Proceedings of the 6th International Conference on Big Data and Internet of Things

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Publisher : Springer Nature
ISBN 13 : 3031283872
Total Pages : 607 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Proceedings of the 6th International Conference on Big Data and Internet of Things by : Mohamed Lazaar

Download or read book Proceedings of the 6th International Conference on Big Data and Internet of Things written by Mohamed Lazaar and published by Springer Nature. This book was released on 2023-03-28 with total page 607 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of papers that were presented at the 6th International Conference on Big Data Cloud and Internet of Things, BDIoT 2022. The conference took place on October 25-27, 2022, Tangier, Morocco. The book consisted of 49 chapters, which correspond to the four major areas that are covered during the conference, namely Big Data & Cloud Computing, Cybersecurity, Machine Learning, Deep Learning, E-Learning, Internet of Things, Information System and Natural Language Processing. Every year BDIoT attracted researchers from all over the world, and this year was not an exception – the authors received 98 submissions from 7 countries. More importantly, there were participants from many countries, which indicates that the conference is truly gaining more and more international recognition as it brought together a vast number of specialists who represented the aforementioned fields and share information about their newest projects. Since the authors strived to make the conference presentations and proceedings of the highest quality possible, the authors only accepted papers that presented the results of various investigations directed to the discovery of new scientific knowledge in the area of Big Data, IoT and their applications. All the papers were reviewed and selected by the Program Committee, which comprised 96 reviewers from over 58 academic institutions. As usual, each submission was reviewed following a double process by at least two reviewers. When necessary, some of the papers were reviewed by three or four reviewers. Authors’ deepest thanks and appreciation go to all the reviewers for devoting their precious time to produce truly through reviews and feedback to the authors.

Proceedings of 6th International Conference in Software Engineering for Defence Applications

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Publisher : Springer
ISBN 13 : 3030146871
Total Pages : 349 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Proceedings of 6th International Conference in Software Engineering for Defence Applications by : Paolo Ciancarini

Download or read book Proceedings of 6th International Conference in Software Engineering for Defence Applications written by Paolo Ciancarini and published by Springer. This book was released on 2019-03-18 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents high-quality original contributions on new software engineering models, approaches, methods, and tools and their evaluation in the context of defence and security applications. In addition, important business and economic aspects are discussed, with a particular focus on cost/benefit analysis, new business models, organizational evolution, and business intelligence systems. The contents are based on presentations delivered at SEDA 2018, the 6th International Conference in Software Engineering for Defence Applications, which was held in Rome, Italy, in June 2018. This conference series represents a targeted response to the growing need for research that reports and debates the practical implications of software engineering within the defence environment and also for software performance evaluation in real settings through controlled experiments as well as case and field studies. The book will appeal to all with an interest in modeling, managing, and implementing defence-related software development products and processes in a structured and supportable way.

Proceedings of the 6th International Conference on Foundations of Digital Games

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Publisher :
ISBN 13 : 9781450308045
Total Pages : 356 pages
Book Rating : 4.3/5 (8 download)

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Book Synopsis Proceedings of the 6th International Conference on Foundations of Digital Games by : Marc Cavazza

Download or read book Proceedings of the 6th International Conference on Foundations of Digital Games written by Marc Cavazza and published by . This book was released on 2011 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Funology 2

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Publisher : Springer
ISBN 13 : 331968213X
Total Pages : 550 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Funology 2 by : Mark Blythe

Download or read book Funology 2 written by Mark Blythe and published by Springer. This book was released on 2018-07-20 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series. This edition adds 14 new chapters that go well beyond the topics considered in 2003. New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods. The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then. Taken with the new chapters this adds up to a total of 35 theoretical and practical chapters written by the most influential thinkers from academia and industry in this field.

World-Builders on World-Building

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Publisher : Routledge
ISBN 13 : 0429516010
Total Pages : 144 pages
Book Rating : 4.4/5 (295 download)

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Book Synopsis World-Builders on World-Building by : Mark J.P. Wolf

Download or read book World-Builders on World-Building written by Mark J.P. Wolf and published by Routledge. This book was released on 2020-05-12 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: With contributions from a distinguished group of world-builders, including academics, writers, and designers, this anthology of essays describes the process and discusses the nature of subcreation and the construction of worlds. From Oz to MUD, Walden to Rockall, all the worlds featured in this volume share one thing in common: they began in someone’s imagination, grew from there, and became worlds built with the assistance of multiple authors and a variety of different ideas and media, including designs, imagery, sound, music, stories, and more. The book examines this development, with examples and discussions pertaining to the process and the final product of the building of imaginary worlds, including some transmedial worlds. World-Builders on World-Building is a fascinating deep dive into the practical problems of world-building as well as its theoretical aspects. It is ideal for students, scholars, and even practitioners interested in media studies, game studies, subcreation studies, franchise studies, transmedia studies, and pop culture.

Mobile Apps Engineering

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Publisher : CRC Press
ISBN 13 : 1351681435
Total Pages : 167 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Mobile Apps Engineering by : Ghita K. Mostefaoui

Download or read book Mobile Apps Engineering written by Ghita K. Mostefaoui and published by CRC Press. This book was released on 2018-12-07 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt: The objective of this edited book is to gather best practices in the development and management of mobile apps projects. Mobile Apps Engineering aims to provide software engineering lecturers, students and researchers of mobile computing a starting point for developing successful mobile apps. To achieve these objectives, the book’s contributors emphasize the essential concepts of the field, such as apps design, testing and security, with the intention of offering a compact, self-contained book which shall stimulate further research interest in the topic. The editors hope and believe that their efforts in bringing this book together can make mobile apps engineering an independent discipline inspired by traditional software engineering, but taking into account the new challenges posed by mobile computing.

Research and Development in Intelligent Systems XXXII

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Publisher : Springer
ISBN 13 : 3319250329
Total Pages : 397 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Research and Development in Intelligent Systems XXXII by : Max Bramer

Download or read book Research and Development in Intelligent Systems XXXII written by Max Bramer and published by Springer. This book was released on 2015-11-16 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: The papers in this volume are the refereed papers presented at AI-2015, the Thirty-fifth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, held in Cambridge in December 2015 in both the technical and the application streams. They present new and innovative developments and applications, divided into technical stream sections on Knowledge Discovery and Data Mining, Machine Learning and Knowledge Acquisition, and AI in Action, followed by application stream sections on Applications of Genetic Algorithms, Applications of Intelligent Agents and Evolutionary Techniques, and AI Applications. The volume also includes the text of short papers presented as posters at the conference. This is the thirty-second volume in the Research and Development in Intelligent Systems series, which also incorporates the twenty-third volume in the Applications and Innovations in Intelligent Systems series. These series are essential reading for those who wish to keep up to date with developments in this important field.

Emotion in Games

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Publisher : Springer
ISBN 13 : 3319413163
Total Pages : 344 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Emotion in Games by : Kostas Karpouzis

Download or read book Emotion in Games written by Kostas Karpouzis and published by Springer. This book was released on 2016-11-02 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

Interactivity and the Future of the Human-Computer Interface

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Publisher : IGI Global
ISBN 13 : 1799826392
Total Pages : 354 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Interactivity and the Future of the Human-Computer Interface by : Isaias, Pedro

Download or read book Interactivity and the Future of the Human-Computer Interface written by Isaias, Pedro and published by IGI Global. This book was released on 2020-03-27 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The usability and design in technological systems is imperative due to their abundance in numerous professional industries. Computer interfaces have seen significant advancement in their design and development as they have become an integral part of today’s society. As humans continue to interact with technology on a regular basis, it is essential for professionals, professors, and students to keep pace with innovative research on interface design and the various applications interfaces have in professional fields. Interactivity and the Future of the Human-Computer Interface is a collection of innovative research on the development and application of interfaces in today’s modern society and the generational implications for design of human and technology interaction. While highlighting topics including digital gaming, augmented reality, and e-learning, this book is ideally designed for educators, developers, web designers, researchers, technology specialists, scientists, and students seeking current research on modern advancements and applications in human-computer interaction.

Future Information Communication Technology and Applications

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Publisher : Springer Science & Business Media
ISBN 13 : 9400765169
Total Pages : 1024 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Future Information Communication Technology and Applications by : Hoe-Kyung Jung

Download or read book Future Information Communication Technology and Applications written by Hoe-Kyung Jung and published by Springer Science & Business Media. This book was released on 2013-05-25 with total page 1024 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings are based on the 2013 International Conference on Future Information & Communication Engineering (ICFICE 2013), which will be held at Shenyang in China from June 24-26, 2013. The conference is open to all over the world, and participation from Asia-Pacific region is particularly encouraged. The focus of this conference is on all technical aspects of electronics, information, and communications ICFICE-13 will provide an opportunity for academic and industry professionals to discuss the latest issues and progress in the area of FICE. In addition, the conference will publish high quality papers which are closely related to the various theories and practical applications in FICE. Furthermore, we expect that the conference and its publications will be a trigger for further related research and technology improvements in this important subject.

The Wiley Handbook of Human Computer Interaction Set

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Publisher : John Wiley & Sons
ISBN 13 : 1118977270
Total Pages : 2263 pages
Book Rating : 4.1/5 (189 download)

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Book Synopsis The Wiley Handbook of Human Computer Interaction Set by : Kent Norman

Download or read book The Wiley Handbook of Human Computer Interaction Set written by Kent Norman and published by John Wiley & Sons. This book was released on 2017-12-28 with total page 2263 pages. Available in PDF, EPUB and Kindle. Book excerpt: In der Vergangenheit war die Mensch-Computer-Interaktion (Human-Computer Interaction) das Privileg einiger weniger. Heute ist Computertechnologie weit verbreitet, allgegenwärtig und global. Arbeiten und Lernen erfolgen über den Computer. Private und kommerzielle Systeme arbeiten computergestützt. Das Gesundheitswesen wird neu erfunden. Navigation erfolgt interaktiv. Unterhaltung kommt aus dem Computer. Als Antwort auf immer leistungsfähigere Systeme sind im Bereich der Mensch-Computer-Interaktion immer ausgeklügeltere Theorien und Methodiken entstanden. The Wiley Handbook of Human-Computer Interaction bietet einen Überblick über all diese Entwicklungen und untersucht die vielen verschiedenen Aspekte der Mensch-Computer-Interaktion und hat den Wert menschlicher Erfahrungen, die über Technologie stehen, ganzheitlich im Blick.

Handbook of Narratology

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110316463
Total Pages : 946 pages
Book Rating : 4.1/5 (13 download)

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Book Synopsis Handbook of Narratology by : Peter Hühn

Download or read book Handbook of Narratology written by Peter Hühn and published by Walter de Gruyter GmbH & Co KG. This book was released on 2014-10-10 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook provides a systematic overview of the present state of international research in narratology and is now available in a second, completely revised and expanded edition. Detailed individual studies by internationally renowned narratologists elucidate central terms of narratology, present a critical account of the major research positions and their historical development and indicate directions for future research.

Artificial Intelligence: Concepts, Methodologies, Tools, and Applications

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Publisher : IGI Global
ISBN 13 : 152251760X
Total Pages : 3095 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Artificial Intelligence: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Download or read book Artificial Intelligence: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2016-12-12 with total page 3095 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ongoing advancements in modern technology have led to significant developments in artificial intelligence. With the numerous applications available, it becomes imperative to conduct research and make further progress in this field. Artificial Intelligence: Concepts, Methodologies, Tools, and Applications provides a comprehensive overview of the latest breakthroughs and recent progress in artificial intelligence. Highlighting relevant technologies, uses, and techniques across various industries and settings, this publication is a pivotal reference source for researchers, professionals, academics, upper-level students, and practitioners interested in emerging perspectives in the field of artificial intelligence.

Big Data in Cognitive Science

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Publisher : Psychology Press
ISBN 13 : 1315413566
Total Pages : 384 pages
Book Rating : 4.3/5 (154 download)

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Book Synopsis Big Data in Cognitive Science by : Michael N. Jones

Download or read book Big Data in Cognitive Science written by Michael N. Jones and published by Psychology Press. This book was released on 2016-11-03 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: The primary goal of this volume is to present cutting-edge examples of mining large and naturalistic datasets to discover important principles of cognition and to evaluate theories in a way that would not be possible without such scale. It explores techniques that have been underexploited by cognitive psychologists and explains how big data from numerous sources can inform researchers with different research interests and shed further light on how brain, cognition and behavior are interconnected. The book fills a major gap in the literature and has the potential to rapidly advance knowledge throughout the field. It is essential reading for any cognitive psychology researcher.

Serious Games for Healthcare: Applications and Implications

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Publisher : IGI Global
ISBN 13 : 146661904X
Total Pages : 370 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Serious Games for Healthcare: Applications and Implications by : Arnab, Sylvester

Download or read book Serious Games for Healthcare: Applications and Implications written by Arnab, Sylvester and published by IGI Global. This book was released on 2012-07-31 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: With advances in technologies and revolutions in patient, trainee, and public expectations, the global healthcare sector is increasingly turning to serious games to solve problems. Serious games are applications with serious purposes, developed using computer game technologies more often associated with entertainment. Serious Games for Healthcare: Applications and Implications will introduce the development and application of game technologies for health-related serious games. Further, it provides cutting-edge academic research and industry updates which will inform readers about the current and future advances in the area. Encapsulating the knowledge of commercial and noncommercial researchers, developers, and practitioners in a single volume will benefit not only the research and development community within this field, but could also serve public health interests by improving awareness and outcomes.

Connected Gaming

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Publisher : MIT Press
ISBN 13 : 0262035375
Total Pages : 221 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Connected Gaming by : Yasmin B. Kafai

Download or read book Connected Gaming written by Yasmin B. Kafai and published by MIT Press. This book was released on 2016-12-23 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.

Transforming Society and Organizations through Gamification

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Publisher : Springer Nature
ISBN 13 : 3030682072
Total Pages : 386 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Transforming Society and Organizations through Gamification by : Agnessa Spanellis

Download or read book Transforming Society and Organizations through Gamification written by Agnessa Spanellis and published by Springer Nature. This book was released on 2021-05-07 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamification is the application of game-design elements and game principles to non-game contexts, and has been used to solve problems by applying characteristics of games. Though it has principally been applied in the areas of business and education, this book seeks to expand focus beyond this, looking at how gamification can be used for social change, the development of organizations and the implementation of the UN Sustainable Development goals. Including contributors from across the glove, it draws on a rich array of case studies, from inclusivity in the workplace to ecosystems in the Amazon. A timely contribution to an exciting, growing field, this book engages with the theoretical framework and lays out the foundations for a rigorous theory-based stream of research. It will be valuable reading to scholars and practitioners interested in social change, sustainability, gamification and organizational studies. Agnessa Spanellis (PhD, MEng) is an Assistant Professor at Heriot-Watt University, Scotland and a member of the Research Centre for Logistics and Sustainability at Edinburgh Business School, leading research on gamification for sustainable development and exploring how gamification can improve social and environmental sustainability, especially in more deprived and impoverished communities in low-income counties. J. Tuomas Harviainen (PhD, MBA) works as Associate Professor of information Practices at Tampere University, Finland. Harviainen's work ranges from information sharing in creative organizations to games and gamification. He firmly believes that good research can also be a form of societal activism.