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Pokemon Designer
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Book Synopsis Pokémon Designer by : Paige V. Polinsky
Download or read book Pokémon Designer written by Paige V. Polinsky and published by Checkerboard Library. This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces the life and career of "the designer of Pokâemon, Satoshi Tajiri. [Follows] the story of Tajiri as he founds Game Freakmagazine which turned into Game Freak video-game development company and the creation of the Pokâemon video games, trading cards, television series, and Pokâemon Go!"--Publisher's website.
Download or read book Satoshi Tajiri written by Lori Mortensen and published by Greenhaven Publishing LLC. This book was released on 2010-10-15 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: This biography examines the life of electronic game designer, Satoshi Tajiri, who created Pokémon, one of the most popular computer games ever produced. This talent is the founder of the video game developer Game Freak.
Download or read book Mega Man Megamix written by Hitoshi Ariga and published by Mega Man Megamix. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Robot Master Skullman is out of control and only Mega Man can take him down! Plus, Mega Man faces off against one of his most powerful foes ever - Bass, and his robot wolf Treble!"--p. [1] of cover.
Book Synopsis Game Design Deep Dive by : Joshua Bycer
Download or read book Game Design Deep Dive written by Joshua Bycer and published by CRC Press. This book was released on 2023-10-30 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Design Critic Josh Bycer is back with another entry in the Game Design Deep Dive series to discuss the Role-Playing Game genre. Arguably one of the most recognizable in the industry today, what is and what isn’t an RPG has changed over the years. From the origins in the tabletop market, to now having its design featured all over, it is one of the most popular genres to draw inspiration from and build games around. This is a genre that looks easy from the outside to make, but requires understanding a variety of topics to do right. • A breakdown of RPG mechanics and systems, perfect for anyone wanting to study or make one themselves • The history of the genre – from tabletop beginnings to its worldwide appeal • The reach of the genre – a look at just some of the many different takes on RPGs that have grown over the past 40 years • An examination of how RPG systems can be combined with other designs to create brand new takes
Download or read book The Game Designer's Playbook written by and published by Oxford University Press. This book was released on 2022-07-22 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.
Download or read book Pokemon written by Paige V. Polinsky and published by ABDO. This book was released on 2019-12-15 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's game on, Pokémon fans! This title explores the inception and evolution of Pokémon, highlighting the game's key creators, super players, and the cultural crazes inspired by the game. Special features include side-by-side comparisons of the game over time and a behind-the-screen look into the franchise. Other features include a table of contents, fun facts, a timeline and an index.Full-color photos and action-packed screenshots will transport readers to the heart the Pokémon empire and have everyone excited to learn more! Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.
Book Synopsis Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments by : Pei-Luen Patrick Rau
Download or read book Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments written by Pei-Luen Patrick Rau and published by Springer Nature. This book was released on 2020-07-10 with total page 732 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 12192 and 12193 constitutes the refereed proceedings of the 12th International Conference on Cross-Cultural Design, CCD 2020, held as part of HCI International 2020 in Copenhagen, Denmark in July 2020.The conference was held virtually due to the corona pandemic. The total of 1439 papers and 238 posters included in the 40 HCII 2020 proceedings volumes was carefully reviewed and selected from 6326 submissions. The regular papers of Cross-Cultural Design CCD 2020 presented in this volume were organized in topical sections named: Cross-Cultural User Experience Design; Culture-Based Design, Cross-Cultural Behaviour and Attitude, and Cultural Facets of Interactions with Autonomous Agents and Intelligent Environments.
Book Synopsis Prima Pokémon Emerald Version by : Levi Buchanan
Download or read book Prima Pokémon Emerald Version written by Levi Buchanan and published by Random House Digital, Inc.. This book was released on 2005 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's a Team Aqua and Team Magma rematch! ·Tips for collecting the 200 + 2 Pokémon to complete the Hoenn Pokédex ·How to clear all 7 Battle Frontier arenas and get the Silver Symbols ·Detailed walkthrough guides you through story mode ·Maps cover every region, including all-new, as-yet-unexplored areas ·Field, Battle, and Contest moves lists, plus Items list ·How to play Pokémon Emerald with Pokémon Ruby and Pokémon Sapphire, Pokémon FireRed and Pokémon LeafGreen, and Pokémon Colosseum
Book Synopsis Asian Popular Culture by : Anthony Y.H. Fung
Download or read book Asian Popular Culture written by Anthony Y.H. Fung and published by Routledge. This book was released on 2013-05-29 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines different aspects of Asian popular culture, including films, TV, music, comedy, folklore, cultural icons, the Internet and theme parks. It raises important questions such as – What are the implications of popularity of Asian popular culture for globalization? Do regional forces impede the globalizing of cultures? Or does the Asian popular culture flow act as a catalyst or conveying channel for cultural globalization? Does the globalization of culture pose a threat to local culture? It addresses two seemingly contradictory and yet parallel processes in the circulation of Asian popular culture: the interconnectedness between Asian popular culture and western culture in an era of cultural globalization that turns subjects such as Pokémon, Hip Hop or Cosmopolitan into truly global phenomena, and the local derivatives and versions of global culture that are necessarily disconnected from their origins in order to cater for the local market. It thereby presents a collective argument that, whilst local social formations, and patterns of consumption and participation in Asia are still very much dependent on global cultural developments and the phenomena of modernity, yet such dependence is often concretized, reshaped and distorted by the local media to cater for the local market.
Book Synopsis Applications of Evolutionary Computation by : Kevin Sim
Download or read book Applications of Evolutionary Computation written by Kevin Sim and published by Springer. This book was released on 2018-03-07 with total page 917 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 21st International Conference on the Applications of Evolutionary Computation, EvoApplications 2018, held in Parma, Italy, in April 2018, collocated with the Evo* 2018 events EuroGP, EvoCOP, and EvoMUSART. The 59 revised full papers presented were carefully reviewed and selected from 84 submissions. EvoApplications 2018 combined research from 14 different domains: business analytics and finance (EvoBAFIN); computational biology (EvoBIO); communication networks and other parallel and distributed systems (EvoCOMNET); complex systems (EvoCOMPLEX); energy-related optimization (EvoENERGY); games and multi-agent systems (EvoGAMES); image analysis, signal processing and pattern recognition (EvoIASP); realworld industrial and commercial environments (EvoINDUSTRY); knowledge incorporation in evolutionary computation (EvoKNOW); continuous parameter optimization (EvoNUM); parallel architectures and distributed infrastructures (EvoPAR); evolutionary robotics (EvoROBOT); nature-inspired algorithms in software engineering and testing (EvoSET); and stochastic and dynamic environments (EvoSTOC).
Book Synopsis G.A.M.E. Games Autonomy Motivation & Education by : Menno Deen
Download or read book G.A.M.E. Games Autonomy Motivation & Education written by Menno Deen and published by Lulu.com. This book was released on 2015-05-21 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis reviews and utilizes concepts from cognitive psychology, developmental psychology and game design to bring forth a number of design principles for educational games that may improve students' motivation to learn. Its main contribution is a novel approach to serious game design, namely envisioning play and learning as a restructuring practice. This change of perspective, from a formal game design approach (focused on rules and regulations) towards a more activity-centered approach (focused on process and style), may help designers to leverage the motivational potential of games, in order to make education more engaging to students.
Book Synopsis Advances in Affective and Pleasurable Design by : WonJoon Chung
Download or read book Advances in Affective and Pleasurable Design written by WonJoon Chung and published by Springer. This book was released on 2016-07-26 with total page 714 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses the latest advances in affective and pleasurable design. It reports on important theoretical and practical issues, covering a wealth of topics, including aesthetics in product and system design, design-driven innovation, affective computing, evaluation tools for emotion, Kansei engineering for products and services, and many more. This timely survey addresses experts and industry practitioners with different backgrounds, such as industrial designers, emotion designers, ethnographers, human-computer interaction researchers, human factors engineers, interaction designers, mobile product designers, and vehicle system designers. Based on the AHFE 2016 International Conference on Affective and Pleasurable Design, held on July 27-31, 2016, in Walt Disney World®, Florida, USA, the book represents an inspiring guide for all researchers and professionals in the field of design.
Book Synopsis The Crazy Careers of Video Game Designers by : Arie Kaplan
Download or read book The Crazy Careers of Video Game Designers written by Arie Kaplan and published by Lerner Publications ™. This book was released on 2017-01-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: You might think that working in the video game industry is all fun and, well...games. Jobs like combat designer and animator sound pretty exciting. But do you know what it really takes to do one of these jobs? Do you have the skills? The knowledge? Are you ready to work hard? Game designers create the images, sounds, and action that gamers enjoy. Find out if you can handle a job in this fast-paced industry.
Book Synopsis Nintendo Video Game Designer Shigeru Miyamoto by : Kari Cornell
Download or read book Nintendo Video Game Designer Shigeru Miyamoto written by Kari Cornell and published by Stem Trailblazer Bios. This book was released on 2016 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever played Super Mario Brothers, Donkey Kong, or The Legend of Zelda? Learn about Shigeru Miyamoto, the Japanese designer who created these famous games.
Book Synopsis The Pokemon Go Phenomenon by : Jamie Henthorn,
Download or read book The Pokemon Go Phenomenon written by Jamie Henthorn, and published by McFarland. This book was released on 2019-05-10 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pokémon Go is not just play—the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokémon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokémon Go from both practical and theoretical angles, anticipating the impact play will have on our digitally augmented world.
Book Synopsis Millennial Monsters by : Anne Allison
Download or read book Millennial Monsters written by Anne Allison and published by Univ of California Press. This book was released on 2006 with total page 710 pages. Available in PDF, EPUB and Kindle. Book excerpt: Millennial Monsters explores the global popularity of Japanese consumer culture--including manga (comic books), anime (animation), video games, and toys--and questions the make-up of fantasies nand capitalism that have spurred the industry's growth.
Book Synopsis React 18 Design Patterns and Best Practices by : Carlos Santana Roldan
Download or read book React 18 Design Patterns and Best Practices written by Carlos Santana Roldan and published by Packt Publishing Ltd. This book was released on 2023-07-31 with total page 525 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive in and discover how to build awesome React web apps that you can scale and maintain using design patterns and the latest industry insights Purchase of the print or Kindle book includes a free PDF eBook Key Features Discover and unpack the latest React 18 and Node 19 features in this updated fourth edition Get up to speed with TypeScript, MonoRepo architecture, and several cutting-edge React tools Learn from plenty of real-world examples and an improved chapter flow Book Description React helps you work smarter, not harder — but to reap the benefits of this popular JavaScript library and its components, you need a straightforward guide that will teach you how to make the most of it. React 18 Design Patterns and Best Practices will help you use React effectively to make your applications more flexible, easier to maintain, and improve their performance, while giving your workflow a huge boost. With a better organization of topics and knowledge about best practices added to your developer toolbox, the updated fourth edition ensures an enhanced learning experience. The book is split into three parts; the first will teach you the fundamentals of React patterns, the second will dive into how React works, and the third will focus on real-world applications. All the code samples are updated to the latest version of React and you'll also find plenty of new additions that explore React 18 and Node 19's newest features, alongside MonoRepo Architecture and a dedicated chapter on TypeScript. By the end of this book, you'll be able to efficiently build and deploy real-world React web applications. What you will learn Get familiar with the new React 18 and Node 19 features Explore TypeScript's basic and advanced capabilities Make components communicate with each other by applying various patterns and techniques Dive into MonoRepo architecture Use server-side rendering to make applications load faster Write a comprehensive set of tests to create robust and maintainable code Build high-performing applications by styling and optimizing React components Who this book is for This book is for web developers who want to master React by learning key design patterns and best practices in real-world application development. You'll need an intermediate-level experience with React and JavaScript before you get started.