The Crazy Careers of Video Game Designers

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Author :
Publisher : Lerner Publications ™
ISBN 13 : 1512452106
Total Pages : 32 pages
Book Rating : 4.5/5 (124 download)

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Book Synopsis The Crazy Careers of Video Game Designers by : Arie Kaplan

Download or read book The Crazy Careers of Video Game Designers written by Arie Kaplan and published by Lerner Publications ™. This book was released on 2017-01-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: You might think that working in the video game industry is all fun and, well...games. Jobs like combat designer and animator sound pretty exciting. But do you know what it really takes to do one of these jobs? Do you have the skills? The knowledge? Are you ready to work hard? Game designers create the images, sounds, and action that gamers enjoy. Find out if you can handle a job in this fast-paced industry.

Careers in Focus

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Author :
Publisher : Infobase Publishing
ISBN 13 : 1438117191
Total Pages : 225 pages
Book Rating : 4.4/5 (381 download)

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Book Synopsis Careers in Focus by :

Download or read book Careers in Focus written by and published by Infobase Publishing. This book was released on 2009 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: For each position, the authors include a brief overview and its history. Discussions of education, certifications, or licensing required; a detailed job description; salary; and the future outlook are also supplied.

Getting Ready for a Career as a Video Game Designer

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Author :
Publisher : Capstone Press
ISBN 13 : 9781560655527
Total Pages : 54 pages
Book Rating : 4.6/5 (555 download)

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Book Synopsis Getting Ready for a Career as a Video Game Designer by : Bill Lund

Download or read book Getting Ready for a Career as a Video Game Designer written by Bill Lund and published by Capstone Press. This book was released on 1998 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the development of video games as well as the skills and education required for a career as a game designer.

How to Become a Video Game Artist

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Author :
Publisher : Watson-Guptill
ISBN 13 : 0823008096
Total Pages : 162 pages
Book Rating : 4.8/5 (23 download)

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Book Synopsis How to Become a Video Game Artist by : Sam R. Kennedy

Download or read book How to Become a Video Game Artist written by Sam R. Kennedy and published by Watson-Guptill. This book was released on 2013-05-14 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

Video Game Designer

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Author :
Publisher : Cherry Lake
ISBN 13 : 1633627470
Total Pages : 32 pages
Book Rating : 4.6/5 (336 download)

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Book Synopsis Video Game Designer by : Kevin Cunningham

Download or read book Video Game Designer written by Kevin Cunningham and published by Cherry Lake. This book was released on 2015-08-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Readers will learn what it takes to succeed as a video game designer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.

Careers for Tech Girls in Video Game Development

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Author :
Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 1499461070
Total Pages : 82 pages
Book Rating : 4.4/5 (994 download)

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Book Synopsis Careers for Tech Girls in Video Game Development by : Laura La Bella

Download or read book Careers for Tech Girls in Video Game Development written by Laura La Bella and published by The Rosen Publishing Group, Inc. This book was released on 2015-07-15 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Women have faced an uphill climb in the male-dominated world of video game development, but that is beginning to change. Young women now make up nearly half of all gamers, and some companies are looking to expand the influence of women in the gaming industry and engage with them as creators, rather than only as consumers. This resource introduces middle and high school girls to the world of video game development, covering the kinds of courses, extracurricular activities, and organizations that can help them get into a career in video game development.

Computer Game Developer

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Publisher : Infobase Publishing
ISBN 13 : 143812354X
Total Pages : 73 pages
Book Rating : 4.4/5 (381 download)

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Book Synopsis Computer Game Developer by : Mary Firestone

Download or read book Computer Game Developer written by Mary Firestone and published by Infobase Publishing. This book was released on 2006 with total page 73 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the training needed to become a computer game developer.

Nintendo Video Game Designer Shigeru Miyamoto

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Author :
Publisher : Stem Trailblazer Bios
ISBN 13 : 1467797235
Total Pages : 36 pages
Book Rating : 4.4/5 (677 download)

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Book Synopsis Nintendo Video Game Designer Shigeru Miyamoto by : Kari Cornell

Download or read book Nintendo Video Game Designer Shigeru Miyamoto written by Kari Cornell and published by Stem Trailblazer Bios. This book was released on 2016 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever played Super Mario Brothers, Donkey Kong, or The Legend of Zelda? Learn about Shigeru Miyamoto, the Japanese designer who created these famous games.

STEAM Jobs in Game Development

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Author :
Publisher : Carson-Dellosa Publishing
ISBN 13 : 1681919346
Total Pages : 48 pages
Book Rating : 4.6/5 (819 download)

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Book Synopsis STEAM Jobs in Game Development by : Kenneth Rosenberg

Download or read book STEAM Jobs in Game Development written by Kenneth Rosenberg and published by Carson-Dellosa Publishing. This book was released on 2016-08-01 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wondered how video games are made? Answer this question and more, and find out how STEAM fields all play a part. This title supports Common Core Standards for college and career readiness.

The Role of a Great Game Designer

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Author :
Publisher :
ISBN 13 :
Total Pages : 236 pages
Book Rating : 4.5/5 (421 download)

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Book Synopsis The Role of a Great Game Designer by : Richard Carrillo

Download or read book The Role of a Great Game Designer written by Richard Carrillo and published by . This book was released on 2021-11-10 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for game designers of all experience levels and also for the teams, developers, and support staff they work with. It showcases the reality of what game designers actually do (or should be doing) and sheds light on some widespread misconceptions of the job. This is an easy-to-read, practical guide for the following people: Game Designers: Understand what Game Designers really own and the skills required to be successful. Anyone can design games but not everyone is a Game Designer. What distinguishes those two is the team. Game Designers are part of a passionate development team and working successfully with that team is as important as the game design itself. This book reveals how to successfully drive the gameplay experience from vision to final product. It also dives deeper into the skills required to inspire the team and build belief in the design. Future Game Designers: If you want to become a Game Designer because you believe you have great game ideas then you'll be truly disappointed with the actual job. Your ideas aren't as important as your critical thinking and ability to design. In short, how you turn the millions of ideas already out in the world and the thousands of ideas the dev team already has into solid designs that solve the current problem, fit the vision's goals, and enhance the gameplay experience. This book will further discuss the difference between Ideas and Designs as well as dive deep into the true day to day job of a Game Designer. Teams/Support: For everyone else already in game development but not on the design team, you'll be able to use the knowledge in this book to increase your understanding of game design and better your collaboration with the designers on your teams. After all, it's the game designer's job to inspire you. Great design means nothing without a team driving their passion into the product. The team is the designer's first customer. The moment they forget that, morale starts to fall and the game starts to suffer. But that doesn't mean the customer is always right. This book will showcase what designers are expected to own and how they should always turn to the team for ideas and feedback. Whether you're new to game design, looking to hone your skills, or dreaming of completely restructuring your design team's philosophy, there's something here for you. The ultimate goal of this book is to raise the role of Game Designer to a higher standard across the video game industry.

Video Game Designer

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Author :
Publisher : Referencepoint Press
ISBN 13 : 9781682821848
Total Pages : 64 pages
Book Rating : 4.8/5 (218 download)

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Book Synopsis Video Game Designer by : Stephanie Watson

Download or read book Video Game Designer written by Stephanie Watson and published by Referencepoint Press. This book was released on 2017-02 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: The popularity of video games has exploded in recent years, and new technologies like virtual reality have transformed gaming into a multi-billion dollar industry, creating numerous career opportunities. This book provides and overview the video game designer career path, including the salaries, job prospects, and viewpoints of industry leaders.

The Gamer's Brain

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Author :
Publisher : CRC Press
ISBN 13 : 1351650769
Total Pages : 387 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis The Gamer's Brain by : Celia Hodent

Download or read book The Gamer's Brain written by Celia Hodent and published by CRC Press. This book was released on 2017-08-10 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

The Awesome Inner Workings of Video Games

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Author :
Publisher : Millbrook Press
ISBN 13 : 1512457876
Total Pages : 32 pages
Book Rating : 4.5/5 (124 download)

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Book Synopsis The Awesome Inner Workings of Video Games by : Arie Kaplan

Download or read book The Awesome Inner Workings of Video Games written by Arie Kaplan and published by Millbrook Press. This book was released on 2017-01-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Audisee® eBooks with Audio combine professional narration and sentence highlighting to engage reluctant readers! Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.

E-Sports Game Design

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Author :
Publisher : Norwood House Press
ISBN 13 : 159953892X
Total Pages : 50 pages
Book Rating : 4.5/5 (995 download)

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Book Synopsis E-Sports Game Design by : Cecilia Pinto McCarthy

Download or read book E-Sports Game Design written by Cecilia Pinto McCarthy and published by Norwood House Press. This book was released on 2017-07 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: Any flashy product can catch somebody’s attention. But it takes a great game design to keep gamers interested. Read E-Sports Game Design and learn about the technology used and the importance of developing a good story, characters, graphics, and sound. The best games rise to the top of the E-Sports pyramid, and the legends remain there forever.

Challenges for Game Designers

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Author :
Publisher : Charles River Media
ISBN 13 : 9781584505808
Total Pages : 317 pages
Book Rating : 4.5/5 (58 download)

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Book Synopsis Challenges for Game Designers by : Brenda Brathwaite

Download or read book Challenges for Game Designers written by Brenda Brathwaite and published by Charles River Media. This book was released on 2009 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.

Becoming a Video Game Designer

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Author :
Publisher : Simon & Schuster
ISBN 13 : 1982137932
Total Pages : 160 pages
Book Rating : 4.9/5 (821 download)

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Book Synopsis Becoming a Video Game Designer by : Daniel Noah Halpern

Download or read book Becoming a Video Game Designer written by Daniel Noah Halpern and published by Simon & Schuster. This book was released on 2020-12-01 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games—required reading for anyone considering a path to this profession. Becoming a Video Game Designer takes you behind the scenes to find out what it’s really like, and what it really takes, to become a video game designer. Gaming is a $138 billion-dollar entertainment industry, and designers are the beating heart. Long-form journalist Daniel Noah Halpern shadows top video game designer Tom Cadwell to show how this dream job becomes a reality. Cadwell is head of design at Riot Games, the company behind award-winning blockbuster games like League of Legends, which has an active user base of 111 million players. Creating a massive multiplayer online game takes years of visionary R&D—it is a blend of art and science. It is also big business. Learn the ins and the outs of the job from Cadwell as well as other designers, including Brendon Chung, acclaimed founder of Blendo Games. Successful designers must be creative decision makers and also engineers and collaborators. Gain professional wisdom by following Tom’s path to prominence, from his start as a passionate gamer to becoming one of the most revered designers in the business.

The Brain-Boosting Benefits of Gaming

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Author :
Publisher : Millbrook Press
ISBN 13 : 1512457892
Total Pages : 32 pages
Book Rating : 4.5/5 (124 download)

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Book Synopsis The Brain-Boosting Benefits of Gaming by : Arie Kaplan

Download or read book The Brain-Boosting Benefits of Gaming written by Arie Kaplan and published by Millbrook Press. This book was released on 2017-01-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! Has anyone ever told you gamers out there that your time would be better spent studying? Well, don't let go of that joystick just yet! Turns out, advancing to that next level of Super Mario Brothers has a similar effect on your brain as getting an A on your spelling test. Video games have been successful at training elite groups in the U.S. military and future doctors. Discover how they can help boost your brain power too!