Pearson EText Interactive Computer Graphics Access Card

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Publisher :
ISBN 13 : 9780135258262
Total Pages : pages
Book Rating : 4.2/5 (582 download)

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Book Synopsis Pearson EText Interactive Computer Graphics Access Card by : Edward Angel

Download or read book Pearson EText Interactive Computer Graphics Access Card written by Edward Angel and published by . This book was released on 2019-05-26 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A top-down, programming-oriented approach to introductory computer graphic. Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smartphone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in creating Interactive Computer Graphics --the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasizes application-based programming. The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics, while the application programming interface (API) makes it easier to teach key graphics topics, including three-dimensional transformations, lighting and shading, client-server graphics, modeling, and implementation algorithms. The new edition uses WebGL and JavaScript for all the examples. With the 8th Edition, and for the first time, Interactive Computer Graphics moves into the world of interactive electronic textbooks, enabling students to experiment and view code and examples while reading. The convenient, simple-to-use mobile reading experience extends learning beyond class time. For courses in computer science and engineering. Pearson eText is a simple-to-use, mobile-optimized, personalized reading experience. It lets students add bookmarks, highlight, and take notes all in one place, even when offline. Seamlessly integrated videos engage students and give them access to the help they need, when they need it. Educators can easily schedule readings and share their own notes with students so they see the connection between their eText and what they learn in class -- motivating them to keep reading, and keep learning. And, reading analytics offer insight into how students use the eText, helping educators tailor their instruction. NOTE: This ISBN is for the Pearson eText access card. For students purchasing this product from an online retailer, Pearson eText is a fully digital delivery of Pearson content and should only be purchased when required by your instructor. In addition to your purchase, you will need a course invite link, provided by your instructor, to register for and use Pearson eText.

Interactive Computer Graphics

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Publisher :
ISBN 13 : 9781292019345
Total Pages : 732 pages
Book Rating : 4.0/5 (193 download)

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Book Synopsis Interactive Computer Graphics by : Edward S.. Angel

Download or read book Interactive Computer Graphics written by Edward S.. Angel and published by . This book was released on 2014-08-21 with total page 732 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the Seventh Edition of Interactive Computer Graphics with WebGL. Thisis the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasizes application-based programming. The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Teaching and Learning Experience This program will provide a better teaching and learning experience-for you and your students. It will help: *Engage Students Immediately with 3D Material: A top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own graphics.*Introduce Computer Graphics Programming with WebGL and JavaScript: WebGL is not only fully shader-based-each application must provide at least a vertex shader and a fragment shader-but also a version that works within the latest web browsers.

Interactive Computer Graphics

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Publisher : Addison Wesley
ISBN 13 :
Total Pages : 680 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Interactive Computer Graphics by : Edward Angel

Download or read book Interactive Computer Graphics written by Edward Angel and published by Addison Wesley. This book was released on 2000 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics systems and models. Graphics programming. Input and interaction. Geometric objects and transformations. Viewing, shading. Implementation of a renderer. Hierarchical and object-oriented graphics ...

Interactive Computer Graphics

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Publisher :
ISBN 13 : 9780135217245
Total Pages : pages
Book Rating : 4.2/5 (172 download)

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Book Synopsis Interactive Computer Graphics by : Edward Angel

Download or read book Interactive Computer Graphics written by Edward Angel and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

WebGL Programming Guide

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Publisher : Addison-Wesley
ISBN 13 : 0133364925
Total Pages : 547 pages
Book Rating : 4.1/5 (333 download)

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Book Synopsis WebGL Programming Guide by : Kouichi Matsuda

Download or read book WebGL Programming Guide written by Kouichi Matsuda and published by Addison-Wesley. This book was released on 2013-07-04 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

Interactive Computer Graphics

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Publisher : Prentice Hall
ISBN 13 :
Total Pages : 376 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Interactive Computer Graphics by : Wolfgang Giloi

Download or read book Interactive Computer Graphics written by Wolfgang Giloi and published by Prentice Hall. This book was released on 1978 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data structures, data bases, and list handiling. Picture structure and picture transformations. Interpolation and approximation of curves and surfaces. Rendering of surfaces and solids. Interaction handling. The display processor. Display file and picture file organization. Language concepts for interactive computer graphics. High-level language implementation of display programming systems. Implementation of the GRIP concept.

Introduction to Computer Graphics

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Publisher : CRC Press
ISBN 13 : 1482236338
Total Pages : 417 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Introduction to Computer Graphics by : Fabio Ganovelli

Download or read book Introduction to Computer Graphics written by Fabio Ganovelli and published by CRC Press. This book was released on 2014-10-17 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com Puts computer graphics theory into practice by developing an interactive video game Enables students to experiment with the concepts in a practical setting Uses WebGL for code examples Requires knowledge of general programming and basic notions of HTML and JavaScript Provides the software and other materials on the book’s website Software development does not require installation of IDEs or libraries, only a text editor.

Computer Graphics

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Publisher : BoD – Books on Demand
ISBN 13 : 9535104551
Total Pages : 270 pages
Book Rating : 4.5/5 (351 download)

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Book Synopsis Computer Graphics by : Nobuhiko Mukai

Download or read book Computer Graphics written by Nobuhiko Mukai and published by BoD – Books on Demand. This book was released on 2012-03-30 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.

Computer Graphics Programming in OpenGL with C++

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Publisher : Mercury Learning and Information
ISBN 13 : 1683926706
Total Pages : 641 pages
Book Rating : 4.6/5 (839 download)

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Book Synopsis Computer Graphics Programming in OpenGL with C++ by : V. Scott Gordon

Download or read book Computer Graphics Programming in OpenGL with C++ written by V. Scott Gordon and published by Mercury Learning and Information. This book was released on 2020-12-09 with total page 641 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].

Interactive Computer Graphics

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Publisher : Addison-Wesley Longman
ISBN 13 : 9780132545235
Total Pages : 0 pages
Book Rating : 4.5/5 (452 download)

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Book Synopsis Interactive Computer Graphics by : Edward Angel

Download or read book Interactive Computer Graphics written by Edward Angel and published by Addison-Wesley Longman. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Computer Graphicsis the only introduction to computer graphics text for undergraduates that fully integrates OpenGL® and emphasizes application-based programming. Graphics Systems and Models; Graphics Programming; Input and Interaction; Geometric Objects and Transformations; Viewing; Shading; From Vertices to Fragments; Discrete Techniques; Programmable Shaders; Modeling; Curves and Surfaces; Advanced Rendering; Sample Programs; Spaces; Matrices; Synopsis of OpenGL Functions. MARKET: For all readers interested in computer animation and graphics using OpenGL®.

Computer Graphics

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Publisher :
ISBN 13 : 9788120309449
Total Pages : 672 pages
Book Rating : 4.3/5 (94 download)

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Book Synopsis Computer Graphics by : M. Pauline Baker

Download or read book Computer Graphics written by M. Pauline Baker and published by . This book was released on 1994 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Code

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Publisher : Microsoft Press
ISBN 13 : 0137909292
Total Pages : 563 pages
Book Rating : 4.1/5 (379 download)

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Book Synopsis Code by : Charles Petzold

Download or read book Code written by Charles Petzold and published by Microsoft Press. This book was released on 2022-08-02 with total page 563 pages. Available in PDF, EPUB and Kindle. Book excerpt: The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.

GPU Gems 2

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780321335593
Total Pages : 814 pages
Book Rating : 4.3/5 (355 download)

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Book Synopsis GPU Gems 2 by : Matt Pharr

Download or read book GPU Gems 2 written by Matt Pharr and published by Addison-Wesley Professional. This book was released on 2005 with total page 814 pages. Available in PDF, EPUB and Kindle. Book excerpt: More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Getting Started with Processing.py

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Publisher : Maker Media, Inc.
ISBN 13 : 1457186799
Total Pages : 204 pages
Book Rating : 4.4/5 (571 download)

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Book Synopsis Getting Started with Processing.py by : Allison Parrish

Download or read book Getting Started with Processing.py written by Allison Parrish and published by Maker Media, Inc.. This book was released on 2016-05-11 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.

Computer Science

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Publisher : Addison-Wesley Longman
ISBN 13 : 9780132569033
Total Pages : 0 pages
Book Rating : 4.5/5 (69 download)

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Book Synopsis Computer Science by : J. Glenn Brookshear

Download or read book Computer Science written by J. Glenn Brookshear and published by Addison-Wesley Longman. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Science: An Overview uses broad coverage and clear exposition to present a complete picture of the dynamic computer science field. Accessible to students from all backgrounds, Glenn Brookshear uses a language-independent context to encourage the development of a practical, realistic understanding of the field. An overview of each of the important areas of Computer Science (e.g. Networking, OS, Computer Architecture, Algorithms) provides students with a general level of proficiency for future courses. The Eleventh Edition features two new contributing authors (David Smith -- Indiana University of PA; Dennis Brylow -- Marquette University), new, modern examples, and updated coverage based on current technology.

Interactive Computer Graphics

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Publisher : Addison-Wesley Longman
ISBN 13 : 9780321535863
Total Pages : 0 pages
Book Rating : 4.5/5 (358 download)

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Book Synopsis Interactive Computer Graphics by : Edward Angel

Download or read book Interactive Computer Graphics written by Edward Angel and published by Addison-Wesley Longman. This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer animation and graphics-once rare, complicated, and comparatively expensive-are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after students learn to create graphics. This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.

D3 for the Impatient

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Publisher : O'Reilly Media
ISBN 13 : 1492046752
Total Pages : 256 pages
Book Rating : 4.4/5 (92 download)

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Book Synopsis D3 for the Impatient by : Philipp K. Janert

Download or read book D3 for the Impatient written by Philipp K. Janert and published by O'Reilly Media. This book was released on 2019-05-02 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you’re in a hurry to learn D3.js, the leading JavaScript library for web-based graphics and visualization, this book is for you. Written for technically savvy readers with a background in programming or data science, the book moves quickly, emphasizing unifying concepts and patterns. Anticipating common difficulties, author Philipp K. Janert teaches you how to apply D3 to your own problems. Assuming only a general programming background, but no previous experience with contemporary web development, this book explains supporting technologies such as SVG, HTML5, CSS, and the DOM as needed, making it a convenient one-stop resource for a technical audience. Understand D3 selections, the library’s fundamental organizing principle Learn how to create data-driven documents with data binding Create animated graphs and interactive user interfaces Draw figures with curves, shapes, and colors Use the built-in facilities for heatmaps, tree graphs, and networks Simplify your work by writing your own reusable components