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Programming In Basic For The Trs 80
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Book Synopsis Basic Computer Games by : David H. Ahl
Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis TRS-80 Assembly Language by : Hubert S. Howe
Download or read book TRS-80 Assembly Language written by Hubert S. Howe and published by Prentice Hall. This book was released on 1981 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis BASIC Faster & Better & Other Mysteries by : Lewis Rosenfelder
Download or read book BASIC Faster & Better & Other Mysteries written by Lewis Rosenfelder and published by Blue Cat. This book was released on 1981 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Z-80 Microcomputer Handbook by : William T. Barden
Download or read book The Z-80 Microcomputer Handbook written by William T. Barden and published by Sams Technical Publishing. This book was released on 1978 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Familiarizes Microcomputer User with Z-80 Hardware & Software. Includes Instruction for "Computers on a Chip"
Book Synopsis Programming the Z80 by : Rodnay Zaks
Download or read book Programming the Z80 written by Rodnay Zaks and published by Sybex. This book was released on 1979 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Custom TRS-80 & Other Mysteries by : Dennis Bathory Kitsz
Download or read book The Custom TRS-80 & Other Mysteries written by Dennis Bathory Kitsz and published by Dennis Bathory-Kitsz. This book was released on 1982 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reverses Video, High Resolution Graphics, & Audible Keystrokes. Turns an 8-Track into a Mass Storage Device, Making Music, Controlling a Synthesizer, Individual Reverse Character, & a Real-Time Clock
Book Synopsis More Basic Computer Games by : David H. Ahl
Download or read book More Basic Computer Games written by David H. Ahl and published by . This book was released on 1980 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis TRS-80 Disk and Other Mysteries by : Harvard C. Pennington
Download or read book TRS-80 Disk and Other Mysteries written by Harvard C. Pennington and published by Blue Cat. This book was released on 1979 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hexadecimal - binary - decimal. Reading & using Superzap 2.0. Other utilities. Operating systems. Disk organization. The directory. Passwords & other trivia. Data recovery procedures & techniques. Files - structures & types. Data recovery. Recovering 'electric pencil' errors. Correcting the gat & hit sectors. Som things you can do. Level II 'Basic' tokens. TRSDOS 2.2 directory hex dump. New DOS 2.1 directory hex dump. VTOS 3.0 directory hex dump. Disk drive maintenance. Suggested reading. Murphy's law & other corollaries. Ordering new DOS & Superzap. "Search" program documentation.
Book Synopsis Python for Kids, 2nd Edition by : Jason R. Briggs
Download or read book Python for Kids, 2nd Edition written by Jason R. Briggs and published by No Starch Press. This book was released on 2022-11-15 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi
Book Synopsis Astronomy with Your Personal Computer by : Peter Duffett-Smith
Download or read book Astronomy with Your Personal Computer written by Peter Duffett-Smith and published by Cambridge University Press. This book was released on 1990-06-29 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first edition of this very successful book was one winner of the Astronomical Society of the Pacific 'Astronomy Book of the Year' awards in 1986. There are a further seven subroutines in the new edition which can be linked in any combination with the existing twenty-six. Written in a portable version of BASIC, it enables the amateur astronomer to make calculations using a personal computer. The routines are not specific to any make of machine and are user friendly in that they require only a broad understanding of any particular problem. Since the programs themselves take care of details, they can be used for example to calculate the time of rising of any of the planets in any part of the world at any time in the future or past, or they may be used to find the circumstances of the next solar eclipse visible from a particular place. In fact, almost every problem likely to be encountered by the amateur astronomer can be solved by a suitable combination of the routines given in the book.
Book Synopsis Priming the Pump by : Theresa M. Welsh
Download or read book Priming the Pump written by Theresa M. Welsh and published by . This book was released on 2007 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Download or read book InfoWorld written by and published by . This book was released on 1983-02-28 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Book Synopsis Assembly Language Graphics for the TRS-80 Color Computer by : Don Inman
Download or read book Assembly Language Graphics for the TRS-80 Color Computer written by Don Inman and published by Reston. This book was released on 1983 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis 57 Practical Programs & Games in BASIC by : Ken Tracton
Download or read book 57 Practical Programs & Games in BASIC written by Ken Tracton and published by . This book was released on 1978 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Endless Loop by : Mark Jones Lorenzo
Download or read book Endless Loop written by Mark Jones Lorenzo and published by . This book was released on 2017-08-22 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Endless Loop" chronicles the complete history of the BASIC programming language--from its humble beginnings at Dartmouth College, to its widespread adoption and dominance in education, to its decline and subsequent modern rebirth.In the early morning hours of May 1, 1964, Dartmouth College birthed fraternal twins: BASIC, the Beginner's All-purpose Symbolic Instruction Code programming language, and, simultaneously, the Dartmouth Time-Sharing System (DTSS). It hadn't been an easy birth, and the gestation period was likewise difficult. BASIC was primarily the idea of one man, mathematics professor John Kemeny, a brilliant Hungarian mathematician who had once been an assistant to Albert Einstein, while the DTSS satisfied the vision of another, mathematics and statistics professor Thomas Kurtz, who had brought a democratizing spirit to Dartmouth's campus in the form of free computing for all.BASIC and DTSS caught on at Dartmouth quickly, with a vast majority of undergraduates (and faculty) making use of the computer system via teletypewriters only several years after its inception. But by the early 1970s, with the personal computer revolution fast approaching, Kemeny and Kurtz began to lose control over BASIC as it achieved widespread popularity outside of Dartmouth. The language was being adapted to run on a wide variety of computers, some much too short of memory to contain the full set of Dartmouth BASIC features. Most notably, Microsoft built its business on the back of ROM-based BASIC interpreters for a variety of microcomputers. Although the language was ubiquitous in schools by the early 1980s, it came under attack by such notables as computer scientist Edsger W. Dijkstra for its lack of structure as well as by Kemeny and Kurtz themselves, who viewed non-Dartmouth "Street BASIC" as blasphemous and saw it as their mission to right the ship through language standardization and the release of True BASIC. But by then it was too late: the era of BASIC's global dominance was over.In "Endless Loop," author Mark Jones Lorenzo documents the history and development of Dartmouth BASIC, True BASIC, Tiny BASIC, Microsoft BASIC--including Altair BASIC, Applesoft BASIC, Color BASIC, Commodore BASIC, TRS-80 Level II BASIC, TI BASIC, IBM BASICA/GW-BASIC, QuickBASIC/QBASIC, Visual Basic, and Small Basic--as well as 9845 BASIC, Atari BASIC, BBC BASIC, CBASIC, Locomotive BASIC, MacBASIC, QB64, Simons' BASIC, Sinclair BASIC, SuperBASIC, and Turbo Basic/PowerBASIC, among a number of other implementations.The ascendance of BASIC paralleled the emergence of the personal computer, so the story of BASIC is first and foremost a story--actually, many interlocking stories--about computers. But it is also a tale of talented people who built a language out of a set of primal ingredients: sweat, creativity, rivalry, jealousy, cooperation, and plain hard work, and then set the language loose in a world filled with unintended consequences. How those unintended consequences played out, leading to the demise of the most popular computer language the world has ever known, is the focus of "Endless Loop."
Book Synopsis Beginning Microsoft Small Basic by : Philip Conrod
Download or read book Beginning Microsoft Small Basic written by Philip Conrod and published by . This book was released on 2010 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: The BEGINNING MICROSOFT SMALL BASIC programming and porting tutorial is an interactive self-study tutorial explaining in depth the new Microsoft Small Basic development environment using many Small Basic program examples. This course is written for the absolute beginner programmer and can be used by kids (13+) as well as adults. The BEGINNING MICROSOFT SMALL BASIC programming and porting tutorial consists of 11 chapters explaining (in simple, easy-to-follow terms) how to build Small Basic applications and then compare them to other programming languages. You will learn about program design, text window applications, graphics window applications and many elements of the Small Basic language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer programs to illustrate the fun of Small Basic programming. Finished programs can even be published on-line to share programs with others. The last chapter of the tutorial shows you the source code for four of David H. Ahl's classic Small Basic Computer Games ported into several different computer programming languages including BASIC, Microsoft Small Basic, Visual Basic, Visual C#, and Java. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. The course requires Windows 7, XP, or Vista, ability to view and print documents saved in Microsoft Word format, and the Microsoft Small Basic development environment (Version 0.9 or higher).