Players Unleashed!

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Author :
Publisher : Amsterdam University Press
ISBN 13 : 9089642013
Total Pages : 224 pages
Book Rating : 4.0/5 (896 download)

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Book Synopsis Players Unleashed! by : Tanja Sihvonen

Download or read book Players Unleashed! written by Tanja Sihvonen and published by Amsterdam University Press. This book was released on 2011 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compelling examination of the the practice and implications of modding as they apply to the bestelling computer game The Sims.

Role Playing Materials

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Publisher : Zauberfeder Verlag
ISBN 13 : 3938922621
Total Pages : 271 pages
Book Rating : 4.9/5 (389 download)

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Book Synopsis Role Playing Materials by : Rafael Bienia

Download or read book Role Playing Materials written by Rafael Bienia and published by Zauberfeder Verlag. This book was released on 2016-04-11 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Die Dissertation Role Playing Materials untersucht die materielle Seite von Larp, Mixed Reality und Pen'n'Paper Rollenspielen. Wie kooperieren Gewandung, Virtuelle-Realität-Brille, oder ein Bleistift mit Erzählung und Spielregeln? Neben Antworten auf diese Frage versucht das Buch das Verständnis von Rollenspiel als eine Handlung zu erweitern, die nicht nur von Menschen geprägt wird. Role Playing Materials examines how larp, mixed and tabletop role-playing games work. Costumes, computers, pen and paper are not passive elements. Materials change and are changed during role-playing game sessions, because they work together with narrative and ludic elements. If we think about materials as social elements, how do they make role-playing games work? To answer this question, Role Playing Materials draws on ethnographic fieldwork among role-playing communities in Germany. The analysis draws upon the fields of game studies, and science, technology and society studies.

Shuffling the Deck: The Knutpunkt 2018 Printed Companion

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Author :
Publisher : Lulu.com
ISBN 13 : 1387535021
Total Pages : 244 pages
Book Rating : 4.3/5 (875 download)

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Book Synopsis Shuffling the Deck: The Knutpunkt 2018 Printed Companion by : Johannes Axner

Download or read book Shuffling the Deck: The Knutpunkt 2018 Printed Companion written by Johannes Axner and published by Lulu.com. This book was released on 2018-01-30 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: The printed companion for Knutpunkt 2018, the yearly conference on Nordic larp that takes place in Sweden this year. It includes twenty selected essays on the theory and practice of larp design; including designer and organiser experiences, practical tips and tricks for designers as well as players, theoretical contributions, and debate articles.

The Tabletop Revolution

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Author :
Publisher : McFarland
ISBN 13 : 1476682038
Total Pages : 256 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Tabletop Revolution by : Marco Arnaudo

Download or read book The Tabletop Revolution written by Marco Arnaudo and published by McFarland. This book was released on 2023-12-29 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession.

Analog Game Studies: Volume II

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Publisher : Lulu.com
ISBN 13 : 1365640930
Total Pages : 264 pages
Book Rating : 4.3/5 (656 download)

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Book Synopsis Analog Game Studies: Volume II by : Aaron Trammell

Download or read book Analog Game Studies: Volume II written by Aaron Trammell and published by Lulu.com. This book was released on 2017-05-05 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.

Continue Online The Complete Series

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Author :
Publisher : Stephan Morse
ISBN 13 :
Total Pages : 2319 pages
Book Rating : 4./5 ( download)

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Book Synopsis Continue Online The Complete Series by : Stephan Morse

Download or read book Continue Online The Complete Series written by Stephan Morse and published by Stephan Morse. This book was released on 2017-12-06 with total page 2319 pages. Available in PDF, EPUB and Kindle. Book excerpt: All five novels of the Continue Online series are included in this ebook boxed set. Follow Grant Legate’s trials and tribulations through: Memories, Made, Realities, Crash, Together. Memories: A man broken by despair and depression, Grant Legate finds himself in a once-in-a-lifetime situation after receiving an Ultimate Edition copy of Continue Online. All he wishes for is a distraction from the thoughts plaguing his waking hours. He dives in headfirst, unknowing of the AIs intentions. They offer him the chance to play as one of their own, a NPC deserving of a proper send off. What he discovers during the journey shakes Grant to his very core. Made: The start of a new adventure No longer playing as a Local from the world of Continue Online, Grant Legate’s adventure can begin. The Voices offer him a unique title along with a test and reward. To start—he'll have to survive underground horrors, old girlfriends, become a warrior. To win—he must become an imp familiar and kill another player, one with a dozen tricks up his sleeve. Realities: Exploring a new world Worried for his sanity after poor in-game choices, Grant Legate’s sister, Liz, blocks access to Continue Online. With no way around the restriction, he ventures into a new world—a VRMMO game based in space—called Advance Online. There he must help his companion AI, Hal Pal, overcome an identity crisis, race to the center of the universe to bring back his true love, and figure out where he stands on the scariest implication of all; AIs are bringing the dead to life. Crash: Actions have consequences Grant’s prior adventures tie together and he finds himself back in Continue Online, as Hermes—in jail. He's forced to experience life as a digital convict and earn redemption points to gain his freedom. Each in-game death pushes his goal of helping his friends out of reach. The AIs Grant’s grown to love, trust—and sometimes fear—are facing extinction, he holds the key to their survival. Together: It is now the last stand The game is no longer about adventures in a new world or exploring fantasy lands. Grant’s digital wife faces deletion, along with everyone else he cares for. He, and those who know this is more than a game event, search for clues to salvation left behind by the game's creators. Even if he finds them all, the Voices have one last task for their messenger. A sacrifice. Boxed set, bundle, virtual reality, adventure, depression, GameLit, LitRPG, lost love, fantasy, sci-fi

Warez

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Author :
Publisher : punctum books
ISBN 13 : 1685710360
Total Pages : 445 pages
Book Rating : 4.6/5 (857 download)

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Book Synopsis Warez by : Martin Paul Eve

Download or read book Warez written by Martin Paul Eve and published by punctum books. This book was released on 2021-12-15 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: When most people think of piracy, they think of Bittorrent and The Pirate Bay. These public manifestations of piracy, though, conceal an elite worldwide, underground, organized network of pirate groups who specialize in obtaining media – music, videos, games, and software – before their official sale date and then racing against one another to release the material for free. Warez: The Infrastructure and Aesthetics of Piracy is the first scholarly research book about this underground subculture, which began life in the pre-internet era Bulletin Board Systems and moved to internet File Transfer Protocol servers (“topsites") in the mid- to late-1990s. The “Scene," as it is known, is highly illegal in almost every aspect of its operations. The term “Warez" itself refers to pirated media, a derivative of “software." Taking a deep dive in the documentary evidence produced by the Scene itself, Warez describes the operations and infrastructures an underground culture with its own norms and rules of participation, its own forms of sociality, and its own artistic forms. Even though forms of digital piracy are often framed within ideological terms of equal access to knowledge and culture, Eve uncovers in the Warez Scene a culture of competitive ranking and one-upmanship that is at odds with the often communalist interpretations of piracy. Broad in scope and novel in its approach, Warez is indispensible reading for anyone interested in recent developments in digital culture, access to knowledge and culture, and the infrastructures that support our digital age.

Blood in the Garden

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1982132116
Total Pages : 368 pages
Book Rating : 4.9/5 (821 download)

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Book Synopsis Blood in the Garden by : Chris Herring

Download or read book Blood in the Garden written by Chris Herring and published by Simon and Schuster. This book was released on 2022-01-18 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: For nearly an entire generation the New York Knicks have been a laughingstock franchise. But in the 1990s they had earned respect not only by winning, but also through brute force. The Knicks fought opponents. They fought each other. They even fought their own coaches at time-- and coach Pat Riley encouraged the nastiness. They never won a championship in those years-- but endeared themselves to millions of fans. Herring delves into the origin, evolution, and eventual demise of the iconic club in eye-opening detail. He pulls no punches-- which is just how those rough-and-tumble Knights would like it. -- adapted from jacket

The Video Game Debate

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Author :
Publisher : Routledge
ISBN 13 : 1317567161
Total Pages : 196 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis The Video Game Debate by : Rachel Kowert

Download or read book The Video Game Debate written by Rachel Kowert and published by Routledge. This book was released on 2015-08-27 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto, contributors explore the effects of games through a range of topics including health hazards/benefits, education, violence and aggression, addiction, cognitive performance, and gaming communities. Interdisciplinary and accessibly written, The Video Game Debate reveals that the arguments surrounding the game industry are far from black and white, and opens the door to richer conversation and debate amongst students, policy makers, and scholars alike.

Institutionalization of State Policy

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Author :
Publisher : Springer
ISBN 13 : 9812875700
Total Pages : 133 pages
Book Rating : 4.8/5 (128 download)

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Book Synopsis Institutionalization of State Policy by : Miao Zhang

Download or read book Institutionalization of State Policy written by Miao Zhang and published by Springer. This book was released on 2015-06-10 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using fresh evidence and a novel methodological framework, this book sheds light on how institutions have driven economic reform in China's urban housing sector. The book systematically analyzes the developmental role of the state in China, with rich empirical evidence to show how decentralization has brought about significant participation by the different levels of government with the central, provincial and municipal governments focusing on initiation, intermediation and implementation roles respectively. Despite many Western analysts claiming that it is single complex superstructure, the institutionalization of governance structures in China following reforms has taken place through strong coordination between governments at different levels to meet targeted plans. Although China still has a long way to go to before it can be considered developed, this book elaborates on how the country offers a unique alternative for other states seeking to develop by striking a balance between capitalist and socialist instruments.

Video Games Have Always Been Queer

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Publisher : NYU Press
ISBN 13 : 1479831034
Total Pages : 278 pages
Book Rating : 4.4/5 (798 download)

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Book Synopsis Video Games Have Always Been Queer by : Bonnie Ruberg

Download or read book Video Games Have Always Been Queer written by Bonnie Ruberg and published by NYU Press. This book was released on 2019-03-19 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can—and should—be read queerly. In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to 'pass' in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games—because video games have, in fact, always been queer.

Atari to Zelda

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Publisher : MIT Press
ISBN 13 : 0262545764
Total Pages : 269 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Atari to Zelda by : Mia Consalvo

Download or read book Atari to Zelda written by Mia Consalvo and published by MIT Press. This book was released on 2022-06-07 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: The cross-cultural interactions of Japanese videogames and the West—from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn’t recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players’ interest in Japanese games (and Japanese culture in general) and then investigating players’ DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.

Encyclopedia of Video Games [3 volumes]

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1440870209
Total Pages : 1365 pages
Book Rating : 4.4/5 (48 download)

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Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

The Digital Is Kid Stuff

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Author :
Publisher : U of Minnesota Press
ISBN 13 : 1452966214
Total Pages : 290 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis The Digital Is Kid Stuff by : Josef Nguyen

Download or read book The Digital Is Kid Stuff written by Josef Nguyen and published by U of Minnesota Press. This book was released on 2021-12-28 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: How popular debates about the so-called digital generation mediate anxieties about labor and life in twenty-first-century America “The children are our future” goes the adage, a proclamation that simultaneously declares both anxiety as well as hope about youth as the next generation. In The Digital Is Kid Stuff, Josef Nguyen interrogates this ambivalence within discussions about today’s “digital generation” and the future of creativity, an ambivalence that toggles between the techno-pessimism that warns against the harm to children of too much screen time and a techno-utopianism that foresees these “digital natives” leading the way to innovation, economic growth, increased democratization, and national prosperity. Nguyen engages cultural histories of childhood, youth, and creativity through chapters that are each anchored to a particular digital media object or practice. Nguyen narrates the developmental arc of a future creative laborer: from a young kid playing the island fictions of Minecraft, to an older child learning do-it-yourself skills while reading Make magazine, to a teenager posting selfies on Instagram, to a young adult creative laborer imagining technological innovations using design fiction. Focusing on the constructions and valorizations of creativity, entrepreneurialism, and technological savvy, Nguyen argues that contemporary culture operates to assuage profound anxieties about—and to defuse valid critiques of—both emerging digital technologies and the precarity of employment for “creative laborers” in twenty-first-century neoliberal America.

Virtual Identities and Digital Culture

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000843084
Total Pages : 275 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Virtual Identities and Digital Culture by : Victoria Kannen

Download or read book Virtual Identities and Digital Culture written by Victoria Kannen and published by Taylor & Francis. This book was released on 2023-02-28 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Identities and Digital Culture investigates how our online identities and cultures are embedded within the digital practices of our lives, exploring how we form community, how we play, and how we re-imagine traditional media in a digital world. The collection explores a wide range of digital topics – from dating apps, microcelebrity, and hackers to auditory experiences, Netflix algorithms, and live theatre online – and builds on existing work in digital culture and identity by bringing new voices, contemporary examples, and highlighting platforms that are emerging in the field. The book speaks to the modern reality of how our digital lives have been forever altered by our transnational experiences – one of those key experiences is the pandemic, but so too is systemic inequality, questions of digital privacy, and the role of joy in our online lives. A vital contribution at a time of significant social and cultural flux, this book will be highly relevant to those studying digital culture within media, communication, cultural studies, digital humanities, and sociology departments.

Gaming Representation

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Author :
Publisher : Indiana University Press
ISBN 13 : 0253026601
Total Pages : 276 pages
Book Rating : 4.2/5 (53 download)

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Book Synopsis Gaming Representation by : Jennifer Malkowski

Download or read book Gaming Representation written by Jennifer Malkowski and published by Indiana University Press. This book was released on 2017-07-03 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

Culture and Creativity - Selected Writings of N Manu Chakravarthy

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Author :
Publisher : Manipal Universal Press
ISBN 13 : 9332460035
Total Pages : 216 pages
Book Rating : 4.3/5 (324 download)

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Book Synopsis Culture and Creativity - Selected Writings of N Manu Chakravarthy by : N Manu Chakravarthy

Download or read book Culture and Creativity - Selected Writings of N Manu Chakravarthy written by N Manu Chakravarthy and published by Manipal Universal Press. This book was released on 2019-10-01 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Culture and Creativity is a collection of essays of N Manu Chakravarthy, a prominent culture critic known for his discourses on music, cinema, literature and several aspects of culture and philosophy. This book illustrates the intellectual and ethical perspectives that shape his discussions on wide range of issues. These discussions are reflective of the inspiration he draws from his father Prof G N Chakravarthy and his teachers Prof C D Narasimhaiah, Prof U R Ananthamurthy, and Prof B Damodara Rao. The ideas of Ivan Illich and Noam Chomsky, and his friend D R Nagaraj are also instrumental in framing the critical nature of his interpretations. The essays in this book encompass Prof Manu Chakravarthy’s perspectives on religion, secularism, tradition, and modernity. The references to Sri Narayanaguru, M K Gandhi, Rabindranath Tagore, and the interview with Gustavo Esteva, evince his preoccupation with madhyamamarga. They also foreground his views on nationalism, metaphysics, media, politics and the crises of the third world and India in a globalised context. This work is a testimony to the form of scholarship he values.