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Palm Os Game Programming
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Book Synopsis Palm OS Game Programming by : Nicholas Pleis
Download or read book Palm OS Game Programming written by Nicholas Pleis and published by Course Technology. This book was released on 2002 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces the basic structure of Palm OS programs and the image processing concepts necessary to develop games that run on handheld devices. Written for programmers familiar with C++, the book explains sprites, user input, tile-based games, the physics of motion, multiplayer games, and simulated intelligence. The CD-ROM contains PGL tools, the Palm OS 4.0 SDK, source code, and demonstration software. Annotation copyrighted by Book News, Inc., Portland, OR
Download or read book Palm Os Game Programming written by Pleis and published by . This book was released on 2002-01-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Palm OS Programming by : Neil Rhodes
Download or read book Palm OS Programming written by Neil Rhodes and published by "O'Reilly Media, Inc.". This book was released on 2002 with total page 705 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 16 million PDAs shipped to date, Palm has defined the market for handhelds, having dominated this class of computing devices ever since it began to outpace competitors six years ago. The company's strength is the Palm OS, and developers loyal to this powerful and versatile operating system have created more than 10,000 applications for it. Devices from Handspring, Sony, Symbol, HandEra, Kyocera, and Samsung now use Palm OS, and the number of registered Palm Developers has jumped to 130,000. If you know C or C++, and want to join those who are satisfying the demand for wireless applications, then Palm OS Programming: The Developer's Guide, Second Edition is the book for you. With expanded coverage of the Palm OS--up to and including the latest version, 4.0--this new edition shows intermediate to experienced C programmers how to build a Palm application from the ground up. There is even useful information for beginners. Everything you need to write a Palm OS application is here, from user interface design, to coding a handheld application, to writing an associated desktop conduit. All the major development environments are discussed, including commercial products such as Metroworks CodeWarrior, Java-based environments such as Sun KVM and IBM VisualAge Micro Edition, and the Free Software Foundation's PRC-Tools or GCC. The focus, however, is C programming with CodeWarrior and PRC-Tools. New additions to the second edition include: A tutorial that takes a C programmer through the installation of necessary tools and the creation of a small handheld application. A new chapter on memory, with a comprehensive discussion of the Memory Manager APIs. Greatly expanded discussions of forms, forms objects, and new APIs for the Palm OS. Updated chapters on conduits that reflect the newer Conduit Development Kit. The best-selling first edition of this book is still considered the definitive guide for serious Palm programmers; it's used as the basis of Palm's own developer training materials. Our expanded second edition promises to set the standard for the next generation of Palm developers.
Book Synopsis Professional Palm OS Programming by : Lonnon R. Foster
Download or read book Professional Palm OS Programming written by Lonnon R. Foster and published by John Wiley & Sons. This book was released on 2005-04-22 with total page 962 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional Palm OS Programming is everything programmers need to create applications for the world’s most popular operating system for handheld devices. Veteran Palm developer Lonnon Foster, who has been developing commercial applications for the platform since its introduction nearly a decade ago, provides readers with hands-on instruction, lots of code, and advice that only comes from the trenches – giving readers everything they need to build cutting edge applications and take advantage of the features of both Garnet and Cobalt. Coverage includes: Building forms, menus and user interfaces Managing memory Tying into Palm’s standard applications such as the Calendar, Phonebook, or Tasks Storing program data on removable storage cards Building network enabled applications Creating web applications for Palm Working with Palm OS new support for Web Services Programm ing for new device features such as jog dials, rocker switches, 5-way navigators Working with sounds, graphics, multimedia, and new high-resolution color screens Encrypting and decrypting data Wi-Fi, Bluetooth and wireless networking and more…
Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Book Synopsis Entertainment Computing by : Ryohei Nakatsu
Download or read book Entertainment Computing written by Ryohei Nakatsu and published by Springer. This book was released on 2013-04-17 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.
Book Synopsis NS Basic Programming for Palm OS by : Michael J. Verive
Download or read book NS Basic Programming for Palm OS written by Michael J. Verive and published by . This book was released on 2002 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Instant Palm OS Applications by : Kris Jamsa
Download or read book Instant Palm OS Applications written by Kris Jamsa and published by McGraw-Hill/Osborne Media. This book was released on 2001 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt: This helpful resource gives Palm OS developers a great start with more than 10 ready-made applications--with code available right on the CD-ROM--plus practical explanations that desribe the technical process as well as the functions of the applications.
Book Synopsis Programming Visual Basic for Palm OS by : Matthew Holmes
Download or read book Programming Visual Basic for Palm OS written by Matthew Holmes and published by "O'Reilly Media, Inc.". This book was released on 2002 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to design and code great applications for Palm-compatible devices using VB, one of the world's most popular programming languages
Download or read book HWM written by and published by . This book was released on with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Book Synopsis Micro Java Game Development by : David Fox
Download or read book Micro Java Game Development written by David Fox and published by Addison-Wesley Professional. This book was released on 2002 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Provides exhaustive coverage of J2ME games, extensions, portable devices and competitive environments.
Book Synopsis Palm OS Cobalt Programming from the Ground Up by : Robert Mykland
Download or read book Palm OS Cobalt Programming from the Ground Up written by Robert Mykland and published by McGraw Hill Professional. This book was released on 2005 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Palm is a handheld device that combines computing, telephone/fax and networking features.
Book Synopsis End-to-End Game Development by : Nick Iuppa
Download or read book End-to-End Game Development written by Nick Iuppa and published by CRC Press. This book was released on 2012-10-12 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.
Book Synopsis Learning HTML5 Game Programming by : James L. Williams
Download or read book Learning HTML5 Game Programming written by James L. Williams and published by Addison-Wesley Professional. This book was released on 2012 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.
Download or read book HWM written by and published by . This book was released on with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Book Synopsis Games on Symbian OS by : Fadi Chehimi
Download or read book Games on Symbian OS written by Fadi Chehimi and published by John Wiley & Sons. This book was released on 2008-04-15 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold. The second part describes key aspects of writing games for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer game design, the basics of writing a game loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra. Part Three covers porting games to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides,and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is pioneering the next generation of mobile games, by providing a platform SDK for professional games developers to port games rapidly and effectively. The final part of the book discusses how to create mobile games for Symbian smartphones using java ME, Doja (for Japan) or Flash Lite 2. This book will help you if you are: * a C++ developer familiar with mobile development but new to the games market * a professional games developer wishing to port your games to run on Symbian OS platforms such as S60 and UIQ * someone who is interested in creating C++, Java ME or Flash Lite games for Symbian smartphones. This book shows how to create mobile games for Symbian smartphones such as S60 3rd Edition, UIQ3 or FOMA devices. It includes contributions from a number of experts in the mobile games industry, including Nokia's N-gage team, Ideaworks3D, and ZingMagic, as well as academics leading the field of innovative mobile experiences.
Download or read book Piloting Palm written by Andrea Butter and published by John Wiley & Sons. This book was released on 2002-02-18 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes story of the visionary team that launched the handheld industry. Palm insider Andrea Butter and New York Times columnist David Pogue -- with full, exclusive cooperation of the company's founders and more than fifty key Palm and Handspring executives -- tell the riveting tale of the start of an industry constantly in the headlines. The origins of this volatile industry began with the tiny team who beat staggering odds to turn the PalmPilot into a billion-dollar market and later took their ultimate vision to Handspring, now Palm's most powerful rival. Many of today's current events relating to the competition in this industry are forecasted in this important business drama. The authors take an unprecedented look at how the visionary founders of the industry led one of the most successful startups in history to succeed against all odds-including a shoestring budget, shortsighted corporate partners, and competition from Microsoft. The roller-coaster ride is full of insight into the bungles of venture capitalists, the allure and pitfalls of partnerships with giant corporations, and the steely determination needed to maintain entrepreneurial and visionary independence. With gripping accounts of the last-minute crises that almost torpedoed the PalmPilot on the eve of its unveiling, and the triumphant, unprecedented reception of Palm in the marketplace, as well as the glimpses into the future of this industry, this book is as entertaining as it is instructional. Key revelations include: * The principles of business, economy, and product design that led Palm to succeed where billion-dollar corporations like Apple, Motorola, and Casio had failed. * Important moments in technological development of the handheld such as the secret "Easter egg," a software surprise planted in the Palm software that nearly sank launch plans. * Unique insight into the showdown with Microsoft, and 3Com's tragic decision not to make Palm independent that led Palm's founder Jeff Hanwkins and CEO Donna Dubinsky to take their vision elsewhere. * The ongoing competition between Palm and Handspring. The new rivals to contend with including Sony.