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Pc Programming Techniques
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Book Synopsis Programming Techniques For Pc'S by : Govindaraju
Download or read book Programming Techniques For Pc'S written by Govindaraju and published by . This book was released on 2004-11-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Parallel Programming: Techniques And Applications Using Networked Workstations And Parallel Computers, 2/E by : Philip Wilkinson
Download or read book Parallel Programming: Techniques And Applications Using Networked Workstations And Parallel Computers, 2/E written by Philip Wilkinson and published by Pearson Education India. This book was released on 2006-09 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computer Programming Techniques by : Theodore G. Scott
Download or read book Computer Programming Techniques written by Theodore G. Scott and published by . This book was released on 1964 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book PC Underground written by B. Bertelsons and published by Abacus Software. This book was released on 1995-01-01 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth programmer's guide to system level programming. Teaches the professional techniques used to program 3-D graphics and sound cards, as well as memory management, parallel port programming and more.
Book Synopsis Techniques in Computer Programming by : Philip M. Sherman
Download or read book Techniques in Computer Programming written by Philip M. Sherman and published by Prentice Hall. This book was released on 1970 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computer Programming by : Richard Vernon Andree
Download or read book Computer Programming written by Richard Vernon Andree and published by . This book was released on 1973 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Game Programming Algorithms and Techniques by : Sanjay Madhav
Download or read book Game Programming Algorithms and Techniques written by Sanjay Madhav and published by Pearson Education. This book was released on 2014 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology
Book Synopsis Mathematical and Computer Programming Techniques for Computer Graphics by : Peter Comninos
Download or read book Mathematical and Computer Programming Techniques for Computer Graphics written by Peter Comninos and published by Springer. This book was released on 2005-11-22 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphics Uses lots of code examples, encouraging the reader to explore and experiment with data and computer programs (in the C programming language)
Book Synopsis Computer Programming by : J. P. Andree
Download or read book Computer Programming written by J. P. Andree and published by . This book was released on 1973 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computer Programming Techniques by : Robert J. Wimmert
Download or read book Computer Programming Techniques written by Robert J. Wimmert and published by . This book was released on 1968 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Programming Techniques for Software Development by : Bebo White
Download or read book Programming Techniques for Software Development written by Bebo White and published by Van Nostrand Reinhold Company. This book was released on 1989 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here are the latest techniques for answering specific programming demands for such languages as COBOL, PASCAL, BASIC, PL/1 and C. For novices and experienced programmers alike.
Book Synopsis Top-down Structured Programming Techniques by : Clement L. McGowan
Download or read book Top-down Structured Programming Techniques written by Clement L. McGowan and published by . This book was released on 1975 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction text to structured programming.
Book Synopsis Techniques of Program Structure and Design by : Edward Yourdon
Download or read book Techniques of Program Structure and Design written by Edward Yourdon and published by Prentice Hall. This book was released on 1975 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides a practical explanation of modular and structural programming principles and techniques applicable to all major languages.
Book Synopsis Programming Techniques in Computer Aided Design by : British Computer Society
Download or read book Programming Techniques in Computer Aided Design written by British Computer Society and published by Wiley-Blackwell. This book was released on 1974 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Programming Techniques and Practice by : Alan Chantler
Download or read book Programming Techniques and Practice written by Alan Chantler and published by . This book was released on 1981-01-01 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Professional Programming Techniques by : Richard Galbraith
Download or read book Professional Programming Techniques written by Richard Galbraith and published by Tab Books. This book was released on 1982 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Core Techniques and Algorithms in Game Programming by : Daniel Sánchez-Crespo Dalmau
Download or read book Core Techniques and Algorithms in Game Programming written by Daniel Sánchez-Crespo Dalmau and published by New Riders. This book was released on 2004 with total page 894 pages. Available in PDF, EPUB and Kindle. Book excerpt: To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.