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Problem Solving Programming Concepts
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Book Synopsis Problem Solving and Programming Concepts by : Maureen Sprankle
Download or read book Problem Solving and Programming Concepts written by Maureen Sprankle and published by Prentice Hall. This book was released on 2009 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: A core or supplementary text for one-semester, freshman/sophomore-level introductory courses taken by programming majors in Problem Solving for Programmers, Problem Solving for Applications, any Computer Language Course, or Introduction to Programming. Revised to reflect the most current issues in the programming industry, this widely adopted text emphasizes that problem solving is the same in all computer languages, regardless of syntax. Sprankle and Hubbard use a generic, non-language-specific approach to present the tools and concepts required when using any programming language to develop computer applications. Designed for students with little or no computer experience but useful to programmers at any level the text provides step-by-step progression and consistent in-depth coverage of topics, with detailed explanations and many illustrations. Instructor Supplements (see resources tab): Instructor Manual with Solutions and Test Bank Lecture Power Point Slides Go to: www.prenhall.com/sprankle
Book Synopsis Problem Solving & Programming Concepts by : Maureen Sprankle
Download or read book Problem Solving & Programming Concepts written by Maureen Sprankle and published by Pearson Higher Ed. This book was released on 2014-09-18 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: A core or supplementary text for one-semester, freshman/sophomore-level introductory courses taken by programming majors in Problem Solving for Programmers, Problem Solving for Applications, any Computer Language Course, or Introduction to Programming. Revised to reflect the most current issues in the programming industry, this widely adopted text emphasizes that problem solving is the same in all computer languages, regardless of syntax. Sprankle and Hubbard use a generic, non-language-specific approach to present the tools and concepts required when using any programming language to develop computer applications. Designed for students with little or no computer experience — but useful to programmers at any level — the text provides step-by-step progression and consistent in-depth coverage of topics, with detailed explanations and many illustrations. Instructor Supplements (see resources tab): Instructor Manual with Solutions and Test Bank Lecture Power Point Slides Go to: www.pearsoninternationaleditions.com/sprankle
Book Synopsis Think Like a Programmer by : V. Anton Spraul
Download or read book Think Like a Programmer written by V. Anton Spraul and published by No Starch Press. This book was released on 2012-08-12 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
Book Synopsis Problem Solving and Programming Concepts by : Maureen Sprankle
Download or read book Problem Solving and Programming Concepts written by Maureen Sprankle and published by . This book was released on 2003 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ideal for novice and experienced programmers alike, this book shows readers how problem solving is the same in all computer languages--regardless of syntax. Using a step-by-step, generic, non-language-specific approach--with detailed explanations and many illustrations--it presents the tools and concepts required when using any programming language to develop computer applications.
Book Synopsis Problem Solving Using Pascal by : Romualdas Skvarcius
Download or read book Problem Solving Using Pascal written by Romualdas Skvarcius and published by PWS Publishing Company. This book was released on 1984 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Learn to Code by Solving Problems by : Daniel Zingaro
Download or read book Learn to Code by Solving Problems written by Daniel Zingaro and published by No Starch Press. This book was released on 2021-06-29 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to Code by Solving Problems is a practical introduction to programming using Python. It uses coding-competition challenges to teach you the mechanics of coding and how to think like a savvy programmer. Computers are capable of solving almost any problem when given the right instructions. That’s where programming comes in. This beginner’s book will have you writing Python programs right away. You’ll solve interesting problems drawn from real coding competitions and build your programming skills as you go. Every chapter presents problems from coding challenge websites, where online judges test your solutions and provide targeted feedback. As you practice using core Python features, functions, and techniques, you’ll develop a clear understanding of data structures, algorithms, and other programming basics. Bonus exercises invite you to explore new concepts on your own, and multiple-choice questions encourage you to think about how each piece of code works. You’ll learn how to: Run Python code, work with strings, and use variables Write programs that make decisions Make code more efficient with while and for loops Use Python sets, lists, and dictionaries to organize, sort, and search data Design programs using functions and top-down design Create complete-search algorithms and use Big O notation to design more efficient code By the end of the book, you’ll not only be proficient in Python, but you’ll also understand how to think through problems and tackle them with code. Programming languages come and go, but this book gives you the lasting foundation you need to start thinking like a programmer.
Book Synopsis Problem Solving & Programming Concepts by : Maureen Sprankle
Download or read book Problem Solving & Programming Concepts written by Maureen Sprankle and published by . This book was released on 2008 with total page 509 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Programming for Problem Solving by : Lenore Gervais Horowitz
Download or read book Programming for Problem Solving written by Lenore Gervais Horowitz and published by Lulu.com. This book was released on 2018-07-19 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an introduction to computer programming using Python as a way to solve problems. It focuses on programming concepts and fundamentals within the context of solving real-world problems. This work is licensed under the Creative Commons Attribution-Noncommercial-ShareAlike 4.0 Unported License. Copyright (c) 2018 Lenore Horowitz.
Book Synopsis Animated Problem Solving by : Marco T. Morazán
Download or read book Animated Problem Solving written by Marco T. Morazán and published by Springer Nature. This book was released on 2022-02-14 with total page 688 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made better–like the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer. The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrary size like e.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV delves into abstraction and shows how to eliminate repetitions in solutions to problems. It also introduces generic programming which is abstraction over the type of data processed. This leads to the realization that functions are data and, perhaps more surprising, that data are functions, which in turn naturally leads to object-oriented programming. Part V introduces distributed programming, i.e., using multiple computers to solve a problem. This book promises that by the end of it readers will have designed and implemented a multiplayer video game that they can play with their friends over the internet. To achieve this, however, there is a lot about problem solving and programming that must be learned first. The game is developed using iterative refinement. The reader learns step-by-step about programming and how to apply new knowledge to develop increasingly better versions of the video game. This way, readers practice modern trends that are likely to be common throughout a professional career and beyond.
Download or read book Java, Java, Java written by Ralph Morelli and published by Prentice Hall. This book was released on 2006 with total page 881 pages. Available in PDF, EPUB and Kindle. Book excerpt: Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Updated to cover Java version 1.5 features, such as generic types, enumerated types, and the Scanner class. Offers independent introductions to both a command-line interface and a graphical user interface (GUI). Features coverage of Unified Modeling Language (UML), the industry-standard, object-oriented design tool. Illustrates key aspects of Java with a collection of game and puzzle examples. Instructor and Student resources available online. For introductory computer programming students or professionals interested in learning Java.
Book Synopsis Problem Solving with C by : Jacqueline A. Jones
Download or read book Problem Solving with C written by Jacqueline A. Jones and published by Addison-Wesley. This book was released on 1996 with total page 780 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces beginning programming concepts using the C language. Each chapter introduces a problem to solve, and then covers the C language constructs necessary to solve the problem. This book is for programmers who are beginners in the C language."
Book Synopsis Classic Computer Science Problems in Java by : David Kopec
Download or read book Classic Computer Science Problems in Java written by David Kopec and published by Simon and Schuster. This book was released on 2020-12-21 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. Summary Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. You’ll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Whatever software development problem you’re facing, odds are someone has already uncovered a solution. This book collects the most useful solutions devised, guiding you through a variety of challenges and tried-and-true problem-solving techniques. The principles and algorithms presented here are guaranteed to save you countless hours in project after project. About the book Classic Computer Science Problems in Java is a master class in computer programming designed around 55 exercises that have been used in computer science classrooms for years. You’ll work through hands-on examples as you explore core algorithms, constraint problems, AI applications, and much more. What's inside Recursion, memoization, and bit manipulation Search, graph, and genetic algorithms Constraint-satisfaction problems K-means clustering, neural networks, and adversarial search About the reader For intermediate Java programmers. About the author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. Table of Contents 1 Small problems 2 Search problems 3 Constraint-satisfaction problems 4 Graph problems 5 Genetic algorithms 6 K-means clustering 7 Fairly simple neural networks 8 Adversarial search 9 Miscellaneous problems 10 Interview with Brian Goetz
Book Synopsis C Programming with Problem Solving by : Jacqueline A. Jones
Download or read book C Programming with Problem Solving written by Jacqueline A. Jones and published by John Wiley & Sons. This book was released on 2001 with total page 778 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jones and Harrow present programming concepts in the context of solving problems. Each chapter introduces a problem first, and then covers the C language elements needed to solve it. Students can see how a program is built from its simplest beginning to its final polished form. This book introduces beginning programming concepts using the C language. Each chapter introduces a problem to solve, and then covers the C language constructs necessary to solve the problem.Rather than presenting a series of polished, one-step solutions to programming problems, this text seeks to lead you through the process of analyzing problems and writing programs to solve them. This text is intended to be used in a one or two semester course covering introductory programming using C. No previous knowledge of mathematics or computer science is assumed, other than a familiarity with the mathematical notation used in a high-school algebra course.
Book Synopsis Python Programming by : Reema Thareja
Download or read book Python Programming written by Reema Thareja and published by Oxford University Press, USA. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Python Programming is designed as a textbook to fulfil the requirements of the first-level course in Python programming. It is suited for undergraduate degree students of computer science engineering, IT as well as computer applications. This book will enable students to apply the Python programming concepts in solving real-world problems. The book begins with an introduction to computers, problem solving approaches, programming languages, object oriented programming, and Python programming. Separate chapters dealing with the important constructs of Python language such as control statements, functions, strings, files, data structures, classes and objects, inheritance, operator overloading, and exceptions are provided in the book.
Book Synopsis Principles of Program Design by : Paul Addison
Download or read book Principles of Program Design written by Paul Addison and published by . This book was released on 2012 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the respected instructor and author Paul Addison, PRINCIPLES OF PROGRAM DESIGN: PROBLEM SOLVING WITH JAVASCRIPT, International Edition gives your students the fundamental concepts of good program design, illustrated and reinforced by hands-on examples using JavaScript. Why JavaScript? It simply illustrates the programming concepts explained in the book, requires no special editor or compiler, and runs in any browser. Little or no experience is needed because the emphasis is on learning by doing. There are examples of coding exercises throughout every chapter, varying in length and representing simple to complex problems. Students are encouraged to think in terms of the logical steps needed to solve a problem and can take these skills with them to any programming language in the future. To help reinforce concepts for your students, each chapter has a chapter summary, review questions, hand-on activities, and a running case study that students build on in each chapter.
Book Synopsis Introduction to Scientific Programming by : Joseph L. Zachary
Download or read book Introduction to Scientific Programming written by Joseph L. Zachary and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Introduction to Computational Science" was developed over a period of two years at the University of Utah Department of Computer Science in conjunction with the U.S. Department of Energy-funded Undergraduate Computation in Engineering Science (UCES) program. Each chapter begins by introducing a problem and then guiding the student through its solution. The computational techniques needed to solve the problem are developed as necassary, making the motivation for learning the computing alwasy apparent. Each chapter will introduce a single problem that will be used to motivate a single computing concept. The notes currently consist of 15 chapters. The first seven chapters deal with Maple and the last eight with C. The textbook will contain 20 to 30 chapters covering a similar mix of concepts at a finer level of detail.
Book Synopsis Introduction to Programming and Problem-Solving Using Scala by : Mark C. Lewis
Download or read book Introduction to Programming and Problem-Solving Using Scala written by Mark C. Lewis and published by CRC Press. This book was released on 2016-10-14 with total page 591 pages. Available in PDF, EPUB and Kindle. Book excerpt: Praise for the first edition: "The well-written, comprehensive book...[is] aiming to become a de facto reference for the language and its features and capabilities. The pace is appropriate for beginners; programming concepts are introduced progressively through a range of examples and then used as tools for building applications in various domains, including sophisticated data structures and algorithms...Highly recommended. Students of all levels, faculty, and professionals/practitioners.—D. Papamichail, University of Miami in CHOICE Magazine Mark Lewis’ Introduction to the Art of Programming Using Scala was the first textbook to use Scala for introductory CS courses. Fully revised and expanded, the new edition of this popular text has been divided into two books. Introduction to Programming and Problem-Solving Using Scala is designed to be used in first semester college classrooms to teach students beginning programming with Scala. The book focuses on the key topics students need to know in an introductory course, while also highlighting the features that make Scala a great programming language to learn. The book is filled with end-of-chapter projects and exercises, and the authors have also posted a number of different supplements on the book website. Video lectures for each chapter in the book are also available on YouTube. The videos show construction of code from the ground up and this type of "live coding" is invaluable for learning to program, as it allows students into the mind of a more experienced programmer, where they can see the thought processes associated with the development of the code. About the Authors Mark Lewis is a Professor at Trinity University. He teaches a number of different courses, spanning from first semester introductory courses to advanced seminars. His research interests included simulations and modeling, programming languages, and numerical modeling of rings around planets with nearby moons. Lisa Lacher is an Assistant Professor at the University of Houston, Clear Lake with over 25 years of professional software development experience. She teaches a number of different courses spanning from first semester introductory courses to graduate level courses. Her research interests include Computer Science Education, Agile Software Development, Human Computer Interaction and Usability Engineering, as well as Measurement and Empirical Software Engineering.