. The chapter about the 68000 processor will provide an overview of the processor's inner workings and instructions. The chapters about Exec, Intuition, GadTools, ASL, Graphics and Diskfont will explain the usage of these libraries and the functionality they provide. The use of files, directories as well as low-level disk access is detailed in the DOS and Trackdisk chapters.

Learning C

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Publisher :
ISBN 13 :
Total Pages : 436 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Learning C by : Marc B. Sugiyama

Download or read book Learning C written by Marc B. Sugiyama and published by . This book was released on 1987 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: This tutorial is the perfect introduction to programming in C on the Atari ST and Commodore Amiga with numerous program examples and a clear, concise style. Explaining how to program the ST and Amiga in the C language, this is a clear guide for beginning and intermediate C programmers.

Learning Commodore 64 Assembler again

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Author :
Publisher : Trisect Retro Development
ISBN 13 :
Total Pages : 141 pages
Book Rating : 4./5 ( download)

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Book Synopsis Learning Commodore 64 Assembler again by : Jens Christian Ingvartsen Thomsen

Download or read book Learning Commodore 64 Assembler again written by Jens Christian Ingvartsen Thomsen and published by Trisect Retro Development. This book was released on 2020-03-24 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to program a game in Commodore 64 Assembler step by step. Learn to create sprites, custom characterset, collision and much more.

Still programming the Commodore 64

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Author :
Publisher : Trisect Retro Development
ISBN 13 :
Total Pages : 142 pages
Book Rating : 4./5 ( download)

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Book Synopsis Still programming the Commodore 64 by : Jens Christian Ingvartsen Thomsen

Download or read book Still programming the Commodore 64 written by Jens Christian Ingvartsen Thomsen and published by Trisect Retro Development. This book was released on 2020-10-15 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book you will learn to program a game step by step in Commodore 64 assembly. You will learn to make a big 100 x 100 character multicolor map in CharPad on scroll it on the screen. You will also learn to show sprites, animate characters, play music and sound effects and much more.

Blitz BASIC for the Amiga

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Publisher : Sigma Press
ISBN 13 : 9781850585374
Total Pages : 400 pages
Book Rating : 4.5/5 (853 download)

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Book Synopsis Blitz BASIC for the Amiga by : Neil Wright

Download or read book Blitz BASIC for the Amiga written by Neil Wright and published by Sigma Press. This book was released on 1995-10 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Amiga Programming Guide

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Publisher :
ISBN 13 : 9780880222303
Total Pages : 283 pages
Book Rating : 4.2/5 (223 download)

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Book Synopsis Amiga Programming Guide by : Timothy Orr Knight

Download or read book Amiga Programming Guide written by Timothy Orr Knight and published by . This book was released on 1986-01-01 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Amiga Hardware Reference Manual

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 404 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Amiga Hardware Reference Manual by : Commodore-Amiga, Inc

Download or read book Amiga Hardware Reference Manual written by Commodore-Amiga, Inc and published by Addison Wesley Publishing Company. This book was released on 1989 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Amiga Assembly Language Programming

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Publisher :
ISBN 13 : 9780830607112
Total Pages : 231 pages
Book Rating : 4.6/5 (71 download)

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Book Synopsis Amiga Assembly Language Programming by : Jake Commander

Download or read book Amiga Assembly Language Programming written by Jake Commander and published by . This book was released on 1987 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains the basic concepts of assembly language and how to apply it for use on the Amiga, and includes programming examples and discussions of the Amiga's software and hardware

The Future Was Here

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Publisher : MIT Press
ISBN 13 : 0262535696
Total Pages : 342 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis The Future Was Here by : Jimmy Maher

Download or read book The Future Was Here written by Jimmy Maher and published by MIT Press. This book was released on 2018-01-26 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

Mastering Amiga Programming Secrets

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Author :
Publisher :
ISBN 13 : 9781873308332
Total Pages : pages
Book Rating : 4.3/5 (83 download)

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Book Synopsis Mastering Amiga Programming Secrets by : Peter Overaa

Download or read book Mastering Amiga Programming Secrets written by Peter Overaa and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Graphics from Scratch

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Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Hackers

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449393748
Total Pages : 432 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Hackers by : Steven Levy

Download or read book Hackers written by Steven Levy and published by "O'Reilly Media, Inc.". This book was released on 2010-05-19 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 25th anniversary edition of Steven Levy's classic book traces the exploits of the computer revolution's original hackers -- those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers. Levy profiles the imaginative brainiacs who found clever and unorthodox solutions to computer engineering problems. They had a shared sense of values, known as "the hacker ethic," that still thrives today. Hackers captures a seminal period in recent history when underground activities blazed a trail for today's digital world, from MIT students finagling access to clunky computer-card machines to the DIY culture that spawned the Altair and the Apple II.

Programming the Commodore 64

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Author :
Publisher : Compute Publications International
ISBN 13 :
Total Pages : 644 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Programming the Commodore 64 by : Raeto Collin West

Download or read book Programming the Commodore 64 written by Raeto Collin West and published by Compute Publications International. This book was released on 1985 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mastering Amiga Amos

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Publisher :
ISBN 13 : 9781873308196
Total Pages : 352 pages
Book Rating : 4.3/5 (81 download)

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Book Synopsis Mastering Amiga Amos by : Phil South

Download or read book Mastering Amiga Amos written by Phil South and published by . This book was released on 1993 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Inside the Amiga

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Publisher : Prentice Hall
ISBN 13 :
Total Pages : 446 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Inside the Amiga by : John Thomas Berry

Download or read book Inside the Amiga written by John Thomas Berry and published by Prentice Hall. This book was released on 1986 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for the experienced computer user who wants to put powerful programming features of the Amiga to work using the C language. The Amiga's graphics and sound capabilities are emphasized. From the Waite Group.

Amiga Programmer's Handbook

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Publisher :
ISBN 13 :
Total Pages : 564 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Amiga Programmer's Handbook by : Eugene P. Mortimore

Download or read book Amiga Programmer's Handbook written by Eugene P. Mortimore and published by . This book was released on 1986 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: