Proceedings of the 6th Irish Conference on Game-Based Learning

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781535581455
Total Pages : 134 pages
Book Rating : 4.5/5 (814 download)

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Book Synopsis Proceedings of the 6th Irish Conference on Game-Based Learning by : Neil Pierce

Download or read book Proceedings of the 6th Irish Conference on Game-Based Learning written by Neil Pierce and published by Createspace Independent Publishing Platform. This book was released on 2016-07-28 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an invitation to explore and further understand the many facets that make game-based approaches a truly interesting and effective tool to teach and train in the 21st century. It includes thirteen chapters with content initially presented at the 6th Irish Conference on Game-Based Learning, a conference held at Trinity College Dublin this year, where researchers, practitioners, students and other stakeholders meet and share their interest in games and education. These chapters touch on some very important topics including social change, gamification, language learning, and medical training. Together, these chapters illustrate the advancements in the field of Game-Based Learning, the challenges faced by developers and educators, as well as the opportunities that this medium can offer.

ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning

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Author :
Publisher : Academic Conferences Limited
ISBN 13 : 1908272694
Total Pages : 678 pages
Book Rating : 4.9/5 (82 download)

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Book Synopsis ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning by : Patrick Felicia

Download or read book ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning written by Patrick Felicia and published by Academic Conferences Limited. This book was released on 2012 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt:

6th European Conference on Games Based Learning

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Publisher : Academic Pub. International
ISBN 13 : 9781908272881
Total Pages : 678 pages
Book Rating : 4.2/5 (728 download)

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Book Synopsis 6th European Conference on Games Based Learning by : Patrick Felicia

Download or read book 6th European Conference on Games Based Learning written by Patrick Felicia and published by Academic Pub. International. This book was released on 2014-05-28 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the 6th European Conference on Games Based Learning, in Cork, Ireland, on 4-5 October 2011

Handbook of Game-Based Learning

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Publisher : MIT Press
ISBN 13 : 0262043386
Total Pages : 601 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Handbook of Game-Based Learning by : Jan L. Plass

Download or read book Handbook of Game-Based Learning written by Jan L. Plass and published by MIT Press. This book was released on 2020-02-04 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan

ECGBL 2022 16th European Conference on Game-Based Learning

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Author :
Publisher : Academic Conferences and publishing limited
ISBN 13 : 1914587529
Total Pages : 842 pages
Book Rating : 4.9/5 (145 download)

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Book Synopsis ECGBL 2022 16th European Conference on Game-Based Learning by : Conceição Costa

Download or read book ECGBL 2022 16th European Conference on Game-Based Learning written by Conceição Costa and published by Academic Conferences and publishing limited. This book was released on 2022-10-06 with total page 842 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Proceedings of the 9th Irish Conference on Game-Based Learning

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Publisher : Independently Published
ISBN 13 :
Total Pages : 96 pages
Book Rating : 4.6/5 (49 download)

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Book Synopsis Proceedings of the 9th Irish Conference on Game-Based Learning by : Patrick Felicia

Download or read book Proceedings of the 9th Irish Conference on Game-Based Learning written by Patrick Felicia and published by Independently Published. This book was released on 2020-05-27 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an invitation to explore and further understand the many facets that make game-based approaches a truly interesting and effective tool to teach and train in the 21st century. It includes nine chapters with content initially presented at the 9th Irish Conference on Game-Based Learning, a conference held in Cork in June 2019, where researchers, practitioners, students and other stakeholders met and shared their interest in games and education. These chapters touch on some very important topics including science learning, serious games for security, health or critical thinking, the use of game jams to promote students' skills and confidence, and the development of game-based virtual reality solutions for education.

Game-Based Assessment Revisited

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Publisher : Springer Nature
ISBN 13 : 3030155692
Total Pages : 361 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Game-Based Assessment Revisited by : Dirk Ifenthaler

Download or read book Game-Based Assessment Revisited written by Dirk Ifenthaler and published by Springer Nature. This book was released on 2019-11-05 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how the GBA work changed how the field thinks about assessment beyond game environments. Accordingly, this comprehensive volume covers the current state of research, methodology, and technology of game-based assessment. It features four major themes: what we are measuring in games, how GBA has influenced how people do assessment beyond games, new methods and practices, and implementations of GBA. The audience for this volume includes researchers, graduate students, teachers, and professional practitioners in the areas of education, instructional design, educational psychology, academic and organizational development, and instructional technology.

ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning

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Author :
Publisher : Academic Conferences and Publishing International
ISBN 13 : 1908272198
Total Pages : pages
Book Rating : 4.9/5 (82 download)

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Book Synopsis ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning by : Dimitris Gouscos

Download or read book ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning written by Dimitris Gouscos and published by Academic Conferences and Publishing International. This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Proceedings of the 7th Irish Conference on Game-Based Learning

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781978120310
Total Pages : 78 pages
Book Rating : 4.1/5 (23 download)

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Book Synopsis Proceedings of the 7th Irish Conference on Game-Based Learning by : Patrick Felicia

Download or read book Proceedings of the 7th Irish Conference on Game-Based Learning written by Patrick Felicia and published by Createspace Independent Publishing Platform. This book was released on 2017-06-30 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an invitation to explore and further understand the many facets that make game-based approaches a truly interesting and effective tool to teach and train in the 21st century. It includes seven chapters with content initially presented at the 7th Irish Conference on Game-Based Learning, a conference held in Cork in June 2017, where researchers, practitioners, students and other stakeholders met and shared their interest in games and education. These chapters touch on some very important topics including science learning, serious games for health, the development of game-based solutions, gesture-based interfaces, creative teaching, or gamification to help time management.

Proceedings of the 6th European Conference on Games Based Learning, 4-5 October 2012, [College Cork], Ireland

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Publisher :
ISBN 13 : 9781908272706
Total Pages : 116 pages
Book Rating : 4.2/5 (727 download)

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Book Synopsis Proceedings of the 6th European Conference on Games Based Learning, 4-5 October 2012, [College Cork], Ireland by : Patrick Felicia

Download or read book Proceedings of the 6th European Conference on Games Based Learning, 4-5 October 2012, [College Cork], Ireland written by Patrick Felicia and published by . This book was released on 2012 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Psychology, Pedagogy, and Assessment in Serious Games

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Publisher : IGI Global
ISBN 13 : 1466647744
Total Pages : 522 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Psychology, Pedagogy, and Assessment in Serious Games by : Connolly, Thomas M.

Download or read book Psychology, Pedagogy, and Assessment in Serious Games written by Connolly, Thomas M. and published by IGI Global. This book was released on 2013-11-30 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book addresses issues the potential of games to support learning and change behaviour offering empirical evidence pertaining to the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment"--

ECGBL 2019 13th European Conference on Game-Based Learning

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Publisher : Academic Conferences and publishing limited
ISBN 13 : 1912764377
Total Pages : pages
Book Rating : 4.9/5 (127 download)

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Book Synopsis ECGBL 2019 13th European Conference on Game-Based Learning by : Lars Elbæk

Download or read book ECGBL 2019 13th European Conference on Game-Based Learning written by Lars Elbæk and published by Academic Conferences and publishing limited. This book was released on 2019-10-03 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

ECGBL 2020 14th European Conference on Game-Based Learning

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Publisher : Academic Conferences limited
ISBN 13 : 1912764709
Total Pages : pages
Book Rating : 4.9/5 (127 download)

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Book Synopsis ECGBL 2020 14th European Conference on Game-Based Learning by : Panagiotis Fotaris

Download or read book ECGBL 2020 14th European Conference on Game-Based Learning written by Panagiotis Fotaris and published by Academic Conferences limited. This book was released on 2020-09-24 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.

Interactive Multimedia Learning

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Publisher : Springer
ISBN 13 : 3319102567
Total Pages : 220 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Interactive Multimedia Learning by : Johannes Konert

Download or read book Interactive Multimedia Learning written by Johannes Konert and published by Springer. This book was released on 2014-09-05 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.

Scaling up Learning for Sustained Impact

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Publisher : Springer
ISBN 13 : 3642408141
Total Pages : 650 pages
Book Rating : 4.6/5 (424 download)

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Book Synopsis Scaling up Learning for Sustained Impact by : Davinia Hernández-Leo

Download or read book Scaling up Learning for Sustained Impact written by Davinia Hernández-Leo and published by Springer. This book was released on 2013-08-15 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th European Conference on Technology Enhanced Learning, EC-TEL 2013, held in Paphos, Cyprus, in September 2013. The 31 full papers, 18 short papers, 14 demonstrations and 29 posters presented were carefully reviewed and selected from 194 submissions. The papers are organized in topical sections. The topics addressed include open educational resources (OER), massive open online courses (MOOC), schools of the future, orchestration of learning activities, learning networks, teacher networks, bring your own device (BYOD), social media, learning analytics, personalization, mobile learning, computer-supported collaborative learning, game-based and simulation-based learning, and learning design.

Technological and Social Environments for Interactive Learning

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Publisher : Informing Science
ISBN 13 : 1932886737
Total Pages : 494 pages
Book Rating : 4.9/5 (328 download)

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Book Synopsis Technological and Social Environments for Interactive Learning by : Jelena Jovanović

Download or read book Technological and Social Environments for Interactive Learning written by Jelena Jovanović and published by Informing Science. This book was released on 2014-11-03 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology Enhanced Learning (TEL) is a very broad and increasingly mature research field. It encompasses a wide variety of research topics, ranging from the study of different pedagogical approaches and teaching/learning strategies and techniques, to the application of advanced technologies in educational settings such as the use of different kinds of mobile devices, sensors and sensor networks to provide the technical foundation for context-aware, ubiquitous learning. The TEL community has also been exploring the use of artificial intelligence tools and techniques for the development of intelligent learning environments capable of adapting to learners’ needs and preferences and providing learners with personalized learning experience. Recognizing the potential of online social networks, social media, and web-based social software tools as learning platforms for online education, the TEL community has devoted significant time and effort into researching how these popular technologies could be combined with appropriate pedagogical approaches to make learning experience more engaging, satisfying, and successful. Among the most important results of these research endeavors are personal learning environments that allow learners to create mash-ups of diverse social software tools based on their own needs and preferences as well as to create and maintain their online learning networks. Undeniably, technological advancement is making education more accessible to an increasing number of people worldwide. To fully exploit the huge benefit the technology is offering, the TEL community is exploring effective approaches for adapting learning resources to address language, generation, and cultural specificities. Aiming to make learning accessible to all, the community has also focused on the development of solutions for learners with special needs. Finally, it should be noted that all the above mentioned research efforts of the TEL community are finding their applications in different learning contexts and domains, including formal education and informal learning, as well as workplace learning in small, medium, and large organizations. Since the scope of TEL research is constantly evolving, the above given overview of the current research efforts does not aim to be exhaustive by any means. Instead, its purpose is to give some insights into the breadth of research topics and challenges that this edited book aims to cover. The book comprises 14 chapters, which are topically organized into several sections. However, this division of chapters into sections is not strictly definitive as each of the chapters itself presents a comprehensive research work that often spans across diverse TEL areas and thus could be categorized into more than one section of the book.

Gamification: Concepts, Methodologies, Tools, and Applications

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Publisher : IGI Global
ISBN 13 : 1466682019
Total Pages : 2211 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Gamification: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Download or read book Gamification: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2015-03-31 with total page 2211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.