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Programming Like A Pro For Teens
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Book Synopsis Programming Like a Pro for Teens by : Charles R. Hardnett
Download or read book Programming Like a Pro for Teens written by Charles R. Hardnett and published by Muska/Lipman. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation With a fresh, new approach to C++ programming, this book zones in on the critical thinking and problem-solving skills that are so vital for aspiring programmers to develop. Unlike other programming books that focus on syntax and semantics, this one looks at the bigger picture, resulting in more sophisticated problem-solving skills.
Book Synopsis Computational Fairy Tales by : Jeremy Kubica
Download or read book Computational Fairy Tales written by Jeremy Kubica and published by Jeremy Kubica. This book was released on 2012 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Introduces principles of computational thinking, illustrating high-level computer science concepts, the motivation behind them, and their application in a non-computer fairy tale domain."--Amazon.com.
Book Synopsis Program Arcade Games by : Paul Craven
Download or read book Program Arcade Games written by Paul Craven and published by Apress. This book was released on 2015-12-31 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.
Book Synopsis Python for Kids, 2nd Edition by : Jason R. Briggs
Download or read book Python for Kids, 2nd Edition written by Jason R. Briggs and published by No Starch Press. This book was released on 2022-11-15 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi
Book Synopsis Principles of Program Design by : M. A. Jackson
Download or read book Principles of Program Design written by M. A. Jackson and published by . This book was released on 1975 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The original program design text, this book is about programming for data processing applications, and it presents a coherent method and procedure for designing systems, programs, and components that are transparently simple and self evidently correct. The main emphasis is on the structure--on the dissection of a problem into parts and the arrangement of those parts to form a solution. Exercises and questions for discussion are given at the end of almost every chapter.
Book Synopsis Super Scratch Programming Adventure! (Covers Version 2) by : The LEAD Project
Download or read book Super Scratch Programming Adventure! (Covers Version 2) written by The LEAD Project and published by No Starch Press. This book was released on 2013-10-13 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up
Book Synopsis Teach Your Kids to Code by : Bryson Payne
Download or read book Teach Your Kids to Code written by Bryson Payne and published by No Starch Press. This book was released on 2015-04-01 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!
Book Synopsis A Philosophy of Software Design by : John K. Ousterhout
Download or read book A Philosophy of Software Design written by John K. Ousterhout and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book addresses the topic of software design: how to decompose complex software systems into modules (such as classes and methods) that can be implemented relatively independently. The book first introduces the fundamental problem in software design, which is managing complexity. It then discusses philosophical issues about how to approach the software design process and it presents a collection of design principles to apply during software design. The book also introduces a set of red flags that identify design problems. You can apply the ideas in this book to minimize the complexity of large software systems, so that you can write software more quickly and cheaply."--Amazon.
Book Synopsis Game Programming for Teens by : Maneesh Sethi
Download or read book Game Programming for Teens written by Maneesh Sethi and published by Course Technology Ptr. This book was released on 2008 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, BlitzMax, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.
Book Synopsis JavaScript for Kids by : Nick Morgan
Download or read book JavaScript for Kids written by Nick Morgan and published by No Starch Press. This book was released on 2014-12-14 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: JavaScript is the programming language of the Internet, the secret sauce that makes the Web awesome, your favorite sites interactive, and online games fun! JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas. Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to: –Create functions to organize and reuse your code –Write and modify HTML to create dynamic web pages –Use the DOM and jQuery to make your web pages react to user input –Use the Canvas element to draw and animate graphics –Program real user-controlled games with collision detection and score keeping With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today! Ages 10+ (and their parents!)
Book Synopsis Community Programs to Promote Youth Development by : Institute of Medicine
Download or read book Community Programs to Promote Youth Development written by Institute of Medicine and published by National Academies Press. This book was released on 2002-02-12 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: After-school programs, scout groups, community service activities, religious youth groups, and other community-based activities have long been thought to play a key role in the lives of adolescents. But what do we know about the role of such programs for today's adolescents? How can we ensure that programs are designed to successfully meet young people's developmental needs and help them become healthy, happy, and productive adults? Community Programs to Promote Youth Development explores these questions, focusing on essential elements of adolescent well-being and healthy development. It offers recommendations for policy, practice, and research to ensure that programs are well designed to meet young people's developmental needs. The book also discusses the features of programs that can contribute to a successful transition from adolescence to adulthood. It examines what we know about the current landscape of youth development programs for America's youth, as well as how these programs are meeting their diverse needs. Recognizing the importance of adolescence as a period of transition to adulthood, Community Programs to Promote Youth Development offers authoritative guidance to policy makers, practitioners, researchers, and other key stakeholders on the role of youth development programs to promote the healthy development and well-being of the nation's youth.
Book Synopsis Scratch 2.0 Programming for Teens by : Jerry Lee Ford
Download or read book Scratch 2.0 Programming for Teens written by Jerry Lee Ford and published by Course Technology. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the programming language helps readers create computer games and other multimedia projects.
Book Synopsis Programming Arduino Getting Started with Sketches by : Simon Monk
Download or read book Programming Arduino Getting Started with Sketches written by Simon Monk and published by McGraw Hill Professional. This book was released on 2011-12-22 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program Arduino with ease! Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. Understand Arduino hardware fundamentals Install the software, power it up, and upload your first sketch Learn C language basics Write functions in Arduino sketches Structure data using arrays and strings Use Arduino's digital and analog inputs and outputs in your programs Work with the Standard Arduino Library Write sketches that can store data Program LCD displays Use an Ethernet shield to enable Arduino to function as a web server Write your own Arduino libraries In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this: Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'. Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http://www.arduinobook.com/arduino-1-0 Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Book Synopsis Computer Engineering for Babies by : Chase Roberts
Download or read book Computer Engineering for Babies written by Chase Roberts and published by . This book was released on 2021-10-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
Download or read book Bump written by Matt Wallace and published by HarperCollins. This book was released on 2021-01-26 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: A moving and triumphant middle grade contemporary debut from award-winning author Matt Wallace about a heroic young girl—who dreams of becoming a pro wrestler—learning to find courage and fight for what she loves. Perfect for fans of Kelly Yang, Meg Medina, and Jason Reynolds' Track series! MJ knows what it means to hurt. Bruises from gymnastics heal, but big hurts—like her dad not being around anymore—don’t go away. Now her mom needs to work two jobs, and MJ doesn’t have friends at school to lean on. There is only one thing MJ loves: the world of professional wrestling. She especially idolizes the luchadores and the stories they tell in the ring. When MJ learns that her neighbor, Mr. Arellano, runs a wrestling school, she has a new mission in life: join the school, train hard, and become a wrestler. But trouble lies ahead. After wrestling in a showcase event, MJ attracts the attention of Mr. Arellano’s enemy at the State Athletic Commission. There are threats to shut the school down, putting MJ’s new home—and the community that welcomed her—at risk. What can MJ do to save her new family? * A Junior Library Guild Selection * Banks Street Best Children's Books of the Year *
Book Synopsis Python Distilled by : David M. Beazley
Download or read book Python Distilled written by David M. Beazley and published by Pearson. This book was released on 2021-09-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Focusing on Python 3.6 and higher, this concise handbook focuses on the essential core of the language, with updated code examples to illuminate how Python works and how to structure programs that can be more easily explained, tested, and debugged. Throughout, Beazley reflects all he's learned teaching Python to scientists, engineers, and developers, and pushing the envelope of what makes Python tick."--Page 4 of cover.
Book Synopsis Library Programming for Autistic Children and Teens by : Amelia Anderson
Download or read book Library Programming for Autistic Children and Teens written by Amelia Anderson and published by American Library Association. This book was released on 2021-04-22 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foreword by Barbara Klipper Since the first edition of this landmark guide was published, there has been increased interest in services for library patrons on the autism spectrum; indeed, more people of all ages now self-identify as autistic. Those who understand the unique characteristics of autistic young people know that ordinary library programming guides are not up to the task of effectively serving these library users. Well qualified to speak to this need, Anderson is an educator, library researcher, and former public librarian who has helped to develop two IMLS funded initiatives that train library workers to better understand and serve autistic patrons. Here, she offers librarians who work with children and teens in both public library and K-12 educational settings an updated, comprehensive resource that includes an updated introduction to the basics of autism, including language, symbolism, and best practices in the library rooted in the principles of Universal Design; step-by-step programs from librarians across the country, adaptable for both public and school library settings, that are cost-effective and easy to replicate; contributions from autistic self-advocates throughout the text, demonstrating that the program ideas included are truly designed with their preferences in mind; suggestions for securing funding and establishing partnerships with community organizations; and many helpful appendices, with handy resources for training and education, building a collection, storytimes, sensory integration activities, and a “Tips for a Successful Library Visit” template.